Except making them lategame only weapons means an Energy Weapons character is much more expensive to play because you need enough skill points to get guns to ~50 early game so you don't svck utterly, then buy EW up when you get them. It also means Energy Weapons is a trap choice- whilst to all intents it *appears* to be a valid tag choice at the start of the game, it's not- it's a waste of SP and you only find that out in play. Ever tried the first 3-4 hours of F2 with EW tagged? You don't have enough SP from levelling to up something else, and you can't find an EW. It makes combat utterly unfun, and it isn't apparent to you that it'll be the case until you start playing. Trap choices are a significant games design flaw, and one RPGs suffer from all too often.
To make things worse, energy weapons weren't better than everything else- sure you had the Gatling Laser and Turbo Plasma, but they were no more powerful than the Gauss Rifle, despite the significant extra skill cost.
Wondering about buffing early-game EW breaking lategame is, not to mince words, stupid as there's a pretty clear weapons progression- upping the damage of early-game guns isn't going to affect the power of lategame ones because they are different guns.
We'll than like most RPG games, sometimes it takes playing with different builds before you figure out what works for you, that's just part of RPGs. And as far as the SP issue, I ran out of places to put points at lvl 24 now im just dumping points into repair because guns, science, speech, and lockpicking are all maxed so I don't think running out of SP is really that big of an issue.
I disagree, they may not have been more powerful than the Gauss Rifle but their ammo was much more common than Gauss ammo, not to mention the Solar Scorcher and YK42B. In fact if you compare the actual stats of the weapons the energy weapons blow the small guns out of the water damage wise, the only reason they balance out is because it was incredibly easy to make a sniper character that could 1 shot with pretty much any gun with a 95% chance to hit in the eyes at max weapon range.
Maybe it'd be different with energy weapons since they use the same ammo but I use all the guns that i have gotten, i even still use the 9mm at times, same as in FO2, my favorite gun in that game was the .44 magnum with a speed loader, used it through the entire game.
You may not think so, but in FO 1&2, energy weapons were the best in the game once you got to a certain point, if it's not like that in NV than i'll agree that it should be changed to be so, but I'd rather see it done like FO2, where they were more endgame weapons, and not something you can rely on throughout the whole game. Just my opinion though.