Engineer Abilities Discussion

Post » Wed Nov 10, 2010 7:06 am

first of all, i can't run around in mw2 'cause of freaking mines?

secondly, "watch where you're going" doesn't help if it's in a blind spot (depending on how big the mine is)..

third, i KNOW it takes no skill 'cause i've used them and gotten A LOT of free kills, and it doesn't feel right. i'm a hardcoe FPS player and FPS = First Person Shooter, not "look around every corner and door way(which brink should have A LOT OF) before you get in"

the only reason i can come up with for you wanting mines in the game so much is for the easy kill.. where you can go "wow, i just killed someone" ignoring the fact that you didn't do jack [censored] but press a button while aiming your crosshair beside a door..


Actually because it brings strategic gameplay to the table you can cover you teams back so if someone tries ot flank you know. Or setup or traps for hot areas for enemies not paying attention. It is easy to spot out mines if you pay attention. Its not a free kill and like I said it def wont be in Brink considering you have to purchase mines as well as them being on a cooldown so you cannot just keep laying them one after another.
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Kayleigh Mcneil
 
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Post » Wed Nov 10, 2010 12:54 pm

IT'S NOT CONFIRMED?!?! i love you.. best news of the week.. x)

uh.. mad skillz player? do things that take skill? Lolz, for instance,
holding down your left trigger and waiting for someone to run into your sights = no skill
quick scoping = skill
hiding in the bushes so you can knife someone in the back = no skill
shoot to kill = skill
noob tubing = no skill
throwing mines = NO SKILL

as you can see, the trend is, things that require "no skill" can be done by ANYONE and i mean ANYONE.. and thus, requires no skill.. the only reason people don't do it is simply out of principle (i'd like to think so) 'cause if you do any of the following (but not limited to) "noob things" and think you have skill, then you are an even bigger noob than the guy who doesn't know what "X" on the controller does.



It sounds like everything you consider to take no skill is the stealthy aspects of a FPS. Anything what catches you off guard is considered cheap because you were not paying attention and they caught you off guard before you could shoot.

Anyways moving back onto the OP. What are everyones views on the suggested abilities to be purchased to buff engineer turrets?
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Dorian Cozens
 
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Post » Wed Nov 10, 2010 5:46 pm

What are everyones views on the suggested abilities to be purchased to buff engineer turrets?


increased rate of fire
increased hitpoints
increased range
faster set-up time
faster lock on time
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lolli
 
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Post » Wed Nov 10, 2010 2:56 pm

do you get xp when your turret shoots somebody?
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Kirsty Collins
 
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Post » Wed Nov 10, 2010 10:36 pm

do you get xp when your turret shoots somebody?


Yea same principle as you shooting someone people bleed xp so for example your turret may just injure someone and get 10xp or kill and get 30xp .
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Tikarma Vodicka-McPherson
 
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Post » Wed Nov 10, 2010 5:20 pm

Yea same principle as you shooting someone people bleed xp so for example your turret may just injure someone and get 10xp or kill and get 30xp .


It should be able to grant XP.
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Jeff Tingler
 
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Post » Wed Nov 10, 2010 5:25 pm

It should be able to grant XP.


Thats what I said from the videos it looks like turrets will get xp but not just for kills it will work the same way as people shooting people they accumulate xp for how much dmg is done.
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Darlene Delk
 
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Post » Wed Nov 10, 2010 4:01 pm

I think that engineers should also be able to buff your power meter. Or someone, or everyone could do it maybe.
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maria Dwyer
 
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Post » Wed Nov 10, 2010 2:41 pm

I think that engineers should also be able to buff your power meter. Or someone, or everyone could do it maybe.

You mean the ability bar thing?
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Marcus Jordan
 
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Post » Wed Nov 10, 2010 11:22 pm

I think that engineers should also be able to buff your power meter. Or someone, or everyone could do it maybe.

If anyone, I would say boosting your ability bar would be a Medic skill.
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herrade
 
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Post » Wed Nov 10, 2010 10:16 am

If anyone, I would say boosting your ability bar would be a Medic skill.


You think I like the idea for an engineer gives them another way to buff there team since the medics already have health buffs, revive and the revive grenades to helpout there team gives the engineer another way to help out. Or maybe give it to the operative since they dont really have direct team oriented skills.
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renee Duhamel
 
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Post » Wed Nov 10, 2010 6:37 pm

You think I like the idea for an engineer gives them another way to buff there team since the medics already have health buffs, revive and the revive grenades to helpout there team gives the engineer another way to help out. Or maybe give it to the operative since they dont really have direct team oriented skills.

engineer buffs the damage that you do and deploys turrets and mines and they fix things. they do plenty
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My blood
 
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Post » Wed Nov 10, 2010 4:40 pm

engineer buffs the damage that you do and deploys turrets and mines and they fix things. they do plenty


Yeah they do. I guess maybe that can be a universal skill or something. Everyone seems to do a lot.
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Victor Oropeza
 
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Post » Wed Nov 10, 2010 2:16 pm

You think I like the idea for an engineer gives them another way to buff there team since the medics already have health buffs, revive and the revive grenades to helpout there team gives the engineer another way to help out. Or maybe give it to the operative since they dont really have direct team oriented skills.


I think you are missing the point of the operative.
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dell
 
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Post » Wed Nov 10, 2010 1:04 pm

I think you are missing the point of the operative.


No I get the point of an operative I have played many games with this class. Yea I could see if they did put that ability in Brink I could see it as a universal skill that maybe costed more skill points to aquire.
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Fam Mughal
 
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Post » Wed Nov 10, 2010 10:55 pm

No I get the point of an operative I have played many games with this class. Yea I could see if they did put that ability in Brink I could see it as a universal skill that maybe costed more skill points to aquire.


The operative doesn't have a buff persay and it they shouldn't have one. Other games are not Brink, universal skill maybe but the ability to buff your ability bar is a bit OP. Also last I checked you can get any ability any time you level up.
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oliver klosoff
 
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Post » Wed Nov 10, 2010 12:01 pm

The operative doesn't have a buff persay and it they shouldn't have one. Other games are not Brink, universal skill maybe but the ability to buff your ability bar is a bit OP. Also last I checked you can get any ability any time you level up.


Not necessarily buff it, but have it regenerate perhaps. You can't keep helping your team if you don't have enough power for it. So it could probably start out small but then it regenerates a little as time passes.
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Steve Smith
 
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Post » Wed Nov 10, 2010 11:36 pm

They already have an ability bar buff - it's called play a Heavy. They have the largest ability bars.
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Jeffrey Lawson
 
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Post » Wed Nov 10, 2010 9:12 am

They already have an ability bar buff - it's called play a Heavy. They have the largest ability bars.


This is true no need to rain on veryone parade though Horse just discussing abilities that could be cool to see as the thread suggests.
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Dan Wright
 
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Post » Wed Nov 10, 2010 12:05 pm

This is true no need to rain on veryone parade though Horse just discussing abilities that could be cool to see as the thread suggests.


Actually I believe that certain CP's will boost you ability bar.
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Red Sauce
 
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Post » Wed Nov 10, 2010 5:09 pm

Actually I believe that certain CP's will boost you ability bar.


Really where did you see that at?
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megan gleeson
 
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Post » Wed Nov 10, 2010 5:37 pm

Really where did you see that at?

There are different bonuses your team can get - some by capturing CP's, some from other methods (side missions, collecting intel) Some of these team-wide bonuses include health boosts, Xp bonuses, and extra time for missions. I think I heard team-wide weapon damage boost also and maybe extra ammo. I don't remember if I actually heard anything about boosting the teams ability bar, but it's very likely.

The point being, any buffs that classes can do, it appears your team can get by doing in-game things, plus more.
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scorpion972
 
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Post » Wed Nov 10, 2010 3:04 pm

I like the idea of implimenting sub-missions players can do which may buff or help there team in some way if completed will at more strategy and depth to the game because thats another decision needing to be made by the player wether they should stay and help defend an objective for example or go do the sub missions to get something for there team.

Anyways lets get back to the OP ideas for abilities for the engineer. Anyone got any ideas or comments on some the suggestions I made for abilities to buff there turrets?
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michael danso
 
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Post » Wed Nov 10, 2010 7:23 pm

I think that a cool skill for the Engineer to have would be a special gun, used to project turrets/mini turrets onto a nearby location without actually going to the spot and setting it up.
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Kieren Thomson
 
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Post » Wed Nov 10, 2010 3:28 pm

I think that a cool skill for the Engineer to have would be a special gun, used to project turrets/mini turrets onto a nearby location without actually going to the spot and setting it up.


Thats a cool idea but then there is no balance for the engineer because one of the primary things what balances an engineer setting turrets is the time it takes to set them up leaving you vunerable. If you could just shoot them wherever from safe distances there would be no risk to setting them. But building on that idea what if you got a special gun what allowed you to set markers on enemies so that your turret reacted faster when those enemies came by or maybe wherever you marked them is where the turret focused its fire so if you marked peoples heads would shoot at there head so when it hit it did more dmg giving your turret the ability to be dangerous actually killing people with that combination instead of just being a deturret of taking certain routes as they stated turrets would be used for in interviews.
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ShOrty
 
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