Just upgraded to 1.0 and I'm a bit confused. I think I have it sorted, but you might want to clarify the readme a bit.
You are right. I don't think I have really nailed down the perfect sticky wheel behaviour yet, so I very much appreciate input and suggestions, but as a starter, here's a more detailed explanation of how it works now:
With sticky wheels, you have one modifier key to switch between the 2-4 different wheels. You can see which one is becoming actibe if you enable a message each time you switch wheels. I don't really think that is good enough, so I plan to add a hud icon to display it, but I haven't decided whether to rely on MenuQue or directly editing the HUD xml. The latter is simpler, but will require one version for each different UI mod I want to support, so I will probably go the MenuQue route. MenuQue is a stable and versatible OBSE plugin, so I support that one.
Anyway, in gamemode, when you tap a hotkey button, it uses the one for the wheel you last switched to.
When the wheel is open (in the Inventory or Magic menus), it opens with the wheel you last switched to, but you cannot switch wheel while it is open. The reason for that is that the key used to switch wheels likely is used for other purposes. E.g. Left control is used to add items to a hotkey and left Alt to remove items, so I just found that the best was to disable wheel switching while the wheel is open.
For non-sticky wheels, you have one modifier for each wheel (beyond wheel 0). In gamemode, you hold down this key when tapping a hotkey button to select that hotkey item. In menumode, you open the wheel of your choice by holding down the modifier key and tapping any hotkey. As soon as the wheel has been opened, you can let go of both the wheel modifier key and the hotkey button, because for the same reason as above, as soon as the wheel is visible, the modifier keys are used for other purposes.
So to switch from wheel 0 to wheel 1 you have to close the wheel and then open wheel 1 instead, regardless of whether you have selected sticky or non-sticky wheels in the ini.
I have some improvements in the works though. One thing is the hud icon I mentioned above, but when I release 1.0.1, the open wheel will display wheel number, and if you click on the area where it is displayed, you will switch to next wheel. It will make it much easier both to know which wheel you are editing and also to switch.
Also, Supreme Magicka summons seem to work fine. I don't use cycler keys or anything like that, but I can assign the summons to a hotkey and I get my critters. I'm a master conjurer and SM allows you to summon multiples of the same critter at that level and it seems to be working fine. I still have to test the custom summons spells that SM adds, but I would think they'd work too.
Good to hear.