One of my favorite things to do in Fallout, is to get a nice headshot on an enemy and see their head explode. The one thing that stops me from being more effective at this (besides draw distance, obviously), is scope sway. I know if you stop and crouch it will steady, but I think there needs to be a larger element to shooter control. Holding breathe, balance mechanics, handgrips, bipods, etc. This may seem like I want it to be more like Battlefield but I disagree. I want it to have a more realistic feel. With the draw distance I hope they will be able to achieve now, I wouldn't even saw no to interchangeable scopes. Wouldn't it be amazing to put iron sights on an anti-material rifle?
The same goes for assault rifles. I believe in this title, they will push better shooter controls as the high point at E3 to try and pull people away from VATS without eliminating VATS. Its hard to line up a good shot on an enemy that is constantly (and effectively) coming at you from all angles at once. While I don't want the game to be made any easier, I feel more like a tank in Fallout then a solider. I can pack a punch, but its a slow-go to that point. I try not to rely on VATS except in circumstances where it is absolutely necessary. I love VATS for what it is and never do I think it should be eliminated, I just want to see others and my own reliance on VATS to be decreased from its current state.