Enough with local region tes games?

Post » Sun Nov 27, 2011 11:22 pm

Don 't you have enough of local region games like : wanderfell , hammerfell , cyrodill , skyrim? How now make larger worlds that involve more lands regions and cultures ? May be next elder scrolls could be set in skyrim , cyrodill and morrowind at the same time with a much larger scale and gameworld?
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OJY
 
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Post » Sun Nov 27, 2011 1:13 pm

Given that every other developer in the world is scaling games back, stopping development on more ambitious projects and Bethesda are pretty much the only ones who still work at creating large, open worlds which take full advantage of modern computing power, maybe you should stop complaining? You can play in all those areas by playing Morrowind, Oblivion and Skyrim. Those games took 5 years each and worked current technology to the limits. If you want to wait 15 years for the next game you're in the minority.
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Céline Rémy
 
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Post » Sun Nov 27, 2011 10:03 am

Gameplay-wise, there is no difference in how big the region is.
Size of the region does not affect the size of the game world: it will be as optimally large and if needed, half of Summerset will be 3x times larger than Cyrodiil in TES4.

So gameplay-wise and world-wise, it does NOT matter what region is used. It will bet he same.

However,due to budget and time limitations...

The more cultures there are on the map, the more those cultures will get butchered.
The less cultures there are, they can get fleshed up more.
The more cities there are, the more bland they will be.
The less cities there are, more resources can be spent on those few cities

So in summary, less is more: too large territory can just hurt the game. Province based games seem to work the best so it should stay like this.

And a big NO to return to old territories. If I buy a new TES game, I want to visit a completely location, not re-visit the old ones. I have old games and total conversion mods for that, I don't want Bethesda to waste 5 years on re-making something too similar to what I saw.
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Julia Schwalbe
 
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Post » Sun Nov 27, 2011 8:02 pm

No. We've been over this before, and it becomes more obvious with each incarnation of the series: Focus on a smaller, more fully-detailed area is much better than a larger, emptier gameworld. We can't possibly have the same level of detail as Skyrim in a larger gameworld, that would take too much time to do and do well. Think of it this way, with a world the size of Skyrim, if it takes about 2 years to add all the content, we change that to 6 years for three worlds of that size.


A much better solution is to change the 1:300 scale we use now to a 1:200 scale, so that we have a single province that's still larger in size because the games scale continents down so you can cross a province on foot in just a day or so :P
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Kira! :)))
 
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Post » Sun Nov 27, 2011 7:26 pm

Wish I had the exact quote, but I'm pretty sure it came from a dev and has been stuck in my head ever since:

The next elder scrolls game will take place in one town.
And the following game will take place in a single room.
But oh the wonders you'll see...


Something like that.
Made me lol because Bethesda is all about shaving down their game.
$$$$$$ is all they care about.
Wonder how many hundreds of dollars we'll have to cash out to get our DLC
Thank god the modding community still cares about this game =D
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john palmer
 
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Post » Sun Nov 27, 2011 6:31 pm

I think the opposite! Smaller parts of the map should be represented similiar to vvardenfell. Oblivion for example should only have contained The Imperial City along with the surroundings on that island. This gives the impression that the world is bigger.
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Paul Rice
 
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Post » Sun Nov 27, 2011 11:17 pm

Wish I had the exact quote, but I'm pretty sure it came from a dev and has been stuck in my head ever since:

The next elder scrolls game will take place in one town.
And the following game will take place in a single room.
But oh the wonders you'll see...


Something like that.
Made me lol because Bethesda is all about shaving down their game.
$$$$$$ is all they care about.
Wonder how many hundreds of dollars we'll have to cash out to get our DLC
Thank god the modding community still cares about this game =D

This is one of the most ill-formed criticisms of Bethesda I've ever seen. You obviously don't understand what he meant with those comments. I'm sure it was something like "We'll fill them with more and more detail", not " lets make them smaller".

For example, Skyrim has more content than Oblivion, despite being technically smaller.

You don't seem to understand that Bethesda is not making the game for you, they are making the game for gaming at large.
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Dalley hussain
 
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Post » Sun Nov 27, 2011 11:12 am

This is one of the most ill-formed criticisms of Bethesda I've ever seen. You obviously don't understand what he meant with those comments. I'm sure it was something like "We'll fill them with more and more detail", not " lets make them smaller".

For example, Skyrim has more content than Oblivion, despite being technically smaller.

You don't seem to understand that Bethesda is not making the game for you, they are making the game for gaming at large.


You OBVIOUSLY don't understand what I meant, deary =3
No need to get offended! n.n

The point I was making, and the point in the quote was that they are focusing on making things more visually enjoyable, while neglecting the vast explorerable worlds us old-school players were use to.

You don't seem to understand that I'm not asking Bethesda to make a game for me. Nor am I saying I don't like the game for being small.
Like almost all gaming companies, Bethesda is only concerned with making money, and getting their new game out in time for xmas.
Not hating on them for that. That's just the way it is. That's capitalism.
So calm down now. It's not serious business =D
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sophie
 
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Post » Sun Nov 27, 2011 11:46 am

word
Do you want cheap provences? Constantly seeing the same meshes and textures?
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Lillian Cawfield
 
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Post » Mon Nov 28, 2011 12:33 am

Well if that's what you meant, then you still didn't understand the point. Bethesda clearly isn't focusing on just making the games more visually enjoyable, given that the graphics in Skyrim have so many problems that it is clear they weren't focusing on that as much. The fact is that older RPGs, like Daggerfall, Ultima, etc. had really standard dungeons and a lot of filler/emptiness. They want the games to be more IMMERSIVE, not just visually enjoyable.

Besides, it take a hell of a lot longer to make games on Skyrim's scale than the older RPGs you are referring to. And I think it's really unfair to say that Bethesda is only concerned with making money, when clearly they spend a lot of time making their games extremely good, not just profitable.
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Latisha Fry
 
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Post » Sun Nov 27, 2011 2:54 pm

word
Do you want cheap provences? Constantly seeing the same meshes and textures?



Could you imagine if they had made Oblivion have all of Tamriel visitable?
It would have been AWFUL!!!
Everyone was crying for a full world game back then too.

I'd rather they take it slow and get it right.
Skyrim proves that Bethesda can learn from its mistakes =D
I am very glad they did Skyrim next. And Skyrim ONLY. No need to rush it!
Personally I think it was one of the more boring choices. But since I live in the Canadian Mountains that might be why lol Skyrim feels like home.
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chirsty aggas
 
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Post » Mon Nov 28, 2011 12:34 am

Well if that's what you meant, then you still didn't understand the point. Bethesda clearly isn't focusing on just making the games more visually enjoyable, given that the graphics in Skyrim have so many problems that it is clear they weren't focusing on that as much. The fact is that older RPGs, like Daggerfall, Ultima, etc. had really standard dungeons and a lot of filler/emptiness. They want the games to be more IMMERSIVE, not just visually enjoyable.

Besides, it take a hell of a lot longer to make games on Skyrim's scale than the older RPGs you are referring to. And I think it's really unfair to say that Bethesda is only concerned with making money, when clearly they spend a lot of time making their games extremely good, not just profitable.



If Bethesda was not only concerned with making money, they would not have released their game a month before xmas - when CLEARLY it was not ready to hit the shelves.
Just ask one of the PS3 owners who CAN'T play right now =D

Don't get me wrong. They're not as bad as Blizzard. But you can't seriously believe Bethesda is still making games for the love of their fanbase.
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Richard
 
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Post » Sun Nov 27, 2011 5:40 pm

I am a PS3 owner, and I'm not having those problems. And my save file is at 6.7 MBs now, and was at 7.9 before I trimmed it back by getting rid of my stock of useless items in my house.

The fact is, in game development, serious problems do occur that can be missed for one reason or another. This isn't because they aren't playtesting enough, it's because of the reality of playtesting a huge game like that.

They chose that release date because they care about money, not because they ONLY care about money. Look at EA games, especially between 2001 and 2006. The crap they peddled en-masse, with some of their lesser games making more money than many of the games Bethesda develops.

You are looking at "focus on money" and "focus on fans" in a binary manner: you seem to think that either they only care about the love of the game, or they only care about money.

Well the fact is that it's a reasonable place in-between. As EA, as well as many other companies in history have shown, caring about money only is a sure way to lose critical success. And Skyrim could have been a critical flop but sold way more if they had made it a simple action game. But instead, they layered it deep with lore, made it stay consistent with the lore of previous games in the series, etc. Hell, there is a tiny jar in an obscure shack with a butterfly in it. The "Butterfly in a Jar" is worth only one gold, cannot be used in Alchemy, and is only a one-of-a-kind item. It exists purely for the enjoyment of the FANS. Obviously this small detail would not be a reason any person would buy the game. And yet they added it, knowing that by adding it some person somewhere would be happier for having seen it.

And they ONLY care about money?

Peh. I don't buy it.
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xxLindsAffec
 
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Post » Mon Nov 28, 2011 2:19 am

If Bethesda was not only concerned with making money, they would not have released their game a month before xmas - when CLEARLY it was not ready to hit the shelves.
Just ask one of the PS3 owners who CAN'T play right now =D

Don't get me wrong. They're not as bad as Blizzard. But you can't seriously believe Bethesda is still making games for the love of their fanbase.


Do you know the cost of making games? Don't be ridiculous, everything has to make money to be successful, derp.

If they didn't make enough money they would stop making the series. Just go away.
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Rudy Paint fingers
 
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Post » Sun Nov 27, 2011 9:21 pm

I'm not sure I understand what's going on here. All three of you are saying the same thing: Bethesda needs to make money. Why are you arguing?
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DAVId MArtInez
 
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Post » Sun Nov 27, 2011 4:07 pm

I'm not sure I understand what's going on here. All three of you are saying the same thing: Bethesda needs to make money. Why are you arguing?

I really don't know why they're upset. I said the same thing

" Bethesda is only concerned with making money, and getting their new game out in time for xmas.
Not hating on them for that. That's just the way it is. That's capitalism.
So calm down now. It's not serious business =D "
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Latisha Fry
 
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Post » Sun Nov 27, 2011 4:36 pm

I really don't know why they're upset. I said the same thing

" Bethesda is only concerned with making money, and getting their new game out in time for xmas.
Not hating on them for that. That's just the way it is. That's capitalism.
So calm down now. It's not serious business =D "

No, you aren't saying the same thing. You are stating that their ONLY (You keep using that word, that's what I am objecting to) concern is making money.

And I am saying that you are incorrect. Please address my previous post.
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Chris BEvan
 
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Post » Mon Nov 28, 2011 2:37 am

Could you imagine if they had made Oblivion have all of Tamriel visitable?
It would have been AWFUL!!!
Everyone was crying for a full world game back then too.

I'd rather they take it slow and get it right.
Skyrim proves that Bethesda can learn from its mistakes =D
I am very glad they did Skyrim next. And Skyrim ONLY. No need to rush it!
Personally I think it was one of the more boring choices. But since I live in the Canadian Mountains that might be why lol Skyrim feels like home.

Well than you have something to compare it too as opposed to people here in Texas. How strange and terrifying the cold is to me, feeling like home to you. That's just a strange thought. As a Roleplayer its hard for me to want to see mountain tops do to there weather. Would feel strange to have an area like Texas in TES while playing. I bet that's a neat feeling to have.
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Penny Courture
 
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Post » Sun Nov 27, 2011 4:12 pm

Well I have nothing against focusing on a single region but come on , they are making all time those tiny worlds that feel overfilled with stuff and just too small to move in ... I always have the feeling of beeing in a fishtank , what helps a bit is the fog but the worlds are so damn small ... I woudln't mind a double sized or triople sized skyrim region for the same content , at least I coudl have more fun using the horse and riding it ....

Imagine Hammerfell , what woudl look like the Desert of alickr in such a small space? A beach sandbox?
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Logan Greenwood
 
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Post » Sun Nov 27, 2011 5:19 pm

I really don't know why they're upset. I said the same thing

" Bethesda is only concerned with making money, and getting their new game out in time for xmas.
Not hating on them for that. That's just the way it is. That's capitalism.
So calm down now. It's not serious business =D "

The only way to make money is to make good games, though. Or have a reputation for making good games and blow it (but then you won't be making much more money after that)

I think they've found a good "scale" for the gameworld with Oblivion and Skyrim. They want a world large enough to explore, but not so large as to be tedious to cross. Try comparing the area of Daggerfall people actually play in to the size of Cyrodiil and Skyrim's game world.
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Chris Guerin
 
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Post » Sun Nov 27, 2011 9:52 pm

Don 't you have enough of local region games like : wanderfell , hammerfell , cyrodill , skyrim? How now make larger worlds that involve more lands regions and cultures ? May be next elder scrolls could be set in skyrim , cyrodill and morrowind at the same time with a much larger scale and gameworld?


Sorry.
Let me put it in this candid way: you sound like the spoiled child who keeps nagging her parents for more candy, even though they both kust lost their jobs.

It's just not possible to handcraft a world that big in 3 years with a team of 100 people. Not possible. So Beth would either spend a decade or hire a new batch of people to do the job and charge you, the paying customer, accordingly.

The possible scenarios are:

- Get a new TES game once every decade.
- Get a new TES standard game priced like a Collector's edition.
- Get a new TES game, huge, bland and repetitive like wallpaper.


Thanks but
no thanks.
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Amanda savory
 
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Post » Sun Nov 27, 2011 8:54 pm

I say opposite! Smaller worlds with deeper quest and choices dammit! No more two hour faction leader questlines give me deeper factions with more quest. Also again, choices and dialogue options!
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CArlos BArrera
 
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Post » Sun Nov 27, 2011 11:36 am

Gameplay-wise, there is no difference in how big the region is.
Size of the region does not affect the size of the game world: it will be as optimally large and if needed, half of Summerset will be 3x times larger than Cyrodiil in TES4.

So gameplay-wise and world-wise, it does NOT matter what region is used. It will bet he same.

However,due to budget and time limitations...

The more cultures there are on the map, the more those cultures will get butchered.
The less cultures there are, they can get fleshed up more.
The more cities there are, the more bland they will be.
The less cities there are, more resources can be spent on those few cities

So in summary, less is more: too large territory can just hurt the game. Province based games seem to work the best so it should stay like this.

And a big NO to return to old territories. If I buy a new TES game, I want to visit a completely location, not re-visit the old ones. I have old games and total conversion mods for that, I don't want Bethesda to waste 5 years on re-making something too similar to what I saw.



I came here to say pretty much this, but you said it nicely!

Basically, I prefer having a fleshed out province rich in atmosphere and lore where the devs can focus on solely the feel and style of the province.

Atmosphere/Originality > Map size

If they do all of tamriel then everything would just feel half assed I bet.
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WTW
 
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Post » Sun Nov 27, 2011 10:02 am

Given that every other developer in the world is scaling games back, stopping development on more ambitious projects and Bethesda are pretty much the only ones who still work at creating large, open worlds which take full advantage of modern computing power, maybe you should stop complaining? You can play in all those areas by playing Morrowind, Oblivion and Skyrim. Those games took 5 years each and worked current technology to the limits. If you want to wait 15 years for the next game you're in the minority.


you do know it didn't take 5 years to develop Skyrim right? Took about a year n half. If that.

They are coming out with a huge expansion next November.

Please do research before you throw out blatant ignorance.

And yes, i would LOVE to see Cyrodiil and Skyrim clumped together. It would make my day even brighter.
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Allison C
 
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Post » Sun Nov 27, 2011 11:11 pm

you do know it didn't take 5 years to develop Skyrim right? Took about a year n half. If that.

They are coming out with a huge expansion next November.

Please do research before you throw out blatant ignorance.

And yes, i would LOVE to see Cyrodiil and Skyrim clumped together. It would make my day even brighter.


Skyrim's development began 2008. Thats 3 years...
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Tom Flanagan
 
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