» Sun Oct 18, 2009 11:38 am
Since the interview said that Engineers are all about upgrading deployables, a good portion of skills should be centered around that. here are some suggestions
Turrets:
- shorten the time it takes Turrets "lock on" to enemies
- increase turret defense
- increase turret damage
- increase amount of bullets in each burst (it fired in bursts on the CC vid)
- upgrade turrets to fire full auto
- deploy time shortened
- ability to deploy more than 1 turret at a time (it was said in an interview, every time you deploy a turret, your previous turret is destroyed)
- upgrade turrets to mark 'locked on' enemies on the minimap for a short time
- upgrade turrets to see through Operative disguises
- upgrade turrets to emit a small AOE aura, that increases the damage of nearby friendlies
Mines:
- increase blast radius, but decrease damage
- increase damage, but decrease blast radius
- increase amount of mines you can deploy
- upgrade mines to self arm themselves
- ability to depot remote mines
- ability to place mines on walls as tripwires
- upgrade proximity mines to spider mines, which will sense nearby enemies and home in on their position.
- time for enemies to disarm mines increased
- in addition to damage, mines release a flash-bang as well.