» Sun Jun 19, 2011 8:26 pm
Rendering isn't the problem, the Gamebryo engine, like any open-world game which keeps track of nearly 100 NPCs that aren't even inside the player's cell, is that it's very CPU-intensive. For Oblivion it did really well, 4 years later people added very high definition stuff that the engine wasn't designed for, but could work with, hence it doesn't perform as well as it would if say it was released today.
But yeah, I think Skyrim will be optimized, Bethesda has hopefully had plenty experience in engine building and should be up-to-date with all the tips and tricks of optimization in coding, so I have high hopes for it.