Does anyone know if outfits offer any damage resistance or is it only SPECIAL boosts?
Does anyone know if outfits offer any damage resistance or is it only SPECIAL boosts?
I'm sure lots of people have killed them. I killed a http://i.imgur.com/j7CFlI4.png but when my Dweller encountered an http://i.imgur.com/4dFYrfW.png he ran away.
Why isn't this a sticky? It's annoying having to search for this thread all the time.
xxEightxx, how do you build the vault so that the raiders don't have multiple options? I'm unable to destroy the elevator next to the vault door and the guide in the beginning doesn't let me 'maneuver' my building much. Pls advise. Thanks, I think this is a great strategy since I hate pulling my guards from wherever I've got them working/training each time raiders show up.
I am not sure what xxEightxx means exactly either. However, I put their AI in the Guide under Raider Attacks. They move from left to right and top to bottom. If your first floor is made up of the Vault Entrance, an Elevator, and a three wide room like a Diner with 6 Dwellers that's probably a good option. If the Raiders make it past the Vault Entrance they will get murdered by the 6 Dwellers in the next room.
Okay, so I don't have to make the elevator a dead end! Great! I started a new vault attempting to do so and it was a MESS.
Endurance: Reduces the amount of Radiation damage and damage from encounters. (Partially Confirmed)
4 days 9 hours - 0 radiation, 25 radaway left after my dweller died. Endurance 10+
I have not updated my page in a log time. What are some of the things that could be updated, if any? I hear there are Deathclaws now but haven't played recently to see it. Anything else?
A few minor things like endurance reducing radiation damage with no rad damage taken if endurance is over 10.
Else: If you want to break the game don't level up your dwellers. The damage caused by events is largely based on average dweller level (to give you a chance in the beginning) and room level. So if you only level up a few wasteland dwellers and leave the rest at level 1 in not upgraded rooms every attack will be trivial.
I still have 30 high level dwellers in my 150 man Vault and i could face 10 death claw attacks in a row before having to stim someone.