Engineer Discussion

Post » Sun Oct 18, 2009 9:36 am

I don't think it is in the objective wheel because it's "important enough," but rather because any sort of objective goes in the wheel, including reviving/healing teammates, supplying ammo and even switching classes.

Isn't SD's end goal that the XP system and objective wheel teach players to do things that benefit the team? If it's not useful, it shouldn't be an objective. I kind of expect "disarm mine" to disappear from the objective wheel before release, but I'm hoping we saw it there because they've changed how mines work and that's going to be a genuinely useful thing for an engineer to do.
User avatar
Rebecca Clare Smith
 
Posts: 3508
Joined: Fri Aug 04, 2006 4:13 pm

Post » Sun Oct 18, 2009 3:05 pm

Brink will differ in this aspect for a few reasons:

Although this is a good tactic, it won't always be successful and here's why:

In both QW and ET, grenades can blow up enemy mines, whether they were detected or not. So when people start playing Brink and they are learning the game, the maps, the tactics, etc. mines will be sick. A lot of players won't be expecting them and some won't even know they're in the game. But eventually, when players start to get their [censored] together, they are going to learn where the Engineer "hot spots" are for planting mines, and like clockwork, they will come to these areas and instinctively toss nades as a precaution. Now this doesn't mean mines will be useless - there will always be an abundance of idiots who get killed by obvious mines - but as more people play and learn the ropes, the more clever Engineers will need to get with their mines.

Of course, Brink could be totally different, and nades can't blow up mines or whatever. I'm just basing it off gameplay tactics I remember doing and seeing when I played ET and QW.


Any game that has mines, grenades, turrets etc will always have good spots that the experts know about while newbs dont, Learning the tricks is part of the game and the learning experience. However once the spots are known new spots are made and the learning curve starts over again.
User avatar
Emma Pennington
 
Posts: 3346
Joined: Tue Oct 17, 2006 8:41 am

Post » Sun Oct 18, 2009 3:35 am

Have we heard anything yet from the devs about restricting the areas where turrets can be deployed?
User avatar
Naomi Ward
 
Posts: 3450
Joined: Fri Jul 14, 2006 8:37 pm

Post » Sun Oct 18, 2009 12:08 pm

Have we heard anything yet from the devs about restricting the areas where turrets can be deployed?

i think so. it wont be that limited, just probably around the enemies spawns and some other areas
User avatar
Noely Ulloa
 
Posts: 3596
Joined: Tue Jul 04, 2006 1:33 am

Post » Sun Oct 18, 2009 7:19 pm

i think so. it wont be that limited, just probably around the enemies spawns and some other areas


I hope they dont put to big a limit on where you can place them. I can see right next to enemy spawn but I dont see why they would restrict anywhere else.
User avatar
Laura Simmonds
 
Posts: 3435
Joined: Wed Aug 16, 2006 10:27 pm

Post » Sun Oct 18, 2009 12:09 pm

I hope they dont put to big a limit on where you can place them. I can see right next to enemy spawn but I dont see why they would restrict anywhere else.

the turrets arent overpowered enough for that

i think there is a way that is making the enemy spawns inaccessible but im not exactly sure how. maybe powerful turrets or a wall that can only be cleared from one side, like one side has a ramp and the other side doesnt. that seems like a good idea
User avatar
jeremey wisor
 
Posts: 3458
Joined: Mon Oct 22, 2007 5:30 pm

Post » Sun Oct 18, 2009 7:16 pm

the turrets arent overpowered enough for that

i think there is a way that is making the enemy spawns inaccessible but im not exactly sure how. maybe powerful turrets or a wall that can only be cleared from one side, like one side has a ramp and the other side doesnt. that seems like a good idea


They already stated something about base turrets that are indestructible. But your right there are plenty of ways to go about keeping people out of spawns ex. setup boundry lines by bases that only that team can go past, or like you said have the exits of the base where you have to drop out and no one can get back in.
User avatar
Alexx Peace
 
Posts: 3432
Joined: Thu Jul 20, 2006 5:55 pm

Post » Sun Oct 18, 2009 11:00 am

They already stated something about base turrets that are indestructible. But your right there are plenty of ways to go about keeping people out of spawns ex. setup boundry lines by bases that only that team can go past, or like you said have the exits of the base where you have to drop out and no one can get back in.


Reminds me of Day of Defeat
User avatar
Dona BlackHeart
 
Posts: 3405
Joined: Fri Dec 22, 2006 4:05 pm

Post » Sun Oct 18, 2009 3:58 pm

They already stated something about base turrets that are indestructible. But your right there are plenty of ways to go about keeping people out of spawns ex. setup boundry lines by bases that only that team can go past, or like you said have the exits of the base where you have to drop out and no one can get back in.

Ha Line of Death. They could do that with Red Dead Redemption DLC, drawing the line in a dual. Then someone can pull off the bugs bunny. "I dare you to cross this line." Over a cliff
User avatar
Roddy
 
Posts: 3564
Joined: Fri Jun 15, 2007 11:50 pm

Post » Sun Oct 18, 2009 4:29 am

Since everyone keeps making new topics I was thinking of bring up the original.
User avatar
amhain
 
Posts: 3506
Joined: Sun Jan 07, 2007 12:31 pm

Post » Sun Oct 18, 2009 5:14 am

Since everyone keeps making new topics I was thinking of bring up the original.


Sounds good.
User avatar
Oceavision
 
Posts: 3414
Joined: Thu May 03, 2007 10:52 am

Post » Sun Oct 18, 2009 5:10 am

From what the dev's have said the basic turret has the strength of an assault rifle. It can be upgraded to make it more dangerous. Do you think it will be eventually be powerful to be a deterrent and not a distraction?
User avatar
Connor Wing
 
Posts: 3465
Joined: Wed Jun 20, 2007 1:22 am

Post » Sun Oct 18, 2009 4:15 pm

From what the dev's have said the basic turret has the strength of an assault rifle. It can be upgraded to make it more dangerous. Do you think it will be eventually be powerful to be a deterrent and not a distraction?


I hope so.

It depends on how many times you buff it. And I think you can use it as a deterrent anyway. With good placing, like down say a narrow hallway. It seems to be something not worth ignoring. I think they mean that you have enough time to dodge it is what they meant by it won't get you many kills.
User avatar
Donatus Uwasomba
 
Posts: 3361
Joined: Sun May 27, 2007 7:22 pm

Post » Sun Oct 18, 2009 8:50 am

I hope so.

It depends on how many times you buff it. And I think you can use it as a deterrent anyway. With good placing, like down say a narrow hallway. It seems to be something not worth ignoring. I think they mean that you have enough time to dodge it is what they meant by it won't get you many kills.


Well if you placed it in a narrow hallway would most likely get blown up quickly especially they have stated it will be more a deterrent then a serious threat. So the enemy team will most likely spot them and blow them up for the xp.
User avatar
Tessa Mullins
 
Posts: 3354
Joined: Mon Oct 22, 2007 5:17 am

Post » Sun Oct 18, 2009 11:31 am

If you place a turret in a narrow hallway, it would be a good idea to protect it... I personally would lay some mines farther down the hallway, so if they do kill the turret, they would still have a nice surprise waiting for them.
User avatar
NeverStopThe
 
Posts: 3405
Joined: Tue Mar 27, 2007 11:25 pm

Post » Sun Oct 18, 2009 11:19 am

If you place a turret in a narrow hallway, it would be a good idea to protect it... I personally would lay some mines farther down the hallway, so if they do kill the turret, they would still have a nice surprise waiting for them.


You are running down past the ruined remains of the turret laughing at your victory then turn the corner and boom. Engineer pops on screen, "whose laughing now?"
User avatar
Matthew Warren
 
Posts: 3463
Joined: Fri Oct 19, 2007 11:37 pm

Post » Sun Oct 18, 2009 3:31 am

You are running down past the ruined remains of the turret laughing at your victory then turn the corner and boom. Engineer pops on screen, "whose laughing now?"

the heavy with the grenade launcher if the mine didn't fully kill him :celebration:
that engineer would have the scare of that life
User avatar
kitten maciver
 
Posts: 3472
Joined: Fri Jun 30, 2006 2:36 pm

Post » Sun Oct 18, 2009 8:28 am

the heavy with the grenade launcher if the mine didn't fully kill him :celebration:
that engineer would have the scare of that life


Between the turret and mine I am sure the heavy should be pretty dead.
User avatar
Haley Merkley
 
Posts: 3356
Joined: Sat Jan 13, 2007 12:53 pm

Post » Sun Oct 18, 2009 4:46 am

the heavy with the grenade launcher if the mine didn't fully kill him :celebration:
that engineer would have the scare of that life


Even if it is possible for him to survive both the turrent and the mine, I could finish him off with whatever weapon I'm using.
User avatar
yessenia hermosillo
 
Posts: 3545
Joined: Sat Aug 18, 2007 1:31 pm

Post » Sun Oct 18, 2009 12:45 pm

Between the turret and mine I am sure the heavy should be pretty dead.


This is assuming that the enemy is alone and they havent been healed by a medic after taking care of the turret.
User avatar
vicki kitterman
 
Posts: 3494
Joined: Mon Aug 07, 2006 11:58 am

Post » Sun Oct 18, 2009 11:05 am

This is assuming that the enemy is alone and they havent been healed by a medic after taking care of the turret.

and assuming that the heavy was the one that took care of the turret, could have been a diff heavy wich is now waiting for a medic
User avatar
Love iz not
 
Posts: 3377
Joined: Sat Aug 25, 2007 8:55 pm

Post » Sun Oct 18, 2009 8:03 pm

and assuming that the heavy was the one that took care of the turret, could have been a diff heavy wich is now waiting for a medic


Can we keep the discussion on Engineers?
User avatar
Ernesto Salinas
 
Posts: 3399
Joined: Sat Nov 03, 2007 2:19 pm

Post » Sun Oct 18, 2009 6:18 pm

right, thanks for the reminder.

has any light been shed on the turret upgrades yet?
User avatar
Epul Kedah
 
Posts: 3545
Joined: Tue Oct 09, 2007 3:35 am

Post » Sun Oct 18, 2009 9:31 am

right, thanks for the reminder.

has any light been shed on the turret upgrades yet?


Not that I am aware of.
User avatar
Lilit Ager
 
Posts: 3444
Joined: Thu Nov 23, 2006 9:06 pm

Post » Sun Oct 18, 2009 5:37 am

right, thanks for the reminder.

has any light been shed on the turret upgrades yet?

you have the option to upgrade your turret into a robot butler, who will serve cold drinks to your teammates, and speak like an English gentleman.
User avatar
Hayley O'Gara
 
Posts: 3465
Joined: Wed Nov 22, 2006 2:53 am

PreviousNext

Return to Othor Games