[RELZ] Enhanced Weather

Post » Tue Jun 15, 2010 2:17 pm

Slight bump, but I wanted to report a most likely harmless, but kind of immersion-breaking glitch I had with the latest version of EW (running with OBSE v00018). I was having some difficulty with an Oblivion Gate earlier (http://www.uesp.net/wiki/Oblivion:Random_Oblivion_World_4)--some walkways that were supposed to extend didn't, so I had to reload a save and try activating them again. That apparently confused EW, as when I next stepped outside one of the towers, the weather was...partly cloudy? :blink: Actually more like mostly sunny.

The weather eventually sorted itself out after I went through a few load doors, and all was back to normal by the time I hit the Sigillium Sanguis. Still...very strange, and I thought I'd mention it in case it's an actual bug that should be fixed. I assume it was the reloading that just tripped up EW's scripts for me, though.

Here's my LO, if it matters:

Spoiler
Masters for: Save 20 - Amarel Mathmeldi - The Heartlands, Level 21, Playing Time 85.24.37.ess00  Oblivion.esm01  EnhancedWeather.esm  [Version 1.4.1]02  Cobl Main.esm  [Version 1.72]03  Kvatch Rebuilt.esm04  Unofficial Oblivion Patch.esp  [Version 3.2.8]05  Oblivion Citadel Door Fix.esp06  DLCShiveringIsles.esp07  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]08  EnhancedWeather.esp  [Version 1.3.5]09  Enhanced Weather - Across-The-Borders Mods Patch.esp  [Version Final]0A  All Natural - Real Lights.esp  [Version 0.9.9.5]++  Advanced_Water_Modification-2734.esp0B  Atmospheric Oblivion.esp0C  Distant Chapel Bells.esp0D  WindowLightingSystem.esp0E  SoT_Holiday.esp0F  Enhanced Economy.esp  [Version 4.2]10  Crowded Roads Revisited.esp  [Version 1.1]11  FF_Real_Thirst.esp12  Map Marker Overhaul.esp  [Version 3.5.1]13  Map Marker Overhaul - SI additions.esp  [Version 3.5]14  DLCHorseArmor.esp15  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]16  DLCOrrery.esp17  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]18  DLCVileLair.esp19  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]1A  DLCMehrunesRazor.esp1B  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]1C  DLCSpellTomes.esp1D  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]1E  MaleBodyReplacerV4.esp1F  TFF_Races_Base_RSM.esp20  Slof's Male Clothing.esp21  UFF Armor of Gaia.esp22  TFF_Armor_Base.esp23  TFF_Clothing_Base.esp24  TFF_Clothing_SI.esp25  Accompt of the Delitescent.esp26  UFF & RM Assassin Elite Armor.esp27  Pirate Gear.esp28  UFF - Celtic Witch Robes.esp29  UFF RM Ranger Armor.esp2A  Slof's Horses Base.esp2B  Slof's Extra Horses.esp2C  DLCThievesDen.esp2D  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]2E  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]2F  Cobl Glue.esp  [Version 1.72]30  Cobl Si.esp  [Version 1.63]31  FF_Real_Thirst, Cobl.esp++  Cobl Tweaks.esp  [Version 1.44]32  Ivellon.esp  [Version 1.8]33  Better Benirus Manor for Cobl - Complete.esp34  BHC_Expanded.esp  [Version 1.2]35  hackdirtabyss.esp36  ImpeREAL City Unique Districts - All the Districts - Merged.esp37  Kragenir's Death Quest.esp38  KDQ - Rural Line Additions.esp39  Kvatch Rebuilt.esp3A  Kvatch Rebuilt Weather Patch.esp3B  Slof's Oblivion Goth Shop.esp3C  The Ayleid Steps.esp  [Version 3.4]3D  UFF Gypsy Market.esp3E  Cyrodiil Travel Services.esp  [Version 2.0.3]3F  DLCBattlehornCastle.esp40  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]41  DLCFrostcrag.esp42  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]43  Knights.esp44  Knights - Unofficial Patch.esp  [Version 1.0.9]45  SM Plugin Refurbish(Merged).esp  [Version 1.30]46  TOTF.esp++  TOTF Delayer.esp47  RTT.esp++  Enhanced Weather - Ruined Tail's Tale Patch.esp  [Version Final]48  Blood&Mud.esp49  Blood&Mud - EE patch.esp  [Version 4.2]4A  Shadowcrest_Vineyard_COBL.esp4B  Shadowcrest_Vineyard_GuardCOBL.esp4C  xuldarkforest.esp  [Version 1.0.5]4D  xulStendarrValley.esp  [Version 1.2.2]4E  xulTheHeath.esp4F  XulEntiusGorge.esp50  xulFallenleafEverglade.esp  [Version 1.3.1]51  xulColovianHighlands_EV.esp  [Version 1.2.1]52  xulChorrolHinterland.esp  [Version 1.2.2]53  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]54  KragenirsDeathQuest-LostCoast patch.esp55  xulBravilBarrowfields.esp  [Version 1.3.2]56  xulLushWoodlands.esp  [Version 1.3]57  xulAncientYews.esp  [Version 1.4.3]58  xulAncientRedwoods.esp  [Version 1.6]59  xulCloudtopMountains.esp  [Version 1.0.3]5A  KragenirsDeathQuest-CloudtopMountains patch.esp5B  xulArriusCreek.esp  [Version 1.1.3]5C  xulPatch_AY_AC.esp  [Version 1.1]5D  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.2]5E  KragenirsDeathQuest-RollingHills patch.esp5F  xulPantherRiver.esp60  Blood&Mud-PantherRiver patch.esp61  xulRiverEthe.esp  [Version 1.0.2]62  xulBrenaRiverRavine.esp  [Version 1.0.2]63  xulImperialIsle.esp  [Version 1.6.5]64  xulBlackwoodForest.esp  [Version 1.0.4]65  xulCheydinhalFalls.esp  [Version 1.0.1]66  Blood&Mud-CheydinhalFalls patch.esp67  TearsOfTheFiend-CheydinhalFalls patch.esp68  KvatchRebuilt-CheydinhalFalls patch.esp69  DungeonsOfIvellon-CheydinhalFalls patch.esp6A  xulAspenWood.esp  [Version 1.0.1]6B  xulSkingradOutskirts.esp  [Version 1.0.1]6C  BarrowFields-Blood&Mud-Patch.esp  [Version 1.3]6D  AutoBookPlacer.esp6E  Curseman's Anti Extinction Mod.esp6F  Dungeon Actors Have Torches 1.6 DT.esp70  seorin's Artifact Fix.esp++  sixier Sheogorath.esp71  Enhanced Vegetation [100%].esp72  Enhanced Economy - House prices.esp  [Version 1.0]73  RealSleepExtended.esp  [Version 2.4.1]74  nGCD.esp75  nGCD Oghma Infinium.esp76  nGCD Skeleton Key.esp77  1em_Vilja.esp78  bgBalancingEVCore.esp  [Version 10.52EV-D]79  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]7A  bgMagicEVPaperChase.esp  [Version 1.68EV]7B  bgMagicAlchemy.esp  [Version 1.57]**  bgBalancingEVOptionalNPCDiversity, TNR Merge.esp  [Version 10.0EV-D]**  bgBalancingOptionalNPCDiversityKvatchRebuilt, for Wrye Bash.esp  [Version 9.0EV-D]7C  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]**  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]++  bgBalancingEVOptionalSeamReducerHighElfFix.esp  [Version 10.0EV-D]7D  bgIntegrationEV.esp  [Version 0.993]7E  TheOubliette.esp7F  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]80  bgMagicLightningbolt.esp++  KoldornsImprovedLava2.esp81  Enhanced Economy - Soulgems.esp  [Version 4.2]82  Real Hunger, Cobl.esp  [Version 1.6.1]83  StokerWolff.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]84  Bashed Patch, 0.esp85  Oblivion Graphics Extender Support.esp  [Version 0.2]86  BetterCoins.esp87  DLCFrostcrag_MysticEmporiumPatch.esp



Also I haven't yet seen any snow when my character's been up in the Bruma/Jerall Mountains area. Just rain. Is that supposed to happen? (I know there's seasonal weather, but it's somewhere around the end of Hearthfire/beginning of Frostfall in my game now, so I feel like I should be seeing some snow.)


Regarding the glitch, I tested it out and couldn't get it to replicate. I have a feeling that whatever was causing the walkway exentsion scripts not to work also messed with the EW weather script a bit, and that hung around for a bit after you reloaded. Just Oblivion being weird as usual, not much I can do about that. :shrug:


Just wanted to give everyone a friendly heads up that uses EW. If like me you are finding that it isn't snowing in places that it should and you also use Atmospheric Oblivion, then you should stop using it as it removes the snowy flag from certain regions.

Just solved this problem for myself after trying to fix this for a while :)


I had a look at this, and I can't find any evidence of AO changing region weathers. It does remove the snowy weather flags for a lot of region sounds, but that only means that it doesn't play that sound when it snows.

Wrinklyninja - have to take up last post with this, this way you can close this thread and once Final is ready you can start a new thread.

For the final version can you make sure to update the Version number on the esp themselves. They are still read 1.3.5 instead of 1.4.0.


Cool, I'll remember to do that. I'm just wrapping up 1.4.2, perhaps even release that today. I'll open up a new thread when I do.
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Sammygirl
 
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