Enhanced Camera messing with Bows

Post » Sat Dec 24, 2016 11:40 am

For the video showing this, because apparently links are impossible to use...


At the end of Youtu.be, add this: /z1k-gJBuIsQ





Spoiler
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221 dd Alternate Start - Live Another Life.esp


User avatar
His Bella
 
Posts: 3428
Joined: Wed Apr 25, 2007 5:57 am

Post » Sat Dec 24, 2016 2:02 pm

You need to have 10 posts before you're allowed to make links.

This is simply an anti spam-bot measure.


Your post has been edited to remove insults.

So please relax and don't flame if you actually want help here :) Thank you.

User avatar
Misty lt
 
Posts: 3400
Joined: Mon Dec 25, 2006 10:06 am

Post » Sat Dec 24, 2016 12:37 pm

It has to do with the setting for clip distance. You will need to adjust this in the skyrim ini, but I do not remember what the setting is. Have you read all the read me info with the camera mod. I am sure that is where I read about this.

User avatar
Sarah Unwin
 
Posts: 3413
Joined: Tue Aug 01, 2006 10:31 pm

Post » Sun Dec 25, 2016 1:10 am

:C Could you also make the link in my post true to its meaning?

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Laura Samson
 
Posts: 3337
Joined: Wed Aug 29, 2007 6:36 pm

Post » Sun Dec 25, 2016 4:09 am

Can't find anything in the .ini file as provided, and no readme in the folders or nexus site.

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Gaelle Courant
 
Posts: 3465
Joined: Fri Apr 06, 2007 11:06 pm

Post » Sat Dec 24, 2016 9:53 pm

Try this in the skyrim ini file:




[Camera]

fVanityModeMinDist=120.0000






And then go to your SKSE_EnhancedCamera.ini file (found in ...Skyrim\Data\SKSE\plugins) and edit as I have here:



[Main]


; Enables a visible body when in first person

bEnableFirstPersonBody=1


; Enables the head bob when in first person

; Note: This overrides the camera position and may not be as compatible with some animations

bEnableHeadBob=0

bEnableHeadBobMounted=0

bEnableHeadBobWerewolf=1


; Enables shadows on the player when in first person

bFirstPersonShadows=1


; Adjusts the first person camera height to match your character's race scale

bAdjustPlayerScale=1


; Enables smooth animation transitions but also adds inertia when moving

bSmoothAnimationTransitions=0


; Fixes the oddly positioned torch when sitting in first person

bFixTorchWhenSitting=1


; Fixes the missing hands when reading an Elder Scroll

bFixReadingElderScroll=1


; Hides the body during the Skyrim Intro

bFixSkyrimIntro=1


; Enables compatibility with 360 animations mods

bFix360Animations=1

fDetect360AnimDegrees=20.0



; Enables settings for changing fov

bEnableFOVOverride=0


; Settings for changing fov

fFirstPersonFOV=65.0

fFirstPersonFOVMounted=65.0

fFirstPersonFOVWerewolf=65.0

fThirdPersonFOV=65.0



; Enables first person during events where the game normally switches to third person

bFirstPersonSitting=1

bFirstPersonCrafting=1

bFirstPersonMounted=1

bFirstPersonWerewolf=1

bFirstPersonKillmove=0

bFirstPersonKillmoveBow=0

bFirstPersonKnockout=1

bFirstPersonDeath=1

bFirstPersonCannibal=1

bFirstPersonVampireFeed=1



; Enable settings for changing fNearDistance

bEnableNearDistanceOverride=1


; Settings for changing fNearDistance

; Decreasing these settings reduces camera clipping but may make mountains flicker

fNearDistanceFirstPerson=15.0

fNearDistanceThirdPerson=15.0

fNearDistanceSitting=15.0

fNearDistanceCrafting=5.0

fNearDistanceMounted=10.0

fNearDistanceMountTransition=5.0

fNearDistanceWerewolf=10.0

fNearDistanceKillmove=10.0

fNearDistanceKillmoveBow=10.0

fNearDistanceKnockout=5.0

fNearDistanceDeath=5.0

fNearDistanceCannibal=15.0

fNearDistanceVampireFeed=15.0



; Sets the maximum angle you can look down while sitting

; Valid values between 0 to 90, Game Default: 40

fSittingMaxLookingDownOverride=70.0


; Sets the maximum angle you can look down during mounted combat

; Valid values between 0 to 90, Game Default: 30

fMountedMaxLookingDownOverride=60.0


; Sets the maximum angle you can look down while dragon riding

; Valid values between 0 to 90, Game Default: 70

fFlyingMountedMaxLookingDownOverride=70.0



; Sets camera position relative to the head node

; Note: Only moves the camera if head bob is enabled, otherwise moves the body

fCameraPosX=0.0

fCameraPosY=14.0

fCameraPosZ=6.0


; Sets the camera position when mounted

fMountedCameraPosX=0.0

fMountedCameraPosY=2.0

fMountedCameraPosZ=6.0


; Sets the camera position for werewolf

fWerewolfCameraPosX=0.0

fWerewolfCameraPosY=14.0

fWerewolfCameraPosZ=6.0



; Moves the body in first person to adjust the camera height

fCameraHeightOffset=0.0



; Enables the head node when in first person (may make hair visible)

bEnableHeadFirstPerson=0

bEnableHeadFirstPersonMounted=0

bEnableHeadFirstPersonWerewolf=0


; Hides the bow on back when in first person for mod compatibility

bHideBowFirstPerson=1



; Forces the camera to stay in 1st person if the view is switched to 3rd person other than by pressing the Switch POV Key

; Can be used to increase compatibility with animation mods (FNIS) but there may be bugs

bForceFirstPersonCamera=0


; Forces the camera to stay in 1st person during 3rd person only sitting animations added by some mods

; Requires bForceFirstPersonCamera to be enabled

bForceFirstPersonSitting=0



; Enables experimental third person arms when in first person

bUseThirdPersonArms=0

bUseThirdPersonArmsBow=0


User avatar
lauren cleaves
 
Posts: 3307
Joined: Tue Aug 15, 2006 8:35 am

Post » Sat Dec 24, 2016 11:30 am

Didn't work, forgot to mention also now that I look at that, everytime I look down, it looks like I'm bending over, snapping my spine while doing so (like folding paper).


It isn't a problem really, but I would like this fixed.


This occurs only in 3rd person, there is not much of a visible difference in first person.


Also, your .ini settings bring another problem into play, while it fixes (I think) a problem with me looking to the left and right strangely, making my armor/hands clip off screen very strangely, I have a problem with my camera being place too far in front of my character, making me unable to think that it is humanely possible.

User avatar
Devils Cheek
 
Posts: 3561
Joined: Sun Aug 13, 2006 10:24 pm

Post » Sat Dec 24, 2016 11:53 pm

Trying out Joy of Perspective to see if it works for me, with scoped bows and all.


Might go back to see if Enhanced Camera works with you guys helping me if Joy of Perspective doesn't.


Otherwise, I'll tell you if it works for me.

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Tammie Flint
 
Posts: 3336
Joined: Mon Aug 14, 2006 12:12 am

Post » Sat Dec 24, 2016 2:40 pm

Joy of Perspective is working wonderfully well, however, still more problems emerge.


I'm not sure if it was the direct cause, but your Skyrim.ini fix also started a bunch of freezing, which would correct itself about 1 minute later, then repeat over and over, removing it hasn't caused a problem since, even did a huge fight with a giant and all.



Problems Organized Now:


1) Scoped bows have incorrect offsets


2) Bows in general aim too high in third person, and shoot correctly anyways.

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Sista Sila
 
Posts: 3381
Joined: Fri Mar 30, 2007 12:25 pm


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