Enhanced Vault Dwellers Survival Guide

Post » Sat Feb 13, 2016 3:48 am

Does anyone know if outfits offer any damage resistance or is it only SPECIAL boosts?

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Roanne Bardsley
 
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Post » Sat Feb 13, 2016 8:33 am

I'm sure lots of people have killed them. I killed a http://i.imgur.com/j7CFlI4.png but when my Dweller encountered an http://i.imgur.com/4dFYrfW.png he ran away.

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Steve Smith
 
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Post » Sat Feb 13, 2016 5:58 am

I am surprised I haven't seen this mentioned, but if you construct your vault so that there is only one room connected to the vault door you can save yourself some trouble with raiders by equipping everyone in that room with armor and guns. It requires some maneuvering with rooms since the stock vault sticks an elevator right next to the door, giving raiders multiple options. No need to upgrade the door, flood the vault door room with defense, or do anything when raiders show up. A fully upgraded three wide room will give you six dwellers to repel the invasion, and they will do so with extreme prejudice. I'd post a picture of my vault but my app is currently stuck in perpetual crash mode.
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Michelle Smith
 
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Post » Sat Feb 13, 2016 1:08 pm

Why isn't this a sticky? It's annoying having to search for this thread all the time.

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Rob Davidson
 
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Post » Sat Feb 13, 2016 6:04 am

xxEightxx, how do you build the vault so that the raiders don't have multiple options? I'm unable to destroy the elevator next to the vault door and the guide in the beginning doesn't let me 'maneuver' my building much. Pls advise. Thanks, I think this is a great strategy since I hate pulling my guards from wherever I've got them working/training each time raiders show up.

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Princess Johnson
 
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Post » Sat Feb 13, 2016 6:46 am

I am not sure what xxEightxx means exactly either. However, I put their AI in the Guide under Raider Attacks. They move from left to right and top to bottom. If your first floor is made up of the Vault Entrance, an Elevator, and a three wide room like a Diner with 6 Dwellers that's probably a good option. If the Raiders make it past the Vault Entrance they will get murdered by the 6 Dwellers in the next room.

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renee Duhamel
 
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Post » Sat Feb 13, 2016 10:15 am

Okay, so I don't have to make the elevator a dead end! Great! I started a new vault attempting to do so and it was a MESS.

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dell
 
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Post » Sat Feb 13, 2016 9:31 am

Endurance: Reduces the amount of Radiation damage and damage from encounters. (Partially Confirmed)


4 days 9 hours - 0 radiation, 25 radaway left after my dweller died. Endurance 10+

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Annika Marziniak
 
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Post » Sat Feb 13, 2016 2:57 am


This topic needs a BUMP and an update :)

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Chris Ellis
 
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Post » Sat Feb 13, 2016 12:58 pm

I have not updated my page in a log time. What are some of the things that could be updated, if any? I hear there are Deathclaws now but haven't played recently to see it. Anything else?

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Alexandra Louise Taylor
 
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Post » Sat Feb 13, 2016 1:56 am

A few minor things like endurance reducing radiation damage with no rad damage taken if endurance is over 10.



Else: If you want to break the game don't level up your dwellers. The damage caused by events is largely based on average dweller level (to give you a chance in the beginning) and room level. So if you only level up a few wasteland dwellers and leave the rest at level 1 in not upgraded rooms every attack will be trivial.



I still have 30 high level dwellers in my 150 man Vault and i could face 10 death claw attacks in a row before having to stim someone.

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Ricky Rayner
 
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