Energy weapons or Guns

Post » Fri Nov 27, 2015 11:32 pm

Yeah Sorry I mean it kinda looked like Muzzle Loading, but obviously not the same as loading a musket.

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Ludivine Dupuy
 
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Post » Fri Nov 27, 2015 6:59 pm

I'll be using Gauss weaponry if I can help it. I've always had a penchant for those.

I'm hoping they'll have the http://fallout.wikia.com/wiki/Gauss_pistol in game, as well as the Fallout 2 and Fallout Tactics version of the Gauss rifle. I for one can't wait to see what they do to Gauss weaponry with the new crafting system.

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Julia Schwalbe
 
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Post » Sat Nov 28, 2015 6:10 am

I'm looking forward to energy weapons. Energy weapons in New Vegas were amazing. Holorifle? Gauss Rifle? Hell ya! I'm really looking forward to the modification of energy weapons in F4. Laser weapons should always have had a sniping option, and I'm hoping plasma weapons will have a way to have their damage maximized.
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Chloe Lou
 
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Post » Fri Nov 27, 2015 4:58 pm

Technically a Gauss Rifle is a Projectile weapon (and thus would come under big guns/small guns). Its simply accelerating a projectile using electromagnetism to high speeds .

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stacy hamilton
 
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Post » Fri Nov 27, 2015 9:09 pm

They introduce the lazer musket during the Preston Garvey tutorial. So we know that you will get access to sufficient laser weapons at the very beginning of the game.

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RaeAnne
 
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Post » Sat Nov 28, 2015 5:52 am

That's a bit of a stretch to conclude this early on. I'll certainly say it's a good sign though.

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Caroline flitcroft
 
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Post » Fri Nov 27, 2015 7:42 pm

The "simple" part is what it does: project a physical object to high linear velocities. What makes it not fit in with Guns is the mechanics of how it does that. It uses electricity, like an energy weapon. And dealing with balky cell electrode contacts or dealing with a firearm magazine receiver not wanting to load... those are the differences between Guns and Energy Weapons operation skills, not what comes out of the barrel. Gauss rifles are a better fit in Energy Weapons.

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Trey Johnson
 
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Post » Sat Nov 28, 2015 5:58 am

I doubt there will be any practical difference between guns and energy guns.

*Do you want your shirt collar turned up, or down?
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Latisha Fry
 
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Post » Sat Nov 28, 2015 12:08 am

In your opinion, do you find a practical difference between energy weapons and guns in New Vegas and FO3?

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xxLindsAffec
 
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Post » Fri Nov 27, 2015 4:55 pm

I...don't know. Guess it depends on my character's SPECIAL. If they have a pretty high Intelligence, energy weapons for sure. If not, guns.

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Lynne Hinton
 
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Post » Sat Nov 28, 2015 2:16 am

Energy Weapons - They make less noise.

When I first played fo3,NV I used guns then later on all my playthroughs used energy weapons.

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Astargoth Rockin' Design
 
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Post » Fri Nov 27, 2015 7:23 pm

More likely guns, but I want to create an all around sniper character, to capitalize on the options created by the crafting system. I really want a revolver sniper, an automatic sniper, and a plasma sniper.
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Dale Johnson
 
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Post » Sat Nov 28, 2015 12:53 am

I cannot really judge fairly. My assumption is based on the developer's seeming intention to make every single weapon or armor viable at any stage of the game. :(

I know there are differences, but I don't recall any practical differences.
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Amber Hubbard
 
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Post » Sat Nov 28, 2015 4:24 am

if the issue of ash and goo piles not cleaning up after a while has been solved ill give them a try.

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Louise Lowe
 
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Post » Sat Nov 28, 2015 5:34 am

Typically I played FO3 and NV as survival games wherein I had to scavenge ammunition and supplies. It worked much better that way with NV but neither one played with me. There were lasers and powered armor and a bunch of stuff that was anachronistic to the Post Apocalyptic setting.

Seeing the gameplay of powered armor, I've decided to embrace FO4 as a society that is recuperating from being Post Apoc. They got vertibirds and flying ships. Depending on what limits there are to using the powered armor, I am basically going to run one of my plays through as the Fallout equivalent to a space marine (Starcraft, WH 40k, take your pick). The powered armor goes everywhere and I am going to carry the very best weapons I can find. That means gatling lasers, miniguns, Fat Man launchers, whatever I can get my hands on. If they have Power Fists, that's going to be there too. Sadly, I don't think they ported the chainsaw from Doom over. I'd have that too.

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Georgine Lee
 
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Post » Fri Nov 27, 2015 6:59 pm

i will be using weapons modded with the cryo mod... so ill be shooting icy blasts at people... im sure they will feel refreshed and relaxed after living in the hot dry nuclear wasteland and just give up fighting ;D.
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Samantha hulme
 
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Post » Fri Nov 27, 2015 5:58 pm

I'm choosing to hold off deciding until I get in there and to screw around with the weapons and see what feels good.
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Fluffer
 
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Post » Fri Nov 27, 2015 7:05 pm

Another Energy weapons enthusiast here. Traditional guns are rather boring in comparison imo.

Cant wait to make a plasma sniper :disguise:

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Mrs. Patton
 
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Post » Sat Nov 28, 2015 2:27 am

Fill your inventory with revolvers and start punishing those guys in power armor because they look like clowns.

Kill one of them, steal their weapon, and repeat.

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Anthony Santillan
 
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Post » Sat Nov 28, 2015 8:15 am

Probably start off with guns, then pump up energy weapons as they become more available. This is assuming that energy weapons are rare like in past games,

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Hannah Barnard
 
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Post » Sat Nov 28, 2015 1:07 am

^ This. Also, seeing a lot of piles of ash is just not as satisfying as bullet-riddled raiders. Plus, you cannot pose the ash piles into hilarious positions like you can with bodies. It can also make it hard to loot every foe if they're all ash piles (particularly on top of each other).

That said, in my most recent Fallout New Vegas playthrough I got a Recharger Rifle, I think it's called. Has seven shots, but they ~recharge~ it seems. I've seen the total drop, but not sure WHY exactly.... point is, it looks like the laser musket may be similar, in that you can just "wind it up" and get more charges. Running out of ammo on my favorite 0.308 ammo sniper rifle meant dropping back to the old hunting rifle. If I can have one weapon that I never have to worry about ammunition for, that might sway me toward energy (at least as a back up for when I run out of physical ammo for guns).

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El Goose
 
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Post » Fri Nov 27, 2015 9:38 pm

I always go energy weapons and melee my first play through; overall it usually seems that reg guns are more plentiful, useful, etc, especially at the beginning, but the most powerful weapons in both Fallout 3 and NV were energy weapons, and their aesthetic always went better with power armor.

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Marcin Tomkow
 
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Post » Sat Nov 28, 2015 4:01 am

I'm going for unarmed or melee first play through but on my second I'm going to go for guns
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Harry Hearing
 
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Post » Sat Nov 28, 2015 6:32 am

While I love energy weapons, the persistent ash and goo piles has always annoyed me. If they have fixed that, then I will definitely be using energy weapons

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joannARRGH
 
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Post » Fri Nov 27, 2015 6:25 pm

Depends on if they fixed the ash/goo pile bug yet.

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Causon-Chambers
 
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