Enjoyment of this game fluctuates. Todd Howard killed game.

Post » Mon Jan 18, 2016 12:49 am

Half an hour I'm having a blast exploring one section of the map and loving all the hidden & neat stuff, the next second I wanna put down the game forever due to not being able to skip what a person says if they say something to you first, only to spam the Activate button just to get their attention for another dialogue, if you're lucky, before they take 14 years to finish their animation for whatever they were doing, if they're not in front of a crop and they completely ignore you and keep walking wasting 27 seconds of your life.



Also, why does Workshop bug out? Highlighted items stop highlighting after a second some times. Other times I'm able to plant crops over one another as if it reads that there's nothing placed there, when there is, meaning I get 2 crops in one place.



But seriously, why did Bethesda think it was a good idea to not activate speech as soon as you press a button/key. It's tedious and killing my enjoyment. When I activate someone while they're sleeping or are gardening, I don't wanna wait until they get up to say something all while not bringing up a dialog after that. There's more button presses than necessary. Please help.



Can we get mods for this sometime.



Someone make this possible for consoles, too.



Is there an UFP in the works and we can thank the team to fix all the bugs.



May we bring that to consoles, too, please.



[censored] old game engine and lame-butt programming.



Oh look, it's this thread again.



Hey, you know what? It's this game again.



People have a sanity meter before it breaks.

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Jeffrey Lawson
 
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Post » Mon Jan 18, 2016 7:02 am

... you're kind of impatient. >.>

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Emily Shackleton
 
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Post » Mon Jan 18, 2016 1:07 am

You're kind of passive. There's been more people and gaming review outlets being less forgiving than they ever have. At least in Oblivion, I could jump and have a convo with someone mid-air in 1 second flat. Fallout 4 is the most obtrusive design.

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Ella Loapaga
 
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Post » Sun Jan 17, 2016 9:02 pm

the game is fine for me, sounds like you're nitpicking, workbench seems to work fine for me, maybe you need to learn how to use it or go find another game to complain about.

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Phillip Hamilton
 
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Post » Mon Jan 18, 2016 11:37 am

Of course the game is fine for you; the #1 defender.

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Ice Fire
 
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Post » Mon Jan 18, 2016 2:36 am

When you hover the curser over a potential vendor I think there should be a button that takes you directly into the barter screen without having to listen to their [censored] for the 6 millionth time. IIRC there was something similar in Oblivion, whereas once you initiated a conversation with a NPC who happened to be a merchant, you could skip straight to the barter screen, they'd even comment on your purchase's.


In FONV we were gifted the companion wheel, a simple feature which made dealing With companions a breeze IMO, another thing that was removed in FO4, not to mention ammo crafting or hardcoe mode.


Yep, I agree with the OP. Bethesda has taken several leaps backwards with FO4. Having said all that however, according to my save file's I've been playing FO4 for seven days now, so I must be enjoying it!??
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hannah sillery
 
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Post » Mon Jan 18, 2016 4:40 am

Look I agree that certain elements of the game are not that great, but why pin it on Todd Howard?


The same guy who directed the all praised Skyrim, Morrowind, Fallout 3, etc.

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JUDY FIGHTS
 
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Post » Mon Jan 18, 2016 4:48 am

Time is precious, I've come to embrace that the older I've got.But equally a life lived in haste, is a life put to waste.If you're genuinely this flustered over mechanics being slightly slower than they ought to be,there's probably a deeper problem than game mechanics.


Also, Fallout 4's dialogue system is very fluid...
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Taylor Bakos
 
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Post » Mon Jan 18, 2016 7:32 am

I forgot about that wheel system from New Vegas. Unf, such a breeze. I don't like having my gaming skills questioned due to a company's reputation with bugs and bad programming.



The dialogue mechanics are fluid, but not great. So you're not locked in any fixed camera... that's good. Doesn't mean I need a brahmin to run through Trashcan Carla as I'm talking to her and she's out of my sight now.



And Todd Howard is the only one that talks.

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Deon Knight
 
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Post » Mon Jan 18, 2016 10:29 am

You know, it doesn't matter what developers do. Somebody's going to complaining that such and such has ruined the dialogue, and destroyed the RPG aspect of the game, or the textures are too bright and ruin the atmosphere, or the textures are too dull, why can't we have some color, or loading screens are too slow, but why can't we have more content, we need more quests, but why must Preston give us a quest every time we walk by, and worst of all I WANT IMMERSION and I can't get it because there is too dang much realism, but it NEEDS more realism to be immersive.



Sheesh, some people'd gripe if you was to hang 'em with a new rope.... and there will be gripes no matter what you do.

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Nathan Maughan
 
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Post » Sun Jan 17, 2016 10:11 pm

The fact that bethesda has had the same bugs in every game since oblivion and they never learned anything is ridiculous. The last rank of perk being broken bug was in skyrim ffs. The drugs and food mostly have wrong effects and there was a hard crash in an unavoidable part of the main quest on launch. The mod community fixed in weeks what bethesda took years and in many cases never addressed. They made so much money they could buy a country but they cant spring for beta testers?
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Sanctum
 
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Post » Mon Jan 18, 2016 6:21 am

I'll have to agree with the OP to a certain extent...



First, I haven't noticed the workbench problems s/he is describing, but then again I don't get into the settlement stuff that much...



However, with the rest, yea that sort of stuff annoys me as well, no matter how nitpicky it may seem...it wasn't bad at the beginning of the game, or so much mid-game, but by the time I finished with my first playthrough it really started to bother me...and it's been one of the reasons I'm having a hard time staying interested on my second playthrough...other things that bother me that takes an unnecessary amount of time are terminal animations, and them stupid maglock doors...

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Austin Suggs
 
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Post » Sun Jan 17, 2016 10:30 pm

Shame it's too slow paced for you OP.


May I suggest Candy Crush? B)

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Tiffany Carter
 
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Post » Sun Jan 17, 2016 9:28 pm


Yes, everyone else is just an apologist. You couldn't be overreacting.

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electro_fantics
 
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Post » Mon Jan 18, 2016 12:39 pm


I sense some sarcasm... I hope.


Its a development Team afterall...



I kinda respect the man, especially after having watched some of the lectures he's given at universities and conferences.

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Lalla Vu
 
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Post » Mon Jan 18, 2016 2:07 am

And quest items! I forgot the [censored] quest items, they really did go overboard this time around, I currently have 30+ quest items permanently grafted into my inventory. Now before anyone says they don't weigh anything blahblahblah, a)it bothers me, I have inventory OCD, and b)if you pick up a holotape or note or something you have to wade through all that crap to find said holotape/note. It's [censored] stupid. Even keys, in FO3 we had keyrings all the keys you picked up were stored there, FO4? Nope, they got rid of that, now every individual key is stuck in your inventory. Lame. ??
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Jose ordaz
 
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Post » Mon Jan 18, 2016 3:10 am


He is number 2, I am number 1.



https://www.youtube.com/watch?v=lxWUtShF_pE



My wife say's he is "cute" too . . .

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Taylor Tifany
 
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Post » Mon Jan 18, 2016 10:33 am

Hope they pick it up for TES6.

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Alexxxxxx
 
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Post » Mon Jan 18, 2016 7:47 am


I hope they make a game EXACTLY like FO4 except set in the Elder Scrolls universe, and with flying bunny rabbits, so we get to listen to all the [censored]ing and moaning again, and again, and again, and again . . .



What Neil said:



Make the dialogue faster? They'd get complaints that the dialogues were not immersive enough.


Make the dialogues immersive -> they get complaints that the dialogues are too boring.


Make FPS features a big part of the game -> they get complaints that the game is not a "roleplay"


Make roleplaying more important? They'd get complaints that the game was too boring and dependent on jumping through arbitrary story hoops . . .



Bethesda's best bet is to ignore pretty much everything said on these boards and keep racking in the millions . . .

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Victoria Bartel
 
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Post » Mon Jan 18, 2016 2:28 am

Greatly disagree, also the engine they're using is a new engine. It's an upgraded version of Gamebryo, the same kind they used in skyrim but they made many improvements over skyrim's. Now I know the idea of upgrading an engine sounds crazy but even the most popular engines like Unreal weren't scrapped and remade, they're improvements over previous versions.
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Roanne Bardsley
 
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Post » Mon Jan 18, 2016 5:49 am


about that



http://www.nexusmods.com/fallout4/mods/798/?



I use since day one and recommend.

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City Swagga
 
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Post » Mon Jan 18, 2016 3:33 am


Exactly. Engineering, like evolution, works best when it builds on last years model. Java would seem to be about the largest exception to this rule, in that it was purpose built between 1991 and 1995 specifically to achieve its "Write once run anywhere" cross-platform functionality . . . but! . . . they had the benefit of nearly 20 years of C (on which the Java syntax was based) and some 40 years of object-oriented programming 'lore' on which to build.



I would guess that whatever Gamebryo is, it is only at the "advlt" or perhaps "middle-aged" stage in terms of its life-cycle, not the 'advanced old age with decrepitude and senescence' as some seem to baselessly suggest. My understanding is it is based on C++, and because C++ is never going to be replaced by Java and may never be replaced by anything, whatever evolves from Gamebryo may still be going strong long after all of us are dead.

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Natalie Harvey
 
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Post » Mon Jan 18, 2016 5:42 am

We all want, in one way or another, to make our visions of Fallout 4 become a reality. It is that ever nagging feeling that "I can do more with this game by the mods I create." Understandable. Completely.



Fallout 4 Creation Kit will be released when it is released. No sooner, no later. Have patience; as challenging as it may be to do so.

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Sabrina garzotto
 
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Post » Sun Jan 17, 2016 10:30 pm

Pretty nitpicky. To say it's a little annoying is one thing, but to say your not sure your going to play the game anymore because of it seems a little bit over the top
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Matthew Warren
 
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Post » Mon Jan 18, 2016 12:41 am

I found pressing the trigger button on xbox skips dialogue without accidentally choosing an option whilst you do so.

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maddison
 
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