Energy Weapons and DLC

Post » Thu Sep 30, 2010 1:15 pm

It'd be nice to have a brand new model, but that reskin was fine. Elijah says he made it himself, so maybe he used a grenade launcher as a base. It would have been nice to have a whole new ammo type for it though.

It was initially (always) designed to actually be a grenade launcher that Elijah adapted for his own wacky purposes, loading in MFCs and ejecting them like spent shells. Something I wish we could have done to make it stand out more (but could not do for technical reasons) is make the ejected MFCs look like smoking, burned out batteries.
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Makenna Nomad
 
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Post » Thu Sep 30, 2010 4:39 am

It was initially (always) designed to actually be a grenade launcher that Elijah adapted for his own wacky purposes, loading in MFCs and ejecting them like spent shells. Something I wish we could have done to make it stand out more (but could not do for technical reasons) is make the ejected MFCs look like smoking, burned out batteries.


Can we expect to see another Holorifle in OWB? I would love another Holorifle to give to Veronica or Arcade. After all, Elijah did say he made more than one, and he could have left some of them behind, when he fled.
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Eve(G)
 
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Post » Thu Sep 30, 2010 6:57 am

It was initially (always) designed to actually be a grenade launcher that Elijah adapted for his own wacky purposes, loading in MFCs and ejecting them like spent shells. Something I wish we could have done to make it stand out more (but could not do for technical reasons) is make the ejected MFCs look like smoking, burned out batteries.


That would have been cool.

Can we expect to see another Holorifle in OWB? I would love another Holorifle to give to Veronica or Arcade. After all, Elijah did say he made more than one, and he could have left some of them behind, when he fled.


I think Elijah was exaggerating a bit. If you listen to his radio frequency he talks about wanting it back because it took forever to make. More holo-weapons would be awesome though.
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claire ley
 
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Post » Thu Sep 30, 2010 2:57 am

I think Elijah was exaggerating a bit. If you listen to his radio frequency he talks about wanting it back because it took forever to make. More holo-weapons would be awesome though.

Maybe, time will tell I guess. Maybe not a carbon copy of the Holorifle, but like you said, more improvised Holo-weapons would be nice. How about a Holo-minigun or Holo-AMR?
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Ana Torrecilla Cabeza
 
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Post » Thu Sep 30, 2010 12:29 am

The base game already has the AER14 Prototype, Pew Pew, the YCS gauss rifle, moddable laser rifle, Q-35 Matter Modulator, multi-plas rifle, plasma caster, laser RCW, plasma pistol, and plasma defender. Obviously, more weapons are always fun, but with the buffs in the recent patches, energy weapons are just fine as is. Besides, the Compliance Regulator is hilarious and useful in the hands of a Laser Commander crit build.
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Melanie
 
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Post » Wed Sep 29, 2010 11:02 pm

The base game already has the AER14 Prototype, Pew Pew, the YCS gauss rifle, moddable laser rifle, Q-35 Matter Modulator, multi-plas rifle, plasma caster, laser RCW, plasma pistol, and plasma defender. Obviously, more weapons are always fun, but with the buffs in the recent patches, energy weapons are just fine as is. Besides, the Compliance Regulator is hilarious and useful in the hands of a Laser Commander crit build.


Care to explain how the Compliance Regulator is hilariously useful? I can't find a good use for it. Any time I even think about using it, I find I'd rather just kill an enemy rather than knock it down and pull out some other weapon to finish it off. There are a fair number of energy weapons, but my point was there's a better variety and far more guns. There's more unique guns. There's more subclasses. There's more ammo types. Energy weapons don't have to compete in sheer number, but I'd like some more care put into them. Lowering the ammo cost and adding some -DT to ammo is a start but it really doesn't address much. There's still plenty of gaps in the weapon coverage.
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SamanthaLove
 
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Post » Thu Sep 30, 2010 6:24 am

That's completely true. Explosives are worse off. However, just because there are worse cases doesn't mean energy weapons are fine.

I didn't mean to come off as if I thought it was okay that there were less EWs. Just that I don't feel quite as bad when one of my favorite weapons groups is worse off.
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Petr Jordy Zugar
 
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Post » Thu Sep 30, 2010 5:18 am

Care to explain how the Compliance Regulator is hilariously useful? I can't find a good use for it. Any time I even think about using it, I find I'd rather just kill an enemy rather than knock it down and pull out some other weapon to finish it off. There are a fair number of energy weapons, but my point was there's a better variety and far more guns. There's more unique guns. There's more subclasses. There's more ammo types. Energy weapons don't have to compete in sheer number, but I'd like some more care put into them. Lowering the ammo cost and adding some -DT to ammo is a start but it really doesn't address much. There's still plenty of gaps in the weapon coverage.


Non-lethal playthroughs. Sneak attack crits will paralyze an enemy and allow you to simply walk past him. Plus, you can stack crit bonuses to get a high chance to crit and fire about 8 shots in VATS, rendering most encounters completely harmless.

Anyway, let gun-nuts [censored] to their conventional firearms. Let me know when they come up with an assault rifle that can kill five enemies with one bullet.

I'd love to see Old World Blues add some new energy weapons. We already know of one that fires projectiles similar to the Mesmetron. I just hope that's not all there is, simply because I don't like that type of projectile. I'm more of a laser man, myself.
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Dominic Vaughan
 
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Post » Thu Sep 30, 2010 3:45 am

i want OWB to let us do something really crazy mad scientist-like, like annihilate the mojave in a nuclear storm; changing the end game slides.


So... Like the "side with Elijah" end of Dead Money?
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Ryan Lutz
 
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Post » Thu Sep 30, 2010 1:09 am

My main gripe with energy weapons is how a critical kill leaves a permanent pile of goo/ash, after a while they're everywhere.
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Silencio
 
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Post » Thu Sep 30, 2010 5:18 am

I like how its a holdout gun, its great for me.


That thing is huge. How the hell could you smuggle that brick into a casino?
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patricia kris
 
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Post » Wed Sep 29, 2010 11:00 pm

I would feel worse for you if Explosives weren't pretty much over looked. Guns are my favorite, but explosives are a close 2nd.

Gas bomb is crap and the molotavs are fairly rare. the Stashes have some ammo, but the weapons themselves have been very overlooked.


I always thought of explosives as that weapon you use to clear a large area of enemies, but aren't good for much else due to rarity and price. Unless your fighting a Behemoth or Deathclaw.
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Poetic Vice
 
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Post » Thu Sep 30, 2010 6:45 am

While hardcoe guns and melee character's recieved a wide variety of firearms and modified impalements of death, we get a friggin' tazer. My laser pistol does more damage than that thing, you better hope you get a critical with that grey brick, you'll need the 10 seconds to spam enough shots into your enemy.

I honestly love the Compliance Regulator, was wondering why the hell there wasnt a Laser Pistol equivelant to the Plasma Defender, and here's my answer. I don't seem to have problems paralyzing my enemies, and I even keep the m paralyzed until they're dead. :shrug: It's the only Laser Pistol-esque gun I use now. :celebration:
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Tanika O'Connell
 
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Post » Thu Sep 30, 2010 11:20 am

Well I use both Guns and Energy weapons(both at 100), though admittingly I use Guns much more I can kill any enemy fine with either, better with Guns though because I took the perks that support them. Ammo is harder to obtain but not THAT bad, I don't have Vigilant Recycler so I don't know if that helps. When I use them I definitely feel more unique, unlike Fo3 which was just ridiculous, they we're lying around everywhere like they we're worthless or something.

If OWB features a few more EW's(at least 3 or 4) and a perk like Cowboy or Grunt that supports them then I think it would be good. Maybe call it 'Terminator' or 'Future Warrior'? A new ammo type would be cool too considering we got a Guns one in HH. And how about a new Energy Weapon pistol? That category is lacking serious.
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Rachel Briere
 
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Post » Thu Sep 30, 2010 3:53 am

I just discovered my love for the Compliance Regulator.

If by "Compliance" you mean "Leave giant cazadores rigid on the ground" and "Regulator" you mean "waltz right up their head and drill 'em with searing hot tri-laser beams".

Use in VATS for the crit chance multiplier.
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gemma king
 
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Post » Thu Sep 30, 2010 12:35 am

My main gripe with energy weapons is how a critical kill leaves a permanent pile of goo/ash, after a while they're everywhere.


Actually, they do vanish. I recently revisited Black Mountain after my initial assault on it with the Q-35 Matter Modulator, and found the place clean of goo piles. Similarly, after returning from Honest Hearts the ashen remains of the Van Graff Crier I accidentally killed due to the Heartache By The Number bug was no longer there.
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Pat RiMsey
 
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Post » Thu Sep 30, 2010 9:11 am

.
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Liv Staff
 
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Post » Thu Sep 30, 2010 12:33 pm

I just discovered my love for the Compliance Regulator.

If by "Compliance" you mean "Leave giant cazadores rigid on the ground" and "Regulator" you mean "waltz right up their head and drill 'em with searing hot tri-laser beams".

Use in VATS for the crit chance multiplier.


I don't understand this. Why would you want to paralyze them in the first place? Just kill them with the tri-laser to begin with. Besides for the lulz, why would you add an extra gun into the equation?

Are you using VATS to hit them with the Compliance Regulator and then manually using the tri-beam?
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Mrs shelly Sugarplum
 
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Post » Thu Sep 30, 2010 1:48 am

I don't understand this. Why would you want to paralyze them in the first place? Just kill them with the tri-laser to begin with. Besides for the lulz, why would you add an extra gun into the equation?

Are you using VATS to hit them with the Compliance Regulator and then manually using the tri-beam?



Try this situation, in Zion when you fast travel to a place, sometimes ennemies spawn a few seconds after, and sometimes it can be Giant Cazadores, 3 Yao Guai Bears or Green Geckos... On very hard, even with a follower, you can't always expect to kill them all without getting any damage. That's where the Compliance Regulator comes handy, because you can freeze them for 10 second and get some time to run or kill them without stressing much.

As for the people saying EW are and should be rare, I agree, but in counterpart they would have to be more "special", which is something I think Obsidian (and maybe Bethesda) has finally learned, instead of the usual F:NV energy weapons ( low health, higher crit chance ), now in these DLCs we get EW that have secondary effects: the Holorifle has a DOT and the Compliance Regulator stuns ennemies, and I think this is the way to go with EW, make them more exotic, but still lethal.
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Nice one
 
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Post » Thu Sep 30, 2010 9:47 am

Try this situation, in Zion when you fast travel to a place, sometimes ennemies spawn a few seconds after, and sometimes it can be Giant Cazadores, 3 Yao Guai Bears or Green Geckos... On very hard, even with a follower, you can't always expect to kill them all without getting any damage. That's where the Compliance Regulator comes handy, because you can freeze them for 10 second and get some time to run or kill them without stressing much.

As for the people saying EW are and should be rare, I agree, but in counterpart they would have to be more "special", which is something I think Obsidian (and maybe Bethesda) has finally learned, instead of the usual F:NV energy weapons ( low health, higher crit chance ), now in these DLCs we get EW that have secondary effects: the Holorifle has a DOT and the Compliance Regulator stuns ennemies, and I think this is the way to go with EW, make them more exotic, but still lethal.


I don't like the idea of completely situational weapons. At least not in the context of difficulty level. If this is the path energy weapons go down, I don't see why anyone would use them. At least anyone not playing on very hard. The situation you gave is completely valid, but I don't like it. The one unique energy weapon we get in Honest Hearts caters to a minorty that plays on very hard or plays a speech/pacifist. It's frustrating for me, because instead of making a weapon for energy weapon users, Obsidian made an energy weapon for everyone else. The Compliance Regulator is a 0 skill weapon. The paralysis effect helps gun and explosive users as much as energy weapon users. There's no special thought given to the DoT. It doesn't add an energy damage DoT, or an energy weapon weakness or debuff, and it doesn't require any investment into energy weapons as a skill. There are plenty of ways to make an exotic energy weapon, but make it cater to someone that's chose energy weapons. Also, there's a danger in pushing energy weapons too far into the exotic realm. The main purpose of energy weapons is to kill an enemy.

Finally, this whole subject would have been avoided had this weapon been a gun skill, Dart Gun.
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Ashley Tamen
 
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Post » Thu Sep 30, 2010 10:58 am

I don't understand this. Why would you want to paralyze them in the first place? Just kill them with the tri-laser to begin with. Besides for the lulz, why would you add an extra gun into the equation?



Imagine fighting Lanius/a group of BoS paladins with their guns all drawn and pointed at you/the Legendary Deathclaw if you can just stun it/them. Pretty [censored] useful.
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Charlotte X
 
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Post » Thu Sep 30, 2010 4:49 am

Imagine fighting Lanius/a group of BoS paladins with their guns all drawn and pointed at you/the Legendary Deathclaw if you can just stun it/them. Pretty [censored] useful.


No, I get it. I just don't like it. Those are singular encounters. The Compliance Regulator, for a typical user, is only useful in a handful of situations. Fine, take it to Deadwind Cavern, or Deathclaw Promontory. Would you use it for fighting at Nelson / Camp Forlorn hope? Would you use it in Vault 22, or in fiend territory? There are better weapons to use in every situation. By the time you get it, you're probably already past level 20. You probably already have a Gauss Rifle or a Holorifle. You probably also have a Multiplas or Tri-beam. A sneak attack critical from any of those weapons is going to kill whatever you have it aimed at. Lanius is one encounter. For BoS fights, there's already a niche energy weapon, the Pulse Gun. Robots and Paladins already have a foil, they don't need another one. The Compliance Regulator could've been a high-level laser pistol. It could have been the energy weapon equivalent to the Ranger Sequoia. It's a joke, and it's not very funny.
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Louise
 
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Post » Thu Sep 30, 2010 3:49 pm

Also useful if you say, accidentally start a fight with a faction you don't want to loose rep with.

You can stun them and bolt, and hopefully when you get back they will be neutral.
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Emily Jones
 
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Post » Thu Sep 30, 2010 10:08 am

No, I get it. I just don't like it. Those are singular encounters. The Compliance Regulator, for a typical user, is only useful in a handful of situations. Fine, take it to Deadwind Cavern, or Deathclaw Promontory. Would you use it for fighting at Nelson / Camp Forlorn hope? Would you use it in Vault 22, or in fiend territory? There are better weapons to use in every situation. By the time you get it, you're probably already past level 20. You probably already have a Gauss Rifle or a Holorifle. You probably also have a Multiplas or Tri-beam. A sneak attack critical from any of those weapons is going to kill whatever you have it aimed at. Lanius is one encounter. For BoS fights, there's already a niche energy weapon, the Pulse Gun. Robots and Paladins already have a foil, they don't need another one. The Compliance Regulator could've been a high-level laser pistol. It could have been the energy weapon equivalent to the Ranger Sequoia. It's a joke, and it's not very funny.

You're not thinking fourth-dimensionally! This is useful for any location where you want to get in and out without any nonsense. You can slip right past Helios One with this little number, it makes going through the repconn test site a breeze, Vault 19, everywhere. It's one of the finest weapons in the game in my opinion. Long-range knockouts. Put the thing away after you fire it and the enemy won't even be interested in tracking you after it wakes up. Not to mention the fact that you can loot unconscious people. Positive applications for sneakers are too many to mention. Even if an enemy does spot you, zap him and run away. Best energy weapon ever.
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stephanie eastwood
 
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Post » Thu Sep 30, 2010 12:17 pm

*snip*


I get what you mean, but I thought the previous dlc energy weapon, the Holorifle, had pretty much covereded the needs of an energy user: very high damage, low ammo consumption, able to snipe with it, a DOT doing 15 dmg over time... I do recon that the unbreakable glicht did also play a part for it, allowing you to use max charge ammo at free will.

Even if HH didn't bring a real enegy weapon for us, the energy users, we can expect to have a fairly good chance to get some really got weapons in Old World Blues.
But since we are talking about dlcs, I know loot is a very good incentive to get them ( I am that kind of buyer) but I didn't really cared for HH, to be honest, the loot was really secondary for me in this dlc, the region, on the other side, was great.

Also...
We also added a new recipe in HH to convert Fission Batteries to Energy Cells.


I think it's a greay thing for EW users, a bit of a gimmic, but useful nontheless.
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Richard Dixon
 
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