Engineer discussion, the sequel

Post » Sun Nov 15, 2009 7:48 pm

Since the other engineer discussion has reached its post limit, I'm going to open a new one.

An overview off the engineer, and the information we already have: *Tnx Wraith and HORSE*

The Engineer is one of the four classes in Brink. You can establish and defend tactical zones, deploy or repair objectives, and improve your team's weapons. - They can deploy multiple types of turrets, and can lay landmines.

Engineers can:

- Deploy turrets:

Turrets can miss fast-moving players, but smart Engineers will place them where evading is hard for opponents to manage.
They have limited scanning both horizontally and vertically, and a limited range.
When used tactically they are extremely powerful, and their raw lethality can be adjusted by how an Engineer chooses to spend their ability points.

- Deploy/ disarm mines
- Repair turrets and objectives
- Buff teammates weapons, which will give your weapon a golden glow (Bold part recently confirmed)
- Defuse the soldiers charge
- Can destroy the (operatives) hack box that is on the objective.
- Upgrade Command Post abilities or change them





We ended with these discussions:

Turrets can be upgraded but be tougher and more deadly.

Recent interviews state that buffing a players gun turns it gold. Watch out for the men with the Golden Guns.


and *Sorry for the massive quote, wanted to give a short overview*


The disguise is far from perfect. From the moment you shoot you lose it. You also have to consider which body you're going to take, because of the different body types.
Maybe the AI squad commander will announce something like: "Enemy in disguise"

I still don't think turrets should be able to spot them. Having to deal with turrets in a small allyway would be next to imposiible if you can't get around.

no, no i can't see that balancing anything, it would severly underpower the disguise ability
I don't really think so. In ET, when I got killed by a Covert ops, I always used the quickchat to announce my team that there's someone is disguise. He also got my name, so it would be easy for me to see when someone stole it. I don't mind an AI squadcommander announcing it, you won't know who it is.


You can find the complete previous topic over here: http://www.gamesas.com/index.php?/topic/1095353-engineer-discussion/
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Alan Cutler
 
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Post » Sun Nov 15, 2009 5:02 am

Since the other engineer discussion has reached its post limit, I'm going to open a new one.

An overview off the engineer, and the information we already have: *Tnx Wraith and HORSE*





We ended with these discussions:



and *Sorry for the massive quote, wanted to give a short overview*




You can find the complete previous topic over here: http://www.gamesas.com/index.php?/topic/1095353-engineer-discussion/


Thx for hijacking my thread! :flame: :cryvaultboy:

JK :spotted owl:

Anyhoo I don't think it should be announced by the commander, it already happens when you interrogate someone.
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Jason Wolf
 
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Post » Sun Nov 15, 2009 10:09 am

Thx for hijacking my thread! :flame: :cryvaultboy:

JK :spotted owl:


That's because I'm playing as an operative atm ;)

Anyhoo I don't think it should be announced by the commander, it already happens when you interrogate someone.

Well, then I hope we will have quickchat to let the team know. And otherwise I'll just have to use my teamchat.

Btw, I think a good engineer will be a huge xp generator. He has the most objectives to complete.
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brian adkins
 
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Post » Sun Nov 15, 2009 11:43 am

That's because I'm playing as an operative atm ;)


Well, then I hope we will have quickchat to let the team know. And otherwise I'll just have to use my teamchat.

Btw, I think a good engineer will be a huge xp generator. He has the most objectives to complete.


I think medic will probably get the most XP. Everyone's always getting shot and killed. One of the devs said you could play through the whole campaign without firing a shot and still have a huge score.
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sexy zara
 
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Post » Sun Nov 15, 2009 11:17 am

I think medic will probably get the most XP. Everyone's always getting shot and killed. One of the devs said you could play through the whole campaign without firing a shot and still have a huge score.


And don't forget Soldier... Lights are limited to SMGs and Scoped Battle Rifles so they'll probably need lotsa ammo. And Operative, hacking the objective.
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Haley Merkley
 
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Post » Sun Nov 15, 2009 6:46 pm

And don't forget Soldier... Lights are limited to SMGs and Scoped Battle Rifles so they'll probably need lotsa ammo. And Operative, hacking the objective.


Lights are faster so they can fall back to the CP. I really don't think any one class will have the most because people won't play classes the same way.
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Rachyroo
 
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Post » Sun Nov 15, 2009 7:04 pm

Any class would be able to generate good amounts of xp by doing their jobs right, let's get that straight.

But Engineer's could really destroy the opposing team.. Strategic placements of mines and turrets in a given situation, as well as buffing teammates weapons, would really be helpful no matter if the situation is offensive or defensive.
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josie treuberg
 
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Post » Sun Nov 15, 2009 5:24 am

excuse my ignorance good fellows, but do you buff one team-mates weapon at a time or can you buff an entire squad? and if you buff a team mates weapon do you get XP for every kill he gets with it (since you helped after all)? and if the player dies does he lose your buff? sorry if these are dumb, i am very interested in engineer class :)
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Damned_Queen
 
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Post » Sun Nov 15, 2009 12:39 pm

excuse my ignorance good fellows, but do you buff one team-mates weapon at a time or can you buff an entire squad? and if you buff a team mates weapon do you get XP for every kill he gets with it (since you helped after all)? and if the player dies does he lose your buff? sorry if these are dumb, i am very interested in engineer class :)


Buffs are one person at a time. No idea on XP for someone you buffed killing someone or when they die.
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Ricky Rayner
 
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Post » Sun Nov 15, 2009 5:25 pm

You get XP for buffing their weapon, but I doubt you get XP for their kills as well. And the last time I checked, the buff goes away when you die. "You" being the buffee, not the buffer.
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Nick Pryce
 
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Post » Sun Nov 15, 2009 4:34 am

do you buff one weapon or all of one player's weapon? I'm guessing if you switch kits you lose the buff but what about your side arm?
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Eve(G)
 
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Post » Sun Nov 15, 2009 5:20 pm

do you buff one weapon or all of one player's weapon? I'm guessing if you switch kits you lose the buff but what about your side arm?


Good question, I would assume all their weapon which leads me to wonder if you can get your knife buffed?
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Oyuki Manson Lavey
 
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Post » Sun Nov 15, 2009 7:16 am

Good question, I would assume all their weapon which leads me to wonder if you can get your knife buffed?

How cool would a golden knife be :D
I hope it's for every weapon, otherwise engineers will have to buff a LOT.
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Jack
 
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Post » Sun Nov 15, 2009 5:37 pm

How cool would a golden knife be :D
I hope it's for every weapon, otherwise engineers will have to buff a LOT.

It is probably every weapon but idk, Im guessing that as number of weapons buffed goes up cooldown also goes up, it might just be me but Im smelling a multiple weapon buff skill.
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Tom
 
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Post » Sun Nov 15, 2009 4:37 pm

are the mines going to be like claymores (best comparison i could come up with)
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Esther Fernandez
 
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Post » Sun Nov 15, 2009 2:09 pm

How cool would a golden knife be :D
I hope it's for every weapon, otherwise engineers will have to buff a LOT.


Would be cool no doubt.

It is probably every weapon but idk, Im guessing that as number of weapons buffed goes up cooldown also goes up, it might just be me but Im smelling a multiple weapon buff skill.


It really should buff all your weapons. :flamethrower:
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Heather Stewart
 
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Post » Sun Nov 15, 2009 11:46 am

if not... i'd rarely bother to buff peoples secondaries unless I was heavy and had the spare energy or something
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Beast Attire
 
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Post » Sun Nov 15, 2009 7:23 pm

Are sentries solid? Just wondering if it could be used to reach even higher areas.
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Red Sauce
 
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Post » Sun Nov 15, 2009 5:14 am

Any updates on turret placement yet? So far, all that I know about it is that you have to take the time to set it up, and that you can't place it on terrain that's too uneven. Hopefully the restrictions won't be too severe. I'm looking forward to creeping behind enemy lines, and placing turrets in places that are... inconvenient to the enemy. Imagine that: you've just respawned; you're dashing to the frontline to re-join the fight. As you run by a building, a turret just to the side of you, up against the side of the building and out of sight for any approaching reinforcements, locks onto you and empties a clip into your back. Dead. Before you even get back into the fight. And to make matters worse, who's to say how many of your teammates will fall into the same trap? How long will your team take destroying it? How much ground will the enemy gain, while you're away from the front lines, trying to destroy this turret? What about the engineer - is he still skulking around, hunting anyone who may have bypassed the turret? Or is he supporting it, taking out anyone who evades its tracking, and repairing it when it becomes damaged?
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lacy lake
 
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Post » Sun Nov 15, 2009 12:32 pm

Any updates on turret placement yet? So far, all that I know about it is that you have to take the time to set it up, and that you can't place it on terrain that's too uneven. Hopefully the restrictions won't be too severe. I'm looking forward to creeping behind enemy lines, and placing turrets in places that are... inconvenient to the enemy. Imagine that: you've just respawned; you're dashing to the frontline to re-join the fight. As you run by a building, a turret just to the side of you, up against the side of the building and out of sight for any approaching reinforcements, locks onto you and empties a clip into your back. Dead. Before you even get back into the fight. And to make matters worse, who's to say how many of your teammates will fall into the same trap? How long will your team take destroying it? How much ground will the enemy gain, while you're away from the front lines, trying to destroy this turret? What about the engineer - is he still skulking around, hunting anyone who may have bypassed the turret? Or is he supporting it, taking out anyone who evades its tracking, and repairing it when it becomes damaged?

I don't think it'll work that way. I don't think turrets shoul be placeable near spawns anyway. *Besides: Dead before you even enter the fight isn't that nearly the same as spawnkilling*
If you can sneak behind enemy lines and reach such a spot, either your team is great in pushing or the other team is bad at defending. And there's also the map layout. There should be plenty of places to hide or ways to get to the turret from behind. If you can't get the turret from behind, then it will probably be placed in an heavily defended area or in a small allyway where almost no one comes.

I think turrets will just help pushing forward or defending objectives. Not to get crazy amount of kills on unreachable spots near spawns.
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Angela Woods
 
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Post » Sun Nov 15, 2009 9:31 am

I don't think it'll work that way. I don't think turrets shoul be placeable near spawns anyway. *Besides: Dead before you even enter the fight isn't that nearly the same as spawnkilling*
If you can sneak behind enemy lines and reach such a spot, either your team is great in pushing or the other team is bad at defending. And there's also the map layout. There should be plenty of places to hide or ways to get to the turret from behind. If you can't get the turret from behind, then it will probably be placed in an heavily defended area or in a small allyway where almost no one comes.

I think turrets will just help pushing forward or defending objectives. Not to get crazy amount of kills on unreachable spots near spawns.



yeah, i agree. The turrets will only be able to be used by people who think straight during battles. Sort of like the Turret from MW2. If you put it in a high traffic area, it will get destroyed vary quickly, and you will only get one or two kills. But if you place it somewhere no one would expect a turret, then you'll get a lot of kills and it will last a long time. Same thing with mines
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Chris Cross Cabaret Man
 
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Post » Sun Nov 15, 2009 6:03 am

I don't think it'll work that way. I don't think turrets shoul be placeable near spawns anyway. *Besides: Dead before you even enter the fight isn't that nearly the same as spawnkilling*
If you can sneak behind enemy lines and reach such a spot, either your team is great in pushing or the other team is bad at defending. And there's also the map layout. There should be plenty of places to hide or ways to get to the turret from behind. If you can't get the turret from behind, then it will probably be placed in an heavily defended area or in a small allyway where almost no one comes.

I think turrets will just help pushing forward or defending objectives. Not to get crazy amount of kills on unreachable spots near spawns.

I think he over-exaggerated it's effectiveness, but the tactic is sound regardless.

This is a common tactic in any shooter really... get between the enemy front line and their spawn and intercept their reinforcements, giving your front line an advantage.

Any kit could do it (though I'd question using a medic lol... though self rez could be useful far from support) and he is just thinking about the engineers particular abilities to enhance the tactic.
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Poetic Vice
 
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Post » Sun Nov 15, 2009 8:25 pm

I think he over-exaggerated it's effectiveness, but the tactic is sound regardless.

This is a common tactic in any shooter really... get between the enemy front line and their spawn and intercept their reinforcements, giving your front line an advantage.

Any kit could do it (though I'd question using a medic lol... though self rez could be useful far from support) and he is just thinking about the engineers particular abilities to enhance the tactic.


Yeah, this is pretty much it. An engineer gets automated fire support, and can lay mines. To me, at least, he seems perfect for disruption tactics. Everyone will be entering the game wary of an enemy operative, disguised as a teammate, creeping up behind them for a backstab (and mines too, heh, but whatever)... but what about a brazen, in your face ambush by an engineer and his turret?

As for spawn camping, I didn't mean that at all. I'm with SD on that one - it's cheap, and ruins the experience for everyone. This ambush that I had in mind would take place somewhere well between the enemy spawn point and the front line.
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lolli
 
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Post » Sun Nov 15, 2009 12:28 pm

speaking of engineer tactics: where do you put your mines? in a high traffic area or protecting your teams flanks?
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Joanne Crump
 
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Post » Sun Nov 15, 2009 5:08 pm

Yeah, this is pretty much it. An engineer gets automated fire support, and can lay mines. To me, at least, he seems perfect for disruption tactics. Everyone will be entering the game wary of an enemy operative, disguised as a teammate, creeping up behind them for a backstab (and mines too, heh, but whatever)... but what about a brazen, in your face ambush by an engineer and his turret?

As for spawn camping, I didn't mean that at all. I'm with SD on that one - it's cheap, and ruins the experience for everyone. This ambush that I had in mind would take place somewhere well between the enemy spawn point and the front line.

Okay, I misunderstood. Still, I think turrets shouldn't have a limited amount of space to be placed. Not in corridors where the turret fend of every attack (Unless it's easy damageable) and it should certainly not see through operative disguises as it is one of the few counters against it.

speaking of engineer tactics: where do you put your mines? in a high traffic area or protecting your teams flanks?

Near everyone objective and/or command post. Or f.e. on the way of the maintenace bot (container city preview)
It'll get you a lot of kills and you actually help the team.

However, that's a theoretical, If I'm playing engineer, I'll put them as close to the frontline as possible, still defending objectives. I won't just put them at the final objective at the beginning.

I can also see mines in small alleyways, but it depends on what kind of mine it is. (If there even are different kinds)
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Amanda savory
 
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