Engineer Discussion

Post » Sun Oct 18, 2009 8:10 am

i thought the radar came from successful interrogations. not engineers


They do. They want a small zone that would detect enemy movement. Great for bases or early warning routes.
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gemma king
 
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Post » Sun Oct 18, 2009 2:51 am

They do. They want a small zone that would detect enemy movement. Great for bases or early warning routes.

like the radar mines in bfbc2
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Deon Knight
 
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Post » Sat Oct 17, 2009 11:51 pm

You know what a cool deployable option would be? A machine gun nest, or some other type of mannable emplacement. They had these in Frontlines: Fuel of War. In the Ground Support role, you could place a minigun on a stand which had some shielding for the operator, and you or any teammate could use it. We saw machine gun nests in Wolfenstein: ET, but those could only be built in specific places determined by the map. I think it'd be an interesting option; instead of a relatively weak weapon that works autonomously, a relatively powerful weapon that requires someone sitting behind it. Not too powerful, though, as it'd have the advantage over a turret, namely that it wouldn't be tied up waiting for enemies who've ducked behind cover.
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Rob Davidson
 
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Post » Sun Oct 18, 2009 11:07 am

You know what a cool deployable option would be? A machine gun nest, or some other type of mannable emplacement. They had these in Frontlines: Fuel of War. In the Ground Support role, you could place a minigun on a stand which had some shielding for the operator, and you or any teammate could use it. We saw machine gun nests in Wolfenstein: ET, but those could only be built in specific places determined by the map. I think it'd be an interesting option; instead of a relatively weak weapon that works autonomously, a relatively powerful weapon that requires someone sitting behind it. Not too powerful, though, as it'd have the advantage over a turret, namely that it wouldn't be tied up waiting for enemies who've ducked behind cover.

sounds like a good idea but it can become extremely overused
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Georgine Lee
 
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Post » Sun Oct 18, 2009 6:59 am

like the radar mines in bfbc2


Yes but a stationary one, perhaps with a limited life span? Radar grenades sound like something OP would use.


You know what a cool deployable option would be? A machine gun nest, or some other type of mannable emplacement. They had these in Frontlines: Fuel of War. In the Ground Support role, you could place a minigun on a stand which had some shielding for the operator, and you or any teammate could use it. We saw machine gun nests in Wolfenstein: ET, but those could only be built in specific places determined by the map. I think it'd be an interesting option; instead of a relatively weak weapon that works autonomously, a relatively powerful weapon that requires someone sitting behind it. Not too powerful, though, as it'd have the advantage over a turret, namely that it wouldn't be tied up waiting for enemies who've ducked behind cover.


I used to play Frontlines all the time. Stupid overpowered RS auto turret. Now I wish there were drones in Brink. :laugh: Machine gun nest seems like something either a soldier or engineer would use. Having a isolated nest would be powerful but beatable through teamwork.
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Jesus Lopez
 
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Post » Sat Oct 17, 2009 11:27 pm

I used to play Frontlines all the time. Stupid overpowered RS auto turret. Now I wish there were drones in Brink. :laugh: Machine gun nest seems like something either a soldier or engineer would use. Having a isolated nest would be powerful but beatable through teamwork.

engineer has enough stuff. mines and sentries are enough. if it is in the game than make it for the soldiers
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Chloe Lou
 
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Post » Sun Oct 18, 2009 8:48 am

I used to play Frontlines all the time. Stupid overpowered RS auto turret. Now I wish there were drones in Brink. :laugh: Machine gun nest seems like something either a soldier or engineer would use. Having a isolated nest would be powerful but beatable through teamwork.

The one thing that bothered me about Frontlines was that the roles were all out of whack. EMP could beat all three of the others--maybe not certain applications of ground support. I used to be a Covert Ops with EMP, and when I unlocked the disabler rocket I'd shoot down helicopters, plant charges on them, and wait for the occupants to get out--and instead of blowing up the chopper, I just get in and fly away.

MG nests would be beatable using the same tools as any other camping technique. Assuming this "area-denial grenade" thing that I keep saying Soldiers will get isn't actually a hallucination on my part, I think SD is merging the Field Ops tools into Soldier. Since you didn't play either of the ET games: Field Ops was the class that drops ammo and designates targets for fire support, and Soldier was the class with no special abilities, but with all the cool weapons, and in Quake Wars, they gave Soldiers demolition charges. Basically, what I think they're doing is replacing fire support (i.e. artillery) with these special grenades, which will make a certain area uninhabitable for a certain period of time. Just like artillery basically kills anything in the target zone and forces the enemy to retreat, tear gas should be able to snake around corners and over obstacles to force campers to move.
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StunnaLiike FiiFii
 
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Post » Sun Oct 18, 2009 1:42 pm

The one thing that bothered me about Frontlines was that the roles were all out of whack. EMP could beat all three of the others--maybe not certain applications of ground support. I used to be a Covert Ops with EMP, and when I unlocked the disabler rocket I'd shoot down helicopters, plant charges on them, and wait for the occupants to get out--and instead of blowing up the chopper, I just get in and fly away.

MG nests would be beatable using the same tools as any other camping technique. Assuming this "area-denial grenade" thing that I keep saying Soldiers will get isn't actually a hallucination on my part, I think SD is merging the Field Ops tools into Soldier. Since you didn't play either of the ET games: Field Ops was the class that drops ammo and designates targets for fire support, and Soldier was the class with no special abilities, but with all the cool weapons, and in Quake Wars, they gave Soldiers demolition charges. Basically, what I think they're doing is replacing fire support (i.e. artillery) with these special grenades, which will make a certain area uninhabitable for a certain period of time. Just like artillery basically kills anything in the target zone and forces the enemy to retreat, tear gas should be able to snake around corners and over obstacles to force campers to move.


I usually ran the same setup when I wasn't droning. SD has said that the Soldier will have most of the explosive goodies. Let's hope not a portable GL turret.
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Kieren Thomson
 
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Post » Sun Oct 18, 2009 1:07 am

I hope engineers play an important role, i hope there are different types of turrets that specialise in different things, like having a heavy turret that is more damage but rotates slower, so cannot catch up with ligths that are running. Setting up explosive devices would be cool as well. I see the engineer as a defensive/supportive role, i would like them to make them important instead of other games giving them repair this and that roles.

EDIT: Why the change of avatar wraith, switched to the security have ya :)
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kitten maciver
 
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Post » Sat Oct 17, 2009 11:42 pm

Maybe a super UAV turret?!?!? Or a NINJA TURRET! :jammasterjay:
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Monika Krzyzak
 
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Post » Sun Oct 18, 2009 1:06 pm

I think shotgun turrets could be neat. Short range, high power, average RoF. It would be bad for covering large areas, but it would make for a nice hallway guardian.
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Red Bevinz
 
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Post » Sun Oct 18, 2009 3:18 am

flamethrower turret
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john palmer
 
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Post » Sun Oct 18, 2009 7:15 am

I hope engineers play an important role, i hope there are different types of turrets that specialise in different things, like having a heavy turret that is more damage but rotates slower, so cannot catch up with ligths that are running. Setting up explosive devices would be cool as well. I see the engineer as a defensive/supportive role, i would like them to make them important instead of other games giving them repair this and that roles.

EDIT: Why the change of avatar wraith, switched to the security have ya :)


Well I don't have a particular preference at the moment. My operatives character however will likely be on Security. Keeping the Anger's in check among other things.


I think shotgun turrets could be neat. Short range, high power, average RoF. It would be bad for covering large areas, but it would make for a nice hallway guardian.


Has merit as long as there isn't sniper turret. :thumbsdown:
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Baby K(:
 
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Post » Sun Oct 18, 2009 3:36 am

Really, I think sniper turrets would be neat. Long range, slow RoF, average power, good tracking ability. It would be the perfect turret to deploy on some high-up rooftop overlooking a choke point or something. I don't really know all the shooter terminology. Whatever.

And yes, I would love flame turrets, and flamethrowers in general. Me likey fire. Too bad that's highly unlikely. They said something about the flame effects being difficult to program, or something like that. :flamed:
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Andrew Perry
 
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Post » Sun Oct 18, 2009 12:42 pm

These types of tyurrets would be cool, shotgun turret sounds a great idea, and would make most people check there corners when entering rooms or corridors, it should have low damage but high tracking (enemy detection or like a reaction time) and a medium rate of fire. OR its should have a high damagae but fires slowly and tracks fairly slowly.
Sniper turret should have as much damage as a normal sniper if not less, a long range, but a slow rate of fire and tracking, so if a group of lights were running across its field of view, it wont be able to quickscope them :)

And do we know any details on the mines available to them?
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Isabel Ruiz
 
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Post » Sun Oct 18, 2009 1:10 pm

These types of tyurrets would be cool, shotgun turret sounds a great idea, and would make most people check there corners when entering rooms or corridors, it should have low damage but high tracking (enemy detection or like a reaction time) and a medium rate of fire. OR its should have a high damagae but fires slowly and tracks fairly slowly.
Sniper turret should have as much damage as a normal sniper if not less, a long range, but a slow rate of fire and tracking, so if a group of lights were running across its field of view, it wont be able to quickscope them :)

And do we know any details on the mines available to them?


I just regular mines as far as we know. The turrets in discussion are all hypothetical.
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Bethany Short
 
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Post » Sun Oct 18, 2009 8:39 am

I just regular mines as far as we know. The turrets in discussion are all hypothetical.


I hope there will be different turrets, they were in ETQW, and i know this aint a copy of that game but it was good and they should use some of the good aspects of it. I wouldnt mind if there was only one type of landmine, as they are no vehicles they will only need antipersonnel mines. I wouldnt mind a powerful landmine you can put on the floor that is fairly easy to detect, and maybe they could have a resonably weaker landmine that you can stick on walls and ceilings.
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Marine x
 
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Post » Sun Oct 18, 2009 11:08 am

I hope there will be different turrets, they were in ETQW, and i know this aint a copy of that game but it was good and they should use some of the good aspects of it.

SD has said there'll be multiple kinds of engineer turret. We just have no idea how they'll differ, since obviously we don't have armor and artillery to deal with in Brink.
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Euan
 
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Post » Sun Oct 18, 2009 7:36 am

I like the Sniper Turret idea, although still I vote for NINJA TURRET!
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Charles Weber
 
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Post » Sun Oct 18, 2009 10:01 am

I like the Sniper Turret idea, although still I vote for NINJA TURRET!


Whats that?

Ah yes *looks in dictionary*

"3LIT3 Ang3r" Ninja Turret - A turret used on the ark as a way of having more than eight human ninjas on one team. The player will deploy the turret, which will be distract the enemies by shouting profanites similar to those of a 12 year old child. The turret is fully mobile, and boasts no skills, but free runs across buildings and attempts to stab people in the back. It was discarded by the security forces on the ark due to risk on if it becoming popular. :)


I cant see it catching on...
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Kelly John
 
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Post » Sun Oct 18, 2009 5:23 am

Whats that?

Ah yes *looks in dictionary*

"3LIT3 Ang3r" Ninja Turret - A turret used on the ark as a way of having more than eight human ninjas on one team. The player will deploy the turret, which will be distract the enemies by shouting profanites similar to those of a 12 year old child. The turret is fully mobile, and boasts no skills, but free runs across buildings and attempts to stab people in the back. It was discarded by the security forces on the ark due to risk on if it becoming popular. :)

:facepalm: :thumbsdown: :banghead:
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Harry Hearing
 
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Post » Sun Oct 18, 2009 5:39 am

i thought a ninja turret would throw poison stars
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Emma-Jane Merrin
 
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Post » Sun Oct 18, 2009 2:28 pm

i thought a ninja turret would throw poison stars


Or maybe it is nearly invisible and when someone walks by, it stabs them in the back... :ninja:
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Milagros Osorio
 
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Post » Sun Oct 18, 2009 10:31 am

Again, with teamwork in mind, I have thought up...the support turret! It doesn't actually shoot, but it augments the capabilities of friendly turrets within its range (increases HP, attack power, and resistance to hacking), and even repairs them, albeit slowly, when they get damaged.
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Vicki Gunn
 
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Post » Sun Oct 18, 2009 2:05 pm

Again, with teamwork in mind, I have thought up...the support turret! It doesn't actually shoot, but it augments the capabilities of friendly turrets within its range (increases HP, attack power, and resistance to hacking), and even repairs them, albeit slowly, when they get damaged.


So a turret speciaising in buffing? That would kinda cool, i dont know how itll work, but anything that is used for teamwork can be considered a good idea :)
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Kelvin
 
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