Sure...
Me neither. There have never been major practical (gameplay and tactics-related) differences between EWs and guns.
Does the square part of the energy rifle butt bother anyone else? Idk I just cant stand that design...
Still not much of a functional difference imo. The category should offer more than just obscure dissimilarities.
FONV introduced a difference: high-power, but high-maintenance. Unfortunately, IMO, they didn't give enough power and required too much maintenance. I laid out exactly why the Plasma Rifle in FONV, a futuristic energy weapon, was soundly outclassed by the Cowboy Repeater, which is a design based on something from the 19th century. I believe that deconstruction I made (which is sadly lost to either forum post purges or the busted forum search or both) was what prompted Sawyer and the design crew to give the plasma rifle a buff (which IMO was still not enough).
A more evenly balanced counterpart set would be the Laser Rifle versus the Service Rifle. They have comparable damage, and are both Skill Tier 25 rifles. The laser rifle has the edge in precision and crit damage, and the service rifle has the edge in durability and ammo versatility. It has a bit of a converse compared to the plasma rifle/cowboy repeater comparison, where the laser rifle is what has viability beyond its skill tier range, while the service rifle's imprecision and less universal ammo (MFCs can be put in a much higher percentage of E-weap guns) creep up on it.
I think this should be the attribute balance between Guns and Energy Weapons in general: Power and Maintenance. Energy weapons (specifically lasers like the AEP7 and AER9) were just on the cusp of becoming service issue weapons in the US armed forces when World War III happened (which is probably why Obsidian made the AER9 feel like an "energy service rifle"), and were not as established a technology as ballistic small arms. It's kinda like Solid State Drive versus Spinning Platter Drive.
I'm actually torn on this. I only ever really used guns before because I didn't care much for energy weapons, but I have a feeling the setting and the improved weapons system is going to make energy weapons more appealing. At first I'll do guns, probably, and then on my 2nd playthrough I'll give energy weapons a go if they seem cool during my first playthrough.
Now there are options for energy weapons... ENERGY WEAPONS
The Flash Master from way down south is bout to thos motha frackin raiders to ashes.
I dont use e. weapons in fallout 1 or 2.
Sniper rifle owned everything in 1 and who needs energy weapons in 2 if you have a option to use a gauss pistol?
One thing I hope Fallout 4 will do about Energy Weapons, is have a larger base selection of them, for me to choose from. In New Vegas, once some DLC came out that included more Energy Weapons, I used them a lot more. So if F4 does that, I'll be using them a lot more often, like I did in NV.
It looks like with the new crafting system there will be a very large variety of energy weapons to choose from
I prefer energy weapons but I find myself using guns more because they have more variety. Hopefully fallout 4 changes that.
Like I said, modifying one of the base guns, is a cheap way out. What I want to know is, can we get that plasma sniper rifle, or laser shotgun, as a base weapon? Or is it strictly attained through modifying a laser/plasma weapon? If it's the former, I'd be happy, and shows Beth made more of an effort to include a more abundant selection of energy weapons. If it's the latter, then it goes to what I'm saying about modifying be a cheap way out of actually creating some new guns.
And I would say that same sentiment goes with guns as well. Do we have just five or six base weapons, and modify them, or do these modifications we can do ourselves, also happen in the rest of the world, where we can buy them from a weapon's vendor.
British EM-2 rifle. I made an entire topic on this.
Hoping for a high caliber revolver! Ranger Sequoia!