Energy Weapons and DLC

Post » Thu Sep 30, 2010 3:11 am

I wish it had other uses besides on very hard difficulty. I have no use for it. If I'm going to sneak, I'm going to use a more powerful weapon. Its purpose just seems so narrow.

Y U NO LEIK TAZER GUN!?

I love it, try going against a Deathclaw, moon it, then taze it and laugh like the Annoying Orange as you pull out AER14, Tri-Beam, Holorifle or Multiplas.
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Alisia Lisha
 
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Post » Wed Sep 29, 2010 6:22 pm

Quit whining. This was all about tribes. You got a good reason why there would be enrgy weapon tech in Zion? I'm shocked that there are even plasma mines here.

You got Old World Blues, so don't worry about it. Its nice that they came out with stuff for melee users for the prime focus.


I'm whining about the continued disparity between energy weapons and guns. Honest Hearts was about tribals, that's fine. I really enjoyed Honest Hearts. I just want a better spread of energy weapons. I thought Obsidian would fill out energy weapons throughout the DLC packs, but that's not happening. We got the Holo-rifle in DM and the Compliance Regulator in HH. The Holo-rifle was great, but the Compliance Regulator is pretty mediocre. Meanwhile in DM, gun users got the Automatic Rifle and the Police Pistol. Both are decent to good weapons. In Honest Hearts they got the very good .45 Pistol, a unique version and the .45 submachine gun. Guns was already a great skill, now it's even better. There's so much variety and choice. I want the same attention given to guns. With Guns you have a few distinct paths. You can choose shotguns, "modern" weapons or "cowboy" weapons. With energy weapons you start with lasers and progress to plasma weapons. It's not as if laser weapons and plasma weapons are both viable choices in their own right. It's just depressing. I do hold out hope for Old World Blues.



Y U NO LEIK TAZER GUN!?

I love it, try going against a Deathclaw, moon it, then taze it and laugh like the Annoying Orange as you pull out AER14, Tri-Beam, Holorifle or Multiplas.


Great. I'm glad energy weapons got a joke weapon instead of a valuable one.
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Mark
 
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Post » Thu Sep 30, 2010 1:10 am

Great. I'm glad energy weapons got a joke weapon instead of a valuable one.

Joke weapon?
Not valuable?
Son did you hear what I said?
Go taze a deathclaw with it then bring up whatever weapon of choice and mash the deathclaw who's lying down with it.
And if the deathclaw rises up then taze him again and continue mashing it's face in.

I had low ammo in HH as I gimped myself and since I had Meltdown I didn't want to teamkill the companions when a cazador or yao guai attacked me or him/her.
So the tazer was the perfect solution.
I'm sure there are uses for it outside of HH too.

It's a great weapon for any harder enemies if you're using fair weapons and not the WIN weapons Holorifle and YCS.
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lacy lake
 
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Post » Wed Sep 29, 2010 10:09 pm

I have nothing to add but wanted to congratulate you on making me lol with the title.
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Kortniie Dumont
 
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Post » Thu Sep 30, 2010 1:18 am

i want OWB to let us do something really crazy mad scientist-like, like annihilate the mojave in a nuclear storm; changing the end game slides.
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James Smart
 
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Post » Thu Sep 30, 2010 1:42 am

I'm whining about the continued disparity between energy weapons and guns. Honest Hearts was about tribals, that's fine. I really enjoyed Honest Hearts. I just want a better spread of energy weapons. I thought Obsidian would fill out energy weapons throughout the DLC packs, but that's not happening. We got the Holo-rifle in DM and the Compliance Regulator in HH. The Holo-rifle was great, but the Compliance Regulator is pretty mediocre. Meanwhile in DM, gun users got the Automatic Rifle and the Police Pistol. Both are decent to good weapons. In Honest Hearts they got the very good .45 Pistol, a unique version and the .45 submachine gun. Guns was already a great skill, now it's even better. There's so much variety and choice. I want the same attention given to guns. With Guns you have a few distinct paths. You can choose shotguns, "modern" weapons or "cowboy" weapons. With energy weapons you start with lasers and progress to plasma weapons. It's not as if laser weapons and plasma weapons are both viable choices in their own right. It's just depressing. I do hold out hope for Old World Blues.




Great. I'm glad energy weapons got a joke weapon instead of a valuable one.

Energy weapons are supposed to be far and few between. They were meant in the first two games to be high end weapons you use end game. They should be powerful but they shouldn't be as common or diverse as regular guns. Melee weapons should be even more diverse. Energy weapons from a lore stand point were barely in their mass produced pace.
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Tina Tupou
 
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Post » Wed Sep 29, 2010 10:59 pm

Energy weapons are supposed to be far and few between. They were meant in the first two games to be high end weapons you use end game. They should be powerful but they shouldn't be as common or diverse as regular guns. Melee weapons should be even more diverse. Energy weapons from a lore stand point were barely in their mass produced pace.


Exactly. I don't get why people whine about the lack of Energy weapons. Like Plasma Casters are going to be as common as Hunting rifles or something. And plus, doesn't that make the Energy weapons more unique? That they're more rare and hard to find just makes them cooler, and it's not like you need them to repair the others with how easy weapon repair kits are to get. Plus OWB is gonna take feature a bunch of new energy stuff so relax.

And for anyone who thinks they're underpowered go take a look at your skills and perks or something. The weapons are balanced fine.

The only thing I think is an issue is they need to make an Energy weapon equivilant to Grunt and Cowboy.
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April D. F
 
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Post » Thu Sep 30, 2010 12:53 am

Quit whining. This was all about tribes. You got a good reason why there would be enrgy weapon tech in Zion? I'm shocked that there are even plasma mines here.

You got Old World Blues, so don't worry about it. Its nice that they came out with stuff for melee users for the prime focus.



I think the complaint has more to due with the fact that if the carrying weight limit weren't SO outrageously strict, EW players would be free to take enough ammo to use their weapon for the DLC. As it is now, one can only manage to carry enough Microfusion cells to last half the way, absolutely forcing people to resort to guns or other weaponry. They're saying they should have the choice to ignore all the guns around them and stick to their laser rifle, in the same way that one can ignore the prescense of energy weapons in Mothership Zeta and stick to their assault rifle.
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John Moore
 
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Post » Thu Sep 30, 2010 6:55 am

I would feel worse for you if Explosives weren't pretty much over looked. Guns are my favorite, but explosives are a close 2nd.

Gas bomb is crap and the molotavs are fairly rare. the Stashes have some ammo, but the weapons themselves have been very overlooked.
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lydia nekongo
 
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Post » Thu Sep 30, 2010 8:13 am

I roll specializing in EW, Guns, and Lockpick on my god character which is what I will be using for the DLC's, so I'm not complaining. ;)
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Benji
 
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Post » Thu Sep 30, 2010 4:19 am

I would feel worse for you if Explosives weren't pretty much over looked. Guns are my favorite, but explosives are a close 2nd.

Gas bomb is crap and the molotavs are fairly rare. the Stashes have some ammo, but the weapons themselves have been very overlooked.


That's completely true. Explosives are worse off. However, just because there are worse cases doesn't mean energy weapons are fine.

Exactly. I don't get why people whine about the lack of Energy weapons. Like Plasma Casters are going to be as common as Hunting rifles or something. And plus, doesn't that make the Energy weapons more unique? That they're more rare and hard to find just makes them cooler, and it's not like you need them to repair the others with how easy weapon repair kits are to get. Plus OWB is gonna take feature a bunch of new energy stuff so relax.

And for anyone who thinks they're underpowered go take a look at your skills and perks or something. The weapons are balanced fine.

The only thing I think is an issue is they need to make an Energy weapon equivilant to Grunt and Cowboy.


Energy weapons are already much rarer than guns and explosives. The costs for maintaining energy weapons and ammo is also more expensive. It's not that energy weapons need to be the same as guns, it's that they should be getting as much attention. All weapons types should be, but that's another topic. Energy weapons don't have the same modability or ammo choice. I would argue that guns are by far a more efficient and cheaper way of getting the job done. The hunting rifle and This Machine can be acquired early, and stay effective the entire game. The AEP14 and Q-35 are arguably harder to get and will have to maintained much more often. And yes, energy weapons needs a grunt equivalent.
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Jessie Rae Brouillette
 
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Post » Thu Sep 30, 2010 2:58 am

As a note, the Survivalist's caves have a fair amount of EW ammo and workbenches. We also added a new recipe in HH to convert Fission Batteries to Energy Cells.
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Verity Hurding
 
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Post » Thu Sep 30, 2010 3:43 am

That's completely true. Explosives are worse off. However, just because there are worse cases doesn't mean energy weapons are fine.



Energy weapons are already much rarer than guns and explosives. The costs for maintaining energy weapons and ammo is also more expensive. It's not that energy weapons need to be the same as guns, it's that they should be getting as much attention. All weapons types should be, but that's another topic. Energy weapons don't have the same modability or ammo choice. I would argue that guns are by far a more efficient and cheaper way of getting the job done. The hunting rifle and This Machine can be acquired early, and stay effective the entire game. The AEP14 and Q-35 are arguably harder to get and will have to maintained much more often. And yes, energy weapons needs a grunt equivalent.


No they dont, EW was supposed to be scarce and unique
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Phoenix Draven
 
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Post » Wed Sep 29, 2010 9:39 pm

I'm a guns guy so this doesn't really affect me but I see the point people are trying to make, guns have gotten alot of love in NV and even more in the DLC. Personally I'm loving it but I can't imagine playing with an energy weapons character, they're definately at a disadvantage.
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Hearts
 
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Post » Thu Sep 30, 2010 12:55 am

Argh lots of double posting happening lately.
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Gisela Amaya
 
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Post » Thu Sep 30, 2010 4:40 am

As all of you who use energy weapons as your weapons of choice know by now, our weapons svck. The DLC's seem to mock us. The holorifle is good, but it's just a reskinned grenade launcher. Most "new" energy weapons are just 3 rifles taped together to form an inaccurate crap gun that drains ammo like crazy, same with most of the unique weapons. The latest DLC however, was the greatest insult to us currently. While hardcoe guns and melee character's recieved a wide variety of firearms and modified impalements of death, we get a friggin' tazer. My laser pistol does more damage than that thing, you better hope you get a critical with that grey brick, you'll need the 10 seconds to spam enough shots into your enemy.

Now hopefully the next two DLC's will make up for this middle finger to energy weapons characters, as it is hinted in with the Divide in Dead Money. But what are some energy weapons you would like to see, use your imagination.

I personally would like to see a lightining gun. The tesla cannon is good and all, but this thing would shoot a constant stream of electricity instead of a bolt. It would do moderate damage over time and would drain electron charge packs. It would have to be a rifle though, to make it differant from the flamethrowers. And it wouldn't have the problem of plasma rifles either, it would not have a massive amount of tubes taking up the screen abscuring your view.

Well,judging frome the little we have seen from owb, and the fact that its the a high tech military base, so you should get your wish :hubbahubba: ,and hopefuly we will get a "gen chase" style uniform. When Im the leader of new vegas, id like to look like a ba military leader, and.... oh, look at me ranting :spotted owl:
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Benito Martinez
 
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Post » Thu Sep 30, 2010 8:23 am

No they dont, EW was supposed to be scarce and unique


They are rarer than other weapons. The only consistent non-vendor source of them are the Bright Follower corpses. Fiends can carry mid level energy weapons, but they're just as likely to carry mid level guns. You can say that from a lore standpoint they should be rare, fine, let's go with that. Couldn't energy weapons have more mods? Couldn't there be more ammo types and subtypes? It's not just quantity. It's overall. Take the Compliance Regulator. It's sole purpose is to be an opener. You paralyze with that so you can use another weapon with impunity. Except it seems to be designed for other weapon skills. The skill cost is 0, so anyone can use it. The paralyzing debuff doesn't weaken the enemy vs. energy weapons or lower the damage threshold (things that would be useful for energy weapons.) It's just there to drop the enemy so you can open up on them with a real weapon. That weapon is a good example of energy weapons overall. Sure, you could use 5 microfusion max charge cells and take out that deathclaw, but it's a lot easier to use one, cheaper .308 AP round or .40-70 SWC.
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Robert Devlin
 
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Post » Thu Sep 30, 2010 3:17 am

As a note, the Survivalist's caves have a fair amount of EW ammo and workbenches. We also added a new recipe in HH to convert Fission Batteries to Energy Cells.


I know this is probably too much to ask, but can you hint at what sort of cool new EW we can look forward to when OWB comes out?
Sorry if I'm asking too much, I just can't resist asking you something whenever I see you online :D
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Brandi Norton
 
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Post » Thu Sep 30, 2010 5:28 am

As a note, the Survivalist's caves have a fair amount of EW ammo and workbenches. We also added a new recipe in HH to convert Fission Batteries to Energy Cells.


I know you can't go into specifics but will us explosives guys get any love in the next two DLC?
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Bitter End
 
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Post » Thu Sep 30, 2010 6:05 am

Wait ... How is the holorifle "just a reskinned grenade launcher"

Energy vs explosives.
Single target + DoT vs AoE splash damage
Pump action vs break action
Night vision scope vs range guesser
Straight shot vs arc shot.

Yeah, not really seeing any similarities, unless you're just talking about the general shape of the weapon, in which case, every single rifle is just a reskinned *other rifle*


Fwiw, holo (with mods) is my favorite energy weapon, displacing Q-35. Sure the big unwieldy things like Tesla Cannon are fun to look at, and fire once or twice for novelty. But they'll never be good weapons for consistent use.

If anything, melee and unarmed are due for something awesome in the next DLC. In dead money, melee gets a couple knives and knives on a stick ... Thrilling. Unarmed got the bear trap fist, which was alright. It was ruined for me though, when I stepped in the 400th bear trap in DM. Seriously, hope you took light step. In HH: melee gets a warclub, which looks kinda cool, but is somewhere between a lead pipe and tire iron for damage (both weapons available within 20 min of a new game) melee gets a cool toy at the very end of the expansion, but it's just a "reskinned power glove" ;)

http://images4.wikia.nocookie.net/__cb20110417200914/fallout/images/1/18/Holorifle.png
http://images.wikia.com/fallout/images/c/c2/Grenade_launcher.png

Reskinned was not the best word. Last minute design sounds more like it.
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Cameron Garrod
 
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Post » Thu Sep 30, 2010 4:33 am

Throw us a bone man, any chance of getting a little info further in advance than with HH? The hard thing about being the man with all the answers is that people are going to bug you about them. ;)
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Emma Parkinson
 
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Post » Thu Sep 30, 2010 8:39 am

http://images4.wikia.nocookie.net/__cb20110417200914/fallout/images/1/18/Holorifle.png
http://images.wikia.com/fallout/images/c/c2/Grenade_launcher.png

Reskinned was not the best word. Last minute design sounds more like it.


It'd be nice to have a brand new model, but that reskin was fine. Elijah says he made it himself, so maybe he used a grenade launcher as a base. It would have been nice to have a whole new ammo type for it though.
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Assumptah George
 
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Post » Thu Sep 30, 2010 1:14 am

Damn it, he went offline. Guess we'll have to wait until tomorrow...
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Bad News Rogers
 
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Post » Thu Sep 30, 2010 6:51 am

Damn it, he went offline. Guess we'll have to wait until tomorrow...


Chris Avellone is the guy to ask anyways. He's the lead on the next two DLC packs.
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Peter lopez
 
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Post » Thu Sep 30, 2010 8:15 am

As a note, the Survivalist's caves have a fair amount of EW ammo and workbenches. We also added a new recipe in HH to convert Fission Batteries to Energy Cells.


Not to sound like an ungratful jerk but I really have no problems with ammo, I get mine from Primm, Novac and that guy at Hoover Dam. Heck I even pissed off the Van Graffs and still have 1000+ microfusion cells. Ammo isn't a problem if you know where to look. It great that you added in more ammo, but something fun to use it with would be nice. And please don't just use a weapon model with a few extra bits on it. Now if you'll excuse me I need to make a sacrifice to my Fallout shrine because your presence on this thread demands it. :celebration:
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LijLuva
 
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