[Relz] Enhanced 3rd Person Camera

Post » Fri Jan 18, 2013 8:14 pm

Introduction

This was a mod that was requested on the Bethesda Official Forums by Topeira, I took it upon myself to try and implement the idea and here are the results.

This is my very first mod that I am releasing, so please be constructive and any errors you may find please report any back to me. If you like the mod, then please endorse :smile: Enjoy!

Enhanced 3rd Person Camera


The camera will now be dependent solely on the settings within the MCM in the menu, you will be able to choose the camera settings to a wide degree. It is separated up into General, Standing, Sneaking.

General
Standing
  • General Camera (Weapons Sheathed/Torch Only, Applies when Standing or Sneaking)
  • Mounted General Camera(Weapons Sheathed/Torch Only)
  • Mounted Combat Camera(Weapons Unsheathed)
  • Melee Camera (One-handed weapon/Shield only, One-Handed Weapon and Shield/Torch, Two-Handed Weapon, Dual-Wield Weapons, and Unarmed )
  • Magic Camera (Spell/staff only, Spell and Staff, Spell/Staff and One-Handed Weapon/Shield/Torch, Duel-Wield Spells/Staffs)
  • Archery Camera (Bow, Crossbow)
    Sneaking
  • Same as Standing description
You may request a combination not covered.

Each section has a corresponding X and Z value, the X value changes the left and right positioning (negative values for left, positive for right), whilst the Z value changes the up and down positioning (negative values for down, positive for up). I have allowed upto 100 max each way, with 0.5 increments, so tweaking it to be just perfect is finally a reality.

The camera will change dynamically depending on the the values you have chosen, making combat more enjoyable being able to finally fire an arrow into someones appendage and then have a whole new view point depending on what combat style you choose next.


Requirements


Latest Skyrim Patch (1.8.151.0.7), Latest SKSE (1.6.6) and SkyUI (3.1) will be needed.
If you do not have these requirements, please do NOT install this mod, or do so but I will not support it.

Preparation Before Installing


Before the mod can fully work you must have the below lines in your %User%/My Documents/My Games/Skyrim/Skyrim.ini file. If you do not have them, then please add them in under the appropriate header.



[Camera]
fOverShoulderPosZ=00.0000
fOverShoulderPosX=10.0000
fOverShoulderCombatPosZ=00.0000
fOverShoulderCombatPosX=10.0000
fOverShoulderHorsePosZ=50.0000
fOverShoulderHorsePosX=35.0000



Values can be anything, these are my personal ones. The mod needs these in the Skyrim.ini as it cannot create them and uses these values for the camera.

Note: The reason why the Y values have not been included is because since they just "add" to the camera, you cannot define the positioning in-game sadly, so until it maybe supported in future (which maybe unlikely due to the way cameras work off of these values) it is not supported. However, to avoid the zoom-in for the combat camera from the general camera add "fOverShoulderAddY =0.0" and "fOverShoulderCombatAddY=0.0" without the quotes.

Miscellaneous

Installing
Simple download with the Nexus Mod Manager and let it do the work.

Uninstalling
Remove the Enhanced 3rd Person Camera Mod from NMM.

Known Issues
When a game save is loaded or the values are changed through the MCM, the mod cannot refresh the general camera (it's just not possible through scripting) as it has already been loaded. So the tweaks will not take effect until you unsheathe your weapon.

Once done everything will work as intended. I am actively trying to find out a way around this, but I have tried all the functions in papyrus to fix it to no avail. It only happens once each time the settings are changed, but only happens to the general camera.

Apart from the issue labeled above, no more are known that I am aware of after thorough testing after each bit was implemented, but please do leave a comment if any problems are detected.

Feature requests
If someone has an idea for a feature/weapon combination for this mod, then please feel more than free to PM me or leave a comment, and if the idea is viable then I will implement the feature and give credit.

Compatibility
Aslong as another mod does not edit the ini values in-game and actively try to apply them, then there will be no conflicts. (Actual ini values found in the Skyrim.ini are not changed at all, they are merely used as a reference each time a game session is started.)

Version History
  • Optimize Scripts Further
  • Implemented Standing/Sneaking/Horse Camera tweaking;
  • Able to choose General and Combat views;
Mod: http://skyrim.nexusmods.com/mods/29990
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