» Mon Jun 14, 2010 4:02 pm
Yep. The whole SI weather script does - that's why I'm keeping 1.3.7 up, as it was the last patch that didn't require the beta. When OBSE v18 is released then that shall be taken down.
I'm thinking of switching Enhanced Regions development over to Enhanced Seasons. My arguements are:
- EW is pretty polished as-is, and I don't want to upset that.
- Moving ER to ES would let me focus on the only other thing left for EW - new weathers.
- ER means that EW would stray a little far from its lightweight 'change a little, but do it well' roots.
- ER doesn't actually necessarily have anything to do with the new EW weathers, or EW's weather script.
- ER would integrate quite well with Enhanced Seasons, with different regions doing different things at different times of the year.
- ES is modular now, so if you have ScreenEffects, it will use that, if you have All Natural, it will affect its climates too, but you can also use it without those mods. I could do the same with EW, so if you don't have EW, you get vanilla-based ER, but if you have EW, it also unlocks extra EW-focussed stuff.