[RELZ] Enhanced Weather

Post » Tue Jun 15, 2010 11:07 am

EW 1.4 released!

- Removed the Enhanced Seasons feature and plugin from mod, as it is being made into an entirely separate mod.

Some questions (probably stupid ones)...

  • Is there any reason why I should upgrade to v1.4 *before* you release the separate Enhanced Seasons mod you mentioned in your release notes?
  • I just noticed that you also have the Atmospheric Weather System mod. Is this related to EW?

Many thanks for any guidance.
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Tiff Clark
 
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Post » Tue Jun 15, 2010 1:41 pm

Some questions (probably stupid ones)...

  • Is there any reason why I should upgrade to v1.4 *before* you release the separate Enhanced Seasons mod you mentioned in your release notes?
  • I just noticed that you also have the Atmospheric Weather System mod. Is this related to EW?

Many thanks for any guidance.


1. Yes. I'm going to take forever to release Enhanced Seasons. :P Feel free to use the one you've got ATM in the meantime though.

2. AWS is HTF's previous weather mod before he started on EW. Nothing to do with me. He recently updated it IIRC.
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Charlotte Buckley
 
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Post » Tue Jun 15, 2010 6:00 pm

1. Yes. I'm going to take forever to release Enhanced Seasons. :P Feel free to use the one you've got ATM in the meantime though.

2. AWS is HTF's previous weather mod before he started on EW. Nothing to do with me. He recently updated it IIRC.

Thanks for the response.

1. Just to be sure, are you sayinhg I can upgrade to 1.4 and use the previous version's enhanced weather with it?

2. Bad assumption regarding HTF and you on my part :)
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Madeleine Rose Walsh
 
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Post » Tue Jun 15, 2010 11:08 am

Thanks for the response.

1. Just to be sure, are you sayinhg I can upgrade to 1.4 and use the previous version's enhanced weather with it?

2. Bad assumption regarding HTF and you on my part :)


You can use EnhancedWeather - Enhanced Seasons.esp with EW 1.4. Nothing else though. You also have to copy/paste the Enhanced Seasons section of the < 1.4 ini into the 1.4 ini.
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An Lor
 
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Post » Tue Jun 15, 2010 4:59 am

I installed 1.4, and immediately upon starting a new game, I got a couple of errors in the console. Both errors are in script xx003DF7; the first one is "Operator <- failed to evaluate" and the second one is "ForEach failed to return a valid value" (the wording might not be exact...)

Eloise
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Sheila Esmailka
 
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Post » Tue Jun 15, 2010 3:14 am

I installed 1.4, and immediately upon starting a new game, I got a couple of errors in the console. Both errors are in script xx003DF7; the first one is "Operator <- failed to evaluate" and the second one is "ForEach failed to return a valid value" (the wording might not be exact...)

Eloise

Do you have the latest OBSE, the stable v18?
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Ells
 
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Post » Tue Jun 15, 2010 5:52 pm

Do you have the latest OBSE, the stable v18?

Yes.

Eloise
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Monique Cameron
 
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Post » Tue Jun 15, 2010 7:11 pm

Yes.Eloise

Okay, well there goes my guess... Maybe you could try doing a clean save of EW...?
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sarah
 
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Post » Tue Jun 15, 2010 7:10 pm

I installed 1.4, and immediately upon starting a new game, I got a couple of errors in the console. Both errors are in script xx003DF7; the first one is "Operator <- failed to evaluate" and the second one is "ForEach failed to return a valid value" (the wording might not be exact...)

Eloise


The script is the Timescale script. I didn't change anything between 1.3.x and 1.4 in that, so I'm not sure what's bugging out, or why it was never noticed before. :shrug:

I took a look, and from what I can see, it looks like the script can't find the weather array initialised in the init script. In a bit of bad coding, I haven't put in a check to see if the init script has actually built that array yet, so it could just be that the first time it ran, it couldn't find what it was looking for, but it'll work out after that.

The easiest way to see if it has jumped the gun is to simply change the timescale in game, and see if the error repeats itself. If it does, try resetting the init script, using 'set EWInitQuest.stage to 0' in the console. If not, everything's OK.
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Yvonne
 
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Post » Tue Jun 15, 2010 4:48 am

I can confirm that if I load 1.4 without setting the Timescale option on, then save/exit and turn on the Timescale option, I don't get any errors reported in the console.

Eloise
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rae.x
 
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Post » Tue Jun 15, 2010 4:44 am

I can confirm that if I load 1.4 without setting the Timescale option on, then save/exit and turn on the Timescale option, I don't get any errors reported in the console.

Eloise


Good. I may release a patch to fix this, as it's bad coding on my part more than anything.
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StunnaLiike FiiFii
 
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Post » Tue Jun 15, 2010 5:54 am

Hi, wrinkly ninja.
I regret to inform you I gave up your great Enhanced Weather. :D

Reason?
I tried your All Natural, liked it and am now your frightful fan.
Thanks.
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Felix Walde
 
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Post » Tue Jun 15, 2010 8:22 pm

EW 1.4.1 released.

This only adds a check to the timescaled weather scripts to prevent them from running before the initialisation script has run for the first time, so preventing a couple of console error messages that would appear in the console when they tried to access a non-existant array. That's all. :)

Oh, and I updated the latest, and probably final, version of my Kvatch Rebuilt weather patch. This time it actually fixes bugs. :P

EDIT: And though I just noticed it isn't in the readme, I'd like to take the opportunity to give thanks to ThumperZ, who's been following my scripting progress from the very start, and has pointed out many an error. :thumbsup:
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katsomaya Sanchez
 
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Post » Tue Jun 15, 2010 6:21 pm

Oh, and I updated the latest, and probably final, version of my Kvatch Rebuilt weather patch. This time it actually fixes bugs. :P

Many thanks for the new version.

Just to be sure that I understand the Kvatch Rebuilt patch usage correctly - I should apply this patch regardless of which weathewr mod I use and also if I am just using standard Oblivion weather?

Thanks for any guidance

Edit:
And can I continue to use the old Enhanced Seasons (from v1.39) with the new version?
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Carlos Vazquez
 
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Post » Tue Jun 15, 2010 11:53 am

Many thanks for the new version.

Just to be sure that I understand the Kvatch Rebuilt patch usage correctly - I should apply this patch regardless of which weathewr mod I use and also if I am just using standard Oblivion weather?

Thanks for any guidance


Yes, the KR weather script has the ability to break vanilla Oblivion Gate weather, so you should use this with vanilla too. :)

EDIT: And yes to the ES question.
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Rachel Cafferty
 
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Post » Tue Jun 15, 2010 4:37 am

EW 1.4.1 released.


my non all natural config say thanks for the update..
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Lady Shocka
 
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Post » Tue Jun 15, 2010 8:29 am

I am being tempted to try out your All Natural mod (having used Enhanced Weather for ages) - seems to have Enhanced Weather plus more :)

Which Kvavtch Rebuilt patch should be used? I noticed that there is an ESP in All Narural with the same name as the one posted on Enhanced Weather.

Thanks for your help.
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Marta Wolko
 
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Post » Tue Jun 15, 2010 10:32 am

I am being tempted to try out your All Natural mod (having used Enhanced Weather for ages) - seems to have Enhanced Weather plus more :)

Which Kvavtch Rebuilt patch should be used? I noticed that there is an ESP in All Narural with the same name as the one posted on Enhanced Weather.

Thanks for your help.


The EW one is most recent, so use that. The updated plugin will also be included in AN for its next update, which should be released this week. :)
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Chloé
 
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Post » Tue Jun 15, 2010 6:02 am

EW 1.4.1 released.
This only adds a check to the timescaled weather scripts to prevent them from running before the initialisation script has run for the first time, so preventing a couple of console error messages that would appear in the console when they tried to access a non-existant array. That's all. :)
Oh, and I updated the latest, and probably final, version of my Kvatch Rebuilt weather patch. This time it actually fixes bugs. :P

EDIT: And though I just noticed it isn't in the readme, I'd like to take the opportunity to give thanks to ThumperZ, who's been following my scripting progress from the very start, and has pointed out many an error. :thumbsup:

How did this get past me. Obviously spending too much time getting mods to play nice with each other, the way I want.
Anyway just glad I could help.
Thanks for finishing out EW, since I'm not into the inside effects, I'll be staying with EW.
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Nina Mccormick
 
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Post » Tue Jun 15, 2010 3:18 pm

Slight bump, but I wanted to report a most likely harmless, but kind of immersion-breaking glitch I had with the latest version of EW (running with OBSE v00018). I was having some difficulty with an Oblivion Gate earlier (http://www.uesp.net/wiki/Oblivion:Random_Oblivion_World_4)--some walkways that were supposed to extend didn't, so I had to reload a save and try activating them again. That apparently confused EW, as when I next stepped outside one of the towers, the weather was...partly cloudy? :blink: Actually more like mostly sunny.

The weather eventually sorted itself out after I went through a few load doors, and all was back to normal by the time I hit the Sigillium Sanguis. Still...very strange, and I thought I'd mention it in case it's an actual bug that should be fixed. I assume it was the reloading that just tripped up EW's scripts for me, though.

Here's my LO, if it matters:

Spoiler
Masters for: Save 20 - Amarel Mathmeldi - The Heartlands, Level 21, Playing Time 85.24.37.ess00  Oblivion.esm01  EnhancedWeather.esm  [Version 1.4.1]02  Cobl Main.esm  [Version 1.72]03  Kvatch Rebuilt.esm04  Unofficial Oblivion Patch.esp  [Version 3.2.8]05  Oblivion Citadel Door Fix.esp06  DLCShiveringIsles.esp07  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]08  EnhancedWeather.esp  [Version 1.3.5]09  Enhanced Weather - Across-The-Borders Mods Patch.esp  [Version Final]0A  All Natural - Real Lights.esp  [Version 0.9.9.5]++  Advanced_Water_Modification-2734.esp0B  Atmospheric Oblivion.esp0C  Distant Chapel Bells.esp0D  WindowLightingSystem.esp0E  SoT_Holiday.esp0F  Enhanced Economy.esp  [Version 4.2]10  Crowded Roads Revisited.esp  [Version 1.1]11  FF_Real_Thirst.esp12  Map Marker Overhaul.esp  [Version 3.5.1]13  Map Marker Overhaul - SI additions.esp  [Version 3.5]14  DLCHorseArmor.esp15  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]16  DLCOrrery.esp17  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]18  DLCVileLair.esp19  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]1A  DLCMehrunesRazor.esp1B  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]1C  DLCSpellTomes.esp1D  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]1E  MaleBodyReplacerV4.esp1F  TFF_Races_Base_RSM.esp20  Slof's Male Clothing.esp21  UFF Armor of Gaia.esp22  TFF_Armor_Base.esp23  TFF_Clothing_Base.esp24  TFF_Clothing_SI.esp25  Accompt of the Delitescent.esp26  UFF & RM Assassin Elite Armor.esp27  Pirate Gear.esp28  UFF - Celtic Witch Robes.esp29  UFF RM Ranger Armor.esp2A  Slof's Horses Base.esp2B  Slof's Extra Horses.esp2C  DLCThievesDen.esp2D  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]2E  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]2F  Cobl Glue.esp  [Version 1.72]30  Cobl Si.esp  [Version 1.63]31  FF_Real_Thirst, Cobl.esp++  Cobl Tweaks.esp  [Version 1.44]32  Ivellon.esp  [Version 1.8]33  Better Benirus Manor for Cobl - Complete.esp34  BHC_Expanded.esp  [Version 1.2]35  hackdirtabyss.esp36  ImpeREAL City Unique Districts - All the Districts - Merged.esp37  Kragenir's Death Quest.esp38  KDQ - Rural Line Additions.esp39  Kvatch Rebuilt.esp3A  Kvatch Rebuilt Weather Patch.esp3B  Slof's Oblivion Goth Shop.esp3C  The Ayleid Steps.esp  [Version 3.4]3D  UFF Gypsy Market.esp3E  Cyrodiil Travel Services.esp  [Version 2.0.3]3F  DLCBattlehornCastle.esp40  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]41  DLCFrostcrag.esp42  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]43  Knights.esp44  Knights - Unofficial Patch.esp  [Version 1.0.9]45  SM Plugin Refurbish(Merged).esp  [Version 1.30]46  TOTF.esp++  TOTF Delayer.esp47  RTT.esp++  Enhanced Weather - Ruined Tail's Tale Patch.esp  [Version Final]48  Blood&Mud.esp49  Blood&Mud - EE patch.esp  [Version 4.2]4A  Shadowcrest_Vineyard_COBL.esp4B  Shadowcrest_Vineyard_GuardCOBL.esp4C  xuldarkforest.esp  [Version 1.0.5]4D  xulStendarrValley.esp  [Version 1.2.2]4E  xulTheHeath.esp4F  XulEntiusGorge.esp50  xulFallenleafEverglade.esp  [Version 1.3.1]51  xulColovianHighlands_EV.esp  [Version 1.2.1]52  xulChorrolHinterland.esp  [Version 1.2.2]53  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]54  KragenirsDeathQuest-LostCoast patch.esp55  xulBravilBarrowfields.esp  [Version 1.3.2]56  xulLushWoodlands.esp  [Version 1.3]57  xulAncientYews.esp  [Version 1.4.3]58  xulAncientRedwoods.esp  [Version 1.6]59  xulCloudtopMountains.esp  [Version 1.0.3]5A  KragenirsDeathQuest-CloudtopMountains patch.esp5B  xulArriusCreek.esp  [Version 1.1.3]5C  xulPatch_AY_AC.esp  [Version 1.1]5D  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.2]5E  KragenirsDeathQuest-RollingHills patch.esp5F  xulPantherRiver.esp60  Blood&Mud-PantherRiver patch.esp61  xulRiverEthe.esp  [Version 1.0.2]62  xulBrenaRiverRavine.esp  [Version 1.0.2]63  xulImperialIsle.esp  [Version 1.6.5]64  xulBlackwoodForest.esp  [Version 1.0.4]65  xulCheydinhalFalls.esp  [Version 1.0.1]66  Blood&Mud-CheydinhalFalls patch.esp67  TearsOfTheFiend-CheydinhalFalls patch.esp68  KvatchRebuilt-CheydinhalFalls patch.esp69  DungeonsOfIvellon-CheydinhalFalls patch.esp6A  xulAspenWood.esp  [Version 1.0.1]6B  xulSkingradOutskirts.esp  [Version 1.0.1]6C  BarrowFields-Blood&Mud-Patch.esp  [Version 1.3]6D  AutoBookPlacer.esp6E  Curseman's Anti Extinction Mod.esp6F  Dungeon Actors Have Torches 1.6 DT.esp70  seorin's Artifact Fix.esp++  sixier Sheogorath.esp71  Enhanced Vegetation [100%].esp72  Enhanced Economy - House prices.esp  [Version 1.0]73  RealSleepExtended.esp  [Version 2.4.1]74  nGCD.esp75  nGCD Oghma Infinium.esp76  nGCD Skeleton Key.esp77  1em_Vilja.esp78  bgBalancingEVCore.esp  [Version 10.52EV-D]79  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]7A  bgMagicEVPaperChase.esp  [Version 1.68EV]7B  bgMagicAlchemy.esp  [Version 1.57]**  bgBalancingEVOptionalNPCDiversity, TNR Merge.esp  [Version 10.0EV-D]**  bgBalancingOptionalNPCDiversityKvatchRebuilt, for Wrye Bash.esp  [Version 9.0EV-D]7C  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]**  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]++  bgBalancingEVOptionalSeamReducerHighElfFix.esp  [Version 10.0EV-D]7D  bgIntegrationEV.esp  [Version 0.993]7E  TheOubliette.esp7F  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]80  bgMagicLightningbolt.esp++  KoldornsImprovedLava2.esp81  Enhanced Economy - Soulgems.esp  [Version 4.2]82  Real Hunger, Cobl.esp  [Version 1.6.1]83  StokerWolff.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]84  Bashed Patch, 0.esp85  Oblivion Graphics Extender Support.esp  [Version 0.2]86  BetterCoins.esp87  DLCFrostcrag_MysticEmporiumPatch.esp



Also I haven't yet seen any snow when my character's been up in the Bruma/Jerall Mountains area. Just rain. Is that supposed to happen? (I know there's seasonal weather, but it's somewhere around the end of Hearthfire/beginning of Frostfall in my game now, so I feel like I should be seeing some snow.)
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Chris Duncan
 
Posts: 3471
Joined: Sun Jun 24, 2007 2:31 am

Post » Tue Jun 15, 2010 4:58 pm

Slight bump, but I wanted to report a most likely harmless, but kind of immersion-breaking glitch I had with the latest version of EW (running with OBSE v00018). I was having some difficulty with an Oblivion Gate earlier (http://www.uesp.net/wiki/Oblivion:Random_Oblivion_World_4)--some walkways that were supposed to extend didn't, so I had to reload a save and try activating them again. That apparently confused EW, as when I next stepped outside one of the towers, the weather was...partly cloudy? :blink: Actually more like mostly sunny.

The weather eventually sorted itself out after I went through a few load doors, and all was back to normal by the time I hit the Sigillium Sanguis. Still...very strange, and I thought I'd mention it in case it's an actual bug that should be fixed. I assume it was the reloading that just tripped up EW's scripts for me, though.

Here's my LO, if it matters:

Spoiler
Masters for: Save 20 - Amarel Mathmeldi - The Heartlands, Level 21, Playing Time 85.24.37.ess00  Oblivion.esm01  EnhancedWeather.esm  [Version 1.4.1]02  Cobl Main.esm  [Version 1.72]03  Kvatch Rebuilt.esm04  Unofficial Oblivion Patch.esp  [Version 3.2.8]05  Oblivion Citadel Door Fix.esp06  DLCShiveringIsles.esp07  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]08  EnhancedWeather.esp  [Version 1.3.5]09  Enhanced Weather - Across-The-Borders Mods Patch.esp  [Version Final]0A  All Natural - Real Lights.esp  [Version 0.9.9.5]++  Advanced_Water_Modification-2734.esp0B  Atmospheric Oblivion.esp0C  Distant Chapel Bells.esp0D  WindowLightingSystem.esp0E  SoT_Holiday.esp0F  Enhanced Economy.esp  [Version 4.2]10  Crowded Roads Revisited.esp  [Version 1.1]11  FF_Real_Thirst.esp12  Map Marker Overhaul.esp  [Version 3.5.1]13  Map Marker Overhaul - SI additions.esp  [Version 3.5]14  DLCHorseArmor.esp15  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]16  DLCOrrery.esp17  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]18  DLCVileLair.esp19  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]1A  DLCMehrunesRazor.esp1B  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]1C  DLCSpellTomes.esp1D  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]1E  MaleBodyReplacerV4.esp1F  TFF_Races_Base_RSM.esp20  Slof's Male Clothing.esp21  UFF Armor of Gaia.esp22  TFF_Armor_Base.esp23  TFF_Clothing_Base.esp24  TFF_Clothing_SI.esp25  Accompt of the Delitescent.esp26  UFF & RM Assassin Elite Armor.esp27  Pirate Gear.esp28  UFF - Celtic Witch Robes.esp29  UFF RM Ranger Armor.esp2A  Slof's Horses Base.esp2B  Slof's Extra Horses.esp2C  DLCThievesDen.esp2D  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]2E  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]2F  Cobl Glue.esp  [Version 1.72]30  Cobl Si.esp  [Version 1.63]31  FF_Real_Thirst, Cobl.esp++  Cobl Tweaks.esp  [Version 1.44]32  Ivellon.esp  [Version 1.8]33  Better Benirus Manor for Cobl - Complete.esp34  BHC_Expanded.esp  [Version 1.2]35  hackdirtabyss.esp36  ImpeREAL City Unique Districts - All the Districts - Merged.esp37  Kragenir's Death Quest.esp38  KDQ - Rural Line Additions.esp39  Kvatch Rebuilt.esp3A  Kvatch Rebuilt Weather Patch.esp3B  Slof's Oblivion Goth Shop.esp3C  The Ayleid Steps.esp  [Version 3.4]3D  UFF Gypsy Market.esp3E  Cyrodiil Travel Services.esp  [Version 2.0.3]3F  DLCBattlehornCastle.esp40  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]41  DLCFrostcrag.esp42  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]43  Knights.esp44  Knights - Unofficial Patch.esp  [Version 1.0.9]45  SM Plugin Refurbish(Merged).esp  [Version 1.30]46  TOTF.esp++  TOTF Delayer.esp47  RTT.esp++  Enhanced Weather - Ruined Tail's Tale Patch.esp  [Version Final]48  Blood&Mud.esp49  Blood&Mud - EE patch.esp  [Version 4.2]4A  Shadowcrest_Vineyard_COBL.esp4B  Shadowcrest_Vineyard_GuardCOBL.esp4C  xuldarkforest.esp  [Version 1.0.5]4D  xulStendarrValley.esp  [Version 1.2.2]4E  xulTheHeath.esp4F  XulEntiusGorge.esp50  xulFallenleafEverglade.esp  [Version 1.3.1]51  xulColovianHighlands_EV.esp  [Version 1.2.1]52  xulChorrolHinterland.esp  [Version 1.2.2]53  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]54  KragenirsDeathQuest-LostCoast patch.esp55  xulBravilBarrowfields.esp  [Version 1.3.2]56  xulLushWoodlands.esp  [Version 1.3]57  xulAncientYews.esp  [Version 1.4.3]58  xulAncientRedwoods.esp  [Version 1.6]59  xulCloudtopMountains.esp  [Version 1.0.3]5A  KragenirsDeathQuest-CloudtopMountains patch.esp5B  xulArriusCreek.esp  [Version 1.1.3]5C  xulPatch_AY_AC.esp  [Version 1.1]5D  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.2]5E  KragenirsDeathQuest-RollingHills patch.esp5F  xulPantherRiver.esp60  Blood&Mud-PantherRiver patch.esp61  xulRiverEthe.esp  [Version 1.0.2]62  xulBrenaRiverRavine.esp  [Version 1.0.2]63  xulImperialIsle.esp  [Version 1.6.5]64  xulBlackwoodForest.esp  [Version 1.0.4]65  xulCheydinhalFalls.esp  [Version 1.0.1]66  Blood&Mud-CheydinhalFalls patch.esp67  TearsOfTheFiend-CheydinhalFalls patch.esp68  KvatchRebuilt-CheydinhalFalls patch.esp69  DungeonsOfIvellon-CheydinhalFalls patch.esp6A  xulAspenWood.esp  [Version 1.0.1]6B  xulSkingradOutskirts.esp  [Version 1.0.1]6C  BarrowFields-Blood&Mud-Patch.esp  [Version 1.3]6D  AutoBookPlacer.esp6E  Curseman's Anti Extinction Mod.esp6F  Dungeon Actors Have Torches 1.6 DT.esp70  seorin's Artifact Fix.esp++  sixier Sheogorath.esp71  Enhanced Vegetation [100%].esp72  Enhanced Economy - House prices.esp  [Version 1.0]73  RealSleepExtended.esp  [Version 2.4.1]74  nGCD.esp75  nGCD Oghma Infinium.esp76  nGCD Skeleton Key.esp77  1em_Vilja.esp78  bgBalancingEVCore.esp  [Version 10.52EV-D]79  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]7A  bgMagicEVPaperChase.esp  [Version 1.68EV]7B  bgMagicAlchemy.esp  [Version 1.57]**  bgBalancingEVOptionalNPCDiversity, TNR Merge.esp  [Version 10.0EV-D]**  bgBalancingOptionalNPCDiversityKvatchRebuilt, for Wrye Bash.esp  [Version 9.0EV-D]7C  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]**  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]++  bgBalancingEVOptionalSeamReducerHighElfFix.esp  [Version 10.0EV-D]7D  bgIntegrationEV.esp  [Version 0.993]7E  TheOubliette.esp7F  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]80  bgMagicLightningbolt.esp++  KoldornsImprovedLava2.esp81  Enhanced Economy - Soulgems.esp  [Version 4.2]82  Real Hunger, Cobl.esp  [Version 1.6.1]83  StokerWolff.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]84  Bashed Patch, 0.esp85  Oblivion Graphics Extender Support.esp  [Version 0.2]86  BetterCoins.esp87  DLCFrostcrag_MysticEmporiumPatch.esp



Also I haven't yet seen any snow when my character's been up in the Bruma/Jerall Mountains area. Just rain. Is that supposed to happen? (I know there's seasonal weather, but it's somewhere around the end of Hearthfire/beginning of Frostfall in my game now, so I feel like I should be seeing some snow.)


Interesting. I'll look into this, since it obviously shouldn't be happening. Despite my having stopped working on this, I do have few fixes waiting to be released... :P
User avatar
Latino HeaT
 
Posts: 3402
Joined: Thu Nov 08, 2007 6:21 pm

Post » Tue Jun 15, 2010 2:44 pm

Just wanted to give everyone a friendly heads up that uses EW. If like me you are finding that it isn't snowing in places that it should and you also use Atmospheric Oblivion, then you should stop using it as it removes the snowy flag from certain regions.

Just solved this problem for myself after trying to fix this for a while :)
User avatar
stevie critchley
 
Posts: 3404
Joined: Sat Oct 28, 2006 4:36 pm

Post » Tue Jun 15, 2010 8:31 pm

Just wanted to give everyone a friendly heads up that uses EW. If like me you are finding that it isn't snowing in places that it should and you also use Atmospheric Oblivion, then you should stop using it as it removes the snowy flag from certain regions.

Just solved this problem for myself after trying to fix this for a while :)


Thanks for the info - I'll add a note about that to the readme when I release the fixes I've been (slowly) working on.
User avatar
Jerry Jr. Ortiz
 
Posts: 3457
Joined: Fri Nov 23, 2007 12:39 pm

Post » Tue Jun 15, 2010 9:19 pm

Just wanted to give everyone a friendly heads up that uses EW. If like me you are finding that it isn't snowing in places that it should and you also use Atmospheric Oblivion, then you should stop using it as it removes the snowy flag from certain regions.

Just solved this problem for myself after trying to fix this for a while :)


That's strange. FWIW, I use Atmospheric Oblivion, and I'm getting snow just about everywhere now that it's Frostfall. :shrug: (Heck, I even had snow down by Blankenmarsh!)
User avatar
Crystal Clear
 
Posts: 3552
Joined: Wed Aug 09, 2006 4:42 am

Post » Tue Jun 15, 2010 12:29 pm

Wrinklyninja - have to take up last post with this, this way you can close this thread and once Final is ready you can start a new thread.

For the final version can you make sure to update the Version number on the esp themselves. They are still read 1.3.5 instead of 1.4.0.
User avatar
Neko Jenny
 
Posts: 3409
Joined: Thu Jun 22, 2006 4:29 am

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