Note on Names and Acronyms (Put Cursor over any Acronym to see the Full Name)
- ZM=Zenimax Media (Publisher)
- BS=Betheda Softworks (Publisher)
- BGS=Bethesda Game Studios (Developer)
- SW=Steam Workshop (Online Mod Repositry)
Notes on Responsibilities
- ZM owns both BS and BGS along with ID Software (Devs) and other Dev teams.
- ZM make all the decisions.
- BS publish all ZM owned Devs and other independent Devs.
- So BS tells BGS what to do and when.
- BGS only develop The Elder Scrolls and Fallout Franchises. Nothing else and most of the time, when gamers say "Bethesda", they actually mean BGS.
- ZM and BS are fully aware of this fact and BS has the word "Bethesda" in it's name for this exact reason. It makes a great shield for deflecting critisism.
Engine is most likely to be Void (ID 5) not Gamebryo
A lot of people think the engine will be an improved Skyrim Engine (Gamebryo).
Simply based on poor graphics and wishful thinking by modders, wanting the easy option.
I may be a modder who wants what's best for modding, but I honestly don't think that's the easy option.
It may slow things down to begin with, but a new custom built engine, with no 3rd Party content, means an SDK without chunks ripped out as well.
In the end though, what modders want doesn't matter at all.
All that matters is what ZM want.
Skyrim Engine (Gamebryo) is a possibility of course, but logic says the evidence is against it.
1st The Engine must be Only 64-bit.
Simply because PS4 and XB1 are only 64-bit, PC is for all practical purposes only 64-bit ("AAA Gaming" requires this now).
Gamebryo is only 32-bit and now officially only a mobile gaming engine. They are not upgrading it or making a new engine for 64-bit consoles.
So BGS would be developing it alone.
Yet not actually own it alone.
Whereas the new Void Engine is entirely owned by ZM, who also own ID Software and BGS.
ZM also own BS and numerous dev studios.
They are a major AAA publisher and forcing all their in house devs to use the in house engine makes more money. Like EA's force use of the Frostbite engine for all their in house games.
This reason alone is enough to for ZM to dump the Gamebryo Engine
Indeed this is the only real factor involved. nothing else makes any sense at all from a AAA Publishers perspective.
2nd The "Poor Trailer Graphics" Argument.
BGS games are never great graphically.
Consoles limit the graphics, Skyrim had 512×512b Textures, so it could run on consoles and the HD patch pushed it to 1024×1024b=1k, while Mods push this from 2k all the way to 8k.
So I expect 1k or at most 2k for Fallout 4 at Launch.
Certainly low enough, for the launch graphics quality, not to mean anything about the engines full capabilities.
3rd The Paid Mods Debacle.
This isn't specifically about how bad an idea it is. It's about, what I think, was the hidden plan of Valve and ZM.
In my opinion this was why BGS games are Steam only rather than on Steam and other platforms.
Valve play the long game and this was a joint enterprise with ZM from day one.
- Fallout New Vegas is Steam only establishes it's "Harmless" to modding.
- They failed here at the first hurdle. Game Auto Updates break mods the mod friendly fix is to give the player control for each game.
- To this day the only temporary work around is to run Steam in offline mode, which is no support for modding at all.
- Skyrim and Steam Workshop
- This was meant to dominate modding, one click install and auto updating mods. Modders will love that.
- No most modders hate it.
- Auto updating mods is many times worse than Auto updating games but for the same basic reason, many times squared.
- Modding is a complex weave of intertwined components and every additional mod doubles that weaves complexity.
4th The Fallout of Paid Mods
Valve finally admits they know nothing about modding.
Of course they don't, to Valve the Source Engine Mods are a free source of game testing to decide which is wsell them.
Their online SW games are a free source of 3rd party DLC, not mods.
ZM know nothing about modding, BGS may but they don't make the decisions.
My opinion is paid mods don't work in the free open source communal enviroment of BGS games and never will.
Whether you agree with paid mods or not, there are some basic red lines that must never be crossed.
Publishers like ZM
You don't sell the game, stating mods can't be sold and then later sell mods.
Sell the game with paid mods from the start, then I won't buy it, but others may.
If you want a cut of the mods money, you must continuously support modding.
Simply releasing a butchered and limited version of your SDK isn't accceptable, when money is involved.
Retailers like Valve
Don't even try to sell mods, you are not needed or wanted, you provide no added value.
You don't even support modding at all.
Specific to Valve about the SW.
When the Workshop already exists for free, you deserve no money from mods, even if they are not free.
Make auto updates optional for each game and mod. Without it SW is worse than useless, potentially game/mod breaking.
Instead just provide the mod download as an archive, leave the installing to the user and actual mod managers.
Modding isn't that simple, stop fooling new modders into thinking it is.
5th Fallout 4 and the full introduction of Paid Mods from release.
Anyone who doesn't accept that this was the reason for the Skyrim "Trial" happening is deluding themselves. Anyone who thinks it was done to benefit the mod makers, is mistaken.
This is all for the benefit of ZM and Valve. They would have taken more than 75% if they thought they could.
We will likely never know the original plan. but exactly what modding is allowed in the new engine, will reveal some of it.
A completely new engine and clean break from the 32-bit files, is the best option for ZM and Valve.
Hopefully it's a dead and never to return plan, time will tell us that even if E3 doesn't.
The simple fact that the plan ever existed is another indication for the Void Engine.
Summary
- What modders and Gamers want, is irrelevant.
- What BGS want, is irrelevant.
- Only thing that is irrelevant, is what ZM want.
- No matter what that may be, if ZM decide no mod SDK is released, it won't be released.
- If ZM decide to make modding as difficult as possible, it will be done that way.
- I don't think they will do these things but, I don't decide, only ZM decide.
- Like all "AAA Publishers", ZM make decisions that make them more profit, not more popular.
- Void Engine is entirely owned by ZM and will make them more profit, simply by having no royalties to pay.
- Void Engine will be the Engine used in Fallout, for this reason alone.
- Only Time will tell us the truth, for now we can only speculate