by HTF
Version 1.4.1
Enhanced Weather is the next generation of photorealistic weather mods. Unlike most other such mods available, it merely adds to, instead of replacing, Oblivion's default weather system, resulting in a seamless blend of both vanilla and new weathers, as well as some unique features.
Enhanced Weather has been coded from the ground up to give a more immersive and life-like weather system, and much of its work is invisible, making sure that the weather 'just feels right'. With it, there is little in the game weather-wise that feels jarring or wrong, and the weather acts as it does in the real world: you can get long spells of hot weather with showers in between or changeable weather that can't make up its mind or just plain nice weather that is nice to relax in.
Enhanced Weather has many new and unique features designed with the user in mind. These include a light weight seasonal weather script, photorealistic textures, around 30 new perfected weathers, and user customisable night luminance levels, be it darker or brighter, without the need for separate plugins.
Downloads:
http://www.tesnexus.com/downloads/file.php?id=16544
http://tes.ag.ru/oblivion/mods/EW.shtml
Screenshots can be found at these locations.
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Enhanced Weather
By HTF
Current Version: 1.4.1 (30-05-2010)
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Index:
1. Description
2. Installation
3. Uninstallation
4. Swapping Between Plugins
5. Optional Plugins
6. Optional Features
7. Compatibility
8. Contact Information
9. Legal
10. Credits
11. Version History
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1. Description
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Enhanced Weather is the next generation of photorealistic weather mod. Unlike most other such mods available, it merely adds to, instead of replacing, Oblivion's default weather system, resulting in a seamless blend of both vanilla and new weathers, as well as some unique features.
Enhanced Weather has been coded from the ground up to give a more immersive and life-like weather system, and much of its work is invisible, making sure that the weather 'just feels right'. With it, there is little in the game weather-wise that feels jarring or wrong, and the weather acts as it does in the real world: you can get long spells of hot weather with showers in between or changeable weather that can't make up its mind or just plain nice weather that is nice to relax in.
Enhanced Weather has many new and unique features designed with the user in mind. These include a light weight seasonal weather script for Tamriel, a light weight regional weather script for SI, photorealistic textures, around 30 new perfected weathers, and user customisable night luminance levels, be it darker or brighter, without the need for separate plugins.
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2. Installation
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Using Oblivion Mod Manager:
1. Create the omod in OBMM using the provided omod conversion data.
2. Activate the OMOD in OBMM. Any necessary plugins will automatically be installed.
Using Wrye Bash:
1. Move the archive to your Bethesda Softworks\Oblivion Mods\Bash Installers\ folder.
2. Open up Wyre Bash and click on the Installers tab. Select the Enhanced Weather package.
3. Select which sub-folders you wish to install. The '00 Core' subfolder is required, as is one of the '01' subfolders.
The subfolders '02' to '05' are optional. Remember to only select one subfolder of each number.
4. Right click the Enhanced Weather package in the packages list, and click 'Install' so that the archive is selected with a plus '+'.
5. Activate the plugins you installed in the Mods tab of Wyre Bash.
Manual Install:
1. Copy all the files from the '00 Core' subfolder and one of the '01' subfolders to your Oblivion/Data directory.
2. Copy any other plugins from their directories to the Oblivion/Data directory. Make sure that you only use one plugin from the '02' directories.
3. Activate the desired plugins.
To safely upgrade Enhanced Weather, or to switch from another weather mod, follow these instructions:
1. Open the console and type in "fw 38EEE" (without quotes). This will change the weather to 'Clear'.
2. Enter an interior, wait three days in game and save in a new slot.
3. Uninstall old version/the other weather mod.
4. Load, then save in a 2nd new slot.
5. Install Enhanced Weather 1.4.
6. Load, then save in a 3rd new slot.
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3. Uninstallation
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To safely uninstall Enhanced Weather, follow these instructions:
1. Open the console and type in "fw 38EEE" (without quotes). This will change the weather to 'Clear'.
2. Immediately save in a new slot and exit.
3. Uninstall Enhanced Weather's files. These are 'EnhancedWeather.esm', 'EnhancedWeather.esp', 'EnhancedWeather.bsa', 'EnhancedWeather.ini', and any patches you might have installed.
4. Load, then save in a 2nd new slot.
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4. Swapping Between Plugins
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In order to safely swap between the Tamriel, Shivering Isles and Tamriel + Shivering Isles options, the user must use the following procedure:
1. With your current plugin active, load a save game.
2. Open the console and enter the relevant command(s) without quotes:
If your current plugin affects Tamriel:
"StopQuest EWWeatherQuest"
If your current plugin affects the Shivering Isles:
"StopQuest EWSIWeatherQuest"
3. Save and exit. Swap your current plugin for the desired plugin.
4. Load, then open the console and enter the relevant command(s) without quotes:
If your new plugin affects Tamriel:
"StartQuest EWWeatherQuest"
If your new plugin affects the Shivering Isles:
"StartQuest EWSIWeatherQuest"
5. Enjoy.
Alternatively, you can use the upgrade procedure outlined in the Installation section above to 'upgrade' to the desired plugin.
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5. Optional Plugins
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Enhanced Weather comes with two optional plugins that users can choose from to suit their needs. They are:
EnhancedWeather - Darker Nights, 50.esp: Makes the nights in Tamriel 50% darker than in vanilla Oblivion. Does not affect SI.
EnhancedWeather - Darker Nights, 80.esp: Makes the nights in Tamriel 80% darker than in vanilla Oblivion. Does not affect SI.
There are also patches included for a few mods:
Enhanced Weather - Haunted House (WillieSea) Patch.esp: This patch allows you to use Enhanced Weather and still experience the stormy weather that WillieSea intended as you approach his haunted house.
Enhanced Weather - Ruined Tail's Tale Patch.esp: This patch allows you to use Enhanced Weather and still experience the weather that Simyaz intended at certain points in his quest.
Enhanced Weather - Across-The-Borders Mods Patch.esp: Patch for EW and any mod that adds stuff beyond Cyrodiil's borders and wants to control the weather there, eg. Elsweyr the Deserts of Anequina.
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6. Optional Features
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Enhanced Weather's optional features all require OBSE v18, which can be downloaded at 'http://obse.silverlock.org/' (without quotes). They can all be customised in the EnhancedWeather.ini file. Instructions can be found in the ini file.
All the features can be applied to both Tamriel and the Shivering Isles. The features are explained below:
Enhanced Nights enables the user to set their own night luminance levels quickly and easily.
Enhanced Weather can also set your weather to be affected by your timescale, so it changes in time with your day. This can also lead to time-lapse weathers at very high timescales, which can look stunning.
Enhanced Transitions allows the user to customise the time taken for each weather to transition to the next to suit their game.
Enhanced Colours allows the user to alter the colour tint of individual weather types during the day.
Enhanced Weather also has a SI weather script which requires OBSE v18 to run.
- If you do not have OBSE v18 installed, the script will not run, and Enhanced Weather will apply its SI changes through the vanilla weather system.
- If you do have OBSE v18 installed, the weather script will also activate, providing you with an enhanced SI weather system.
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7. Compatibility
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Enhanced Weather is not compatible with any other weather mod.
Streamline users need to make sure the following change is made to their SL.ini:
'set SLv.WeatherUnsticker to 0'
All other mods are fully compatible.
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8. Contact Information
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To contact the developer directly:
PM WrinklyNinja at the forums mentioned above, using that nickname.
To contact the original author directly:
PM HTF at the forums mentioned above, using that nickname.
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9. Legal
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This mod is distributed under the agreement that it shall not be modified or redistributed in any way, shape or form.
If you wish to do so, then permission from the original author must be obtained prior to this.
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10. Credits
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..Everyone who supported the mod, whether it be through bug reports, encouragement, or screenshots.
..Corepc for resizing the textures.
..Thirith for his incredible generosity in buying me (WrinklyNinja) a copy of SI to help with development.
..HTF for creating this mod, and allowing it to live on.
..Halo! for developing this mod from 0.9 to 1.1.
..WrinklyNinja for developing this mod from 0.9 onwards.
..Kyoma and Strategy Master for helping with the scripting.
..The OBSE Team for creating OBSE.
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11. Version History
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v1.4.1
- Added initialisation check to Timescaled Weather scripts to prevent them from trying to access arrays that don't exist.
v1.4
- Added patches for mods: Ruined Tail's Tale, Haunted House and a patch for across-the-borders mods.
- Removed the Enhanced Seasons feature and plugin from mod, as it is being made into an entirely separate mod.
- Updated Tamriel weather script with some optimisations and bug fixes.
- Updated SI weather script to make use of OBSE v18, and to fix a couple of potential bugs.
- Rewrote all optional feature scripts and the init script to use OBSE v18 user-defined functions.
- Fixed bright horizon banding that occurred in previous versions when using Enhanced Nights.
- Removed DarkerSky toggle from Enhanced Nights, as it's been deprecated by the above fix.
- Fixed snowy weather classification to prevent lightning showing up all the time when using Storms and Sounds.
v1.3.5
- Added Timescaled Weather for SI.
- Updated optional features to use arrays from OBSE v17.
- Implemented OBSE v17 based SI weather script.
- Updated Enhanced Nights with a Darker Sky toggle.
- SI and Tamriel changes are now applied outwith the esm, meaning both are now standalone based on the esp used.
- Swapped the latitude/altitude detection for region detection in the weather script.
- Optimised scripts.
- Inverted weather script region blacklist to ensure compatibility with mods adding new worldspaces.
- Fixed weather classifications for compatibility with other mods.
- Fixed bug in Enhanced Colours.
- Implemented Enhanced Colours for SI.
- Re-instate Timer variable into timescaled weather to allow adjusting of how long weathers stick around for without changing timescale.
- Added a new optional feature: Enhanced Colours.
- Fixed bright horizon banding at night bug in Enhanced Nights.
- Ini file updated with new Enhanced Transitions parameters, verbosity increased.
- Enhanced Transitions switched from using exact value parameters to multipliers of vanilla values.
- Safety checks added to scripts to ensure valid values are being applied.
- EnhancedWeather.esm dependancy removed from Enhanced Seasons plugin.
v1.3
- Optimised textures.
- Textures now in BSA.
- Bug fixes.
- Cloud speed now affected by timescale.
v1.2
- Bug fixes.
- Tweaked Season script.
- Implemented Enhanced Seasons for ScreenEffects 1.0.
- Optimsed scripts.
v1.1
- Enhanced Seasons implemented.
- Enhanced Transitions implemented.
- Enhanced Transitions for SI implemented.
- Scripts optimised/cleaned up.
v1.0.7
- More refactoring.
- Timescale-bound weather scripts.
- Season and climate tweaks.
- Bug fixes.
v1.0.5
- Fixed bugs in the SI plugin.
- Added Enhanced Nights to the SI plugin.
- Refactoring and restructuring.
- Tweaked Enhanced Nights.
v1.0
- Bug fixes.
- Added Darker Nights.
- Added SI support.
- Added HDR tweaks.
- Added Enhanced Nights.
v0.9
- Initial BETA release.
Answers to FAQs
- Rainless storms is a temporary engine bug. Save and reload to fix.
- If you want rainbows, use Rainbows in Tamriel V3. EW will not ever include rainbows as this mod does a fantastic job and is compatible.
- Users need the 1.x archive and the latest patch, 1.x.x, installed. Installation instructions are included in the patch. Users with 1.x already installed only need to download the 1.x.x patch.
- EW is compatible with Gates To Aesgaard 2 out of the box. Or any other worldspace-adding mod that uses custom weathers in them. This includes any Oblivion Realm Project releases that may be released.
Other Very Important Stuff
- I am looking for screenshots, so if you see anything good, snap it, convert to jpeg and upload to TES Nexus.
- If any of you have suggestions/comments or bugs, please post them, and I will answer.