Enhanced Vault Dwellers Survival Guide

Post » Sat Feb 13, 2016 12:48 pm

In regards to my Wiki for the https://github.com/Sharlikran/fsdoc/blob/master/README.md if you don't know GitHub I'll take updates in the form of screen shots or stats in spoiler tags here in the thread.

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Johanna Van Drunick
 
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Post » Sat Feb 13, 2016 10:49 am

Some wiki for you guys



fallout.wikia. ?OM/wiki/Portal:Fallout_Shelter


*delete before "COM"

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Arrogant SId
 
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Post » Sat Feb 13, 2016 4:11 pm

Do dwellers consume resources while exploring?

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Laura
 
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Post » Sat Feb 13, 2016 6:54 am

Agrona mentioned he used that the help him recently in post $47 which he got from "Recovering from near disaster" in my guide.

Adventuring in the Wasteland:
  • Dwellers aren't included in resource consumption while adventuring.
Please check the guide before posting.
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Bethany Short
 
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Post » Sat Feb 13, 2016 1:31 pm

  • You can sell items found while adventuring from the Adventurer window by tapping the item.

This one doesn't appear to be accurate. Tapping on the item only shows the name and specs.

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Casey
 
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Post » Sat Feb 13, 2016 11:50 am


Yea, I was wondering about that as well. It just brings up the stats. I was thinking that I might be able to equip stuff they loot in the wasteland. Maybe you can sell it while they stand in front of the vault? Never tried that.



I also have never observed that my wasteland explorer actually changed outfit or weapon. Maybe because they never find better stuff than what I send them out with? Longest one I had exploring so far was 11:25 hours, before I recalled him. He brought back lots of items, but a lot of junk, really.

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Dan Stevens
 
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Post » Sat Feb 13, 2016 5:21 am


They definitely will change weapon and outfit when they find a better one.

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stephanie eastwood
 
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Post » Sat Feb 13, 2016 2:22 pm

So, when sending out explorers. My tendency at first was to send them in the best battle armor I had. But based on what I'm reading from peoples posts I don't hear that battle armor (raising strength or perception) protect your explorer any better than any other outfit. So I'd rather boost their Luck since that evidently improves their chances of finding better weapons/outfits/caps. Anyone else have a sense if Power Armor might give you any survival edge beyond the SPECIAL bonus?



I read somewhere that the further your Explorer goes from the Vault (measured in time) the better the weapons and outfits they will find. If that is the case, and endurance improves their survivability the most, then a great explorer would have a trained up Luck and Endurance with a max Endurance enhancing outfit. Of course I will eventually have an explorer with Max SPECIAL. Looking forward to that! I guess I would have to take screenshots of their combat logs to see if there is a difference in damage taken between armored and unarmored explorers.

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Patrick Gordon
 
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Post » Sat Feb 13, 2016 5:54 am

I can confirm that you can interrupt a Dweller's SPECIAL Training to procreate and when they return to SPECIAL Training they will continue right where they left off. I noticed that one Dweller's training time decreased slightly after procreation - perhaps due to the happiness boost.

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chinadoll
 
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Post » Sat Feb 13, 2016 4:30 am



At the moment I am having an explorer out in the wastes holding an armor piercing sniper rifle. This weapon is not equipped by me nor is it showing up in my survival guide inventory (yet)
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Tracey Duncan
 
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Post » Sat Feb 13, 2016 5:12 am



I just read a hint while loading the game, which said that each SPECIAL attribute affects your explorers, differently.
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kat no x
 
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Post » Sat Feb 13, 2016 3:53 pm

One thing I've found useful is that after having a baby, I name the baby with its first name being one parent's last name, and its last name being the other parent's last name. That prevents those accidental pairings which result in the awkward "it's nice to spend time with family" talk you get when you pair up relatives in the living quarters trying to make a baby.

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Ownie Zuliana
 
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Post » Sat Feb 13, 2016 3:14 am

Yes after returning while standing in from of the Vault door.



I have only seen them change the weapon. Others have confirmed that they change outfits as well. I don't know how FOS determines their ideal outfit based on the outfit's stats compared to the Dweller. Maybe the highest Special? However, what if all their Special stats are 5 and they are not wearing an Outfit? They will wear the first one they find but then after that how would it calculate an upgrade?

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Neko Jenny
 
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Post » Sat Feb 13, 2016 5:14 am

I don't know if this observation is useful for the guide, but I found that raider attacks drain resources as soon as the vault door is breached.


I've posted my observations in the vault door discussion thread as someone said the raiders would only drain resources if they reach production facilities, which seems to be incorrect:


http://www.gamesas.com/topic/1522910-what-does-upgrading-the-vault-door-achieve/?p=24088674
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Tarka
 
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Post » Sat Feb 13, 2016 3:42 am


Yeah, one of the load screen info blurbs says when the resource indicators flash, they're being stolen/depleted.

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Tessa Mullins
 
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Post » Sat Feb 13, 2016 3:09 pm

I think it's useful to clarify that. I'll do it a little later I have to go do something. I'll add it to the incidents section.

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Elea Rossi
 
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Post » Sat Feb 13, 2016 3:12 pm

I now have a fairly stable Vault of http://i.imgur.com/zioFRMH.jpg. The image looks weird because I was trying to piece together more then two images.

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jessica robson
 
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Post » Sat Feb 13, 2016 9:33 am

Regarding incidents, these only occur while in game, correct?

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Carlitos Avila
 
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Post » Sat Feb 13, 2016 12:56 pm

Yes. To play it safe please see the section on Being Idle. Exit to the Main Menu before closing the app.

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mollypop
 
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Post » Sat Feb 13, 2016 6:13 am


That's what I thought. And yes, that is the only way I exit the game. Thanks!

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K J S
 
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Post » Sat Feb 13, 2016 4:07 pm

I've noticed that dwellers with high Intelligence do not take damage at the beginning of combat (in vault). Can smb confirm this?
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Clea Jamerson
 
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Post » Sat Feb 13, 2016 4:22 pm

I've definitely noticed that my dwellers with the lowest Endurance take the most damage from Radroaches and are therefore the most likely to die. I've started cylcing my dwellers with the lowest Endurance scores through Endurance training to get them up to a reasonable score. The is doubly true for my guards at the entrance to the Vault. Their survivability is highly dependent on their Endurance.



With Adventuring I noticed that two characters with equivalent outfits and SPECIAL except that one had low Intelligence and the other had moderate Intelligence - the low Intelligence explorer went through Stimpaks a LOT faster than the other character - I guess because they took more damage due to stupidity?



It is getting to be a struggle to manage everything with 84 dwellers. I often struggle to get the right dweller selected in a crowded room (on iPad Mini).



Simplest way to avoid Family time instead of Procreation is to name girl babies with the last name of their father and boy babies with the last name of their Mother. Doesn't help with siblings unless you put both last names together (ex. BishopYung) which I did at first but the second gen babies last names got too crazy so I had to simplify.

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Robyn Howlett
 
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Post » Sat Feb 13, 2016 5:17 pm

Also some interesting thing:

Dweller can effectively have more than 10 of any SPECIAL by wearing an outfit
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Mrs Pooh
 
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Post » Sat Feb 13, 2016 11:57 am

Hi, does anyone have any idea what the newer versions of the rooms do differently, e.g. how is a nuclear power station better than a normal power room? They are a lot more expensive so they must have some major benefits surely?

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Nienna garcia
 
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Post » Sat Feb 13, 2016 11:09 am

Compare them in my Wiki on https://github.com/Sharlikran/fsdoc/blob/master/README.md. I recommend 1 or 2 Nuclear Reactors the rest Power Plants. I only have one Nuclear Reactor but I might get two, not sure. For Food and water just go with a Cafeteria or Water Treatment Plant. Unless you can afford it then get the Nuka-Cola Plant because it gives 10 more food and water over its counterparts and it's one room instead of two rooms therefore less power needed to run your Vault. I have one of each room anyway just because I want them, but I will eventually replace my Cafeterias or Water Treatment Plants with Nuka-Cola Plants. The only thing is you have to have Endurance trained up on your dwellers to make them effective in that room. Here is http://i.imgur.com/g5WBk88.jpg with one Nuclear Reactor.

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sophie
 
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