Enhanced Stealth combines the ideas from the following plugins (I even stole the well-tried values used by those mods for bonuses and penalties, but the implementation is different):
Thief Experience Overhaul - Stealth Enhancements by LDones
Armor Effects-LD v2.0-WD by LDones and WDog
MWE Crime Enhanced - Light-Based Stealth & Sneaking by Aerelorn and Tonto
ACE Addons - Backstab by Hitto
Kirel's Sneak Attack by Kirel
The mod requires Tribunal or Bloodmoon and MWE.
Aerelorn's Morrowind Enhanced is required to use this mod!!!!
http://aerelorn.1.forumer.com/index.php?showtopic=553
Download Enhanced Stealth v1.2:
http://mods.jo-ge.net/mw/dl/enhanced_stealth_v1.2.rar
Documentation
This plugin adds some new features to your sneak skill:
- Lighting-based modifier
You will be given a bonus or penalty to your sneak skill depending on lighting in interiors and time/weather in exteriors - Armor-based penalty
Wearing medium or heavy armor adds a penalty to your sneak skill. (can be turned off) - Sneak-Attack bonus
When using certain weapons you will get an attack bonus after a short time of sneaking without attacking or being attacked. - Assassination
A critical hit with short blades or using your fists, may kill the opponent instantly when you're lucky or well-trained.
Weather and time of day now give cumulative sneak bonuses and penalties in exteriors. In interiors, the modifiers are determined by ambient lighting, and the player's distance to light-sources. The effects are added as magic effects (curses) when you start sneaking, and removed again when you stop sneaking.
Exterior Cells:
This part of the script script runs only once when you press the sneak key, and again when you stop sneaking to remove the bonuses to avoid any negative influence of the script on your frame rate.
The sneak skill is modified depending on weather and time of day:
Time/Lighting effects: Weather effects:---------------------------- -----------------------06:00pm - 07:59pm: Sneak +5 Foggy: Sneak +1008:00pm - 09:59pm: Sneak +10 Rain: Sneak +1010:00pm - 11:59pm: Sneak +15 Snow: Sneak +10 00:00am - 00:59am: Sneak +20 Thunderstorm: Sneak +1501:00am - 02:59am: Sneak +15 Ashstorm: Sneak +1503:00am - 04:59am: Sneak +10 Blizzard: Sneak +1505:00am - 06:59am: Sneak +5 Blightstorm: Sneak +2010:00am - 10:59am: Sneak -511:00am - 11:59am: Sneak -1012:00am - 12:59am: Sneak -1501:00pm - 01:59pm: Sneak -1002:00pm - 02:59am: Sneak -5
Interior Cells:
In interior cells (including quasi-exterior cells like Mournhold) the bonus is calculated dynamically by the ambient lighting and the distance to light sources, and updated 5 times per second. The value can range from about +50 (in utter darkness) to -50 (next to a lightsource in a cell with bright ambient lighting) usually it ranges between -25 and +25, though.
2. Armor-Based Sneak-Penalty
Medium HeavyHelm -2 -4Chest -5 -10Left pauldron -1 -3Right pauldron -1 -3Greaves -4 -8Boots -3 -6Left hand -1 -3Right hand -1 -3Shield -5 -10
3. Sneak Attack Bonus
Unarmed + 1/2 Sneak SkillShort Blade: + 1/2 Sneak SkillMarksman/Thrown: + 1/3 Sneak Skill1-Handed Axe: + 1/4 Sneak Skill1-Handed Blunt: + 1/4 Sneak Skill
These bonuses base on your base-sneak-skill. Lighting and worn armor only affect your skill to hide and move silently, while the sneak-attack-ability is your character's skill to disguise an attack, and thus deny the opponent the chance to parry it.
4. Assassination
If you have a short blade skill of 40 and a sneak skill of 35 for example, your chance for an assassination would be 40 / 2 + 35 = 55%
A Luck score above 40 increases this chance even further, with 50 Luck your effective chance for an assassination would be 55 * 110% = 60% with 100 Luck it would be 55 * 160% = 88%. Luck below 40 reduces the chance accordingly.
Short Blade:
You kill your enemy by puncturing a vital organ, (or disabling an important magic rune or device in case of an undead or construct). Death comes in an instant. Once the sum of your sneak skill and half the shortblade skill is 100 or higher, you will always perform an assassination when you score a critical hit.
Hand to Hand:
You sneak upon your opponent, grab his head and snap his neck, breaking the cervical spine. Your strength needs to be at least half as high as the opponent's or he may resist this attack even when surprised. So you may constantly fail on some strong opponents, even when the sum of your sneak skill and half the hand-to-hand skill is far beyond 100. When your strength is more than twice the opponent's he has no chance against the attack and the assassination-attempt succeeds automatically.