[Relz] Enhanced Stealth (MWE)

Post » Tue Mar 22, 2011 3:01 am

thanks
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Mrs Pooh
 
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Post » Tue Mar 22, 2011 10:17 am

Wow, this sounds great :goodjob:
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Inol Wakhid
 
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Post » Tue Mar 22, 2011 10:06 am

ur site doesnt work for me. I dunno why, i get stuff like this
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Its one of those april fools jokes. :P

This should take care of both issues, even when your skill is damaged before installing v1.1 it will be restored as soon as you press and release the sneak key.

So it's okay to use enchantments now? Sorry I just woke up and all these skill modifiers are too algebraic for the morning. :D
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CSar L
 
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Post » Tue Mar 22, 2011 8:10 am

Its one of those april fools jokes. :P
So it's okay to use enchantments now? Sorry I just woke up and all these skill modifiers are too algebraic for the morning. :D


A Fortify Sneak enchantment will still loose its effect after sneaking in bright light or with medium or heavy armor, there is nothing that can be done against this Morrowind-bug, When you now remove the item, the skill will still be reduced (shown in red) by the enchantment's magnitude, but in v1.1 the damaged skill is automatically repaired when you sneak the next time.
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Tasha Clifford
 
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Post » Tue Mar 22, 2011 1:54 am

Oh okay, I think I get it now, Thanks :)
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Ebony Lawson
 
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Post » Mon Mar 21, 2011 9:02 pm

nvm. I fixed my problem. Works great :goodjob:
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Eileen Müller
 
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Post » Tue Mar 22, 2011 7:37 am

Ok, when i start up Morrowind, it reads the mod just find. But when i select a game to load an error comes up while its loading about being unable to find global variable MWE_Vars01. I have tried launching the game from MWE 1.21 and 1.6, same thing happens. anyone know whats wrong?


MWE also needs MWE_Base.esp to run correctly.
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patricia kris
 
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Post » Tue Mar 22, 2011 6:05 am

Has anybody gathered experience with MWE, this mod together with GCD and many MWSE mods - especially with cdcooley's MWSE fix for MWE NPC enhanced?
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Steve Bates
 
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Post » Tue Mar 22, 2011 6:27 am

Has anybody gathered experience with MWE, this mod together with GCD and many MWSE mods - especially with cdcooley's MWSE fix for MWE NPC enhanced?


There should be no problem with GCD or other character leveling mods, as all effects are added as spell-effects (accepting the well-known disadvantages that come with using drain-spells, see above) instead of using the (from a modder's point of view) much more convenient "mod" approach.

Not sure what kind of problems you expect with this mod and a MWSE-Fix for a MWE-Based "NPC-Enhancer", but all my mod does is adding spells to the player when he sneaks under certain circumstances and testing if the targeted object emits a "critical-hit" sound in the moment the player looses health or fatigue after sneaking for more than 10 seconds without such a loss. If this and several other conditions are met as well, the targeted object gets -5000 to current health.
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David Chambers
 
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Post » Mon Mar 21, 2011 9:48 pm

Problems which I expect are mainly FPS related, like MWE NPC enhanced scripts caused severe lags in combination with MWSE.

Next one, ideas from TEO are implemented, that means I could remove TEO?

Then, TEO needed a GCD TEO compatibility fix (but I have to observe the reasons for this)... does it imply the same for this mod?

EDIT:

12:00am - 12:59am: Sneak -15

What if sneak is 5 and I receive this penalty, sneak would be -10 (or 0). If I cast invisibility and use sneaking, wouldn't the skill increase in no time? ... plus: training sneak would be (almost) without cost if sneak = 0 (training cost = 1 drake).
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Marine x
 
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Post » Tue Mar 22, 2011 10:53 am

Problems which I expect are mainly FPS related, like MWE NPC enhanced scripts caused severe lags in combination with MWSE.


I experience no FPS problems with MWE and MWSE.

Next one, ideas from TEO are implemented, that means I could remove TEO?

Then, TEO needed a GCD TEO compatibility fix (but I have to observe the reasons for this)... does it imply the same for this mod?


TEO? Totally Enhanced Overhaul? Tamriel's Enlightened Omnivores? (as opposed to the BSoC, the Bosmer Society of Carnivores)

Ah, Thief Experience Overhaul, yes, obviously you shouldn't use the Stealth Enhancements part of Thief Experience Overhaul, unless you want the effects twice, out of the same reasons you also shouldn't you use any of the other Armor Effects mods, or any mod like Hitto's Backstab and Kirel's Sneak attacks, that add bonuses to your to-hit-chance while sneaking. In short all the mods I combined into this one are now to be replaced by this one, or the whole thing would've been quite pointless... You can deactivate the "Armor Effects"-part of my mod though and use the original one, (my version doesn't have an Agility penalty)

So "GCD" has a problem with "TEO"? Strange, doesn't use "TEO" curses as well? "'s Character Development" (is that correct?) shouldn't care about curses. What's the problem? do you level up when sneaking at midnight? Does the same happen when you cast a spell to raise one of your skills?


What if sneak is 5 and I receive this penalty, sneak would be -10 (or 0). If I cast invisibility and use sneaking, wouldn't the skill increase in no time? ... plus: training sneak would be (almost) without cost if sneak = 0 (training cost = 1 drake).

1. Last time I played Morrowind (i.e. 1am CEST today) you couldn't use a NPC's trainer-services while sneaking, simply because you picked his pockets when you activated him during sneak. This might have been a problem with the original "Armor Effects" mods that added the penalties always and not only during sneaking, but luckily Morroind takes only your base-skill into account when training.

2. You can't train a skill at 0 by using it because your chance to succeed and thus train it is 0% It's the other way 'round, a skill that is raised by magic will progress faster because you succeed in using it more often.

3. The best way to find bugs in a mod or game is to actually test it by playing. Philosophical discussions might be interesting, but usually they aren't very effective.
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Tarka
 
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Post » Tue Mar 22, 2011 1:23 am

Found something about the TEO patch from Galsiah's Char Development:

9) GCD TEO compatibility patch

To be used only if you use Thief Experience Overhaul (by LDones). The patch must be after TEO in the load order ? this will probably be the case without you needing to do anything. This patch should have no effect on TEO gameplay at all. [it just changes all the ability bonuses (non GCD compatible) into curse bonuses (GCD compatible)]


You are using curses already?
So it looks like everything is OK to give it a try tonight :)

...you couldn't use a NPC's trainer-services while sneaking...

You are right. :blush:
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Mel E
 
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Post » Tue Mar 22, 2011 12:04 am

Hello,
Problems which I expect are mainly FPS related, like MWE NPC enhanced scripts caused severe lags in combination with MWSE.

There is MWSE patch for NPC Enhanced. This patch remove the MWE script and replace them with MWSE version. AFAIK, this patch has fixed all the FPS problem which were existing when someone was using MWE + NPC Enhanced + MWSE at the same time. You can find it http://home1.gte.net/cdcooley/.
Replacement scripts for Horatio's NPC Enhanced 1.1 which elimates an incompatiblity with MWSE by replacing the MWE scripts with their MWSE equivalents. With this patch you do not need MWE installed to use NPC Enhanced but you can still use MWE for other mods along with this if you like.


Bjam
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Christie Mitchell
 
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Post » Mon Mar 21, 2011 8:00 pm

Thanks, bjam.

Installed MWE Enhanced Stealth + Combat Enhanced (let's go the whole hog, right?), infinite view, MCA and MGE with MWSE mods - no significant lags so far. Excellent job!

... now to those other MWE mods I have missed because of my concerns...
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Benji
 
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Post » Tue Mar 22, 2011 3:12 am

I don't know about you guys but my sneak icon thing has a problem showing up. my sneak skill is at 100 and i can be in a room by my self and the icon wont show up. Another thing is that i can be outside and i cant tell if im sneaking, i have been able to pickpocket people without the icon on so this gets me confused as to weather i am actually sneaking or not. Also when im inside of buildings my sneak skill will keep changing anywhere from level 7000 to 0. And am i supposed to get somesort of confirmation that i did assassinate someone, or will it just say critical hit, and since my sneak is at 100, wouldent that mean i have a 100% chance to assiassinate someone?? If anyone knows how to fix this, please explain this to me because i really dont know anything about these mod thing, took me hours to get this installed.
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OnlyDumazzapplyhere
 
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Post » Tue Mar 22, 2011 10:46 am

As far as I've tried this mod, I seems to have a huge lag while sneaking in caves.. Huge, as in a slide show huge type of lag... You can see the frame transition O_O.. but it seems that I'm lucky, cause my lvl 12 spectral keep assassinating his prey, his sneak skill is around 40ish .. so is his shortblade skill... So I guess I'll try to live with the lag, I'm just think of it as matrix world lag :D
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Ally Chimienti
 
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Post » Mon Mar 21, 2011 11:26 pm

I don't know about you guys but my sneak icon thing has a problem showing up. my sneak skill is at 100 and i can be in a room by my self and the icon wont show up.


Then someone or something is still detecting you, my mod does nothing to the sneak icon per-se.

Another thing is that i can be outside and i cant tell if im sneaking, i have been able to pickpocket people without the icon on so this gets me confused as to weather i am actually sneaking or not.

Welcome in the Club, gamesas didn't make the sneak-icon a reliable indicator for pickpocketing, and my mod doesn't even try to fix that.

Also when im inside of buildings my sneak skill will keep changing anywhere from level 7000 to 0.


That may be possible but quite extreme, the interior sneak bonus is dependent on the lighting, and the (undocumented) MWE functions for that usually return floating point values for ambience light and light sorces far below 1 which are then calculated into a value ranging usually from +25 to -25.

In Arrile's Tradehouse for example I get a constant 5 point penalty, (Ambient light no other light-sources)

In the house next to it (the dunmer lass with the breton name) I get a value from -10 to -50 (two bright lightsources)

In Adammasartus the modifier ranges from +11 in the shadows to -30 when standing upon a campfire.

In a new pitch-black cell with all lighting set to 0,0,0 I get a 25 point bonus.

In which cells do you get a 7000 point bonus?


And am i supposed to get somesort of confirmation that i did assassinate someone, or will it just say critical hit,


You get an "Assassination" Messagebox and a different sound

and since my sneak is at 100, wouldent that mean i have a 100% chance to assiassinate someone??


Only if you actually score a critical hit and had a Sneak Attack Bonus, and had the victim targeted (box with his name appears).

If you use a short blade your chance for an assassination would be 100% under these circumstances, if you fight unarmed, your chance is 0% if the opponent is more than twice as strong as you, and if you use any other weapon, the chance is also 0%.
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Chris Cross Cabaret Man
 
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Post » Tue Mar 22, 2011 8:15 am

As far as I've tried this mod, I seems to have a huge lag while sneaking in caves.. Huge, as in a slide show huge type of lag... You can see the frame transition O_O..


What is your usual FPS indoors?

The script tests the lighting every 0.2 seconds, so anything more than a 5 FPS drop would be quite a feat.


Unless you don't have MWE running, of course, in which case a major lag would be only one of the side-effects

Another possibility would be that you use MWE and also have Combat Enhanced running, and accidentally set the "Trance"-Key to your sneak key...
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Joey Avelar
 
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Post » Tue Mar 22, 2011 1:15 am

Indoors I clamped my fps to 20-30 fps.. and I usually averaging 24 .. while sneaking (with your mod ) I dropped to around ~12 thats nearly half of what my average indoors fps... without your mod, but with my load list before (means the included mods armor effect, TEO) I dont suffer any noticeable drop at all...

I've used MWE for a lot of other mods as well with no problem .. with exception of Combat Enhanced (I dont use it) .. because CE messed up companion's magicka... And I love Constances and Julan and Laurenna.
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Manuel rivera
 
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Post » Tue Mar 22, 2011 12:53 am

In interior cells (including quasi-exterior cells like Mournhold) the bonus is calculated dynamically by the ambient lighting and the distance to light sources, and updated 5 times per second.


5 times per second may be too much. I think one check every 3 seconds (like NPC enhanced does) may be sufficient.
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Jessica Nash
 
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Post » Tue Mar 22, 2011 4:29 am

5 times per second may be too much. I think one check every 3 seconds (like NPC enhanced does) may be sufficient.


NPC-Enhanced uses the check-lighting function from the Crime-Enhanced Beta? To what purpose?

3 seconds kinda defies the purpose of dynamic lighting, you pass a torch and have a sneak penalty for the next 3 seconds? I'd rather skip the whole dynamic part and just add a fixed bonus dependent on ambient ligting.
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Philip Rua
 
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Post » Tue Mar 22, 2011 1:09 am

I think what DWS mean is that the NPC Enhanced runs it script every 3 seconds.
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Sweet Blighty
 
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Post » Tue Mar 22, 2011 4:59 am

Right, it scans NPCs and changes their inventory in the current cell AFAI guess...

OK, let's say twice per second, how's that?

EDIT:
The armor effects part of this mod (+Oblivion style spellcasting) brings up the idea to add malus (mali?) to spell cast chances... your scripts could be enhanced by similar effects to willpower maybe?
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C.L.U.T.C.H
 
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Post » Tue Mar 22, 2011 5:00 am

Right, it scans NPCs and changes their inventory in the current cell AFAI guess...
It always depends on WHAT a script is doing... If my script adds a lighting-penalty when you pass a torch and then waits for 3 seconds for the next lighting-check, you get the effect I described above.


The armor effects part of this mod (+Oblivion style spellcasting) brings up the idea to add malus (mali?) to spell cast chances... your scripts could be enhanced by similar effects to willpower maybe?
That's better suited for MWE-Armor_Effects, as my script does nothing unless you're sneaking and this won't change.

Okay, MrE_Man, here's a new test version 1.1b for you: http://home.tiscali.de/jo.ge1/Enhanced_Stealth.esp
Please disable the dynamic lighting and see if it runs faster now.


v1.1b changes three things:
  • Lighting-check frequency reduced from 5x/sec to 2x/sec. Original FPS drop when sneaking in 3rd person mode at the worst point of view of Addamasartus (on a 2 1/2 years old PC) 74->72.5 now 74->73


  • The influence of ambience light is reduced a bit (from 7/10=70% to 6/9=66%) there are too many interior cells that are supposed to be kinda dark but have a strong ambient lighting. This change raises the bonus in dark corners by about 20%, the value/proximity for light sources is (almost) unchanged.


  • Use "set JOG_sneaky_stuff.static to 1" in the console to disable dynamic lighting in interiors completely and make it static (i.e. only taking ambient light into account and being updated only when you enter sneak mode)
Comparsion of the changed lighting modifiers: (Base-values of the cell without any light source nearby):

						   Old	   NewAddamasartus:			  +11	   +13Arille's Tradehouse:		-5		-1Census & Excise Office:	 -9		-5Census & Excise Warehouse: -13		-8

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Angelina Mayo
 
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Post » Mon Mar 21, 2011 10:36 pm

It should be ok if I removed the old one, resaved, and clean, then readd the new one to the existing game right?
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Lizs
 
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