[RELZ] Enhanced Weather

Post » Tue Jun 15, 2010 4:08 am

Possible bug, it looks like the cloud textures may not be tiling right.
http://img148.imageshack.us/img148/2449/nottiling.png. You can see the line moving across the sky like that, it moves at the same rate as the clouds do.
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Jennifer Rose
 
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Post » Tue Jun 15, 2010 5:16 am

Possible bug, it looks like the cloud textures may not be tiling right.
http://img148.imageshack.us/img148/2449/nottiling.png. You can see the line moving across the sky like that, it moves at the same rate as the clouds do.


Have not see that one yet, will look for it..

========

And something to report here has well..all ini turned on..

http://i131.photobucket.com/albums/p305/corepc/ScreenShot559.jpg that I have not seen before, the purple tint to sky, the fog below, the vibrant sun in background..

guess I need to pull out the weatherdebugring..
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Elle H
 
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Post » Tue Jun 15, 2010 8:46 am

Possible bug, it looks like the cloud textures may not be tiling right.
http://img148.imageshack.us/img148/2449/nottiling.png. You can see the line moving across the sky like that, it moves at the same rate as the clouds do.


I'm not sure I can do anything about that, but if you get my Weather Debug Utilities off Nexus and use the ring to get the weather ID, I'll take a look.

Have not see that one yet, will look for it..

========

And something to report here has well..all ini turned on..

http://i131.photobucket.com/albums/p305/corepc/ScreenShot559.jpg that I have not seen before, the purple tint to sky, the fog below, the vibrant sun in background..

guess I need to pull out the weatherdebugring..


If you could get the weather ID, that'd be great, and I'll check it out.
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Princess Johnson
 
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Post » Tue Jun 15, 2010 9:49 am

The issue seems to be caused by DefaultWeather. I forced it with a mod I am doing for myself, but I ended up changing to Clear which looks better and does not show this problem.

Weather Debug Ring - Weather: 0000015E Percentage:1.00 Time: 20.14 Region FormIDs:** Dumping Array #140 **Refs: 1 Owner BF: Weather Debug Ring.esp[ 0.000000 ] : <no name> (0006EF2F)[ 1.000000 ] : <no name> (0014C7DC)

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sharon
 
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Post » Tue Jun 15, 2010 12:12 pm

Yes, defaultweather isn't used anywhere in game. Perhaps it was a test weather Beth created but never finished, so it's a bit buggy?

In any case, it's nothing to do with EW.
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Laura Cartwright
 
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Post » Tue Jun 15, 2010 11:09 am

I figured that was the case, no worries then :)
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Red Sauce
 
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Post » Tue Jun 15, 2010 10:17 am

Ack can't find the weather debug ring download? caught that weather again..need the ring so I can check weather types..

EdIt:

Thank You - will report back below..
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Breanna Van Dijk
 
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Post » Tue Jun 15, 2010 5:01 am

http://www.tesnexus.com/downloads/file.php?id=27970
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Ladymorphine
 
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Post » Mon Jun 14, 2010 10:55 pm

Looks like they are vanilla once again, which means they are my vibrant texture replacment, which is probably the alpha channel setting once again..

But if some else can check to see if they get this purple looking sky that would be great..Happens more toward when sun it setting once again..

http://i131.photobucket.com/albums/p305/corepc/ScreenShot560.jpg
http://i131.photobucket.com/albums/p305/corepc/ScreenShot561.jpg

All ini options turned on once again..custom enhanced night obse setting below

; ============================================================
; | Enhanced Nights (OBSE) - Configurable nights for Tamriel |
; ============================================================

set EWInitQuest.ENEnabled to 1 ;Enable/Disable Enhanced Nights (0)

Set EWInitQuest.ENDarknessParameter to 1 ; Multiplier of the brightness at night.
Set EWInitQuest.ENNormalizeNightAmbient to 1 ; Enables/Disables vanilla's blue tint at night.
Set EWInitQuest.ENNormalizeParameter to 60 ; If above is 0, set to 0. If above is 1, set to (DarknessParameter * 60).

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Jennie Skeletons
 
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Post » Tue Jun 15, 2010 3:57 am

I guess I can give it a shot since I'm using your vibrant weather textures, what should I do to reproduce it?
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Kelvin Diaz
 
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Post » Tue Jun 15, 2010 7:10 am

I guess I can give it a shot since I'm using your vibrant weather textures, what should I do to reproduce it?


Aim for sunset time, swim around waterfront area, then swim toward Pell gate, then swim back..Sunset is when I am seeing it most..But more around the Imperial Isle and Pell Gate Area..
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Siidney
 
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Post » Tue Jun 15, 2010 3:48 am

Nope, that weather uses one EW texture and one vanilla one. Both are bluish, not purplish, so it could be a missing texture, if you don't have the EW BSA in data. It doesn't look like it though, since the EW texture is the lower one, and it looks like the upper one is the one that's discoloured.

If your EW BSA is in data, then it's a Vibrant problem, I think. I just checked it out and it looks fine to me, I'm using Vibrant Weather, but I don't think I've updated since original release.
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N3T4
 
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Post » Tue Jun 15, 2010 2:15 pm

Nope, that weather uses one EW texture and one vanilla one. Both are bluish, not purplish, so it could be a missing texture, if you don't have the EW BSA in data. It doesn't look like it though, since the EW texture is the lower one, and it looks like the upper one is the one that's discoloured.

If your EW BSA is in data, then it's a Vibrant problem, I think. I just checked it out and it looks fine to me, I'm using Vibrant Weather, but I don't think I've updated since original release.


Thank you,

EW BSA loading normal not high rez..

In vibrant Weather 1.3 I redid the colors and alpha , so you most likely have either 1.1 or 1.2 Version..

I may have overbaked the alpha chennel once again and that is causing the discolor..will revamp my texture and see if helps..
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Lewis Morel
 
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Post » Tue Jun 15, 2010 12:33 am

I also had a look through the weather colours, and it's not them that's affecting it, so it must be some sort of texture thing going on.
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Marine x
 
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Post » Tue Jun 15, 2010 4:01 pm

I also had a look through the weather colours, and it's not them that's affecting it, so it must be some sort of texture thing going on.


Or it could be this..has I changed a value in my oblivion.ini..from 1.0 to .9..let me change it back..

[Weather]

fAlphaReduce=0.9000

Did not make a difference, changing it back, has to be textured related and alpha channel once again..Will revamp my texture once again..
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scorpion972
 
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Post » Tue Jun 15, 2010 6:18 am

I couldn't reproduce it, how odd. I tried for like an hour though lol
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Darren Chandler
 
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Post » Tue Jun 15, 2010 8:15 am

I also had a look through the weather colours, and it's not them that's affecting it, so it must be some sort of texture thing going on.


I removed my texture pack to see if that was it or not, there was no difference, the color where still looking like my vibrant one, even though they have been removed. even reset bsa settings to be sure,

But, I need to load up another character to see if they get it has well. If so then I know that is most likely something related to my system.


I couldn't reproduce it, how odd. I tried for like an hour though lol


I do not think you are going to be able to reproduce this one if you do I owe you a :cake:

it more like a odd weather color mix than a bug.
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joannARRGH
 
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Post » Tue Jun 15, 2010 5:13 pm

Now that OBSE v18 has been released, I will be wrapping up a final version of Enhanced Weather.

It'll basically be the 1.4 release candidate I put up on Nexus, but with all the OMOD conversion data and the readme updated, and an updated Kvatch Rebuilt patch. I'm not sure when it'll be out, as I'm having a bit of trouble with the Kvatch Rebuilt patch and All Natural ATM. The patch is supposed to be universal, but it's being a right pain in the ass. Not being able to use OBSE for it doesn't help. :( I also want to have a last look at the mod, see if there's anything I can improve further upon at this stage.

Just to be clear, I will still be offering support for the mod once it's gone final, but judging by the sheer intensity of activity on this thread and in the comments section of Nexus, it won't really be needed. :)
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Shianne Donato
 
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Post » Tue Jun 15, 2010 3:29 am

Now that OBSE v18 has been released, I will be wrapping up a final version of Enhanced Weather.

Just to be clear, I will still be offering support for the mod once it's gone final, but judging by the sheer intensity of activity on this thread and in the comments section of Nexus, it won't really be needed. :)


will have to upgrade to obse v18 now that it is out.

Will there be any new features, or additions for the final,

or what we have now is what we are going to get for the final,

which is pretty bug free for me. Sometime I can some fast rolling fog, or semi fast weather transition's, but, that could be related to all that going on my game after all.
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Aliish Sheldonn
 
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Post » Tue Jun 15, 2010 12:23 pm

I removed my texture pack to see if that was it or not, there was no difference, the color where still looking like my vibrant one, even though they have been removed. even reset bsa settings to be sure,

But, I need to load up another character to see if they get it has well. If so then I know that is most likely something related to my system.




I do not think you are going to be able to reproduce this one if you do I owe you a :cake:

it more like a odd weather color mix than a bug.


The purple weather mix is not due to your textures, Core ... nor is it related to EW, as I use neither and I still see it sometimes*:

http://i181.photobucket.com/albums/x23/daemondarque/DuskOverSkingrad.jpg

The screenshot in this loading screen was taken using Chong-Li's 0.6 version of All Natural ... so I think it is probably a naturally-occurring phenomenon, rather than a glitch in either mod.

*Ati Radeon with HDR enabled
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Maria Garcia
 
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Post » Tue Jun 15, 2010 2:14 pm

If I am using a non-default timescale (something like 12), is it necessary to make changes to the TimeScaled Weather section in the ini? Or is my timescale already taken into account in Enhanced Weather, and that section is just for tweaking?
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Catherine Harte
 
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Post » Tue Jun 15, 2010 4:12 am

That section is just for tweaking. The Timer variable is for fine tuning, and it's already set up at a default that scales EW's vanilla timescale lengths. You probably won't need to use it unless you feel there is something wrong with your weather lengths.
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JAY
 
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Post » Tue Jun 15, 2010 2:45 am

EW 1.4 released!

This signals the end of my work on EW, unless I managed to break everything in my last update. :P I'll update the OP in a minute.

I decided to keep the KR patch separate, as it's not EW specific, and I still need to work on that - it's a pain and I'm a bit busy ATM, not to mention feeling a bit burned out trying to fix it. Once I've settled down IRL I'll have another stab at it, and upload a new version, but that's a while away, and doesn't really affect EW.

Changelog:

v1.4
- Added patches for mods: Ruined Tail's Tale, Haunted House and a patch for across-the-borders mods.
- Removed the Enhanced Seasons feature and plugin from mod, as it is being made into an entirely separate mod.
- Updated Tamriel weather script with some optimisations and bug fixes.
- Updated SI weather script to make use of OBSE v18, and to fix a couple of potential bugs.
- Rewrote all optional feature scripts and the init script to use OBSE v18 user-defined functions.
- Fixed bright horizon banding that occurred in previous versions when using Enhanced Nights.
- Removed DarkerSky toggle from Enhanced Nights, as it's been deprecated by the above fix.
- Fixed snowy weather classification to prevent lightning showing up all the time when using Storms and Sounds.

EDIT: OP updated. It's late, so goodnight to all, and to all a good night! :)
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Sabrina garzotto
 
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Post » Tue Jun 15, 2010 5:07 am

Thank you Have a good night,

will get it updated and see if I run into anything strange ..time to upgrade obse..
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Saul C
 
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Post » Tue Jun 15, 2010 3:03 pm

Sweet! Thank you for the update!
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FABIAN RUIZ
 
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