engineer's sentys

Post » Tue Mar 15, 2011 12:48 am

So there hasnt been alot of talk about the sentry, is it going to be like tf2 where its useful or is it somthing that no one will use except to place in defensive spots as a distraction?

The few times i have seen it in gameplay it was in higher up areas out of the way.Is it weak or is it strong enough to get a kill on its own?

Im going to be a engineer for the most part so i want to know MOAR. :D
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Code Affinity
 
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Post » Mon Mar 14, 2011 11:15 pm

Create one and it can stand there til destroyed

Create another one and the first one explodes into a pile of [censored]
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Oyuki Manson Lavey
 
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Post » Tue Mar 15, 2011 4:34 am

They will be pretty strong when talking about damage output. There are also plenty of was to counter it, because they have limited horizontal and vertical range.

Good placed turrets will be lethal I think.
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Lance Vannortwick
 
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Post » Tue Mar 15, 2011 1:38 am

They will be pretty strong when talking about damage output. There are also plenty of was to counter it, because they have limited horizontal and vertical range.

Good placed turrets will be lethal I think.

They also have limited tracking speed, so they can be dodged if you know what you're doing.
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james kite
 
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Post » Tue Mar 15, 2011 12:22 am

Hm, can turrets be destroyed by shooting it? I hope not, and they make it so they can only be dismantled by enemy engineers. Would bring more teamwork and such.
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Rob Davidson
 
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Post » Tue Mar 15, 2011 2:20 am

Hm, can turrets be destroyed by shooting it? I hope not, and they make it so they can only be dismantled by enemy engineers. Would bring more teamwork and such.


You mean enemy operatives, :spotted owl:
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Megan Stabler
 
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Post » Tue Mar 15, 2011 12:45 am

Hm, can turrets be destroyed by shooting it? I hope not, and they make it so they can only be dismantled by enemy engineers. Would bring more teamwork and such.


It would be silly to me if you couldn't destroy them with weapons. Also, as Wraith said it's Operatives that can hack them, but I think the advantage they have over other classes is that they can choose to reprogram them to shoot for their faction, rather than just blowing them up or shutting them down.
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LuBiE LoU
 
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Post » Mon Mar 14, 2011 9:10 pm

They also have limited tracking speed, so they can be dodged if you know what you're doing.

I hope this will give lights a proper advantage. The turrets in TF2 are way too effective against Scouts.
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Jah Allen
 
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Post » Tue Mar 15, 2011 1:30 am

You mean enemy operatives, :spotted owl:

But then someone would have to go Operative just to take it down. I say melee only! You have to get close or it won't work.....
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Cathrine Jack
 
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Post » Mon Mar 14, 2011 10:39 pm

they won't be the allpowerfull killingmachines some people might want them.
the game will be balanced so, the turrets will be deadly, but they will be vulnerable.
don't put a turret on a flanking route and expect it to kill everyone and everything that wants to pass. it'll need back up.
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carrie roche
 
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Post » Mon Mar 14, 2011 10:29 pm

SPAH SAPPIN' MAH SENTRY!

on a side note as a far as i am aware, there are 3-levels of sentry, i.e. skill upgrades, not upgrades to the sentry itself ala tf2. also everything i've heard implies that they are more support at lower levels and it should not be expected to get kills from them (read it somewhere forget where. perhaps the horse compendium). however have a couple sentries with cross-fire and a mine-field and then they could be rather effective. however obviously to set up such a thing there would need to be two coordinated engis. who would then need to roam around the area to kill the various wraith-spahs.
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Cheville Thompson
 
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Post » Tue Mar 15, 2011 2:36 am

But then someone would have to go Operative just to take it down. I say melee only! You have to get close or it won't work.....

Well if you were an operative, I'd assume you'd need to get close to disable it.
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Chloe :)
 
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Post » Tue Mar 15, 2011 4:12 am

Unlike TF2, the turrets in Brink cannot be upgraded simply by building onto it. IF you want a stronger turret, you have to purchase the ability and every upgrade replaces the one lower than it, so you won't have turret 1, 2 and 3 - you will just have turret 3.

Turrets can be disabled/destroyed by weapons fire, and Operatives can disable them with EMP's and by hacking them.

I guess we won't know their full potential until we know what a lvl 3 turret is capable of.
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Hayley Bristow
 
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Post » Tue Mar 15, 2011 4:51 am

I hope there are limitations to the sentry... since tf2 is a good reference point. It does annoy me that they can look directly up (or to any other ridiculous angle) but i doubt I'll be doing stuff in brink that will make me recognize that problem like in tf 2
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Stat Wrecker
 
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Post » Mon Mar 14, 2011 9:48 pm

I hope there are limitations to the sentry... since tf2 is a good reference point. It does annoy me that they can look directly up (or to any other ridiculous angle) but i doubt I'll be doing stuff in brink that will make me recognize that problem like in tf 2


They've been fairly reassuring about the turret have a pretty limited arc, both horizontally and vertically. I think it peaks at 45 degrees on either axis.
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Robyn Lena
 
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Post » Tue Mar 15, 2011 1:15 am

I hope it's more towards Killzone 3's turrets than anything else, mainly because they're effective when used correctly, and useless if they aren't. So hopefully we won't be seeing turret spam all over the place, especially if the alleys and choke points are as difficult to get through as the previews say
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Queen Bitch
 
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Post » Mon Mar 14, 2011 3:47 pm

I imagine a turrets effectiveness will depend on its placement.

If you and a couple of buddys come upon an enemy turret, and theres no one else around, you can probably dispatch of it pretty quickly.

But if an enemy turret is in a good position, with the enemy team standing in front of it, I imagine it will be much harder to counter. Even if the turret doesn't track very fast, it's hard enough to keep enough tabs on multiple enemy fighters at once. So I imagine a turret can definitely tip the balance of a firefight when used well.
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Daniel Brown
 
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Post » Tue Mar 15, 2011 4:18 am

I imagine a turrets effectiveness will depend on its placement.

If you and a couple of buddys come upon an enemy turret, and theres no one else around, you can probably dispatch of it pretty quickly.

But if an enemy turret is in a good position, with the enemy team standing in front of it, I imagine it will be much harder to counter. Even if the turret doesn't track very fast, it's hard enough to keep enough tabs on multiple enemy fighters at once. So I imagine a turret can definitely tip the balance of a firefight when used well.


Especially to cover your flanks.
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Dona BlackHeart
 
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Post » Mon Mar 14, 2011 10:40 pm

Well i assume opertives need to be beside it or at least close to it, probably behind it to hack it, emps will be used alot, level 3 will mabey be able to hold its own against a few people but a opertive could easily take it out with emp nades so it may be somthin you want to stay close by to and not leave it in a area where you think it can defend by itself.
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Blackdrak
 
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Post » Mon Mar 14, 2011 5:08 pm

Well i assume opertives need to be beside it or at least close to it, probably behind it to hack it, emps will be used alot, level 3 will mabey be able to hold its own against a few people but a opertive could easily take it out with emp nades so it may be somthin you want to stay close by to and not leave it in a area where you think it can defend by itself.

You have to get close to place the device, but you can then hack from a distance. The further you are, the longer it takes. You also have the option to take out your PDA, which speeds up the hacking process, while also making you more vulnerable. (No gun)
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Charlie Sarson
 
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Post » Mon Mar 14, 2011 9:36 pm

You have to get close to place the device, but you can then hack from a distance. The further you are, the longer it takes. You also have the option to take out your PDA, which speeds up the hacking process, while also making you more vulnerable. (No gun)


Sounds cool, it doesnt make me as paranoid about spahs sapphin ma sentry.

And do sentrys see through opertives disguises??
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Luna Lovegood
 
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Post » Mon Mar 14, 2011 8:58 pm

And do sentrys see through opertives disguises??

As far as I know, there's no information available. I don't think they should though. Otherwise it becomes kind of a tower defense thing.
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Marquis T
 
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Post » Tue Mar 15, 2011 1:06 am

Sounds cool, it doesnt make me as paranoid about spahs sapphin ma sentry.

And do sentrys see through opertives disguises??


I would hope so.
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Spencey!
 
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Post » Mon Mar 14, 2011 6:55 pm

I would hope so.


Interesting. Why?
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Eddie Howe
 
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Post » Tue Mar 15, 2011 4:59 am

Interesting. Why?


Well one of the operatives goals is to hack and disable enemy turrets, In theory there will be places that the turret will cover and you can't sneak up on it, So the operative's disguise allows you to 'sneak' up to it.

Kind of like the Spy and Engineer dichtomy in TF2.
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Elisabete Gaspar
 
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