takes no skill and planting mines do.. then that was what i was comparing.. the now you're moving to teamplay and stuff.. i r teh cunfusumz
I never said mines take skill and quickscoping doesn't. This is what I said:
"lol, you complain about mines because they take "no skill," but then say quickscoping (practically a game exploit) is skillful. It may take more "skill," but it is extremely frowned down upon. Mines are just mines."
i'll admit it's nothing from SD.. but i know how to exploit certain elements of a game.. or can see how they will probably be expoited..
you mean like quickscoping?
for instance, you can tell me why quickscoping is "[censored]" or "cheap" in a logically structured argument with valid points, then we can have a civil debate.
This has already been explained - The whole point of a sniper rifle is its supposed to be the deadliest long range weapon. Quickscoping turns its greatest weakness into a strength.
I would say that constitutes as "cheap," regardless if it takes "skill."
i just saw a video on ET:QW's mines.. they seem fair.. fairly easy to avoid except when you've jumped over a wall and realize you're falling to your doom because someone poped a mine there,
lol, you want some cheese with that whine?
In ET:
1. Operatives can spot mines
2. It's a landmine - you're not supposed to be able to see it.
3. You can only plant mines on natural surfaces, like dirt or sand.
4. Engineers can defuse mines
5. Grenades can detonate mines
6. You have a set amount of mines. Every mine you plant over the amount, cancels out a previously planted mine.
In QW, mines are noticeable by everyone, since they are just placed on surfaces, rather than buried.
using "not being able to see landmines," as a reason for them being unfair, is like complaining about the sniper that just killed you is "unfair," because he didn't give away his position after he killed you.
and no matter how sklled you are, you can't do anything about it..
Yes there is - don't go that way....
After you start playing ET for so long, you start to figure out all the "hotspots" for landmines. You learn where to expect landmines, and probable areas where they will be. This goes hand in hand with being a skilled player -it's called battlefield and situational severeness. Whether the mines are like they are in ET (buried underground, not noticeable) or QW (stuck to surfaces, noticeable) they will be fair either way. I know, because I have played both games and experienced them first hand, both on the giving and receiving end.