Engineer Abilities Discussion

Post » Wed Nov 10, 2010 5:13 am

how can you pay attention to where your walking if you cant see them? if they were visible to everybody then they should be ohks


Agreed.
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Jeffrey Lawson
 
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Post » Wed Nov 10, 2010 8:45 am

Well Wraith if they are invisible and they are not OHKS then a variety of different landmines might be usefull that way you can disrupt the enemy in multiple ways.what you think? If they are OHKS though like you stated earlier would most likely be useless unless you could carry multiple types to lay down with the limits set on how many you could lay of each type.
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Rob Davidson
 
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Post » Wed Nov 10, 2010 8:14 am

Well Wraith if they are invisible and they are not OHKS then a variety of different landmines might be usefull that way you can disrupt the enemy in multiple ways.what you think? If they are OHKS though like you stated earlier would most likely be useless unless you could carry multiple types to lay down with the limits set on how many you could lay of each type.


I don't know whether they will be OHK or not I am not sure which one I would favor. I am by an large against OHK weapons in general.

I think there will be a basic mine and then you use abilities to augment them.

Types of mines that would be fun.

Poison mine: DoT mine
http://en.wikipedia.org/wiki/M18A1_Claymore_Antipersonnel_Mine Not the MW2 version
Bounce mine: Shoots them into the air.
Trap mine: Slows down perhaps

What I think they really just blow up for lots of damage. You should be able to increase damage and explosive radius.
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butterfly
 
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Post » Wed Nov 10, 2010 1:31 pm

Types of mines that would be fun.

Poison mine: DoT mine
http://en.wikipedia.org/wiki/M18A1_Claymore_Antipersonnel_Mine Not the MW2 version
Bounce mine: Shoots them into the air.
Trap mine: Slows down perhaps

you forgot spider mines
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Mario Alcantar
 
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Post » Wed Nov 10, 2010 9:31 am

I don't know whether they will be OHK or not I am not sure which one I would favor. I am by an large against OHK weapons in general.

I think there will be a basic mine and then you use abilities to augment them.

Types of mines that would be fun.

Poison mine: DoT mine
http://en.wikipedia.org/wiki/M18A1_Claymore_Antipersonnel_Mine Not the MW2 version
Bounce mine: Shoots them into the air.
Trap mine: Slows down perhaps

What I think they really just blow up for lots of damage. You should be able to increase damage and explosive radius.

Personally I hope they are visible and they make them OHK because it adds strategy to the game and gets people to do what they should be doing in the first place to slow down and pay attention to what is going on around them and the people that dont and try and run around in a hurry get punishes for not paying attention by getting blown up by mines set by enemies.
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tegan fiamengo
 
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Post » Wed Nov 10, 2010 6:11 am

Personally I hope they are visible and they make them OHK because it adds strategy to the game and gets people to do what they should be doing in the first place to slow down and pay attention to what is going on around them and the people that dont and try and run around in a hurry get punishes for not paying attention by getting blown up by mines set by enemies.

they will most likely be ohks for an unbuffed light only, which still is a lot of damage. dont expect to kill a heavy with full health with only one mine
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Jordyn Youngman
 
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Post » Wed Nov 10, 2010 5:03 am

they will most likely be ohks for an unbuffed light only, which still is a lot of damage. dont expect to kill a heavy with full health with only one mine


I dont know that doesnt sound good enough to me I mean you using action points or whatever to lay them down what has a cool down and it can only kill un buffed lights like a knife when a landmine is an explosive someone steps on yet a grendae what anyone can get from filling up on ammo can take out multiple targets that doesnt sound very worth having landmines to me and makes them pretty much useless. If they make them visible should be a OHK no matter what body type.
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Angelina Mayo
 
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Post » Wed Nov 10, 2010 4:02 pm

mines and turrets each take up an ability slot, so they should be pretty descent. Well, they should have the capacity to be descent, seeing as the Engineer can upgrade turrets (and possibly mines)
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Lavender Brown
 
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Post » Wed Nov 10, 2010 7:23 am

I dont know that doesnt sound good enough to me I mean you using action points or whatever to lay them down what has a cool down and it can only kill un buffed lights like a knife when a landmine is an explosive someone steps on yet a grendae what anyone can get from filling up on ammo can take out multiple targets that doesnt sound very worth having landmines to me and makes them pretty much useless. If they make them visible should be a OHK no matter what body type.

Well there is some merret to what he is saying. It kinda follows the pircibles of the snipers not being OHK. Since the mines are ment to stop movements in certian areas it can be used simply to weaken and scare someone. If it can kill an unbuff light in one hit that would still be good enough. One can then place mines in light only pathways, thus insuring that location is protected by some sort. Even if a medium takes a mine hit thats a lot of health gone, to a smart player you would then want to get healed before continuing.
The sudden addition of exp to the engineer that placed that mine would also be a warning that somone is trying to get by the area he placed that mine in.
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DAVId Bryant
 
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Post » Wed Nov 10, 2010 5:37 am

It's been said by the devs of the game that the engineer will not start the game with mines or turrets, but they will be purchased with action points, or whatever they're called, so the bigger the character, the more mines they will be able to purchase as bigger characters, have bigger action bars.
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Yvonne Gruening
 
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Post » Wed Nov 10, 2010 12:12 pm

It's been said by the devs of the game that the engineer will not start the game with mines or turrets, but they will be purchased with action points, or whatever they're called, so the bigger the character, the more mines they will be able to purchase as bigger characters, have bigger action bars.

I don't know if bigger guys get more mines, because mines/turrets are deployables, not just a consumable, like giving ammo or health. Mines may have a standard number, regardless who you play as, just like how each player can only deploy 1 turret. Once you deploy another one, the first one is destroyed. There could be abilities to boost the number of mines.turrets you can use, but I think deployables will have some sort of fixed number. The bigger action bar just means he can do more before it runs out, not necessarily that he gets more total.
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Anna Kyselova
 
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Post » Wed Nov 10, 2010 8:28 pm

they will most likely be ohks for an unbuffed light only, which still is a lot of damage. dont expect to kill a heavy with full health with only one mine


That makes sense. I think you should be upgraded to OHK meds as well. Heavies is a maybe.
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Pawel Platek
 
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Post » Wed Nov 10, 2010 3:17 pm

That makes sense. I think you should be upgraded to OHK meds as well. Heavies is a maybe.

only unbuffed mediums. not heavies
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butterfly
 
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Post » Wed Nov 10, 2010 6:33 am

only unbuffed mediums. not heavies


I really like the idea of the "stepping on the mine then a 'click' and then stepping off the mine will detonate the mine." And hopfully the mines will have a small but effective indicator that the mine is there, like a small red light that emmits every couple of seconds. I also think it would be awsome if, for example, a freindly engineer disarms an enemy mine but instead of disappearing it says there with a green light being constantly active. This green light indicates the mine as being disarmed. While the green light is on though a enemy or freindly operative can hack into the mine and comandeer the mine. The mine cant be moved by the operative but the mine now belongs the operatives team. The mine can be can deactivated any number of times but can only be hacked into once. If the mine is disarmed again and has already been hacked into once and an operative tries hacking into the mine again, the mine will explode (this adds a hazzard to hacking a mine) giving no one any exp (unless any personel were killed by the mine, then exp is given to the operative that made the original hack) but instead removing any health buffs or (if person had no health buffs) reducing health by 10% or less (depending on proximity to mine) to any any enemies or allies within the blast radius. Also while the mine is green is has 20 or 30sec (cant decide) until it disappears so operatives must rush to the mine if they wish to hack it. Well those are some of my ideas for the mines not that it has anything to do with adding abilities to the mines but just wanted to share some of my ideas.

If you wish to add onto some of my ideas or even just critisize them im total open to anything.

Thanks for reading!! :hehe:
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Mistress trades Melissa
 
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Post » Wed Nov 10, 2010 12:31 pm

I'm half and half on the "Click noise" That would say to me that the mine is a neutral element. So be it friend or enemy, if anyone steps on the mine it will kill them. Now why i'm on both side of this. It feels very eal since mines are a danger to anyone. However it's doesn't feel very team sided. It goes back to anyone planting the mine is in it for themselves.
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Kaylee Campbell
 
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Post » Wed Nov 10, 2010 9:41 am

I'm half and half on the "Click noise" That would say to me that the mine is a neutral element. So be it friend or enemy, if anyone steps on the mine it will kill them. Now why i'm on both side of this. It feels very eal since mines are a danger to anyone. However it's doesn't feel very team sided. It goes back to anyone planting the mine is in it for themselves.


Agreed and since they are trying to make Brink so team oriented that would go agaisnt everything they are working towards. Now if it was a hazard to enemies only and made the click noise so that even though they step on it they have a chance of surviving and engineers could come disarm it for them that would be cool and make it so that people that think OHK mines are OP are more balanced because even if they step on them as long as they dont move they could have a team member disarm it for them that is if they can last that long sitting still in one spot lol.
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kiss my weasel
 
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Post » Wed Nov 10, 2010 4:16 pm

I actually really like the "click" idea for mines. And i do think that they should be OHK for everyone but the heavies. Also, if the clicking is implemented, I think the mines should kill anyone who steps on them, regardless of what team they are on, I mean it'd be really simple to keep it "team based" by just making friendly mines overtly noticeable to all members on the team. Just make friendly mines stand out. That way, you'd still have to watch out but it'd be a hell of a lot easier not to hit one. I dunno. Sounded like a good idea to me...
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Kelly Upshall
 
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Post » Wed Nov 10, 2010 8:52 am

Anyone else have any ideas for engineer abilities? Also views on abilities to buff engineer turrets.
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Danial Zachery
 
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Post » Wed Nov 10, 2010 5:44 am

What about splash damage for mines? Lets say a heavy walks over a mine with a light behind him. Would the light be killed by any damage?
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StunnaLiike FiiFii
 
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Post » Wed Nov 10, 2010 4:45 pm

Maybe the mines can be like bouncing betties and you can duck under them but they are more powerful?
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Genocidal Cry
 
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Post » Wed Nov 10, 2010 10:09 am

oh god, this is a nightmare.. are there really going to be mines? PLEASE SAY NO!! PLLEEEASSSEE!!!!
and if you're wondering why i hate them so much it's 'cause

1. they take zero skill
2. by the time you spot 'em you're already dead
3. they take zero skill!!
4. feeding noobs temptation to camp with a soldier and just refill and plant effing mines everywhere or just replant where it exploded
5. they take zero skill!!!!
6. they will slowdown the pace of the game SIGNIFICANTLY with players CONSTANTLY having to check EVERY FREAKING CORNER
7. they'll make players afraid to FREERUN over ANY wall which they can't see the other side!!
8. THEY TAKE NO SKILL WHAT-SO-EVER!!!

the only mines i can think off that would be "balanced" would be detection "mines" that beeps on the map when someone walks pass it.. otherwise, NO THANK YOU!

if the guys at SD are gonna put 'em in i will be damn well impressed if they made it balanced! 'cause MINES TAKE NO SKILL!
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Laura Elizabeth
 
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Post » Wed Nov 10, 2010 12:31 pm

oh god, this is a nightmare.. are there really going to be mines? PLEASE SAY NO!! PLLEEEASSSEE!!!!
and if you're wondering why i hate them so much it's 'cause

1. they take zero skill
2. by the time you spot 'em you're already dead
3. they take zero skill!!
4. feeding noobs temptation to camp with a soldier and just refill and plant effing mines everywhere or just replant where it exploded
5. they take zero skill!!!!
6. they will slowdown the pace of the game SIGNIFICANTLY with players CONSTANTLY having to check EVERY FREAKING CORNER
7. they'll make players afraid to FREERUN over ANY wall which they can't see the other side!!
8. THEY TAKE NO SKILL WHAT-SO-EVER!!!

the only mines i can think off that would be "balanced" would be detection "mines" that beeps on the map when someone walks pass it.. otherwise, NO THANK YOU!

if the guys at SD are gonna put 'em in i will be damn well impressed if they made it balanced! 'cause MINES TAKE NO SKILL!


1. They won't in Brink, getting a well placed mine, on a small map, in the heat of battle, will take skill, especially as you'll have to vary where you place the mines as people will get used to avoiding "hot spots"
2. No, I think, once you stand on them they click, but they don't go off until you've stepped off them, giving your sides engineers time to defuse them.
4. They're purchased with your PIPs, and are not ammo, so this cannot happen.
6. They're one specialization of one class, they won't be that common.
7. Maybe, but since when's having to take chances been a bad thing? (It's Parkour not Free Running, they're completely different sports.)
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SUck MYdIck
 
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Post » Wed Nov 10, 2010 8:44 am

I think since there is a "power bar" that engineers should be able to help restore or buff that too.
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Mari martnez Martinez
 
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Post » Wed Nov 10, 2010 8:42 am

oh god, this is a nightmare.. are there really going to be mines? PLEASE SAY NO!! PLLEEEASSSEE!!!!
and if you're wondering why i hate them so much it's 'cause

1. they take zero skill
2. by the time you spot 'em you're already dead
3. they take zero skill!!
4. feeding noobs temptation to camp with a soldier and just refill and plant effing mines everywhere or just replant where it exploded
5. they take zero skill!!!!
6. they will slowdown the pace of the game SIGNIFICANTLY with players CONSTANTLY having to check EVERY FREAKING CORNER
7. they'll make players afraid to FREERUN over ANY wall which they can't see the other side!!
8. THEY TAKE NO SKILL WHAT-SO-EVER!!!

the only mines i can think off that would be "balanced" would be detection "mines" that beeps on the map when someone walks pass it.. otherwise, NO THANK YOU!

if the guys at SD are gonna put 'em in i will be damn well impressed if they made it balanced! 'cause MINES TAKE NO SKILL!



Your obviously just hating on mines because your gameplay style is careless. Mines bring strategic gameplay and from your rant the only reason you hate them so much is because you do not look where you are walking and get killed alot by them. If they take zero skill then they shouldnt be an issue for you to pay attention to where you are going and not get blown up by them.

Mines in Brink will be balanced very well because you have a point gauge and a cooldown on it so you cannot just lay down mines one after the other. Also you do not just start out with them they have to be purchased at a control pannel (correct me if I am wrong Horse lol). Mines that beep is just plain stupid there would be no point how about instead you quite trying to running around like your playing MW2 and actually pay attention to where you are going.
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Veronica Flores
 
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Post » Wed Nov 10, 2010 1:57 pm

I think since there is a "power bar" that engineers should be able to help restore or buff that too.


Thats a cool idea engineers having the ability to buff the ability bar to buff it by one.
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sara OMAR
 
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