[Relz] Enhanced Stealth (MWE)

Post » Tue Mar 22, 2011 8:11 am

It should be ok if I removed the old one, resaved, and clean, then readd the new one to the existing game right?


Should be okay, it should be also working to change the new version's date so that its loaded at the same place as the old version and use Wrye Mash to fix the savegame. In this case you'll get a warning that the variable count in the script doesn't match (added "static") but this won't matter.
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Christine
 
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Post » Mon Mar 21, 2011 9:49 pm

Sorry, but everytime I console in
set JOG_sneaky_stuff.static to 1


MW autosaved to restore savefile and complain about 1 being an invalid something =.= .. then CTD.
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saharen beauty
 
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Post » Tue Mar 22, 2011 6:33 am

MW autosaved to restore savefile and complain about 1 being an invalid something =.= .. then CTD.
Al this command does is setting a variable and this has absolutely no effect untill the next time you sneak in interiors.
Did you activate the new esp after cleaning the savegame?
What is the exact error message you get?
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His Bella
 
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Post » Mon Mar 21, 2011 10:28 pm

Standard update step for same named esp that I follow.. I removed the current esp.. sync my loadlist, exit Wrye Mash, move the new esp in, restarting Wrye mash to reset the esp date .. add the new esp to loadlist.. sync and repair all.

Now reloading that restore savefile and went to addamartus cave back in SN, fps now averaging between 18-20 fps when sneaking .. worst fps is 15. This is without setting the above command.

My old save file (the one I used to load your new esp) also crashed when I tried to go outside from the shop i saved in. Warning file complained like you mentioned above(variable count not match).. Dunno if this was the cause of my crash tho.
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Bad News Rogers
 
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Post » Tue Mar 22, 2011 12:37 pm

Standard update step for same named esp that I follow.. I removed the current esp.. sync my loadlist, exit Wrye Mash, move the new esp in, restarting Wrye mash to reset the esp date .. add the new esp to loadlist.. sync and repair all.


Try to redate the old ESP instead and let it load at exactly the same position in the load-list as the old one, or simply rename the new ESP and load it in addition to the old one (it will overwrite all the stuff from the old one)


Now reloading that restore savefile and went to addamartus cave back in SN, fps now averaging between 18-20 fps when sneaking .. worst fps is 15. This is without setting the above command.

The only information I get out of this is that my 2 1/2 years old rig is more than four times faster than your PC. What was the FPS before sneaking?

Without the EXACT text before crashing I can't help you, I never heard of a crash after setting a variable, even when the script doesn't exist you should just get an error message.
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SaVino GοΜ
 
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Post » Tue Mar 22, 2011 1:03 pm

I seem to have the same problem Curate has, while using your mod I experience very low FPS. And apart from that, I get a very high sneak bonus, something like 2000 to 8000, and a very low sneak penalty, same high numbers as the bonus, and on top of that when I stand near a light source I get a very high sneak penalty and when I move an inch or so I get an extreme sneak bonus. Please post a solution to my problem, I was really looking forward to play Morrowind again as a thief character and your mod seemed like one of the best.
Note: I have downloaded all the versions you posted, including the beta, and used the command "set JOG_sneaky_stuff.static to 1" and my fps went up a bit, but not as they were before, and I still got the same extreme bonuses/penalties.
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Miranda Taylor
 
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Post » Tue Mar 22, 2011 5:31 am

I seem to have the same problem Curate has, while using your mod I experience very low FPS. And apart from that, I get a very high sneak bonus, something like 2000 to 8000.


Any other mods that modify the sneak skill? Any mods that modify lighting?

In a pitch-black cell without light sources, and ambient lighting sunlight and fog each set to 0 (Screen is absolutely black even with gamma set to max = it won't get darker) I get a sneak bonus of 25.
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Rusty Billiot
 
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Post » Tue Mar 22, 2011 4:05 am

Wrye Mash have a function to lock date.. so if I add (or modify) a mod.. it will reset the timestamp again .. load order wont change.

Haha.. my computer is ancient :D.. I get around 15 fps exterior (clamped at 12-17) and 24 average fps in interiors (clamped at max 30 fps) .. my mod list count up to around 210.. so yea.. its a slow dinosaur.

Max sneak bonus I get is fortify sneak +25 .. yes... near the inside gate in addamartus, and if near somebody with torch, the sneak skill gets -40 .. So its about right.

I dont mind about the lag with the new esp, it didnt bothers me as much as the previous one. (ie its tolerable)
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JERMAINE VIDAURRI
 
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Post » Mon Mar 21, 2011 9:47 pm

I dont mind about the lag with the new esp, it didnt bothers me as much as the previous one. (ie its tolerable)


So the other problems (crash when exiting cell, crash when changing variable) are gone now?

You get +25 in Addamasartus? Do you have a mod that makes the dungeon darker? If not, that MWE function seems to be broken and dependent on your machine, and returns the intended values only on the PCs of Aerelorn, Tonto and myself.
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Celestine Stardust
 
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Post » Tue Mar 22, 2011 12:42 am

Well, I don't know whats up then. I have gotten many critical hits, so with 100 stealth those should be assassinations, and im using a short sword. Does the assassination thing work only on people and not monsters? When i do get a critical hit, they do die instently, but they are mudcrabs so they are kinda weak. Does assassination have anything to do with MWE? like trance, combos, or rage? Does the stealth icon need to be showing? because iv gotten critical hits without it appearing. Sorry to bother you again, but your mod is one of the main reasons why got got the game for the computer :ninja:
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BlackaneseB
 
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Post » Tue Mar 22, 2011 1:54 am

Well, I don't know whats up then. I have gotten many critical hits, so with 100 stealth those should be assassinations, and im using a short sword. Does the assassination thing work only on people and not monsters? When i do get a critical hit, they do die instently, but they are mudcrabs so they are kinda weak.


The conditions for an assassination:
  • You have been sneaking long enough to get a Sneak Attack bonus (10+ seconds)
    (and still have that bonus when attacking)
  • The target's name appears on the screen when attacking
  • The target (Character or Creature) can't detect you when attacking.
  • You are still sneaking when attacking.
  • The target isn't already in combat with you
in this case the chance for an Assassination is (Sneak + Shortblade/2 ) * ( 100 + (Luck- 40) ) / 100

The condition to detect a critical hit with short-blades is that the target is actually playing a critical hit sound, which won't happen when it dies of the normal damage anyway.

With hand-to-hand there is no critical hit sound, so the script just checks if the target plays a hand-to-hand hit sound and can't detect the player.


Does assassination have anything to do with MWE?

You need MWE, yes, without MWE its impossible to check if the targeted creature plays a critical-hit sound.

like trance, combos, or rage?

That's another MWE-mod.

Does the stealth icon need to be showing?

the stealth icon shows when nobody can detect you, you score critical hits when the target doesn't detect you.

Other characters attack or report crimes only when they see you, they may know that you're around but wont necessary see what you're doing.
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Ross
 
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Post » Mon Mar 21, 2011 10:45 pm

Ok, according to the equation i should have a 124% chance for an assassiantion, but i have never gotten one, but have gotten many critical hits. I dont know if there is something im missiing or what. Sorry
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Etta Hargrave
 
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Post » Tue Mar 22, 2011 1:41 pm

Ok, according to the equation i should have a 124% chance for an assassiantion, but i have never gotten one, but have gotten many critical hits. I dont know if there is something im missiing or what. Sorry
  • You have been sneaking long enough to get a Sneak Attack bonus (10+ seconds)
    (and still have that bonus when attacking)


  • The target's name appears on the screen when attacking

Those two conditions make the difference between a critical hit and a critical hit with a chance for an assassination.
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SiLa
 
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Post » Tue Mar 22, 2011 10:44 am

Ok, iv gotten it to work some how. Thanks for your help, sorry for taking up your time
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sophie
 
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Post » Tue Mar 22, 2011 12:19 pm

Yeah, i have the attack bonus, and their name shows up, but its still just a normal critical hit.

Well it should work like this: http://home.tiscali.de/jo.ge1/assasination_demo.wmv

100 sneak, 40 Shortblade, 50 Luck tried it 5 times (to get the best quality/size relation for the movie), assassinated the guy in 5 of 5 attempts.
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Nicole Mark
 
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Post » Mon Mar 21, 2011 11:09 pm

effin' lovely,

bloody oblivion not working! (i'm not playing it....)
+
bloody world of warcraft account banned! (i bugged a GM :D )
+
sandwich has too little cheese!

= morrowind :D
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Sabrina Schwarz
 
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Post » Tue Mar 22, 2011 10:17 am

Any other mods that modify the sneak skill? Any mods that modify lighting?

In a pitch-black cell without light sources, and ambient lighting sunlight and fog each set to 0 (Screen is absolutely black even with gamma set to max = it won't get darker) I get a sneak bonus of 25.


I have tried playing it before and it didn't work (game crashed/high penalties and bonuses like in 200 or 300) and I thought there were conflicts, so I specifically *reinstalled* mw, tribunal and BM to see if this mod works. Like I said before, I really like playing thief characters and I really wanted to play this mod, but I get these effects when I only have it installed and super_adventurers302. Maybe I did something wrong with the TC esp's, here's what I did: copied the mwe_base.esp from "TC Compatible Esp" folder and replaced the original one, and then copied enhanced_stealth.esp in "Data Files" folder.
PS: Sorry for the delay, I am new here and I was kind of used with the slow pace of the PES forums. If you find something that could fix my problem please email me at [email=dagg_3@yahoo.com]dagg_3@yahoo.com[/email]
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James Shaw
 
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Post » Tue Mar 22, 2011 9:49 am

Maybe I did something wrong with the TC esp's, here's what I did: copied the mwe_base.esp from "TC Compatible Esp" folder and replaced the original one, and then copied enhanced_stealth.esp in "Data Files" folder.

Ah! Here we go... There is no "Total Conversion compatible" esp in v 1.6 (Why did you use that one anyway?)

So you're obviously using MWE v1.21... Yep. with this version I get insane values too.

Use http://planetelderscrolls.gamespy.com/View.php?view=Utilities.Detail&id=8 instead.
(You just need Morrowind Enhanced.exe, Morrowind Enhanced.dll and DataFiles\MWE_Base.esp)
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Sara Johanna Scenariste
 
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Post » Tue Mar 22, 2011 3:28 am

The folder with TC version is from Aerolorns complete package, linked at the OP: http://aerelorn.1.forumer.com/index.php?showtopic=553
MWE 1.6 is included in the same archive (main folder). The readme for the TC version explains that it is for compatibility with total conversion mods only.

Regarding updates with Wrye Mash... I tend to try "updaters" first, this is a commonly unknown feature I guess. For the updater-feature the new version has to have a different name. If the updater says that "no updater is necessary" for the differences between old and new, only in this case you may replace the old version directly. Also Wrye Mash does not remove orphaned scripts and variables AFAIK, because Morrowind engine (should) do(es) it with the next save process.
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carrie roche
 
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Post » Tue Mar 22, 2011 5:19 am

The folder with TC version is from Aerolorns complete package, linked at the OP: http://aerelorn.1.forumer.com/index.php?showtopic=553
MWE 1.6 is included in the same archive (main folder). The readme for the TC version explains that it is for compatibility with total conversion mods only.

What I didn't realize is that "v1.21" from "Crime Enhanced v0.2 BETA.zip"
and "v1.21" from "Morrowind Enhanced v1.21.zip" are different. :glare:
The difference is obviously the functionality of the lighting detection...

To avoid further confusion, I now linked to a single version of "http://planetelderscrolls.gamespy.com/View.php?view=Utilities.Detail&id=8"
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Melanie Steinberg
 
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Post » Tue Mar 22, 2011 4:25 am

So the other problems (crash when exiting cell, crash when changing variable) are gone now?

You get +25 in Addamasartus? Do you have a mod that makes the dungeon darker? If not, that MWE function seems to be broken and dependent on your machine, and returns the intended values only on the PCs of Aerelorn, Tonto and myself.

If you go to the back of the cave, its totally dark since there aren't any torch ... in addamartus, there's the 1st gate, 2nd gate is where the slaves are .. I was refering to the 3rd gate at the back of the cave.. that place is a total darkness.

I have 4 light related mod merged... Morrowind Relight + Tribunal Relight + TLM and Light 300 .. they are merged separately and they provide the best lighting effect for me.
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Marguerite Dabrin
 
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Post » Mon Mar 21, 2011 10:09 pm

I've tried MWE 1.6 and you were right, there are no more insane values on my sneak penalties. The thing is, now I don't get any bonuses! It was 1 am in Seyda Neen and I was hiding to try to find the location of Fargoth's Hideout (or what's-his-name) and I had no bonuses, although it was pitch dark and no one around me! And another thing, sometimes the restore sneak skill restore spell lasts too long - only after I sneak and exit sneak mode, NOT until I start sneaking again and it overwrites the sneak penalties, but most of the times it stops a blink of an eye after I exit sneak mode.
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Sammykins
 
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Post » Tue Mar 22, 2011 8:55 am

I've tried MWE 1.6 and you were right, there are no more insane values on my sneak penalties. The thing is, now I don't get any bonuses! It was 1 am in Seyda Neen and I was hiding to try to find the location of Fargoth's Hideout (or what's-his-name) and I had no bonuses, although it was pitch dark and no one around me!

Now this one is really strange, I have no idea what could cause it, even when MWE isn't running you still would get a 0 point bonus or penalty in exteriors. Even more strange is that the rest of the script seems to be working:

And another thing, sometimes the restore sneak skill restore spell lasts too long - only after I sneak and exit sneak mode, NOT until I start sneaking again and it overwrites the sneak penalties, but most of the times it stops a blink of an eye after I exit sneak mode.


You mean the "Restore Sneak" effect that is added for one frame when you stop sneaking (the workaround for the Morrowind bug) is not removed until you sneak again? It's normal that this icon blinks up shortly, the length of this time is dependent on your FPS. But it should be always removed.

How about this one? Instead of just one frame it waits 0.2 seconds before removing the "Restore Sneak" effect:
http://home.tiscali.de/jo.ge1/Enhanced_Stealth.esp
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Hella Beast
 
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Post » Tue Mar 22, 2011 12:48 am

Now this one is really strange, I have no idea what could cause it, even when MWE isn't running you still would get a 0 point bonus or penalty in exteriors. Even more strange is that the rest of the script seems to be working:


Sorry, I guess this was my mistake. I had a birthsign that added to my sneak skill which I didn't know it did that, and the sneak bonus was displayed to that spell icon, I was expecting another spell effect icon to appear.

I've downloaded your new esp and the "refreshing sneak skill" effect isn't still working as it supposed to, sometimes it stays after I finish sneaking, and when I try to sneak again it cancels the drain effect from light sources (the drain skill icon still appears). On one occasion after I stopped sneaking the drain effect even stacked with the "refreshing sneak skill" effect.
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Ben sutton
 
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Post » Tue Mar 22, 2011 12:49 pm

I've downloaded your new esp and the "refreshing sneak skill" effect isn't still working as it supposed to, sometimes it stays after I finish sneaking, and when I try to sneak again it cancels the drain effect from light sources (the drain skill icon still appears).
But this should be impossible, you won't get a new sneak-modifier until the "refreshing sneak skill" effect was removed, the flag that allows the script to continue as normal working is set right after this effect was removed.


On one occasion after I stopped sneaking the drain effect even stacked with the "refreshing sneak skill" effect.
Try to make this happen again and type "sv" in the console and tell me the value of "JOG_sneaky_stuff->cleanup"

The sequence is like this:

1. you stop sneaking or change cells, "cleanup" is set to 1
2. Cleanup=1 => All bonuses are removed, "Restore" effect is added, "cleanup" is set to 2, skip rest of the script
3. Cleanup=2 => All penalites are removed, "cleanup" is set to 3, skip rest of script
4. Cleanup=3 => Skip rest of script for 0.2 seconds (inserted in the new version 1.1d from this morning)
5. Cleanup=3 => Remove "Restore" effect, "cleanup" is set to 0, skip rest of script
6. Cleanup=0 => Continue normally until the next time.
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Angelina Mayo
 
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