Download locations:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5282
http://www.fliggerty.com/phpBB3/viewtopic.php?f=46&t=1091&p=18474
Readme:
*****************************************************************
The Elder Scrolls III
MORROWIND:
Enhanced Detection
*****************************************************************
Index:
1. Description
2. Installation
3. Playing the Plugin
4. Features
5. Version
6. Conflicts
7. Thanks
8. Copyright
*****************************************************************
1. PLUGIN DESCRIPTION
*****************************************************************
TITLE: Enhanced Detection
VERSION: 1.6
PLUG-IN TYPE: Spells
BY: Fliggerty
CONTACT: Codye76@hotmail.com
This will emulate Oblivion's Detect Life spell to an extent; and then some.
Rather than placing a circle on your map a particle effect will be placed at the
exact location of the detected object. These FX can be seen through any 3d mesh,
including walls and terrain.
There are several new forms of detection included.
Detect Life which will show any creature or NPC.
Detect Humanoid will only show NPCs.
Detect Treasure will display FX on any gold or miscellaneous objects that are worth at least 200 gold that are in the cell; it does not detect what is in containers though.
Detect Opposite Gender will find any NPC of the opposite six.
Detect Doors will locate all doors in the radius.
Detect Container finds containers.
Detect Enemy shows the location of any creatures of NPCs that are currently hostile towards you, or have fight settings of at least 80, which means they are likely to attack you on sight.
Detect Trader and Detect Trainer show any NPCs that train or trade with you.
Detect Vampire shows all vampires; there are also three other spells: Detect Aundae, Berna, and Quarra Clans.
This will also work with any standard Detect Animal or Enchantment spell; but not Detect Key. Detect Enchantment does have one limitation; it won't find constant effect enchanted clothing, only weapons and
armor.
This mod is dependent upon Morrowind Script Extender (MWSE)
*****************************************************************
2. INSTALLING THE PLUGIN
*****************************************************************
To install the plugin, unzip the files into the Morrowind/Data Files
directory.
REQUIREMENTS: Morrowind, Bloodmoon, Tribunal, Morrowind Script Extender (v0.9.2 or later)
*****************************************************************
3. PLAYING THE PLUGIN
*****************************************************************
From the Morrowind Launcher, select Data Files and check the box
next to the Enhanced Detection.esp file.
Launch Morrowind via the MWSE shortcut.
There is a Breton in Vos named Barnan who will sell you the spells.
*****************************************************************
4. PLUGIN FEATURES
*****************************************************************
-- View the locations of NPCs, creatures, doors, and treasures even through walls.
*****************************************************************
5. PLUGIN VERSION
*****************************************************************
v1.6
-- Fixed CTD caused by empty reference variables
-- All targets in any loaded cell can now be detected
v1.5
-- Potentially fixed CTD issue that happens when there are several targets
-- Added a "trail" when the detected target is moving
v1.4
-- Added missing meshes.
v1.3
--Fixed a spell target screw-up which broke most of these spells
v1.2
-- Added Vampire, Container, Door, Enchantment, Enemy, Trader, and Trainer detection.
v1.0
--Initial release
I hope you'll enjoy playing this mod. Please direct comments, suggestions,
bug reports, questions to : Codye76@hotmail.com
*****************************************************************
8. CONFLICTS & BUGS
*****************************************************************
The FX sometimes do not show through 2d meshes such as tapestries.
The range of Detect Animal spells are static; they will not change even if you cast
a spell with a higher magnitude. It will not effect the circles on the map however,
those will work as normal.
Detect Treasure is often somewhat slow. It may take a few seconds for the FX to appear.
Detect Doors may not work outside very well the second time it has been cast in a short period of time. It seems to work flawlessly in interiors though.
Detect Enchantment will not find CE enchanted clothing. The functions xGetCharge and xGetMaxCharge return the same value for all CE clothing as they do for unenchanted clothing.
Some have reported no effect at all with Detect Enchantment; this seems to be due to some so-far unidentified conflict and
is rather rare.
I have tried to avoid any conflicts with any common mods. I may have missed something
here or there, if I did please let me know!
*****************************************************************
7. THANKS
*****************************************************************
Too many right now. Still compiling the list.
But to start it off:
Trey Leavens: Made the original detection FX mesh
Bjam: Made several recolored versions
Boethiah539: Suggested this on ESF
Aorawn: A good tester...
Eikona: Pointed out the missing meshes that were causing a CTD.
ElderScroller: Tested newer versions and provided detailed feedback.
Hrnchamd: Provided testing for newer versions as well.
ps33: Always my scripting mentor. While having nothing directly to do with this mod, nevertheless I would not have known how to use MWSE without his infinite patience and support.
FreshFish: For giving us MWSE.
CDCooley: For continuing the support of MWSE and helping me solve the name problem!
Bryss Phoenix: always gratitude here!
Everybody else who has always been supportive of modders in general.
*****************************************************************
8. COPYRIGHT
*****************************************************************
This plugin is freely modifiable, as long as this readme
file accompanies it and credit is given to the original author. But please remember
that not everything here is my work. Refer to section 7.THANKS. By downloading
and running this plugin, you acknowledge the following :
- You have read and understood this readme file.
- You acknowledge that the author of this plugin accepts no responsibility for
damage to your game saves, operating system, computer, etc,
when using this plugin.
NOTE: Please do not upload any of my plugins for distribution without my permission. I strongly prefer to have
access to everywhere that my work is hosted so that I can update and maintain all of it.
--Fligg
The Elder Scrolls III
MORROWIND:
Enhanced Detection
*****************************************************************
Index:
1. Description
2. Installation
3. Playing the Plugin
4. Features
5. Version
6. Conflicts
7. Thanks
8. Copyright
*****************************************************************
1. PLUGIN DESCRIPTION
*****************************************************************
TITLE: Enhanced Detection
VERSION: 1.6
PLUG-IN TYPE: Spells
BY: Fliggerty
CONTACT: Codye76@hotmail.com
This will emulate Oblivion's Detect Life spell to an extent; and then some.
Rather than placing a circle on your map a particle effect will be placed at the
exact location of the detected object. These FX can be seen through any 3d mesh,
including walls and terrain.
There are several new forms of detection included.
Detect Life which will show any creature or NPC.
Detect Humanoid will only show NPCs.
Detect Treasure will display FX on any gold or miscellaneous objects that are worth at least 200 gold that are in the cell; it does not detect what is in containers though.
Detect Opposite Gender will find any NPC of the opposite six.
Detect Doors will locate all doors in the radius.
Detect Container finds containers.
Detect Enemy shows the location of any creatures of NPCs that are currently hostile towards you, or have fight settings of at least 80, which means they are likely to attack you on sight.
Detect Trader and Detect Trainer show any NPCs that train or trade with you.
Detect Vampire shows all vampires; there are also three other spells: Detect Aundae, Berna, and Quarra Clans.
This will also work with any standard Detect Animal or Enchantment spell; but not Detect Key. Detect Enchantment does have one limitation; it won't find constant effect enchanted clothing, only weapons and
armor.
This mod is dependent upon Morrowind Script Extender (MWSE)
*****************************************************************
2. INSTALLING THE PLUGIN
*****************************************************************
To install the plugin, unzip the files into the Morrowind/Data Files
directory.
REQUIREMENTS: Morrowind, Bloodmoon, Tribunal, Morrowind Script Extender (v0.9.2 or later)
*****************************************************************
3. PLAYING THE PLUGIN
*****************************************************************
From the Morrowind Launcher, select Data Files and check the box
next to the Enhanced Detection.esp file.
Launch Morrowind via the MWSE shortcut.
There is a Breton in Vos named Barnan who will sell you the spells.
*****************************************************************
4. PLUGIN FEATURES
*****************************************************************
-- View the locations of NPCs, creatures, doors, and treasures even through walls.
*****************************************************************
5. PLUGIN VERSION
*****************************************************************
v1.6
-- Fixed CTD caused by empty reference variables
-- All targets in any loaded cell can now be detected
v1.5
-- Potentially fixed CTD issue that happens when there are several targets
-- Added a "trail" when the detected target is moving
v1.4
-- Added missing meshes.
v1.3
--Fixed a spell target screw-up which broke most of these spells
v1.2
-- Added Vampire, Container, Door, Enchantment, Enemy, Trader, and Trainer detection.
v1.0
--Initial release
I hope you'll enjoy playing this mod. Please direct comments, suggestions,
bug reports, questions to : Codye76@hotmail.com
*****************************************************************
8. CONFLICTS & BUGS
*****************************************************************
The FX sometimes do not show through 2d meshes such as tapestries.
The range of Detect Animal spells are static; they will not change even if you cast
a spell with a higher magnitude. It will not effect the circles on the map however,
those will work as normal.
Detect Treasure is often somewhat slow. It may take a few seconds for the FX to appear.
Detect Doors may not work outside very well the second time it has been cast in a short period of time. It seems to work flawlessly in interiors though.
Detect Enchantment will not find CE enchanted clothing. The functions xGetCharge and xGetMaxCharge return the same value for all CE clothing as they do for unenchanted clothing.
Some have reported no effect at all with Detect Enchantment; this seems to be due to some so-far unidentified conflict and
is rather rare.
I have tried to avoid any conflicts with any common mods. I may have missed something
here or there, if I did please let me know!
*****************************************************************
7. THANKS
*****************************************************************
Too many right now. Still compiling the list.
But to start it off:
Trey Leavens: Made the original detection FX mesh
Bjam: Made several recolored versions
Boethiah539: Suggested this on ESF
Aorawn: A good tester...
Eikona: Pointed out the missing meshes that were causing a CTD.
ElderScroller: Tested newer versions and provided detailed feedback.
Hrnchamd: Provided testing for newer versions as well.
ps33: Always my scripting mentor. While having nothing directly to do with this mod, nevertheless I would not have known how to use MWSE without his infinite patience and support.
FreshFish: For giving us MWSE.
CDCooley: For continuing the support of MWSE and helping me solve the name problem!
Bryss Phoenix: always gratitude here!
Everybody else who has always been supportive of modders in general.
*****************************************************************
8. COPYRIGHT
*****************************************************************
This plugin is freely modifiable, as long as this readme
file accompanies it and credit is given to the original author. But please remember
that not everything here is my work. Refer to section 7.THANKS. By downloading
and running this plugin, you acknowledge the following :
- You have read and understood this readme file.
- You acknowledge that the author of this plugin accepts no responsibility for
damage to your game saves, operating system, computer, etc,
when using this plugin.
NOTE: Please do not upload any of my plugins for distribution without my permission. I strongly prefer to have
access to everywhere that my work is hosted so that I can update and maintain all of it.
--Fligg
Enjoy!