What are your ideas and views on this. Also what other abilities would you like to see / ideas do you have for the engineer class skills and abilities? If you have any ideas let me know to put in the poll
Taken From Horses http://www.gamesas.com/index.php?/topic/1102014-brink-info-compendium-v2/ What we know so far.
Engineer:
Establish and defend tactical zones, deploy or repair objectives, and improve your team's weapons. - They can deploy multiple types of turrets, and can lay landmines.
- Can build and repair objectives
- Can defuse the soldiers HE charge
- Operative can hack things – Engineer’s can destroy the hack box that is on the objective.
- Can lay landmines
- Engineers improve their deployables, get better at upgrading weapons, and can alter Command Post bonuses.
- The main deployables in Brink are the turrets. Any Engineer can put down one turret in a location of their choosing; deploying a second turret removes the first.
- Engineers will not start out with turrets and mines. They will have to purchase them via the ability screen. Each will count as an active ability.
- Turrets are really best thought of as 'distractions.’ They generally don't get kills by themselves (unless someone's not paying attention at all), but they do make the enemy keep moving, to distract them for a few key seconds so you can surprise them.
(more on turrets)
- Turrets can miss fast-moving players, but smart Engineers will place them where evading is hard for opponents to manage.
- They have limited scanning both horizontally and vertically, and a limited range.
- When used tactically they are extremely powerful, and their raw lethality can be adjusted by how an Engineer chooses to spend their ability points.