engineer's sentys

Post » Mon Mar 14, 2011 7:13 pm

YAY FOR THE INTERNET!


Yay indeed!
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Alex Vincent
 
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Post » Tue Mar 15, 2011 1:09 am

I want it to fire cows!

Yea, that's what I wanted to say. Bad translating from my part :P
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Erich Lendermon
 
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Post » Tue Mar 15, 2011 12:24 am

Yea, that's what I wanted to say. Bad translating from my part :P

http://www.youtube.com/watch?v=JQ8jGqdE2iw
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Nice one
 
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Post » Mon Mar 14, 2011 6:33 pm

I wonder if theres going to be a perk for seeing through disguises, if not I can see myself shooting teammates thinking they are operatives. Also I wonder what the EMP's duration is going to be like.
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DarkGypsy
 
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Post » Mon Mar 14, 2011 5:29 pm

I wonder if theres going to be a perk for seeing through disguises, if not I can see myself shooting teammates thinking they are operatives.

Operatives see through disguises.


Also just a heads up: http://www.gamesas.com/index.php?/topic/1162044-spy-checking-how-is-it-being-handled/
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.X chantelle .x Smith
 
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Post » Mon Mar 14, 2011 10:46 pm

It'd be really interesting to see some more perks used to counter the Sentries and Landmines of Engies. Maybe even some special weapons?
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Antonio Gigliotta
 
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Post » Tue Mar 15, 2011 3:37 am

It'd be really interesting to see some more perks used to counter the Sentries and Landmines of Engies. Maybe even some special weapons?

Engineers can disarm mines. That suffises.
Turrets can be destroyed. Turrets can be hacked by operatives.
The counters are already ingame.
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lacy lake
 
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Post » Mon Mar 14, 2011 4:57 pm

Engineers can disarm mines. That suffises.
Turrets can be destroyed. Turrets can be hacked by operatives.
The counters are already ingame.


Can Operatives hack more than one turret?
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Mackenzie
 
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Post » Mon Mar 14, 2011 5:19 pm

I hope it's not like monday night combat turrets where a support would just set it up high, keep a healing gun on it, and watch the kills pile up :/
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Greg Swan
 
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Post » Mon Mar 14, 2011 1:37 pm

maybe you can upgrade the sentry ability to increase guns on it or type of ammo just a thought nothing really behind it so we're clear.
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Amanda Furtado
 
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Post » Mon Mar 14, 2011 3:44 pm

I hope it's not like monday night combat turrets where a support would just set it up high, keep a healing gun on it, and watch the kills pile up :/

God I hate that! Makes me have to go all invisible and kill him from behind....(i play assassin)
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Janine Rose
 
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Post » Tue Mar 15, 2011 1:15 am

God I hate that! Makes me have to go all invisible and kill him from behind....(i play assassin)


until the turret pulls a complete 180 degree turn and takes you out... i play assault :)
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Emzy Baby!
 
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Post » Mon Mar 14, 2011 6:42 pm

until the turret pulls a complete 180 degree turn and takes you out... i play assault :)

Oh, the infamous ring out spam class? :spotted owl:
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Lifee Mccaslin
 
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Post » Mon Mar 14, 2011 2:21 pm

lol that's every class except the assasain xD Everything rings out the assasain if the assasain isn't careful enough :whisper:
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Robert Jackson
 
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Post » Mon Mar 14, 2011 10:04 pm

lol that's every class except the assasain xD Everything rings out the assasain if the assasain isn't careful enough :whisper:

Thats why we have stun jumps. Get away from ring out moves :wink:
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SWagg KId
 
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Post » Tue Mar 15, 2011 2:46 am

maybe you can upgrade the sentry ability to increase guns on it or type of ammo just a thought nothing really behind it so we're clear.


Theres already upgraded sentrys, you can get them by getting the skill, theres level 2 and 3 sentrys you can get after unlocking the initial sentry skill i belive.

Getting sentry 2 will replace the first sentry and so does sentry 3, you cannot use sentry 1 afer you get sentry 2 on that character, as with sentry 2 with 3.
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Emily abigail Villarreal
 
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Post » Mon Mar 14, 2011 9:40 pm

I want a cow that fires engineers and shoots sentries
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Lucky Boy
 
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Post » Tue Mar 15, 2011 12:59 am

I want a gun that shoots :flamethrower:
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danni Marchant
 
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Post » Mon Mar 14, 2011 1:18 pm

But you use a smiley which uses a gun that burns. Odd.

Can Operatives hack more than one turret?

I guess they will be able to hack a turret after they have hacked one already. However, the first one will then either blow up or fall back into enemy control.
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Hilm Music
 
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Post » Mon Mar 14, 2011 9:31 pm

I guess they will be able to hack a turret after they have hacked one already. However, the first one will then either blow up or fall back into enemy control.


Damn, I was hoping that wasn't the case. Well I guess it would only be fair if it was like Engineers not being able to use more than one. :tongue:
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Angela
 
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Post » Tue Mar 15, 2011 2:11 am

Damn, I was hoping that wasn't the case. Well I guess it would only be fair if it was like Engineers not being able to use more than one. :tongue:

You could have one energy pip that doesnt regenerate for every additional sentry you control and comes back if destroyed.

Or your just unable to hack more then one and you can self destruct your currently controled sentry to hack a new one?
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Nathan Maughan
 
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Post » Tue Mar 15, 2011 4:51 am

http://www.youtube.com/watch?v=0cKpihVhqAU
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alicia hillier
 
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Post » Mon Mar 14, 2011 10:46 pm

http://www.youtube.com/watch?v=0cKpihVhqAU

I lol'd. Fairly hard. :laugh:
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Cesar Gomez
 
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Post » Tue Mar 15, 2011 2:10 am

Can Operatives hack more than one turret?

Hacking takes action pips, so it depends how many you have while you're hacking.
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Damian Parsons
 
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Post » Mon Mar 14, 2011 3:35 pm

i heard somewhere think on wikia or something tht when operatives hack turret they go into 3rd person mode and they control the turrets lik a stationary weapon
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Darren Chandler
 
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