I used to play Frontlines all the time. Stupid overpowered RS auto turret. Now I wish there were drones in Brink. :laugh: Machine gun nest seems like something either a soldier or engineer would use. Having a isolated nest would be powerful but beatable through teamwork.
The one thing that bothered me about Frontlines was that the roles were all out of whack. EMP could beat all three of the others--
maybe not certain applications of ground support. I used to be a Covert Ops with EMP, and when I unlocked the disabler rocket I'd shoot down helicopters, plant charges on them, and wait for the occupants to get out--and instead of blowing up the chopper, I just get in and fly away.
MG nests would be beatable using the same tools as any other camping technique. Assuming this "area-denial grenade" thing that I keep saying Soldiers will get isn't actually a hallucination on my part, I think SD is merging the Field Ops tools into Soldier. Since you didn't play either of the ET games: Field Ops was the class that drops ammo and designates targets for fire support, and Soldier was the class with no special abilities, but with all the cool weapons, and in Quake Wars, they gave Soldiers demolition charges. Basically, what I
think they're doing is replacing fire support (i.e. artillery) with these special grenades, which will make a certain area uninhabitable for a certain period of time. Just like artillery basically kills anything in the target zone and forces the enemy to retreat, tear gas should be able to snake around corners and over obstacles to force campers to move.