Hi,
Yesterday I spent time investigating an old (well, at least 3-4 weeks) request by Locksley:
Is there any way to lower the value of magical items specifically? Even more preferable to be able to lower prices on certain group of magical items; e.g. Armour, rings, staffs, weapons, clothes etc.
It's despairingly huge difference in price for a good set of armour vs magical armour - and the tamriel world is flooded with magic and yet people are paying insane amount of money for it, what happened to supply and demand

Right now I have set your mod to mostly remove magical stuff but if one could also lower its value specifically that would be great!
The good news is that I have found out how the pricing of magical items works, and that I can modify them ingame (thanks again to the OBSE team :foodndrink: ).
Pricing of enchantments is completely different for constant effect enchantments (rings, amulets, clothing, armor, etc.) and enchanted weapons, so I will need to handle them in two different ways as well.
The not-so good news is that much of it is hardcoded, so what I can do is limited. When it comes to constant effect enchantments, the pricing comes from the effect, so it is impossible to differ between type of item. If I lower the price for items enchanted with Chameleon, this will change all items enchanted with Chameleon. For non-weapon enchanted items, almost all of their gold value comes from the enchantment, while for weapons, almost all of their value comes from the weapon's base value and very little from the enchantment.
So its the non-weapon items that is most important to do something with, especially if you use a mod that increase the enchantment cost, as it tends to increase the price of the enchanted item as well.
Ex: Assume you find a ring with base value 100, that is enchanted with 4% Chameleon. In unmodded Oblivion, this ring costs 360 gold. With OOO installed, this ring costs 2340. And with L.A.M.E. installed, it costs 12100!
Now compare this to an enchanted weapon like "Claymore of Winter" (20pts frost damage Daedric Claymore) that simply costs 4653 gold, regardless of OOO/L.A.M.E.
So what I'm going to do (I actually has it mostly working already) for non-weapon items, is to reduce their prices without reducing the enchantment costs. I can do this by reducing the different magic effects' Barter Factor, and then restoring it whenever you open the enchantment menu. I think I will not touch the prices for weapons, as they are mostly deliberately coded.
Well so much for that idea. It seems the No-Haggle feature of Gold Adjustment isn't working when buying spells. I don't get that haggle selector popping up and all my purchases are at something like 51%. I know I've done better before with the particular merchants I just dealt with.
You're right. In Gold Adjustment, prices was only adjusted for a specific merchant when you started bartering non-spell. So to get correct barter prices for Spells, you need to first open the non-spell barter menu. As for those that don't have that - well, it's something I forget to add into Gold Adjustment.
So I guess you're stuck with Enhanced Economy for now if you want the no haggle feature. I am looking at the zero barter gold issue in order to get that completely fixed for the next release though.