[RELz] Enhanced Economy

Post » Fri May 27, 2011 10:17 am

- Add special barter gold for stolen items at fence merchant.
- Barter gold merchant specialization:
MG, Alchemy merchants ... pay more gold for ingredients, potions, apparatus ... etc.
Amorer merchants pay more gold for weapons, armors, shields ... etc.
Clothes merchants pay more gold for clothes, jewelry, rings, amulets etc
General merchant (Jack of all trades) should be in the middle.
Inn keepers pays more gold for wine.

Isn't this what Living Economy did, to a certain extent. For example, armour vendors would offer 0 (zero) septims for staffs, but Rindir would buy for the highest amount, and still buy armor/weapons at good rates. So it must be do-able.
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Kellymarie Heppell
 
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Post » Thu May 26, 2011 11:03 pm

* Add a global economy modification factor. I plan to add a global factor that both affects the merchants' available gold and their prices. So far I have the idea of making this factor dependent on the main quest. The murder of the king will set it to -5%. The opening of the first Oblivion gate add another -5%, then each new opened gate -0.5% or so, and each closed gate +1%. Finally, when the crisis is over and everyone is happy, the factor could change to +10%. Or something like that. Everything will of course be adjustable in the ini file.
This will actually be very easy to add, and gives the player one more reason to close Oblivion gates and complete the MQ, which I think is good.



Just wanted to say I think this is a great idea. Not bad at all, very real. I wonder if even after the MQ is complete if this could not kick in again every few months (or even in half -years) or so to represent some other (unknown to the Player) crisis, perhaps political economic concerns elsewhere stuff affecting Tamriel. The -0.5% + facters could be randomised and at some point end for a while. Just a mild thought.

But would any of us play the game that long after the MQ, I wonder?
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leni
 
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Post » Fri May 27, 2011 8:26 am

Works for me, TT decides the bartergold based on player lvl , and EE does the rest and adjust down. Sounds like a solution to me and I would not have to rewrite my scripts either. So that is a plus, because I svck at complicated script's.

Good :)

... from an older post about list of NPCs that should be immune to item removal:
That is alot of Boss Npcs etc in FCOM..Are you sure you want this list..Or just Vanilla ones..
Yes, I especially want FCOM bosses. There's not too many vanilla bosses that has special equipment, since quest and scripted items are already immune. But I want vanilla suggestions as well.


Isn't this what Living Economy did, to a certain extent. For example, armour vendors would offer 0 (zero) septims for staffs, but Rindir would buy for the highest amount, and still buy armor/weapons at good rates. So it must be do-able.
Yes, varying prices for an item at various merchants is the main feature of "Living Economy - Items.esp", which can be used just as well together with Enhanced Economy as with Living Economy, btw. So yes, it is doable, but I will not do it until I can think of a better way of doing it than what LE did. LE's implementation suffers from the following:
1. Only works for vanilla items, not for similar items added by mods.
2. Only works with vanilla merchants, not for merchants added by mods.
3. Overwrites any rebalancing of item prices from other mods
4. Somewhat resource hungry - lots of spells added/removed

But I have a vague idea of how to do it really general, so that it will work with all items from all mods with all merchants, and be based on current gold value even if it is changed by another mod. I'll think more about it when I have time.


...about a global economy modifier that is affected by the main quest:
Just wanted to say I think this is a great idea. Not bad at all, very real. I wonder if even after the MQ is complete if this could not kick in again every few months (or even in half -years) or so to represent some other (unknown to the Player) crisis, perhaps political economic concerns elsewhere stuff affecting Tamriel. The -0.5% + facters could be randomised and at some point end for a while. Just a mild thought.
The randomization would be easy to add, but I think I want some good reason for it.

But would any of us play the game that long after the MQ, I wonder?
I do have Verona Houses installed and mean to play it the next time I've completed the MQ. But it doesn't happen too often I guess :)
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N3T4
 
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Post » Fri May 27, 2011 8:56 am

I just wanted to report that a bug is found in EE's code. It may kick in if you have deadActorAdjustment, containerAdjustment or npcAdjustment different than 100, and you do not take the gold when looting a dead actor/container/alive NPC. In this case, the gold may not be reset back to what it was before you activated it, and if you activate it again, the gold will be adjusted repeatedly. Not a game-breaking bug, but if you set npcAdjustment to 200 and activate a dead actor 8 times without taking his gold, the gold will have grown with a factor of 256.

I'll upload an update with a fix for this and a few other improvements this evening.
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Lynette Wilson
 
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Post » Fri May 27, 2011 2:38 am

...and now, version 2.0.2 is available at http://www.tesnexus.com/downloads/file.php?id=25078.

From the changelog:

Fixed a couple of bugs related to goldAdjustment settings.
There were two different errors in the detailed handling of some of the goldAdjustment settings. Not gamebreaking though, but needed a fix.

Changed handling of barter gold beween trading sessions to make it more compatible with Tamriel Travellers and other mods that can change merchants' barter gold.
EE now doesn't assume that no other mod changes the barter gold between trading sessions, but take full control in case another mod has changed it.

Added an ini setting to select key for invoking the "Reset merchant gold" menu while in the Inventory menu.
As per Psymon's post.

Fixed a bug in the reset merchant gold script for people NOT having SI installed.I'm unsure if the previous reset all merchant gold script worked at all for non-SI installation. It works now though.
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Iain Lamb
 
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Post » Thu May 26, 2011 8:04 pm

Good :)

... from an older post about list of NPCs that should be immune to item removal:
Yes, I especially want FCOM bosses. There's not too many vanilla bosses that has special equipment, since quest and scripted items are already immune. But I want vanilla suggestions as well.


I will start working on a that is alot of Frans, OOO, Warcry Bosses to sort through once again. So may take some time for just me to do.


...and now, version 2.0.2 is available at http://www.tesnexus.com/downloads/file.php?id=25078.

From the changelog:

Fixed a couple of bugs related to goldAdjustment settings.
There were two different errors in the detailed handling of some of the goldAdjustment settings. Not gamebreaking though, but needed a fix.

Changed handling of barter gold beween trading sessions to make it more compatible with Tamriel Travellers and other mods that can change merchants' barter gold.
EE now doesn't assume that no other mod changes the barter gold between trading sessions, but take full control in case another mod has changed it.

Added an ini setting to select key for invoking the "Reset merchant gold" menu while in the Inventory menu.
As per Psymon's post.

Fixed a bug in the reset merchant gold script for people NOT having SI installed.I'm unsure if the previous reset all merchant gold script worked at all for non-SI installation. It works now though.


Thank you will get this tested with Travellers and report back to see if EE take over has we talked about.

edit post carried over from last page so everyone know there was an update..
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Chantel Hopkin
 
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Post » Fri May 27, 2011 7:48 am

A new update? thanks!
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Sweet Blighty
 
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Post » Fri May 27, 2011 8:59 am

I will start working on a that is alot of Frans, OOO, Warcry Bosses to sort through once again. So may take some time for just me to do.
I know its a big job, but I appreciate if you could do it.


Another thing: I consider removing the saleAdjustment setting alltogether from Enhanced Economy. What this setting does, is to adjust the gold you receive from selling things to a merchant. If you sell something for 100 gold, with saleAdjustment at 80 you only receive 80 gold (the remaining 20 simply disappears), and with saleAdjustment to 120 you receive 120 gold (the additional 20 comes from thin air).

This setting was useful before I had full-working sellMin/Max settings, but it is now much better to adjust sellMin/Max than to use a non-100 saleAdjustment. Better because the price calculated by sellMin/Max is correctly reflected in the prices shown when bartering, and also correctly updates the merchant's barter gold, while saleAdjustment doesn't.

saleAdjustment was remotely useful up to v. 2.0.1 of Enhanced Economy, since the game engine ignored barter settings when your mercantile skill is 100 - thus sellMin/Max stopped working. But I got around this in 2.0.1, so that there's nothing saleAdjustment can do that sellMin/Max cannot do better. So unless anyone have a good reason for keeping saleAdjustment, I will just remove it completely.
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Harinder Ghag
 
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Post » Fri May 27, 2011 2:54 am

I don't understand this suggestion. Can you elaborate?

I mean by this adjust the gold of sell/buy for stolen items, not just adjust the global sellMin/Max settings for fence merchants.
I explain if you choose a global "very hard" sellMin/Max settings, you wont be able to get a high status of "fenced gold" (used in the thieves guild) because valuable stolen items are not so common in Oblivion; you can find 50 good enchanted weapons from dungeons or dead enemies but you can only find one good enchanted weapon in a hous'e with some luck.
I think an alternative to this is to adjust gold received from stolen items in the INI file:

ModAmountSoldStolen #

I dont know if there exist some similare (or more advanced) console command in recents OBSE versions.
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Steeeph
 
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Post » Fri May 27, 2011 8:09 am

So unless anyone have a good reason for keeping saleAdjustment, I will just remove it completely.


Nope cant' think of reason why it needed anymore with new changes.

I will start working on that list, going to take a while you know how busy I am after all.
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Carlitos Avila
 
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Post » Fri May 27, 2011 1:48 am

I have a pretty serious problem with Enhanced Economy: The merchants will not increase their money at morning again. It always stays on the last gold amount, even after waiting three days. Maybe you can do something about it, here's my ConScribe log:

parsing ini valuesscribe mode : 3 | 24hr clock : 0 | incString :  | excString : hook mode 1: using main GetTickCount callcrit_sec_mode 2MemoryHeap Optimization Mode 1: attempting to replace the Oblivion heap manager with FastMM4 / BorlndMM.dllHeap Initialization (268435456, 0)critical section b32b80 overriden to spin 1500critical section b32b80 overriden to spin 1500Special crit. sec. 1 (@ 2B45FB0, thread 106C) spin 2000 -> 2000Special crit. sec. 2 (@ 2B46040, thread 106C) spin 1000 -> 1000Special crit. sec. 3 (@ 344EB40, thread 106C) spin 4000 -> 4000initialize2() running in thread 106cSuppressing CRITICAL_SECTION Renderer+0x180 (2AC4800)Game Instance : 1 | Time : 09-26-2009 02-08-40 AM==================================================Lightweight Potions updated values from ini file with weight set to 0.20Automatic Timescale updated values from ini file.MMO:Updated values from ini file in data\.EE:Updated values from ini file in data\.All Natural - Tamriel InitializedError in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eAn expression failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000018 Command:  (0x4218)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eAn expression failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000018 Command:  (0x4218)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eAn expression failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000018 Command:  (0x4218)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eAn expression failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000018 Command:  (0x4218)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eAn expression failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000018 Command:  (0x4218)showracemenuGetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00MenuMode 1009 >> 0.00GetIsCurrentPackage >> 0.00GetIsUsedItem >> 0.00MenuMode 1036 >> 1.00Is Waiting >> 0.00Is Facing Up >> 0.00Is Facing Up >> 0.00Get Knocked State >> 0.00GetFactionRank >> -1.00GetIsID >> 0.00GetInFaction >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00MenuMode 0 >> 1.00Is Torch Out >> 0.00GetRandomPercent >> 93.00Is Torch Out >> 0.00GetRandomPercent >> 91.00MenuMode 1009 >> 0.00MenuMode 1034 >> 0.00Procedure >> 0.00Procedure >> 0.00Current Process >> 0.00GetIsCurrentPackage >> 0.00GetIsCurrentPackage >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsCurrentPackage >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetInFaction >> 0.00GetIsID >> 0.00GetRandomPercent >> 11.00GetInFaction >> 0.00GetIsUsedItem >> 0.00GetSitting >> 0.00GetIsCurrentPackage >> 0.00GetIsCurrentPackage >> 0.00GetIsCurrentPackage >> 0.00GetIsUsedItemActivate >> 0.00Procedure >> 0.00GetIsID >> 0.00GetSitting >> 0.00GetIsID >> 0.00GetSitting >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00Is Spell Target >> 0.00GetIsCurrentPackage >> 0.00GetIsRace >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetDistance >> 340282346638528860000000000000000000000.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsUsedItem >> 0.00Is Weapon Out >> 0.00Procedure >> 0.00GetIsID >> 0.00GetIsID >> 0.00MenuMode 0 >> 1.00MenuMode 1009 >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00MenuMode 1009 >> 0.00GetIsID >> 0.00MenuMode 1009 >> 0.00GetIsID >> 0.00MenuMode 1009 >> 0.00GetIsID >> 0.00MenuMode 1009 >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00Is Shield Out >> 0.00Is Weapon Out >> 0.00Is Torch Out >> 0.00GetIsUsedItem >> 0.00GetIsID >> 0.00GetDistance >> 340282346638528860000000000000000000000.00MenuMode 1009 >> 0.00GetDistance >> 340282346638528860000000000000000000000.00MenuMode 1009 >> 0.00GetDistance >> 340282346638528860000000000000000000000.00MenuMode 1009 >> 0.00GetDistance >> 340282346638528860000000000000000000000.00GetSleeping >> 0.00GetSitting >> 0.00GetIsID >> 0.00GetSleeping >> 0.00GetSitting >> 0.00GetIsID >> 0.00GetSleeping >> 0.00GetSitting >> 0.00GetIsID >> 0.00GetDistance >> 340282346638528860000000000000000000000.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsCurrentPackage >> 0.00GetIsID >> 0.00GetIsCurrentPackage >> 0.00GetIsCurrentPackage >> 0.00GetIsCurrentPackage >> 0.00MenuMode 1009 >> 0.00GetSleeping >> 0.00GetSitting >> 0.00GetIsID >> 0.00MenuMode 0 >> 1.00MenuMode 0 >> 1.00GetSleeping >> 0.00GetSitting >> 0.00GetRandomPercent >> 63.00GetStage >> 0.00GetStage >> 0.00 is not in combatGetIsID >> 0.00GetIsID >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetSitting >> 0.00Current Process >> 0.00 is not in combatGetIsCurrentPackage >> 0.00GetSitting >> 0.00GetInCell >> 0.00 is not in combatGetIsID >> 0.00GetStage >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsUsedItem >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00Is Weapon Out >> 0.00GetIsID >> 0.00GetIsID >> 0.00MenuMode 0 >> 1.00MenuMode 0 >> 1.00MenuMode 0 >> 1.00GetQuestRunning >> 0.00GetIsID >> 0.00GetInFaction >> 0.00GetIsID >> 0.00GetStage >> 0.00GetStage >> 0.00GetIsID >> 0.00GetIsAlerted: 0.00MenuMode 0 >> 1.00MenuMode 0 >> 1.00MenuMode 0 >> 1.00MenuMode 0 >> 1.00MenuMode 0 >> 1.00GetRandomPercent >> 17.00GetIsID >> 1.00GetRandomPercent >> 51.00GetIsID >> 1.00GetIsCurrentPackage >> 0.00GetIsID >> 0.00GetIsAlerted: 0.00GetIsUsedItemActivate >> 0.00GetStage >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00MenuMode 0 >> 1.00GetIsUsedItem >> 0.00Procedure >> 0.00Procedure >> 0.00GetIsCurrentPackage >> 0.00Procedure >> 0.00Procedure >> 0.00GetIsCurrentPackage >> 0.00Procedure >> 0.00Procedure >> 0.00GetIsCurrentPackage >> 0.00MenuMode 0 >> 1.00MenuMode 0 >> 1.00Procedure >> 0.00GetIsUsedItem >> 0.00GetRandomPercent >> 7.00MenuMode 0 >> 1.00GetIsUsedItemType >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00Procedure >> 0.00GetInFaction >> 0.00GetIsUsedItemType >> 0.00GetIsUsedItem >> 0.00GetSleeping >> 0.00GetSitting >> 0.00Is Shield Out >> 0.00Is Torch Out >> 0.00GetIsUsedItemType >> 0.00Is Shield Out >> 0.00Is Weapon Out >> 0.00Is Torch Out >> 0.00GetIsUsedItem >> 0.00Is Shield Out >> 0.00Is Weapon Out >> 0.00Is Torch Out >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItemActivate >> 0.00Is Shield Out >> 0.00Is Weapon Out >> 0.00Is Torch Out >> 0.00GetIsUsedItem >> 0.00GetIsUsedItemLevel >> -1.00GetIsUsedItem >> 0.00GetIsUsedItemLevel >> -1.00GetIsUsedItemLevel >> -1.00GetIsUsedItemLevel >> -1.00GetIsUsedItem >> 0.00GetIsUsedItemLevel >> -1.00GetIsUsedItemLevel >> -1.00GetIsUsedItemLevel >> -1.00GetIsUsedItemType >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItemType >> 0.00Is Shield Out >> 0.00Is Weapon Out >> 0.00Is Torch Out >> 0.00GetIsUsedItemType >> 0.00Is Shield Out >> 0.00Is Weapon Out >> 0.00Is Torch Out >> 0.00GetIsUsedItem >> 0.00Is Shield Out >> 0.00Is Weapon Out >> 0.00Is Torch Out >> 0.00GetIsUsedItem >> 0.00GetSitting >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetSitting >> 0.00GetSleeping >> 0.00Is Weapon Out >> 0.00Current Process >> 0.00Is Weapon Out >> 0.00Current Process >> 0.00Procedure >> 0.00Talking >> 0.00Procedure >> 0.00MenuMode 0 >> 1.00GetIsID >> 1.00Is Weapon Out >> 0.00Game Instance : 2 | Time : 09-26-2009 02-09-57 AM==================================================MMO:Updated values from ini file in data\.EE:Updated values from ini file in data\.Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eAn expression failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000018 Command:  (0x4218)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eAn expression failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000018 Command:  (0x4218)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eAn expression failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000018 Command:  (0x4218)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eAn expression failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000018 Command:  (0x4218)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eAn expression failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000018 Command:  (0x4218)Automatic Timescale updated values from ini file.Lightweight Potions updated values from ini file with weight set to 0.20GameSetting fMagicDurMagBaseCostMult >> 0.10GameSetting fMagicCostScale >> 1.28GameSetting fMagicAreaBaseCostMult >> 0.06GameSetting fMagicRangeTargetCostMult >> 1.25showracemenuGetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00MenuMode 1009 >> 0.00GetIsCurrentPackage >> 0.00GetIsUsedItem >> 0.00MenuMode 1036 >> 1.00Is Waiting >> 0.00Is Facing Up >> 0.00Is Facing Up >> 0.00Get Knocked State >> 0.00GetFactionRank >> -1.00GetIsID >> 0.00GetInFaction >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00MenuMode 0 >> 1.00Is Torch Out >> 0.00GetRandomPercent >> 35.00MenuMode 1009 >> 0.00MenuMode 1034 >> 0.00Procedure >> 0.00Procedure >> 0.00Current Process >> 0.00GetIsCurrentPackage >> 0.00GetIsCurrentPackage >> 0.00Is Torch Out >> 0.00GetRandomPercent >> 0.00MenuMode 1009 >> 0.00MenuMode 1034 >> 0.00Procedure >> 0.00Procedure >> 0.00Current Process >> 0.00GetIsCurrentPackage >> 0.00GetIsCurrentPackage >> 0.00MenuMode 1009 >> 0.00MenuMode 1034 >> 0.00Procedure >> 0.00Procedure >> 0.00Current Process >> 0.00GetIsCurrentPackage >> 0.00GetIsCurrentPackage >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsCurrentPackage >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetInFaction >> 0.00GetIsID >> 0.00GetRandomPercent >> 73.00GetInFaction >> 0.00GetInFaction >> 0.00GetIsUsedItem >> 0.00GetSitting >> 0.00GetIsCurrentPackage >> 0.00GetIsCurrentPackage >> 0.00GetIsCurrentPackage >> 0.00GetIsUsedItemActivate >> 0.00Procedure >> 0.00GetIsID >> 0.00GetSitting >> 0.00GetIsID >> 0.00GetSitting >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00Is Spell Target >> 0.00GetIsCurrentPackage >> 0.00GetIsRace >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetDistance >> 340282346638528860000000000000000000000.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsUsedItem >> 0.00Is Weapon Out >> 0.00Procedure >> 0.00GetIsID >> 0.00GetIsID >> 0.00MenuMode 0 >> 1.00MenuMode 1009 >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00MenuMode 1009 >> 0.00GetIsID >> 0.00MenuMode 1009 >> 0.00GetIsID >> 0.00MenuMode 1009 >> 0.00GetIsID >> 0.00MenuMode 1009 >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00Is Shield Out >> 0.00Is Weapon Out >> 0.00Is Torch Out >> 0.00GetIsUsedItem >> 0.00GetIsID >> 0.00GetDistance >> 340282346638528860000000000000000000000.00MenuMode 1009 >> 0.00GetDistance >> 340282346638528860000000000000000000000.00MenuMode 1009 >> 0.00GetDistance >> 340282346638528860000000000000000000000.00MenuMode 1009 >> 0.00GetDistance >> 340282346638528860000000000000000000000.00GetSleeping >> 0.00GetSitting >> 0.00GetIsID >> 0.00GetSleeping >> 0.00GetSitting >> 0.00GetIsID >> 0.00GetSleeping >> 0.00GetSitting >> 0.00GetIsID >> 0.00GetDistance >> 340282346638528860000000000000000000000.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsCurrentPackage >> 0.00GetIsID >> 0.00GetIsCurrentPackage >> 0.00GetIsCurrentPackage >> 0.00GetIsCurrentPackage >> 0.00MenuMode 1009 >> 0.00GetSleeping >> 0.00GetSitting >> 0.00GetIsID >> 0.00MenuMode 0 >> 1.00MenuMode 0 >> 1.00GetSleeping >> 0.00GetSitting >> 0.00GetRandomPercent >> 10.00GetIsCurrentPackage >> 0.00GetIsCurrentPackage >> 0.00GetIsCurrentPackage >> 0.00GetIsCurrentPackage >> 0.00GetIsCurrentPackage >> 0.00GetIsCurrentPackage >> 0.00GetStage >> 0.00GetStage >> 0.00 is not in combatGetIsID >> 0.00GetIsID >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetSitting >> 0.00Current Process >> 0.00 is not in combatGetIsCurrentPackage >> 0.00GetSitting >> 0.00GetInCell >> 0.00 is not in combatGetIsID >> 0.00GetStage >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsUsedItem >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00Is Weapon Out >> 0.00GetIsID >> 0.00GetIsID >> 0.00MenuMode 0 >> 1.00MenuMode 0 >> 1.00MenuMode 0 >> 1.00GetQuestRunning >> 0.00GetIsID >> 0.00GetInFaction >> 0.00GetIsID >> 0.00GetStage >> 0.00GetStage >> 0.00GetIsID >> 0.00GetIsAlerted: 0.00MenuMode 0 >> 1.00MenuMode 0 >> 1.00MenuMode 0 >> 1.00MenuMode 0 >> 1.00MenuMode 0 >> 1.00GetRandomPercent >> 61.00GetRandomPercent >> 22.00GetIsID >> 1.00GetIsID >> 1.00GetIsCurrentPackage >> 0.00GetIsID >> 0.00GetIsAlerted: 0.00GetIsUsedItemActivate >> 0.00GetStage >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00MenuMode 0 >> 1.00GetIsUsedItem >> 0.00Procedure >> 0.00Procedure >> 0.00GetIsCurrentPackage >> 0.00Procedure >> 0.00Procedure >> 0.00GetIsCurrentPackage >> 0.00Procedure >> 0.00Procedure >> 0.00GetIsCurrentPackage >> 0.00MenuMode 0 >> 1.00MenuMode 0 >> 1.00Procedure >> 0.00GetIsUsedItem >> 0.00GetRandomPercent >> 42.00MenuMode 0 >> 1.00GetIsUsedItemType >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00Procedure >> 0.00GetInFaction >> 0.00GetIsUsedItemType >> 0.00GetIsUsedItem >> 0.00GetSleeping >> 0.00GetSitting >> 0.00Is Shield Out >> 0.00Is Torch Out >> 0.00GetIsUsedItemType >> 0.00Is Shield Out >> 0.00Is Weapon Out >> 0.00Is Torch Out >> 0.00GetIsUsedItem >> 0.00Is Shield Out >> 0.00Is Weapon Out >> 0.00Is Torch Out >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItemActivate >> 0.00Is Shield Out >> 0.00Is Weapon Out >> 0.00Is Torch Out >> 0.00GetIsUsedItem >> 0.00GetIsUsedItemLevel >> -1.00GetIsUsedItem >> 0.00GetIsUsedItemLevel >> -1.00GetIsUsedItemLevel >> -1.00GetIsUsedItemLevel >> -1.00GetIsUsedItem >> 0.00GetIsUsedItemLevel >> -1.00GetIsUsedItemLevel >> -1.00GetIsUsedItemLevel >> -1.00GetIsUsedItemType >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItemType >> 0.00Is Shield Out >> 0.00Is Weapon Out >> 0.00Is Torch Out >> 0.00GetIsUsedItemType >> 0.00Is Shield Out >> 0.00Is Weapon Out >> 0.00Is Torch Out >> 0.00GetIsUsedItem >> 0.00Is Shield Out >> 0.00Is Weapon Out >> 0.00Is Torch Out >> 0.00GetIsUsedItem >> 0.00GetSitting >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetSitting >> 0.00GetSleeping >> 0.00Is Weapon Out >> 0.00Current Process >> 0.00Is Weapon Out >> 0.00Current Process >> 0.00Procedure >> 0.00Talking >> 0.00Procedure >> 0.00MenuMode 0 >> 1.00GetIsID >> 1.00Is Weapon Out >> 0.00Game Instance : 3 | Time : 09-26-2009 02-12-03 AM==================================================MMO:Updated values from ini file in data\.EE:Updated values from ini file in data\.Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eAn expression failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000018 Command:  (0x4218)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eAn expression failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000018 Command:  (0x4218)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eAn expression failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000018 Command:  (0x4218)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eAn expression failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000018 Command:  (0x4218)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eAn expression failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000018 Command:  (0x4218)Automatic Timescale updated values from ini file.Lightweight Potions updated values from ini file with weight set to 0.20Special crit. sec. 4 (@ 26EF99E0, thread 106C) spin 4000 -> 4000Special crit. sec. 5 (@ 400CC070, thread 106C) spin 4000 -> 4000Error in script 4e00c6cbAn expression failed to evaluate to a valid result	File: nGCD.esp Offset: 0x00000046 Command:  (0x0000)Special crit. sec. 6 (@ 15E7E010, thread 106C) spin 4000 -> 4000Special crit. sec. 7 (@ 156513C0, thread 106C) spin 4000 -> 4000Special crit. sec. 8 (@ 4550D3A0, thread 106C) spin 4000 -> 4000Special crit. sec. 9 (@ 37EE6640, thread 106C) spin 4000 -> 4000Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x000028CB Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x000028CB Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x0000290C Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x0000290C Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x000028CB Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x000028CB Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x0000290C Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x0000290C Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x000028CB Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x000028CB Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x0000290C Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x0000290C Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x000028CB Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x000028CB Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x0000290C Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x0000290C Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x000028CB Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x000028CB Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x0000290C Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x0000290C Command: Let (0x1765)Special crit. sec. 10 (@ 1D02C7A0, thread 106C) spin 4000 -> 4000GameSetting fMagicDurMagBaseCostMult >> 0.10GameSetting fMagicCostScale >> 1.28GameSetting fMagicAreaBaseCostMult >> 0.06GameSetting fMagicRangeTargetCostMult >> 1.25

User avatar
Ashley Campos
 
Posts: 3415
Joined: Fri Sep 22, 2006 9:03 pm

Post » Fri May 27, 2011 3:33 am

I have a pretty serious problem with Enhanced Economy: The merchants will not increase their money at morning again. It always stays on the last gold amount, even after waiting three days. Maybe you can do something about it, here's my ConScribe log:

parsing ini valuesscribe mode : 3 | 24hr clock : 0 | incString :  | excString : hook mode 1: using main GetTickCount callcrit_sec_mode 2MemoryHeap Optimization Mode 1: attempting to replace the Oblivion heap manager with FastMM4 / BorlndMM.dllHeap Initialization (268435456, 0)critical section b32b80 overriden to spin 1500critical section b32b80 overriden to spin 1500Special crit. sec. 1 (@ 2B45FB0, thread 106C) spin 2000 -> 2000Special crit. sec. 2 (@ 2B46040, thread 106C) spin 1000 -> 1000Special crit. sec. 3 (@ 344EB40, thread 106C) spin 4000 -> 4000initialize2() running in thread 106cSuppressing CRITICAL_SECTION Renderer+0x180 (2AC4800)Game Instance : 1 | Time : 09-26-2009 02-08-40 AM==================================================Lightweight Potions updated values from ini file with weight set to 0.20Automatic Timescale updated values from ini file.MMO:Updated values from ini file in data\.EE:Updated values from ini file in data\.All Natural - Tamriel InitializedError in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eAn expression failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000018 Command:  (0x4218)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eAn expression failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000018 Command:  (0x4218)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eAn expression failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000018 Command:  (0x4218)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eAn expression failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000018 Command:  (0x4218)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eAn expression failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000018 Command:  (0x4218)showracemenuGetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00MenuMode 1009 >> 0.00GetIsCurrentPackage >> 0.00GetIsUsedItem >> 0.00MenuMode 1036 >> 1.00Is Waiting >> 0.00Is Facing Up >> 0.00Is Facing Up >> 0.00Get Knocked State >> 0.00GetFactionRank >> -1.00GetIsID >> 0.00GetInFaction >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00MenuMode 0 >> 1.00Is Torch Out >> 0.00GetRandomPercent >> 93.00Is Torch Out >> 0.00GetRandomPercent >> 91.00MenuMode 1009 >> 0.00MenuMode 1034 >> 0.00Procedure >> 0.00Procedure >> 0.00Current Process >> 0.00GetIsCurrentPackage >> 0.00GetIsCurrentPackage >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsCurrentPackage >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetInFaction >> 0.00GetIsID >> 0.00GetRandomPercent >> 11.00GetInFaction >> 0.00GetIsUsedItem >> 0.00GetSitting >> 0.00GetIsCurrentPackage >> 0.00GetIsCurrentPackage >> 0.00GetIsCurrentPackage >> 0.00GetIsUsedItemActivate >> 0.00Procedure >> 0.00GetIsID >> 0.00GetSitting >> 0.00GetIsID >> 0.00GetSitting >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00Is Spell Target >> 0.00GetIsCurrentPackage >> 0.00GetIsRace >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetDistance >> 340282346638528860000000000000000000000.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsUsedItem >> 0.00Is Weapon Out >> 0.00Procedure >> 0.00GetIsID >> 0.00GetIsID >> 0.00MenuMode 0 >> 1.00MenuMode 1009 >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00MenuMode 1009 >> 0.00GetIsID >> 0.00MenuMode 1009 >> 0.00GetIsID >> 0.00MenuMode 1009 >> 0.00GetIsID >> 0.00MenuMode 1009 >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00Is Shield Out >> 0.00Is Weapon Out >> 0.00Is Torch Out >> 0.00GetIsUsedItem >> 0.00GetIsID >> 0.00GetDistance >> 340282346638528860000000000000000000000.00MenuMode 1009 >> 0.00GetDistance >> 340282346638528860000000000000000000000.00MenuMode 1009 >> 0.00GetDistance >> 340282346638528860000000000000000000000.00MenuMode 1009 >> 0.00GetDistance >> 340282346638528860000000000000000000000.00GetSleeping >> 0.00GetSitting >> 0.00GetIsID >> 0.00GetSleeping >> 0.00GetSitting >> 0.00GetIsID >> 0.00GetSleeping >> 0.00GetSitting >> 0.00GetIsID >> 0.00GetDistance >> 340282346638528860000000000000000000000.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsCurrentPackage >> 0.00GetIsID >> 0.00GetIsCurrentPackage >> 0.00GetIsCurrentPackage >> 0.00GetIsCurrentPackage >> 0.00MenuMode 1009 >> 0.00GetSleeping >> 0.00GetSitting >> 0.00GetIsID >> 0.00MenuMode 0 >> 1.00MenuMode 0 >> 1.00GetSleeping >> 0.00GetSitting >> 0.00GetRandomPercent >> 63.00GetStage >> 0.00GetStage >> 0.00 is not in combatGetIsID >> 0.00GetIsID >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetSitting >> 0.00Current Process >> 0.00 is not in combatGetIsCurrentPackage >> 0.00GetSitting >> 0.00GetInCell >> 0.00 is not in combatGetIsID >> 0.00GetStage >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsUsedItem >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00Is Weapon Out >> 0.00GetIsID >> 0.00GetIsID >> 0.00MenuMode 0 >> 1.00MenuMode 0 >> 1.00MenuMode 0 >> 1.00GetQuestRunning >> 0.00GetIsID >> 0.00GetInFaction >> 0.00GetIsID >> 0.00GetStage >> 0.00GetStage >> 0.00GetIsID >> 0.00GetIsAlerted: 0.00MenuMode 0 >> 1.00MenuMode 0 >> 1.00MenuMode 0 >> 1.00MenuMode 0 >> 1.00MenuMode 0 >> 1.00GetRandomPercent >> 17.00GetIsID >> 1.00GetRandomPercent >> 51.00GetIsID >> 1.00GetIsCurrentPackage >> 0.00GetIsID >> 0.00GetIsAlerted: 0.00GetIsUsedItemActivate >> 0.00GetStage >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00MenuMode 0 >> 1.00GetIsUsedItem >> 0.00Procedure >> 0.00Procedure >> 0.00GetIsCurrentPackage >> 0.00Procedure >> 0.00Procedure >> 0.00GetIsCurrentPackage >> 0.00Procedure >> 0.00Procedure >> 0.00GetIsCurrentPackage >> 0.00MenuMode 0 >> 1.00MenuMode 0 >> 1.00Procedure >> 0.00GetIsUsedItem >> 0.00GetRandomPercent >> 7.00MenuMode 0 >> 1.00GetIsUsedItemType >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00Procedure >> 0.00GetInFaction >> 0.00GetIsUsedItemType >> 0.00GetIsUsedItem >> 0.00GetSleeping >> 0.00GetSitting >> 0.00Is Shield Out >> 0.00Is Torch Out >> 0.00GetIsUsedItemType >> 0.00Is Shield Out >> 0.00Is Weapon Out >> 0.00Is Torch Out >> 0.00GetIsUsedItem >> 0.00Is Shield Out >> 0.00Is Weapon Out >> 0.00Is Torch Out >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItemActivate >> 0.00Is Shield Out >> 0.00Is Weapon Out >> 0.00Is Torch Out >> 0.00GetIsUsedItem >> 0.00GetIsUsedItemLevel >> -1.00GetIsUsedItem >> 0.00GetIsUsedItemLevel >> -1.00GetIsUsedItemLevel >> -1.00GetIsUsedItemLevel >> -1.00GetIsUsedItem >> 0.00GetIsUsedItemLevel >> -1.00GetIsUsedItemLevel >> -1.00GetIsUsedItemLevel >> -1.00GetIsUsedItemType >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItemType >> 0.00Is Shield Out >> 0.00Is Weapon Out >> 0.00Is Torch Out >> 0.00GetIsUsedItemType >> 0.00Is Shield Out >> 0.00Is Weapon Out >> 0.00Is Torch Out >> 0.00GetIsUsedItem >> 0.00Is Shield Out >> 0.00Is Weapon Out >> 0.00Is Torch Out >> 0.00GetIsUsedItem >> 0.00GetSitting >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetSitting >> 0.00GetSleeping >> 0.00Is Weapon Out >> 0.00Current Process >> 0.00Is Weapon Out >> 0.00Current Process >> 0.00Procedure >> 0.00Talking >> 0.00Procedure >> 0.00MenuMode 0 >> 1.00GetIsID >> 1.00Is Weapon Out >> 0.00Game Instance : 2 | Time : 09-26-2009 02-09-57 AM==================================================MMO:Updated values from ini file in data\.EE:Updated values from ini file in data\.Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eAn expression failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000018 Command:  (0x4218)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eAn expression failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000018 Command:  (0x4218)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eAn expression failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000018 Command:  (0x4218)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eAn expression failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000018 Command:  (0x4218)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eAn expression failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000018 Command:  (0x4218)Automatic Timescale updated values from ini file.Lightweight Potions updated values from ini file with weight set to 0.20GameSetting fMagicDurMagBaseCostMult >> 0.10GameSetting fMagicCostScale >> 1.28GameSetting fMagicAreaBaseCostMult >> 0.06GameSetting fMagicRangeTargetCostMult >> 1.25showracemenuGetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00MenuMode 1009 >> 0.00GetIsCurrentPackage >> 0.00GetIsUsedItem >> 0.00MenuMode 1036 >> 1.00Is Waiting >> 0.00Is Facing Up >> 0.00Is Facing Up >> 0.00Get Knocked State >> 0.00GetFactionRank >> -1.00GetIsID >> 0.00GetInFaction >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00MenuMode 0 >> 1.00Is Torch Out >> 0.00GetRandomPercent >> 35.00MenuMode 1009 >> 0.00MenuMode 1034 >> 0.00Procedure >> 0.00Procedure >> 0.00Current Process >> 0.00GetIsCurrentPackage >> 0.00GetIsCurrentPackage >> 0.00Is Torch Out >> 0.00GetRandomPercent >> 0.00MenuMode 1009 >> 0.00MenuMode 1034 >> 0.00Procedure >> 0.00Procedure >> 0.00Current Process >> 0.00GetIsCurrentPackage >> 0.00GetIsCurrentPackage >> 0.00MenuMode 1009 >> 0.00MenuMode 1034 >> 0.00Procedure >> 0.00Procedure >> 0.00Current Process >> 0.00GetIsCurrentPackage >> 0.00GetIsCurrentPackage >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsCurrentPackage >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetInFaction >> 0.00GetIsID >> 0.00GetRandomPercent >> 73.00GetInFaction >> 0.00GetInFaction >> 0.00GetIsUsedItem >> 0.00GetSitting >> 0.00GetIsCurrentPackage >> 0.00GetIsCurrentPackage >> 0.00GetIsCurrentPackage >> 0.00GetIsUsedItemActivate >> 0.00Procedure >> 0.00GetIsID >> 0.00GetSitting >> 0.00GetIsID >> 0.00GetSitting >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00Is Spell Target >> 0.00GetIsCurrentPackage >> 0.00GetIsRace >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetDistance >> 340282346638528860000000000000000000000.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsUsedItem >> 0.00Is Weapon Out >> 0.00Procedure >> 0.00GetIsID >> 0.00GetIsID >> 0.00MenuMode 0 >> 1.00MenuMode 1009 >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00MenuMode 1009 >> 0.00GetIsID >> 0.00MenuMode 1009 >> 0.00GetIsID >> 0.00MenuMode 1009 >> 0.00GetIsID >> 0.00MenuMode 1009 >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00Is Shield Out >> 0.00Is Weapon Out >> 0.00Is Torch Out >> 0.00GetIsUsedItem >> 0.00GetIsID >> 0.00GetDistance >> 340282346638528860000000000000000000000.00MenuMode 1009 >> 0.00GetDistance >> 340282346638528860000000000000000000000.00MenuMode 1009 >> 0.00GetDistance >> 340282346638528860000000000000000000000.00MenuMode 1009 >> 0.00GetDistance >> 340282346638528860000000000000000000000.00GetSleeping >> 0.00GetSitting >> 0.00GetIsID >> 0.00GetSleeping >> 0.00GetSitting >> 0.00GetIsID >> 0.00GetSleeping >> 0.00GetSitting >> 0.00GetIsID >> 0.00GetDistance >> 340282346638528860000000000000000000000.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsCurrentPackage >> 0.00GetIsID >> 0.00GetIsCurrentPackage >> 0.00GetIsCurrentPackage >> 0.00GetIsCurrentPackage >> 0.00MenuMode 1009 >> 0.00GetSleeping >> 0.00GetSitting >> 0.00GetIsID >> 0.00MenuMode 0 >> 1.00MenuMode 0 >> 1.00GetSleeping >> 0.00GetSitting >> 0.00GetRandomPercent >> 10.00GetIsCurrentPackage >> 0.00GetIsCurrentPackage >> 0.00GetIsCurrentPackage >> 0.00GetIsCurrentPackage >> 0.00GetIsCurrentPackage >> 0.00GetIsCurrentPackage >> 0.00GetStage >> 0.00GetStage >> 0.00 is not in combatGetIsID >> 0.00GetIsID >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetSitting >> 0.00Current Process >> 0.00 is not in combatGetIsCurrentPackage >> 0.00GetSitting >> 0.00GetInCell >> 0.00 is not in combatGetIsID >> 0.00GetStage >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsUsedItem >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetIsID >> 0.00Is Weapon Out >> 0.00GetIsID >> 0.00GetIsID >> 0.00MenuMode 0 >> 1.00MenuMode 0 >> 1.00MenuMode 0 >> 1.00GetQuestRunning >> 0.00GetIsID >> 0.00GetInFaction >> 0.00GetIsID >> 0.00GetStage >> 0.00GetStage >> 0.00GetIsID >> 0.00GetIsAlerted: 0.00MenuMode 0 >> 1.00MenuMode 0 >> 1.00MenuMode 0 >> 1.00MenuMode 0 >> 1.00MenuMode 0 >> 1.00GetRandomPercent >> 61.00GetRandomPercent >> 22.00GetIsID >> 1.00GetIsID >> 1.00GetIsCurrentPackage >> 0.00GetIsID >> 0.00GetIsAlerted: 0.00GetIsUsedItemActivate >> 0.00GetStage >> 0.00GetIsID >> 0.00GetIsID >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00GetStage >> 0.00MenuMode 0 >> 1.00GetIsUsedItem >> 0.00Procedure >> 0.00Procedure >> 0.00GetIsCurrentPackage >> 0.00Procedure >> 0.00Procedure >> 0.00GetIsCurrentPackage >> 0.00Procedure >> 0.00Procedure >> 0.00GetIsCurrentPackage >> 0.00MenuMode 0 >> 1.00MenuMode 0 >> 1.00Procedure >> 0.00GetIsUsedItem >> 0.00GetRandomPercent >> 42.00MenuMode 0 >> 1.00GetIsUsedItemType >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00Procedure >> 0.00GetInFaction >> 0.00GetIsUsedItemType >> 0.00GetIsUsedItem >> 0.00GetSleeping >> 0.00GetSitting >> 0.00Is Shield Out >> 0.00Is Torch Out >> 0.00GetIsUsedItemType >> 0.00Is Shield Out >> 0.00Is Weapon Out >> 0.00Is Torch Out >> 0.00GetIsUsedItem >> 0.00Is Shield Out >> 0.00Is Weapon Out >> 0.00Is Torch Out >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItemActivate >> 0.00Is Shield Out >> 0.00Is Weapon Out >> 0.00Is Torch Out >> 0.00GetIsUsedItem >> 0.00GetIsUsedItemLevel >> -1.00GetIsUsedItem >> 0.00GetIsUsedItemLevel >> -1.00GetIsUsedItemLevel >> -1.00GetIsUsedItemLevel >> -1.00GetIsUsedItem >> 0.00GetIsUsedItemLevel >> -1.00GetIsUsedItemLevel >> -1.00GetIsUsedItemLevel >> -1.00GetIsUsedItemType >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItemType >> 0.00Is Shield Out >> 0.00Is Weapon Out >> 0.00Is Torch Out >> 0.00GetIsUsedItemType >> 0.00Is Shield Out >> 0.00Is Weapon Out >> 0.00Is Torch Out >> 0.00GetIsUsedItem >> 0.00Is Shield Out >> 0.00Is Weapon Out >> 0.00Is Torch Out >> 0.00GetIsUsedItem >> 0.00GetSitting >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetIsUsedItem >> 0.00GetSitting >> 0.00GetSleeping >> 0.00Is Weapon Out >> 0.00Current Process >> 0.00Is Weapon Out >> 0.00Current Process >> 0.00Procedure >> 0.00Talking >> 0.00Procedure >> 0.00MenuMode 0 >> 1.00GetIsID >> 1.00Is Weapon Out >> 0.00Game Instance : 3 | Time : 09-26-2009 02-12-03 AM==================================================MMO:Updated values from ini file in data\.EE:Updated values from ini file in data\.Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eAn expression failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000018 Command:  (0x4218)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eAn expression failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000018 Command:  (0x4218)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eAn expression failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000018 Command:  (0x4218)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eAn expression failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000018 Command:  (0x4218)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000279 Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000005 Command: eval (0x1769)Error in script 10022a0eAn expression failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x00000018 Command:  (0x4218)Automatic Timescale updated values from ini file.Lightweight Potions updated values from ini file with weight set to 0.20Special crit. sec. 4 (@ 26EF99E0, thread 106C) spin 4000 -> 4000Special crit. sec. 5 (@ 400CC070, thread 106C) spin 4000 -> 4000Error in script 4e00c6cbAn expression failed to evaluate to a valid result	File: nGCD.esp Offset: 0x00000046 Command:  (0x0000)Special crit. sec. 6 (@ 15E7E010, thread 106C) spin 4000 -> 4000Special crit. sec. 7 (@ 156513C0, thread 106C) spin 4000 -> 4000Special crit. sec. 8 (@ 4550D3A0, thread 106C) spin 4000 -> 4000Special crit. sec. 9 (@ 37EE6640, thread 106C) spin 4000 -> 4000Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x000028CB Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x000028CB Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x0000290C Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x0000290C Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x000028CB Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x000028CB Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x0000290C Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x0000290C Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x000028CB Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x000028CB Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x0000290C Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x0000290C Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x000028CB Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x000028CB Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x0000290C Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x0000290C Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x000028CB Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x000028CB Command: Let (0x1765)Error in script 10022a0eInvalid array access - the array was not initialized.	File: Enhanced Economy.esp Offset: 0x0000290C Command: Let (0x1765)Error in script 10022a0eOperator [ failed to evaluate to a valid result	File: Enhanced Economy.esp Offset: 0x0000290C Command: Let (0x1765)Special crit. sec. 10 (@ 1D02C7A0, thread 106C) spin 4000 -> 4000GameSetting fMagicDurMagBaseCostMult >> 0.10GameSetting fMagicCostScale >> 1.28GameSetting fMagicAreaBaseCostMult >> 0.06GameSetting fMagicRangeTargetCostMult >> 1.25


Hmm would that be the same OBSE array initialization issue that appears on ngcd?
User avatar
Everardo Montano
 
Posts: 3373
Joined: Mon Dec 03, 2007 4:23 am

Post » Fri May 27, 2011 7:26 am

I mean by this adjust the gold of sell/buy for stolen items, not just adjust the global sellMin/Max settings for fence merchants.
I explain if you choose a global "very hard" sellMin/Max settings, you wont be able to get a high status of "fenced gold" (used in the thieves guild) because valuable stolen items are not so common in Oblivion; you can find 50 good enchanted weapons from dungeons or dead enemies but you can only find one good enchanted weapon in a hous'e with some luck.
I think an alternative to this is to adjust gold received from stolen items in the INI file:

ModAmountSoldStolen #
Ok, I think I understand. Having a feature to control how the sold, stolen items work in relationship to the fence requirements is something that have already been requested, and I will look into it.


Nope cant' think of reason why it needed anymore with new changes.

OK. It seems like I will remove it then.

I will start working on that list, going to take a while you know how busy I am after all.
I know. This is something that can just be added when I get the names. So far, the working list consists of Mannimarco, and that's it :)

I have a pretty serious problem with Enhanced Economy: The merchants will not increase their money at morning again. It always stays on the last gold amount, even after waiting three days. Maybe you can do something about it, here's my ConScribe log:

Yes, that is pretty serious, and the log is helpful as it tells me where in EE's code it gets problems. I think its the OBSE18b4 array bug that raises its head again, but there's of course always a chance of some error from me. What the error log seems to say is that the array of merchants do exist and is non-zero, but contain no useful content.

To help me, can you please do the following:
1. Make a clean save (disable EE, open a saved game, then save it) as that will reset all arrays.
2. Set debug to 1 in EE's ini file, set "merchant_reset_interval" to 10
3. Enable EE again and start the game
4. Turn on the console debug text (tdt)
5. Ensure that "EE:Merchant list created" is written to the console
6. Now go visit a merchant, and look for the debug text "EE:Adding at 0"
7. If possible, go visit another, and look for "EE:Adding at 1"
8. After having exited the merchant's dialog menu, activate the first merchant again and look for "EE:Found merchant at index 0"
9. Save the game, exit Oblivion
10. Restart Oblivion, load the saved game, turn tdt on again and look for "EE: Initialized Merchant list with # merchants", where "#" is the number of merchants you activated.
11. Now wait for more than "merchant_reset_interval" hours (if you turned it down from 72 to 10 at point 2, wait for 11 hours).
12. Save the new game and exit Oblivion
13. Restart Oblivion, load the new saved game, turn tdt on again and look for "EE:Reset barter gold for from to " for each merchant.
14. Save, then close and reload again, now look for "EE: Initialized Merchant list with 0 merchants"

A long list, I know, but I would really appreciate if you could look into it, and tell me where it goes wrong (if anywhere).
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Lance Vannortwick
 
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Post » Fri May 27, 2011 8:45 am

I did everything you said, and it works fine. Cleansaving fixed it, thanks :)

http://digi-thal.de/~fallenwizard/ConScribe.log

I forgot to increase the amount of logged game instances, but it does exactly what you said.
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Crystal Clear
 
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Post » Thu May 26, 2011 11:17 pm

I did everything you said, and it works fine. Cleansaving fixed it, thanks :)

http://digi-thal.de/~fallenwizard/ConScribe.log

I forgot to increase the amount of logged game instances, but it does exactly what you said.

Good. I have no idea why it happened - I still have the beta OBSE as my main suspect, but I will try to add in some additional security in next version.
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Alada Vaginah
 
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Post » Fri May 27, 2011 11:52 am

Very nice work! :hehe:
Glad to see OBSE has progressed enough to help tackle some of the things i did more cleanly. :P
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neen
 
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Post » Fri May 27, 2011 4:14 am

Very nice work! :hehe:
Glad to see OBSE has progressed enough to help tackle some of the things i did more cleanly. :P

Thanks. It means a lot from you :)

As you probably know, I intended to make the mod work alongside Living Economy and look out for LE's 65K bug.

But when I found the source of the 65K bug I found that I didn't really have any choice, as the only way to fix the bug was to replace the same response result scripts that LE adds with new scripts.

I would probably never have got so far with my mod if not having Living Economy as inspiration though. I'm especially impressed by the idea of tweaking the response result scripts :)

...which reminds me that I haven't added a credits section in EE's readme where I mention you - yet.

But you're right, OBSE allows me to do lots of "magic" that would be impossible without. All my real mods are dependant on OBSE and would be impossible without.
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yermom
 
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Post » Thu May 26, 2011 8:18 pm

Yea those result scripts was the only way to get the barter gold to update on demand... small size limit.... encountered the script size limit too often. But I'm sure you know that. :)

And about that inspiration... it's the way things work, I would've never done what I did if I hadn't wanted to tweak Rehevkor's Improved Barter Gold mod to make things more skill dependent. No need to reinvent the wheel, at least not completely. ;)
But I'm glad I helped a bit. :P
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Latino HeaT
 
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Post » Fri May 27, 2011 12:46 am

Yea those result scripts was the only way to get the barter gold to update on demand... small size limit.... encountered the script size limit too often. But I'm sure you know that. :)
No, I don't - or didn't until now :o

But my result script is two lines only (or two lines added, in the case of those responses that already have script), so I guess I've completely avoided any such problem. I managed to reduce the length drastically compared to your scripts - partly because much of the stuff is done in the menumode main script, and partly because I left out any control of the merchant's or player's mercantile skills.

And about that inspiration... it's the way things work, I would've never done what I did if I hadn't wanted to tweak Rehevkor's Improved Barter Gold mod to make things more skill dependent. No need to reinvent the wheel, at least not completely. ;) But I'm glad I helped a bit. :P
It is appreciated. Living Economy has been a stable part of my Load Order since I started to play modded Oblivion, and Living Economy - Items still remain there :)
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matt
 
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Post » Fri May 27, 2011 11:34 am

No, I don't - or didn't until now :o
But my result script is two lines only (or two lines added, in the case of those responses that already have script), so I guess I've completely avoided any such problem. I managed to reduce the length drastically compared to your scripts - partly because much of the stuff is done in the menumode main script, and partly because I left out any control of the merchant's or player's mercantile skills.


Its a 1000 character limit in the result scripts which makes it a real challenge wihout OBSE.
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Lauren Denman
 
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Post » Fri May 27, 2011 6:21 am

Very nice work! :hehe:


Hey Creppyfellow, I could not agree more, EE is not quite like LE yet, but, perhaps over time EE will get there.
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Siidney
 
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Post » Fri May 27, 2011 10:53 am

I know I have to disable LE (but not LE - Items.esp right?). Do I have to disable Cutthroat Merchants.esp that came packaged with OOO?

Does your mod conflict with that or can I leave it activated.
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Rachel Hall
 
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Post » Thu May 26, 2011 10:26 pm

I know I have to disable LE (but not LE - Items.esp right?). Do I have to disable Cutthroat Merchants.esp that came packaged with OOO?

Does your mod conflict with that or can I leave it activated.


Yes, it will conflict. Cutthroat Merchants makes bartering harder and Gold Adjustment too.
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WTW
 
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Post » Fri May 27, 2011 5:15 am

Its a 1000 character limit in the result scripts which makes it a real challenge wihout OBSE.
Ok, good to know. EE adds 135 characters, which is significantly less than what LE normally does, but I'll keep it in mind.


I know I have to disable LE (but not LE - Items.esp right?). Do I have to disable Cutthroat Merchants.esp that came packaged with OOO?

Does your mod conflict with that or can I leave it activated.
You can leave it activated, but it will simply not do anything at all as long as you have Enhanced Economy activated. So in other words, uninstall it if you don't want a useless esp in your data folder ;)

Instead, you can set up EE to give about the same barter percentages as Cutthroat Merchants, or something else of your choice. In my opinion, Cutthroat Merchants's setting is hardly more difficult than the vanilla settings, and both are way too easy unless you want to get rich very fast. Personally I would recommend the hard (or worse) setting.
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Rich O'Brien
 
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Post » Fri May 27, 2011 1:48 am

You can try setting "resetKey" to 0 in the ini. 0 is not a valid key code, so it should stop it from ever be invoked.


So I tried your suggestion as mentioned in the Map Marker thread and it works. You might want to include that info in the ini file.
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Helen Quill
 
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