Energy Weapons and DLC

Post » Thu Sep 30, 2010 5:02 am

I get what you mean, but I thought the previous dlc energy weapon, the Holorifle, had pretty much covereded the needs of an energy user: very high damage, low ammo consumption, able to snipe with it, a DOT doing 15 dmg over time... I do recon that the unbreakable glicht did also play a part for it, allowing you to use max charge ammo at free will.

Even if HH didn't bring a real enegy weapon for us, the energy users, we can expect to have a fairly good chance to get some really got weapons in Old World Blues.
But since we are talking about dlcs, I know loot is a very good incentive to get them ( I am that kind of buyer) but I didn't really cared for HH, to be honest, the loot was really secondary for me in this dlc, the region, on the other side, was great.



You're right, the Holorifle was great. I was hoping that was the new trend for energy weapons. I really enjoyed Honest Hearts. I thought the region was fantastic. I didn't expect any new energy weapons, but I was pleasantly surprised to find one. Of course that pleasant surprise quickly turned to upset whining. I realize that Old World Blues will probably have a few new energy weapons, but it's hard to hold out hope given the bad hand we've been dealt.
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Silvia Gil
 
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Post » Thu Sep 30, 2010 12:51 pm

I don't understand this. Why would you want to paralyze them in the first place? Just kill them with the tri-laser to begin with. Besides for the lulz, why would you add an extra gun into the equation?

Are you using VATS to hit them with the Compliance Regulator and then manually using the tri-beam?


Have you not fought cazadores? Especially giant ones? Even with VATS, I can't damage the head fast enough to kill them before they're on me stinging. If I unload VATS into them with the Compliance Regulator, I'm pretty much guaranteed a crit, which stops them dead in their tracks.
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Yonah
 
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Post » Thu Sep 30, 2010 1:54 am

Have you not fought cazadores? Especially giant ones? Even with VATS, I can't damage the head fast enough to kill them before they're on me stinging. If I unload VATS into them with the Compliance Regulator, I'm pretty much guaranteed a crit, which stops them dead in their tracks.


I'm being completely truthful here; I never had any trouble with the Giant Cazadores. Usually I would kill them manually with the Tri-beam Laser, otherwise I would target the wings in VATS and then finish them off manually. Once their wings are clipped, they're really not a problem. The spread and multiple beams from the Tri-beam usually would cripple a wing before I had to worry about it. I had more trouble with smaller ones due to it being a smaller target.
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Kellymarie Heppell
 
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Post » Thu Sep 30, 2010 1:14 pm

No, I get it. I just don't like it. Those are singular encounters. The Compliance Regulator, for a typical user, is only useful in a handful of situations. Fine, take it to Deadwind Cavern, or Deathclaw Promontory. Would you use it for fighting at Nelson / Camp Forlorn hope? Would you use it in Vault 22, or in fiend territory? There are better weapons to use in every situation. By the time you get it, you're probably already past level 20. You probably already have a Gauss Rifle or a Holorifle. You probably also have a Multiplas or Tri-beam. A sneak attack critical from any of those weapons is going to kill whatever you have it aimed at. Lanius is one encounter. For BoS fights, there's already a niche energy weapon, the Pulse Gun. Robots and Paladins already have a foil, they don't need another one. The Compliance Regulator could've been a high-level laser pistol. It could have been the energy weapon equivalent to the Ranger Sequoia. It's a joke, and it's not very funny.


The Ranger Sequioa already has an energy weapon equivalent, Pew Pew. I don't think anybody's saying Compliance Regulator is the most useful weapon for every situation. Gatling lasers, laser RCWs, laser/plasma/gauss rifles, plasma pistols/defenders already have everything covered. Compliance Regulator is unique and has some very fun applications, the foremost being that it can allow accurate non-lethal takedowns for Energy Weapons characters.
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Ells
 
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Post » Thu Sep 30, 2010 1:04 pm

The Ranger Sequioa already has an energy weapon equivalent, Pew Pew. I don't think anybody's saying Compliance Regulator is the most useful weapon for every situation. Gatling lasers, laser RCWs, laser/plasma/gauss rifles, plasma pistols/defenders already have everything covered. Compliance Regulator is unique and has some very fun applications, the foremost being that it can allow accurate non-lethal takedowns for Energy Weapons characters.


Pew Pew is a two shot energy weapon. It's costs far exceed the Ranger Sequoia. One of my biggest beefs with the Compliance Regulator is that it doesn't just " allow accurate non-lethal takedowns for Energy Weapons characters", it allows it for any weapon user. There's nothing uniquely "energy weapon" about it. And, I don't think energy weapons have everything covered. We don't have a cowboy repeater class weapon, a brush gun equivalent, or a trail carbine to name a few. I'm not saying I want energy weapon versions, but energy weapons as a group has a lot of holes. Most of those holes could be filled with mods to current weapons.
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Gen Daley
 
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Post » Thu Sep 30, 2010 9:13 am

I just really hope OWB is heavy into EW's.

Like a 3-ton stockpile of E and M-Cells.

And, yeah, a brushgun/ cowboy repeater-style EW that uses a NORMAL ammount of COMMON ammunition.

And maybe a recharger-RCW?



Edit: One thing I forgot; I want something pretty- preferably with a nice maple stock.
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Iain Lamb
 
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Post » Thu Sep 30, 2010 1:12 am

Pew Pew is a two shot energy weapon. It's costs far exceed the Ranger Sequoia. One of my biggest beefs with the Compliance Regulator is that it doesn't just " allow accurate non-lethal takedowns for Energy Weapons characters", it allows it for any weapon user. There's nothing uniquely "energy weapon" about it. And, I don't think energy weapons have everything covered. We don't have a cowboy repeater class weapon, a brush gun equivalent, or a trail carbine to name a few. I'm not saying I want energy weapon versions, but energy weapons as a group has a lot of holes. Most of those holes could be filled with mods to current weapons.


One could argue, then, that all energy weapons can be used by any weapon user. The difference is, Compliance Regulator will have a much higher chance to crit in the hands of a character devoted to Energy Weapons thanks to Set Lasers for Fun and Laser Commander.

The weapons you mention are all two-handed rifles. What is it they do that the laser and plasma rifles do not?
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louise hamilton
 
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Post » Thu Sep 30, 2010 1:26 pm

It uses energy weapon ammo. That makes it uniquely energy weapon.
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Dan Scott
 
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Post » Thu Sep 30, 2010 12:06 pm

However, it has a skill requirement of 0 and its stun power is not governed by energy weapons skill.
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Steeeph
 
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Post » Thu Sep 30, 2010 5:00 am

However, it has a skill requirement of 0 and its stun power is not governed by energy weapons skill.

There's just no pleasing you laser-jockey brotherhood types, is there?
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Johnny
 
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Post » Thu Sep 30, 2010 8:18 am

There's just no pleasing you laser-jockey brotherhood types, is there?


I'm perfectly pleased with the Compliance Regulator. Don't lump us EW enthusiasts in with those lazy cretins. :sadvaultboy:
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Gaelle Courant
 
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Post » Thu Sep 30, 2010 1:09 pm

Idea: one handed, automatic, uzi/mac-10-style laser weapon.

Might be a bit of an ammo hog, but it would be BA.

Would deffinatly need to be a unique though.
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Lance Vannortwick
 
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Post » Thu Sep 30, 2010 2:17 am

There's just no pleasing you laser-jockey brotherhood types, is there?


I'm not at all happy with the Compliance Regulator, either as a weapon or as a symbol. I suppose I'll have to wait for Old World Blues, and maybe a patch, to be pleased.
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Chris Ellis
 
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Post » Thu Sep 30, 2010 4:59 pm

The weapons you mention are all two-handed rifles. What is it they do that the laser and plasma rifles do not?


The energy weapon rifles just aren't competitive. With mods, the Service Rifle beats Laser Rifle easily. The Plasma Rifle is supposed to compete with the Cowboy Repeater, but there's really no contest. Again, with mods and ammo types, the Cowboy Repeater will always beat the Plasma Rifle. If you take into account ammo costs, it's even worse. There's a gap in pistols as well. The Laser Pistol is only competitive with the 9mm Pistol. The .357 Magnum starts stronger, shared ammo with the Cowboy Repeater and is modable. The Plasma Pistol is somewhere between the .357 and the .44. But again, with no mods, higher ammo costs and no ammo sharing, it comes up short. There's also the inherent issue with having to move from laser to plasma weapons. Guns have several options for any given level range. Energy weapons don't have the choice.
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Tania Bunic
 
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Post » Thu Sep 30, 2010 6:35 am

Hey guys I was just playing around a little with the HH items and I struck upon a combination which makes Veronica the most devastating combat companion theoretically possible. Give her Salt-Upon-Wound's Helmet and the Compliance Regulator with max charge ammo, and do that little trick where you toggle between Melee and Ranged engagement until she's at 100% crit chance. Everything she shoots goes down for the count. Give her the Power Fist too and most fights end before they begin.
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yermom
 
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Post » Thu Sep 30, 2010 12:21 pm

Hey guys I was just playing around a little with the HH items and I struck upon a combination which makes Veronica the most devastating combat companion theoretically possible. Give her Salt-Upon-Wound's Helmet and the Compliance Regulator with max charge ammo, and do that little trick where you toggle between Melee and Ranged engagement until she's at 100% crit chance. Everything she shoots goes down for the count. Give her the Power Fist too and most fights end before they begin.


+Power Armour.
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Mrs shelly Sugarplum
 
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Post » Thu Sep 30, 2010 5:01 pm

Or, you know, just have Boone in your party sniping everything before you can see it and murdering them with his face if they get anywhere near you :sigh:
Honestly, I just companions as backpacks. Game's easy enough, I just have a terrible pack-rat affliction.


One of my biggest beefs with the Compliance Regulator is that it doesn't just " allow accurate non-lethal takedowns for Energy Weapons characters", it allows it for any weapon user.



"I don't want cool energy weapons for the sake of cool energy weapons. I want cool energy weapons that only I get to use."
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Richard Thompson
 
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Post » Thu Sep 30, 2010 11:47 am

Energy Weapons should be rarer and more powerful overall. Up the damage, make them rarer, etc. Also increase their value, since i find it weird that they are so cheap.


Anyways, I am really hoping for more electricity weapons, since I reallt want a weapon that fires like ED-E's upgraded weapon.
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Siidney
 
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Post » Thu Sep 30, 2010 12:44 pm

Ed-E's upgraded weapon is the Alien Blaster.

And you can get it with wild Wasteland in FO:NV, and in Mothership Zeta in FO3.
Actually, you can get it without MSZ in FO3 by finding the crashed ship.

http://fallout.wikia.com/wiki/Alien_blaster_(Fallout%3A_New_Vegas)
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Eric Hayes
 
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Post » Thu Sep 30, 2010 11:04 am

The energy weapon rifles just aren't competitive. With mods, the Service Rifle beats Laser Rifle easily. The Plasma Rifle is supposed to compete with the Cowboy Repeater, but there's really no contest. Again, with mods and ammo types, the Cowboy Repeater will always beat the Plasma Rifle. If you take into account ammo costs, it's even worse. There's a gap in pistols as well. The Laser Pistol is only competitive with the 9mm Pistol. The .357 Magnum starts stronger, shared ammo with the Cowboy Repeater and is modable. The Plasma Pistol is somewhere between the .357 and the .44. But again, with no mods, higher ammo costs and no ammo sharing, it comes up short. There's also the inherent issue with having to move from laser to plasma weapons. Guns have several options for any given level range. Energy weapons don't have the choice.


I'd say they're plenty competitive with the right build. With my Laser Commander main character every other shot is a critical with most energy weapons. Even the weakest of energy weapons is devastating in his hands.

Even if they weren't competitive, I don't really care overmuch. I enjoyed them more than guns even before they were patched into their current state. Anything OWB adds is icing on the cake, but the Compliance Regulator is quite fun so far.
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мistrєss
 
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Post » Thu Sep 30, 2010 6:15 am

Ed-E's upgraded weapon is the Alien Blaster.

And you can get it with wild Wasteland in FO:NV, and in Mothership Zeta in FO3.
Actually, you can get it without MSZ in FO3 by finding the crashed ship.




Is it really just the alien blaster? I thought it was more lightning-y... it sounded crazy too, very loud...

well regardless, I would want more lightning weapons.
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Helen Quill
 
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Post » Thu Sep 30, 2010 6:05 am

"I don't want cool energy weapons for the sake of cool energy weapons. I want cool energy weapons that only I get to use."


You're just being a jerk. I want energy weapons that give me justification for spending 100 points into the skill. Gun users have to spend skill points to use their weapons appropriately, as do melee, unarmed and explosives. They all work in unskilled hands, but not optimally. The Compliance Regulator requires no skill points, stats, or perks to work effectively. Asking for an energy weapon that requires a high amount of skill points in the energy weapon skill is neither selfish or out of the ordinary.
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Jessie
 
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Post » Thu Sep 30, 2010 10:02 am

You're just being a jerk. I want energy weapons that give me justification for spending 100 points into the skill. Gun users have to spend skill points to use their weapons appropriately, as do melee, unarmed and explosives. They all work in unskilled hands, but not optimally. The Compliance Regulator requires no skill points, stats, or perks to work effectively. Asking for an energy weapon that requires a high amount of skill points in the energy weapon skill is neither selfish or out of the ordinary.

I don't think the DLC set among a lot of tribals in a national park is the place you should expect to find such weapons.
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Mason Nevitt
 
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Post » Thu Sep 30, 2010 9:16 am

OWB will "set things right," surely. It's a treasure trove of Pre-War gizmos. I wouldn't be surprised if Big Empty was testing a new super laser for the Enclave (as somebody who prefers lasers, I can only hope!). We already know there's going to be some kind of gun that shoots the Mesmetron projectile, so there's that. That thing might end up being super neato keen.
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Laura Hicks
 
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Post » Thu Sep 30, 2010 3:22 am

I don't think the DLC set among a lot of tribals in a national park is the place you should expect to find such weapons.


You're right, but Obsidian thought different and went through the effort of modeling and texturing an energy weapon. The least the could have done is make it a good energy weapon.
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Charlie Sarson
 
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