[RELZ] Enter The Shinobi 1.4

Post » Wed Apr 13, 2011 10:01 am

THREAD #2

Enter the Shinobi v1.4
Enter The Shinobi v2.0 coming soon...


Name: Ninja - Enter the Shinobi
Version: 1.4
Date: 01/06/2007
Category: Dungeons and Locations
Requirements: Oblivion Official Patch 1.2.0416, Oblivion Mod Manager (OBMM) - (latest version)
Recommended: Oblivion Mod Manager
Author(s): Coors916
Source: http://www.tesnexus.com/downloads/file.php?id=8613
Forum: http://www.gamesas.com/bgsforums/index.php?showtopic=687312

Brief Description
===========

New Quest, weapons, armor and dynamically challenging environment with riddles, traps and custom enemies for the high level player. It is meant to be played from a new game, but the quest itself should be attempted by the higher level player. A certain amount of role-playing is required. It is for high level players looking for a new challenge, low level players will find it extremely challenging, but for the quick witted thief, it will prove to be a very challenging temptation. Ideally level 30 or above should attempt the quest as upon reaching that level, some new weapon variants will become available to the PC Ninja.

Compatibility
========
Frans, MMM, most likely OOO (need to be confirmed) + heaps of other mods ( I use well over 150 mods) although mods that change archery stats in Game Settings in the CS will possibly become defunct, so use this in the load order after those mods.

I also highly suggest that you use a mod like MMM and/or Frans latest to go along with this to introduce more enemies and generally make game-playing harder as you will enjoy this mod better as you progress in level. It will be over powered with vanilla oblivion. I also use this mod with

Location
=====
Northeast of Rielle lies "The Forgotten Shrine of Shinobi"

In Depth Description
=============
In a land to the east of Tamriel that has seen many battles, host to races older than that of the Aylieds and birth of Akavari Lore. A land where fearsome warriors and lethal Assassins. The land of Shogun and Ninjas, rebellious warriors, often employed in secret by Shinobi lords for their own machinations against their rivals.

You are Ninja. Shinobi Warrior.

The Story
======

You awake in a dungeon Cell, not quite sure why you're there, the last thing you remember was you were sent to assassinate the Emperor of Cyrodiil in an attempt to thwart the growing threat to the lands of the East. But something went wrong, someone tipped off the guards, your disguise was compromised. You suddenly come to the realisation that you may have failed your clan?
You look to the table, and you see a note lying on the table, you recognise the seal, it is from the Grand Master, and there-in begins your adventure as a Ninja.
Your mission is enclosed within the sealed orders, and to your right you notice two smuggled bags, just out of sight of the guards. The Grandmaster awaits your presence, a lost artifact has been stolen and you must recover the stolen items, the Shinjii Ninja have followed you over land and sea, and now they have set up a base in Cyrodiil and as part of your initiation, you must prove your worth to the Grand Master. This is part of the larger mission of which you have been chosen to undertake and The Grandmaster has given these details in your note he smuggled into your cell.


"Enter The Shinobi" provides the player with a challenging quest designed for high level players, or for those with a bit more experience. It offers dynamically challenging enemy Ninjas of the Shinjii clan. The player will need to overcome/survive the interactive environment I have created, known as The “Forgotten Shrine of Shinobi”, a kind of obstacle course in the Quest for the Sacred Ninjato of Shinobi. The player will also have to acquire several new weapons in which he will need to overcome the Shinjii Ninja which are custom designed and hand placed so will not interfere with OOO, Frans or MMM. The weapons are visible, but a little puzzle solving, well actually quite a lot of puzzle solving involving riddles with deadly consequences to the players. Also watch out for new dynamic style traps I have designed, well more implemented as part of the environment. I suggest saving often.

New Weapons
=========

New Weapon Meshes and textures with scripted damage enchantments have been introduced, all credit to Cultbrain, Adonnay, Severian1984, Cryo, Hobbs, Frantic, Reneer, Marcos Amengal
The new weapons include and in no order, a brand new bow mesh created by Cultbrain, these re-curve bows are in four types (maybe a little modern for lore freaks, but the Ninja in Tamriel are far more advanced in their weapons than those of Cyrodiil):
1. Standard Ninja Re-curve bow (non enchanted and a Camouflaged version as well)
2. Camouflage Re-curve Bow (non-enchanted and enchanted versions custom scripted by Adonnay)
3. Bow of Shinobi (with new enchantments custom scripted by Adonnay)
4. Bow of the Assassin (with new enchantment by Hobbs)
5. All bows created by Cultbrain and original dark retextured for this mod
6. New Arrows as well using custom meshes made by Adonnay, retextured by me, using textures from Adonnay, Xian, Viper Anaf and Cryo;
7. Camouflage Arrows, (with new enchantments custom scripted by Adonnay)
8. Assassin Arrows, (with new enchantments custom scripted by Hobbs)
9. Arrows of Shinobi (with new enchantments custom scripted by Adonnay)
10. Non-enchanted versions of all arrows as well. Object enchantments are also present on all weapons.
11.Najinata - Najinata of Shinobi (mesh and texture by Marcos Armengol)
12. Also a new type of Arrow, the Ninja Stun Arrow which has the ability to knockout your enemies based on your agility, luck and marksman skill (based on Reneer's Knockout Arrows Beta - works 100% btw)
13. The Sacred Ninjato of Shinobi (Mesh by Cryo, texture by Severian1984), dual wield Assassin Kodachi, Katana (from Severian1984), Najinata of Shinobi (mesh and texture by Marcos Armengol) ? enchanted versions are part of the quest and/or are in leveled lists available from the Grandmaster once you have gained more experience. The enchanted Assassin Kodachi has a percentage chance of assassinating your enemies or dealing significant backstab damage while sneaking - % based. The enchantments are based on a % of damaging either evil creatures, daedric and or undead. They are not 1 hit/insta-kill enchantments. The enchanted weapons are not available at start game, and measures have been taken so only the very serious low level character may obtain these items, and if they do, all due credit to the player that does without cheating.
14. The weapons have been tweaked by myself and reflect stats similar of daedric, but are in no way unbalanced; remembering these weapons are usually the only ones used by a Ninja and will be up to the individual to role-play this aspect ?warning; imagination required!!!
15. I have made dynamic changes to arrow flight and range of arrows from the Bows as well. Arrows now stay in the environment longer and you have an increased chance of recovering non enchanted types from fallen foes.
16. The range of arrows has been doubled of all arrows for both PC and NPC's, so watch out against enemy archers. Also the trajectory of arrows has been improved to reflect the advanced design of the Ninja Re-curve Bows. In short, they are faster, can fire faster, arrows travel further and are more accurate. They are deadly but not overpowered. They are also relatively priced due to their power/abilities and sold in sometimes limited amounts. All weapons exist in their own leveled lists which are available from the Grandmaster Ninja with the assassin variants available at LVL 20..
17. Apple Grenades ? In the custom of the poisoned apple which I also changed, I have created (thanks to Frantic) close proximity remotely detonated explosive apples designed to assassinate single targets and also a stun variant to knockout targets. All these apple grenades are able to be moved via the Ninja's Psionic ability of telekinesis.

New Armor
=======

New armors have been introduced, all credit to Xcessive, Severian1984, Officer Half, Alienslof, Xian, Dimitri Mazieres and Cryo for meshes and textures.
1. Camouflage Ninja Armor ? full piece and separated DB style
2. Shinobi Ninja Armor - full piece and separated DB style
3. Snow Dragon Ninja Armor -full piece and separated DB style
4. All armors are enchanted.
5. Ninja Breaker created by ModelMan with retexture by Biometal.
6. Off hand Kodachi by Severian1984.
7. There is one issue with the Camouflage texture by Officer Half, and it is a small issue where sometimes the texture will not show on the armor, but by un-equipping and re-equipping the armor it resolves the issue. There is no fix for this that I am aware of, and you may not experience the issue, so doesn't worry about it, it's not major and I don't know why this issue occurs either?'
8. Remember your enemies will be wearing these armors as well.
New Ninja abilities have been custom scripted as well. These abilities reflect the intense training undertaken since very early childhood. These abilities are inherent in a modified version of the Shadow Birth sign, of which all Ninjas of the Shinobi Clan are born under.
1. “Infravision” allows the Ninja to see in the dark at will.
2. “Shinobi Keen Senses” allows the player to detect life up to 75 feet at will.
3. “Shinobi's Water to Solids” allows the Ninja to walk on water as if it were a solid surface at will.
4. “Shinobi's Aqueous Transmission” allows the Ninja to be able to hold one's breath indefinitely at will.
5. “Ninja Psionic Force” allows the Ninja to use force of will to manipulate objects with their mind.
6. “Shinobi's Meditation” allows the Ninja to recover health and fatigue over time. (a little unbalancing at first, but at later levels this fails in comparison with a high level restoration ability but is not the focus of this mod)
7. Ninja Defense ? “Shield of the Elements” allows the Ninja to focus their will into a force shield providing limited protection against magical attacks and elemental effects.
8. “Blessing of Shinobi” augments certain skills of the Ninja ? acrobatics, sneaking and marksman, quintessential skills of all Ninjas and the underlying basic fundamental skills surrounding their training.
9. Shinobi's Arrow ? Once per day, call forth an arrow of deadly capability with the ability to slain your target, Power is only 30 secs, so use wisely.

A new class called, “Ninja” has also been created.

New Items
======
I have changed the effects of the poisoned apple giving the Master Alchemist the ability to create a poison from the apple instead of a potion so it may be used in combat. (Alchemy is a major skill in the Ninja Class.)
Also further enhancing the alchemy ability, specially created Ninja Alchemist equipment, lightweight and highly augmented allows the Ninja to create potent potions and poisons to use against their foes.

The Grandmaster Ninja is a NPC whom sells you items, spells and training and can repair your items. The Grandmaster Ninja also give you the quest when you feel ready to prove yourself.
The Grandmaster sells you weapons, ammunition, armor, items and spells.

New Spells
=======

Spells at the moment are as follows:
* Shinobi's Distraction ? literally confuse your enemies and stir them into a frenzied panic ? ideal if you come across multiple enemies or a large group
* Shinobi's Manipulation ? Bend other humanoids and creatures to your will at a loss to your stamina
* Shinobi's Charm ? Fool others into fighting beside you or for your cause. Ideal if you are going into a tough situation and need a hand
* Shinobi's Energy Transference ? Heal your companions with a loss of fatigue due to the exertion transferring your life-force
* Shinobi's Lock-pick ? at a great exertion of force you are able to pick hard locks if you happen to run out of lock picks.

All weapons and certain other items, including the Ninja's apparatus's are available as the Ninja progresses in level from the Grandmaster and may not be bought sooner. This is to introduce incentive without intentionally making the game unbalancing.

New Dynamically Challenging and Dangerous Environment
====================================

The Forgotten Shrine of Shinobi is a new creation Northeast of Rielle, and is a magical place of worship, giving life to Japanese Maple trees enabling them to grow in an otherwise harsh environment. Although it is beautiful as it is deadly. The Ninjas of Shinobi Clan were known for their deception, and everything is not as it seems. Ever fearful of an invading army of Aylieds, the Ninja used the Sacred Shrine of Shinobi as a base of operations to launch their stealth attacks against the Aylieds, and often lured their enemies into the shrine, from where they never returned?

New Quest
=======

A small quest for the PC Ninja has also been created; the player must rescue the Sacred Ninjato of Shinobi from The Shinjii Ninja Clan who have stolen this sacred artifact and its case where it rests. Having fortified themselves in Rielle, they guard the Ninjato unaware that it is indeed already heavily protected, so they have sent scouts to try to discover how to open the case and use it against the inhabitants of Cyrodiil. The player must discover the sacred weapons of the Shinobi Clan hidden in Rielle if they hope to overcome the Shinjii Ninja, and then recover the Sacred Ninjato before they discover its secret powers and use it to further their evil plans. The Grandmaster has charged the PC Ninja with the quest, and the PC Ninja must overcome many obstacles, solve many riddles, find hidden keys and overcome the enemy before reinforcements arrive at Rielle before it is too late?
(Enemies will respawn too)

Along the way, you will discover new weapons, dynamic enemy Ninjas and a dangerous environment, and an enchanted ring, but most of all, a challenge not seen before in Oblivion. You will be greatly rewarded for your efforts due to the lengths you will have to go to complete the quest.

New Enemies
=========

Shinjii Ninjas? x3 variants, dependant on location wearing different armor
- Interior wear Shinobi armor, specialize in melee with Ninjato, Archer's using Re-curve Bows with Ninja Arrows and wielding dual Kodachi for melee
- Exterior wear Camouflage armor and in Snowy Area Snow Dragon Armor; specialize in melee with Najinata with very long reach, Archer's using Re-curve Bows with Ninja Arrows and wielding dual Kodachi for melee
-Special - Assassin Shinjii Ninja in Camouflage Armor using chameleon and attack when the player is in close proximity, but otherwise not visible due to chameleon effect. These guys will attack with dual wield Kodachi.

Enemy NPC Ninjas are highly trained and should not be approached by low level players without some means of poisons or serious offense at their disposal. NPC's are static levels, and have been hand placed in and around the “Forgotten Shrine of Shinobi”.
The shrine itself was an outpost of The Shinobi Ninja's and was since abandoned when the Aylieds were overthrown. However it's defenses were never dismantled, and they were somewhat more advanced than those of the Aylieds themselves as the Ninja were secretly sabotaging the Aylieds in an attempt to secure the western front as the Aylieds were rumored to be making plans to invade the lands of the East.

You have been chosen by The Grandmaster. You are to become Ninja. Warrior of Shinobi!





********This is my first mod; pls forgive any fundamental mistakes I may have made. It is being relzed in a rush but it is in its 5th build prior to relz and learning new things in the CS. I hope you enjoy the mod, especially those of you in need of a new challenge.


Install
=======
OBMM Installation



Manual Install
--------------
Install the mod using OBMM
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen.
(icon should turn blue)

Uninstall
=========
Pick which method you are going to use for uninstall based on how you installed it:

Manual Uninstall
- = or = -
OBMM Uninstall

Manual Uninstall
----------------
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.

Folders with this mod are as follows

Oblivion\Data\Meshes\Armor\Ninjaarmor\
Oblivion\Data\Meshes\Weapons\Ninjaweapons\
Oblivion\Data\Textures\Armor\Ninjaarmor\
Oblivion\Data\Textures\Weapons\Ninjaweapons\
Oblivion\Data\Textures\Weapons\Sevarmory\
Oblivion\Data\Textures\blackrecurvebow\
Oblivion\Data\Textures\Menus\Icons\armor\NinjaArmor\
Oblivion\Data\Sounds\FX\NinjaExplosions\
Oblivion\Data\Enter The Shinobi - Coors916.esp
Oblivion\Data\Enter The Shinobi Readme.txt


OBMM Uninstall
--------------
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen,
click Yes. (icon should turn green)

Further upgrades may become available from other community members, and I wholeheartedly encourage others to contribute to this mod, add to it, enrich it, but never to change the name of the .esp to allow for seamless upgrades from myself or others.

(Load Order):
A certain global effect (called "Global" that is in Addonays Elven Sabers is also used in this mod, Just be sure to load this mod after that of Adonnays. I don't think it will cause an issue. Should be compatible with all mods that do not alter Rielle or the area directly north and northeast of Rielle, all modifications occur in Wilderness (-1,38 to 2,37) for modding reference.

Known Issues or Bugs
====================
The only known issue is that of the Camouflage texture sometimes not showing up on the armor. Just un-equip and re-equip the armor to resolve this issue. this may or may not occur. Or save the game, quit to desktop and load again. This is not a big issue, and something which I'm sure a talented texture artist can replace or resolve.
Please also enable dialogues as there is no spoken dialogue for quest. READ YOUR QUEST JOURNAL FOR CLUES PLS!!! ALSO BE SURE TO READ THE NOTES!! -PLS :)

History.
=======
V1.0 06/01/2007 - Initial release.


Contact
=======
You can find me on the official Elder Scrolls forums as Coors916
You can find me on TESSource.net as Coors916


Credits
=====

Thanks to Bethesda for creating Oblivion and the CS.
Thanks to TESSource.net for the one-stop-shop resource for authors and players.
Thanks to lhammonds for the Readme Generator this file was based on.
Thanks to the Nifskope team.
Big thanks to Cultbrain, Cryo, Xcessive, Dimitri Mazieres, Severian1984, Adonnay, Hobbs, Reneer, Alienslof & Robert, Xian, Officer Half, Modelman/Biometal, Marcos Armengol, Frantic, all the guys not limited to CorePC, Scruggsywuggsytheferret, the CS Wiki (Logam), lhammonds, and others for advice relating to the CS, scripting and my noob questions :)
I have taken all reasonable steps to contact the author's of the mods I borrowed items from and only 1 or 2 haven't responded, but due credit is given and their work greatly appreciated. If I have missed anyone, I profusely apologise for my oversight. Without you guys, my and others Oblivion experience would be severely limited in enjoyment of game play, and you all are the inspiration that got me interested in modding.

This is my first mod; pls forgive any fundamental mistakes I may have made. It is being relzed in a rush but it is in its 7th build prior to relz and learning new things in the CS. I hope you enjoy the mod, especially those of you inn need of a new challenge.

Tools Used
========
TES Construction Set - http://www.theelderscrolls.com/downloads/updates_utilities.htm
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp
Photoshop - http://www.adobe.com/products/photoshop/
Oblivion Mod Manager - http://timeslip.chorrol.com/obmm.html
Nifskope - http://www.niftools.org
DDS Converter - http://eliteforce2.filefront.com/file/DDS_Converter;29412
NVIDIA DDS plugin for Photoshop CS

Licensing/Legal
==========
You can develop this mod further, enhance it and generally make it better. In fact, please do, but do not change the theme, or take anything away from this mod but all I ask in return is that you give me credit if you distribute any part of this mod and credit to the original creators of textures and meshes once you have gained their permission as well. I would also like to know what mods are including my work? All credit must be given to the authors/creators of scripts/meshes/textures etc... which I have gratefully been given permission to use.

Upgraded to Version 1.1 09/01/07

Changelog
=======

*Small bug fix with missing part ceiling in Rielle not being there in interior. Now it is fixed.
*Removed AI packages from Grandmaster Ninja so he doesn't get stuck in the Slash & Smash bedroom.
*Reduced the spawns of Shinjii Ninja's outside in Rielle and spaced them out a little further.

Upgraded to Version 1.2 11/01/07

Changelog
=======

*Small fix to PC Class Ninja, it is now longer a guard, therefore the guards will not talk to the pc as if they are a guard anymore, and will arrest etc... the PC. Players will no longer get bounties for killing the Ninja's either.
*Shinjii Ninja NPC's have undergone an AI overhaul. They have their own faction now, and they don't like alot of people except themselves. Also, for people starting the game fresh which they should with this mod ideally, there is a little surprise once they finish the tutorial.
*Added a note to further the story of the Shinjii Ninja to some NPC Ninja enemies at the new hand placed locations. These are new in this version 1.2 btw.
*Reduced the spawns of Shinjii Ninja's outside in Rielle and spaced them out a little further - again also to coincide with their new packages.
*Some minor tweaking with armor and weapon stats slightly reduced. Armor at start of game is now unenchanted. The enchanted will be sold by the Grandmaster in Lvl list, avail from LVl10-15.
*Silent MP3's created for the dialougue for the quest from the Grandmaster Ninja.

Upgraded to Version 1.4 11/01/07

Changelog
=======
* A fighting chance now fixed, sorry about that :(
* Removed some spells from the birthsign.


NOTE: you must choose the ninja class to get the quest...

-Hopefully the final update/bug fix for now :)
.[/code]

http://i125.photobucket.com/albums/p57/Coors916/Oblivion%20Screenies/NinjaSpells.jpg

http://i125.photobucket.com/albums/p57/Coors916/Oblivion%20Screenies/NinjaClass.jpg

http://i125.photobucket.com/albums/p57/Coors916/Oblivion%20Screenies/Modifiedbirthsign.jpg

http://i125.photobucket.com/albums/p57/Coors916/Oblivion%20Screenies/ShinjiiNinjaattackingFrostGiant.jpg

http://i125.photobucket.com/albums/p57/Coors916/Oblivion%20Screenies/GrandmasterNinja.jpg

http://i125.photobucket.com/albums/p57/Coors916/Oblivion%20Screenies/ForgottenShrineofShinobiatNight2.jpg

http://i125.photobucket.com/albums/p57/Coors916/Oblivion%20Screenies/ForgottenShrineofShinobiatNight.jpg

http://i125.photobucket.com/albums/p57/Coors916/Oblivion%20Screenies/ForgottenShrineofShinobiAerialShot.jpg

http://i125.photobucket.com/albums/p57/Coors916/Oblivion%20Screenies/ForgottenShrineofShinobi.jpg

http://i125.photobucket.com/albums/p57/Coors916/Oblivion%20Screenies/DualweildKodachi.jpg

http://i125.photobucket.com/albums/p57/Coors916/Oblivion%20Screenies/CamoRe-curveBowQuiver2.jpg

http://i125.photobucket.com/albums/p57/Coors916/Oblivion%20Screenies/CamoRe-curveBowQuiver3.jpg

http://i125.photobucket.com/albums/p57/Coors916/Oblivion%20Screenies/CamoGearandBow2.jpg

http://i125.photobucket.com/albums/p57/Coors916/Oblivion%20Screenies/CamoArmor.jpg

http://i125.photobucket.com/albums/p57/Coors916/Oblivion%20Screenies/Ayamefight4.jpg

http://i125.photobucket.com/albums/p57/Coors916/Oblivion%20Screenies/ForgottenShrineofShinobiminimaploca.jpg

Updates will introduce new content. People have already mentioned they have content they would like to include, and I am more than happy to update with new items, weapons, ideas, quests etc...

http://www.tesnexus.com/downloads/file.php?id=8613

Also, please do not post any spoilers in this thread - you'll see what i mean when you play.

Think carefully.

Remember the quest is preferable for high level players. If you get pwned by :toughninja:'s, don't say i didn't warn you.

Also important to note, the items "may" appear unbalancing at lower levels, but they are static, and once you get to a high level, things pan out very, very fast. The tools/weapons available to the PC are on lvl lists from the Grandmaster Ninja, your Mentor, and it is really best to obtain these items for maximum gameplay value, combined with your Ninja abilities.

As stated above, I use this with Frans hardcoe mode, so mods like these you will see great benefit and longevity. I also only use these weapons in mind with this mod as a Ninja why would you use Umbra for instance? These weapons represent the limited arsenal a Ninja would carry with them at any one time to keep it realistic right through the whole game. The Ninjas are tough, and so they should be, they're Ninjas after all!! They were the greatest warrior on Earth before the invention of gunpowder changed the way we fight, they along with the Samurai represent a pinnacle in human combat, hence i have applied that in this mod. They are not however invincible, and there are other tools for the PC to use to take care of the Ninja's. You will literally need to use all your items at your disposal. Poison advisable. Likewise with the remote grenade's. Don't foget, there are toosl (bows) also when embarking on the quest which you can get anyitme which will make the PC Ninja's life a little easier when embarking on the quest, but it will be difficult to solve the riddles, find the keys etc... I will say no more... :ninja:

:ninja:

If you have a heart condition, this mod may be hazardous to your health...

Upgraded to Version 1.1 09/01/07

Changelog
=======

*Small bug fix with missing part ceiling in Rielle not being there in interior. Now it is fixed.
*Removed AI packages from Grandmaster Ninja so he doesn't get stuck in the Slash & Smash bedroom.
*Reduced the spawns of Shinjii Ninja's outside in Rielle and spaced them out a little further.

Upgraded to Version 1.2 11/01/07

Changelog
=======

*Small fix to PC Class Ninja, it is now longer a guard, therefore the guards will not talk to the pc as if they are a guard anymore, and will arrest etc... the PC. Players will no longer get bounties for killing the Ninja's either.
*Shinjii Ninja NPC's have undergone an AI overhaul. They have their own faction now, and they don't like alot of people except themselves. Also, for people starting the game fresh which they should with this mod ideally, there is a little surprise once they finish the tutorial.
*Added a note to further the story of the Shinjii Ninja to some NPC Ninja enemies at the new hand placed locations. These are new in this version 1.2 btw.
*Reduced the spawns of Shinjii Ninja's outside in Rielle and spaced them out a little further - again also to coincide with their new packages.
*Some minor tweaking with armor and weapon stats slightly reduced. Armor at start of game is now unenchanted. The enchanted will be sold by the Grandmaster in Lvl list, avail from LVl10-15.
*Silent MP3's created for the dialougue for the quest from the Grandmaster Ninja.

-Hopefully the final update/bug fix for now :)

http://timeslip.chorrol.com/obmm.html

I use OBMM exclusively, and this file has been archived ready for OMOD conversion. This allows easy uninstall of this mod via this utility, and also even easier installation via the creation tool inside of the utility. This method is actually easier than extracting the zip to the data folder. If you can do that, trust me, this is just as easy.

Upgraded to Version 1.4 11/01/07

Changelog
=======
* A fighting chance now fixed, sorry about that :(
* Removed some spells from the birthsign.


NOTE: you must choose the ninja class to get the quest...

http://www.gamesas.com/bgsforums/index.php?showtopic=617068

Testimonials From Other Players...

Wow. Well, finally finished it, and I found this a great mod! Not levelling the opponents meant that I had to 'grow' my character to a point where he could begin to do 'raids' on the area of the shrine, 'pulling' some of the enemy away and looting their gear so I could go back to the grandmaster and buy better gear of my own. Gradually I developed him as I did missions for the Dark Brotherhood, and occasionally going back and exploring the surrounding area of the shrine, 'rolling back' the defenses, trying to figure out the puzzle. Finally I was able to complete it, and when I did I felt a huge sense of accomplishment. I felt also like I'd EARNED the nice kit I got with it all.

The layout of the shrine is fantastic. Far more elaborate outside than it seems at first. Peerless use of vegetation! Very nicely done! For anyone interested in ninja-themed mods, this has to be the best.


http://devnull.devakm.googlepages.com/smallquests
User avatar
Tamika Jett
 
Posts: 3301
Joined: Wed Jun 06, 2007 3:44 am

Post » Wed Apr 13, 2011 2:39 pm

yeah i agree, more fighting animation would be cool, may be a bit out of my scope though; if I could, i would have done it already, i assure you emot-ninja1.gif



Actually, the animations I was speaking of already exist in Shivering Isles (really good, btw) for the Flesh Atronarch there. All they'd need is a new "skin" to make them look like Sohei. They do back flips (kicking while arching back), roundhouse kicks, and various palm like strikes. Woulnd't be helpful for making animations for the player character but it would make for good warrior monks. I wish I had time to model them!

Anyway, it was just a thought. After all, Ninja fighting Ninja is fun but adding in Ninja vs. Shaolin Monk...

;)

Thanks again

Zak
User avatar
Nicole Kraus
 
Posts: 3432
Joined: Sat Apr 14, 2007 11:34 pm

Post » Wed Apr 13, 2011 2:27 am

Well, the temptation to play this mod has become overwhelming, I'm downloading it to give it a try! Ordinarily, on the Japanese side of the house, I prefer Samurai types, but your description and features are too much to resist, though.

I have to tell you, though...

Start a new character, but wait to level 30? Nah, I know I've been warned, but at least the first time I have to go ahead. We'll see where this foolishness gets me!

[edit] It got me dead real fast...
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SEXY QUEEN
 
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Post » Wed Apr 13, 2011 12:30 pm

Well, the temptation to play this mod has become overwhelming, I'm downloading it to give it a try! Ordinarily, on the Japanese side of the house, I prefer Samurai types, but your description and features are too much to resist, though.

I have to tell you, though...

Start a new character, but wait to level 30? Nah, I know I've been warned, but at least the first time I have to go ahead. We'll see where this foolishness gets me!

[edit] It got me dead real fast...


hehe really? i finished the quest from lvl 1 :D

I officially love the ninjitsu shadow clone mod :D

*edit*
although it was VERY VERY HARD.
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StunnaLiike FiiFii
 
Posts: 3373
Joined: Tue Oct 31, 2006 2:30 am

Post » Wed Apr 13, 2011 8:50 am

Good job i like your mod but i have a little big problem :)

Every time i go in Forgotten Shrine of Shinobi? a ninja attack me and 10 or 20 sec after oblivion crash ... have you got some idea ?

i use some mod: MM ,francesco 4.3 and some other little mod like official mod or mod whith weapon



PS: sorry i don't speak english good :P
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Jason King
 
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Joined: Tue Jul 17, 2007 2:05 pm

Post » Wed Apr 13, 2011 1:52 pm

Wow. Well, finally finished it, and I found this a great mod! Not levelling the opponents meant that I had to 'grow' my character to a point where he could begin to do 'raids' on the area of the shrine, 'pulling' some of the enemy away and looting their gear so I could go back to the grandmaster and buy better gear of my own. Gradually I developed him as I did missions for the Dark Brotherhood, and occasionally going back and exploring the surrounding area of the shrine, 'rolling back' the defenses, trying to figure out the puzzle. Finally I was able to complete it, and when I did I felt a huge sense of accomplishment. I felt also like I'd EARNED the nice kit I got with it all.

The layout of the shrine is fantastic. Far more elaborate outside than it seems at first. Peerless use of vegetation! Very nicely done! For anyone interested in ninja-themed mods, this has to be the best.
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Music Show
 
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Post » Wed Apr 13, 2011 8:19 am

Way to go. Glad this has kept a good healthy interest with the community. :)
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Craig Martin
 
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Post » Wed Apr 13, 2011 2:35 pm

Wow. Well, finally finished it, and I found this a great mod! Not levelling the opponents meant that I had to 'grow' my character to a point where he could begin to do 'raids' on the area of the shrine, 'pulling' some of the enemy away and looting their gear so I could go back to the grandmaster and buy better gear of my own. Gradually I developed him as I did missions for the Dark Brotherhood, and occasionally going back and exploring the surrounding area of the shrine, 'rolling back' the defenses, trying to figure out the puzzle. Finally I was able to complete it, and when I did I felt a huge sense of accomplishment. I felt also like I'd EARNED the nice kit I got with it all.

The layout of the shrine is fantastic. Far more elaborate outside than it seems at first. Peerless use of vegetation! Very nicely done! For anyone interested in ninja-themed mods, this has to be the best.



Wow, that was a great compliment, Glad you noticed all the little details, it took me ages and 8 builds of the mod from scratch to get it as seemless as possible, so I am realy glad you like it.

In the future versions, I would like to be able to have minor abilities that increase with your level and expand the quest further into more of a mystery and different clans of ninja and also incorporate more samuari and hopefully some monks as well!! (time permitting...)

Most of all, I am very glad you liked it, and "got"the idea of the mod.

I hope your comment serves as an indication to others that this mod is a great one to play for a real challenge and some scenery to boot :ninja:

(I still haven't fully played the game as of yet, and I've just bought shivering isles and all the other expansions as well!!) - :lol:

Way to go. Glad this has kept a good healthy interest with the community. :)



Thanks kindly - hopefully it will continue to do so :)
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Stryke Force
 
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Post » Wed Apr 13, 2011 1:23 pm

Hi Coors,

Just a quick comment. First, Love the mod, it's challenging, and the armor and weapons and artwork in general is top notch.
I've been having a few problems with the quest though, random ctd's problems with opening gates that have the riddles, that kind of thing.
I was able to fix most of the ctd's by adjusting the load order of the other mods I'm using (one particularly nasty ctd occurred with the ayleidarrows mod), I accidentally had your mod loading before that one. I only say that in case others are facing the same problem. I will say that pretty much ALL the problems I had were around rielle. Again, adjusting the order fixed most of the issues. That said, I'm down to one issue, and it's entirely possible that I'm the only one having it, so here goes:
Typically, before I go to a "riddle" gate, I do a quicksave. Then, I try to open the gate, and get the riddle, then get the answer wrong, and the spell kicks in. So, I try to reload the quicksave, and 4 times out of 5 my computer will completely freeze up, with no chance to alt-tab out of it. This only seems to happen after that spell kicks in, but I have to do a reset of my computer to get back control.

I can tell you that I've tried MANY different load orders, and I think I finally have figured out which one works best. At this point, I just think there's a problem with the event, or maybe something in a script. Anyway, I'm hoping this will help you, or me, or at least one of us. I'm looking forward to finishing the quest. Thanks for your hard work.
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Brentleah Jeffs
 
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Post » Wed Apr 13, 2011 10:28 am

Hi Coors,

Just a quick comment. First, Love the mod, it's challenging, and the armor and weapons and artwork in general is top notch.
I've been having a few problems with the quest though, random ctd's problems with opening gates that have the riddles, that kind of thing.
I was able to fix most of the ctd's by adjusting the load order of the other mods I'm using (one particularly nasty ctd occurred with the ayleidarrows mod), I accidentally had your mod loading before that one. I only say that in case others are facing the same problem. I will say that pretty much ALL the problems I had were around rielle. Again, adjusting the order fixed most of the issues. That said, I'm down to one issue, and it's entirely possible that I'm the only one having it, so here goes:
Typically, before I go to a "riddle" gate, I do a quicksave. Then, I try to open the gate, and get the riddle, then get the answer wrong, and the spell kicks in. So, I try to reload the quicksave, and 4 times out of 5 my computer will completely freeze up, with no chance to alt-tab out of it. This only seems to happen after that spell kicks in, but I have to do a reset of my computer to get back control.

I can tell you that I've tried MANY different load orders, and I think I finally have figured out which one works best. At this point, I just think there's a problem with the event, or maybe something in a script. Anyway, I'm hoping this will help you, or me, or at least one of us. I'm looking forward to finishing the quest. Thanks for your hard work.


Hi, that is a strange occurence to say the least. As you are the first person to report this, I would highly suggest that you use OBMM by time slip and convert my mod into an omod, which it will do automatically for you as it has been configured to do that in OBMM.

I would honestly say it is a problem with another mod conflicting with mine - that can be the only logical explanation as no one else has reported this problem, nor have I seen it before sorry.

Try disabling one mod at a time (excluding mine) to see if that fixes the problem.

Also another thing which has just occured to me. Do not rely on quicksaves -ever. You must save often, as after about 27 approx quick saves, the quick save file becomes corrupt, and this is a known bug from gamesas, and now current fix is available, other than don not rely on quicksdaves -in fact, after just typing this, I would safely say, it is not another mod, but the quicksave thaty is the problem. In my od, I would imagine anyone quicksaves very often :wink: bnecause of the little surprises :ninja: and all the shinjii :toughninja: running around as well.
Try going back to your last "proper" save, and load that, and do not quicksave often, rather make frequent proper saves and see how that goes.

Glad you are enjoying the mod otherwise.

NB: There are alot of riddles and no short cuts either...
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Zosia Cetnar
 
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Post » Wed Apr 13, 2011 3:14 am

Hi, that is a strange occurence to say the least. As you are the first person to report this, I would highly suggest that you use OBMM by time slip and convert my mod into an omod, which it will do automatically for you as it has been configured to do that in OBMM.

I would honestly say it is a problem with another mod conflicting with mine - that can be the only logical explanation as no one else has reported this problem, nor have I seen it before sorry.

Try disabling one mod at a time (excluding mine) to see if that fixes the problem.

Also another thing which has just occured to me. Do not rely on quicksaves -ever. You must save often, as after about 27 approx quick saves, the quick save file becomes corrupt, and this is a known bug from gamesas, and now current fix is available, other than don not rely on quicksdaves -in fact, after just typing this, I would safely say, it is not another mod, but the quicksave thaty is the problem. In my od, I would imagine anyone quicksaves very often :wink: bnecause of the little surprises :ninja: and all the shinjii :toughninja: running around as well.
Try going back to your last "proper" save, and load that, and do not quicksave often, rather make frequent proper saves and see how that goes.

Glad you are enjoying the mod otherwise.

NB: There are alot of riddles and no short cuts either...

Hey, thanks for the response. I didn't install using the omod way (I honestly don't know how to do it, but that's my fault for not reading HOW). ALso, I'll take your advice re: quicksave. The problem I've had is that I've never been able to do proper save in the game (another bethesday bug I hear), so I tend to make copies in obmm or wrye. I think there's a bug fix for that, I'll have to do some digging. Lastly, I did try excluding other mods one at a time, unfortunately it didn't work. I wanted to try a lot of different things to resolve it BEFORE I came here to discuss with you. :)
Anyway, I got through the quest last night (up to the point where I returned the sword to the grandmaster). Is that where it ends?
And like I said, this is a really great mod.
Take care.
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Shianne Donato
 
Posts: 3422
Joined: Sat Aug 11, 2007 5:55 am

Post » Wed Apr 13, 2011 2:02 pm

In the Grandmaster's note, he mentions killing Argomir, to get into the Dark Brotherhood. He does not say where he is. I have absolutely no idea where to look for this character. Can you give a clue to where this "scumbag" is? Thanks!
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Prue
 
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Post » Wed Apr 13, 2011 7:00 am

have you scaled back the starting powers of the ninja class?-or removed some of the powers? original was too overpowered for a lvl 1 character.
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FirDaus LOVe farhana
 
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Post » Wed Apr 13, 2011 4:29 am

Still looking for Argomir.
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Leilene Nessel
 
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Joined: Sun Apr 15, 2007 2:11 am

Post » Wed Apr 13, 2011 3:53 am

This is a pretty sweet mod, love the gear/armors/masks. Nice job thus far :)
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George PUluse
 
Posts: 3486
Joined: Fri Sep 28, 2007 11:20 pm

Post » Wed Apr 13, 2011 10:56 am

Hey, thanks for the response. I didn't install using the omod way (I honestly don't know how to do it, but that's my fault for not reading HOW). ALso, I'll take your advice re: quicksave. The problem I've had is that I've never been able to do proper save in the game (another bethesday bug I hear), so I tend to make copies in obmm or wrye. I think there's a bug fix for that, I'll have to do some digging. Lastly, I did try excluding other mods one at a time, unfortunately it didn't work. I wanted to try a lot of different things to resolve it BEFORE I came here to discuss with you. :)
Anyway, I got through the quest last night (up to the point where I returned the sword to the grandmaster). Is that where it ends?
And like I said, this is a really great mod.
Take care.



Oh good to hear that you tried all that stuff out. Yes I would highly reccomend using the omod format, I was a little hesitant then did alot of reading initially, but i am so glad i did, i willl never go back to the old way.

Yes unfortunately, it is where it ends with the sword, as know you are Ninja - so my congrats on completing a difficult mission.

This was my first mod ever, so I was working within my limits. In future I would like to expand the quest greatly and really make it an intriuging mysterious story where you are constantly being hunted by the Shinjii Ninja in your quest to solve the mystery; so yeah alot more work to do on the mod for the future, I will keep building onto it and expand as also more modders make cool additions like weapons etc... I will ask permission and include them as long as the theme remains unchanged, and the style of this mod will always be baout making it very challenging for the player and will include some rewards etc... and hopefully if Ican learn how to, levelled abilities also.

Glad you enjoyed it :ninja:

This is a pretty sweet mod, love the gear/armors/masks. Nice job thus far :)


Thanks, glad you enjoyed it :)

Let me know if you get stuck or just to pop in and express your thoughts / feedback :ninja:
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Catherine Harte
 
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Post » Wed Apr 13, 2011 6:28 am

In the Grandmaster's note, he mentions killing Argomir, to get into the Dark Brotherhood. He does not say where he is. I have absolutely no idea where to look for this character. Can you give a clue to where this "scumbag" is? Thanks!


The character Argomir can be found at the any point during the game by initiating the quest in the imperial market place from Thoronir or the 3 brothers trade goods. The trick is...

Spoiler:
Spoiler
If yyou start the quest and continue to the point where you goto the crypt, kill him with a poisoned arrow before he has a chance to attack you and quicksave before you do it: it won't be considered a murder as he is a bad dude, and youget the mesage about the dark brotherhood watching you, and so the quest begins with the Dark brotherhood...


.. and there you go.
Spoiler
You may want to wait until you are a little higher in level and can craft a very powerful poison so he has no chance...

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dav
 
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Post » Wed Apr 13, 2011 12:48 pm

The character Argomir can be found at the any point during the game by initiating the quest in the imperial market place from Thoronir or the 3 brothers trade goods. The trick is...
*SNIP*

ya,
Spoiler
I just skipped all that and sniped off a guard riding his horse patrolling :P
:evil:
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Natasha Biss
 
Posts: 3491
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Post » Wed Apr 13, 2011 10:36 am

That is where I was confused. That character's name is "Agarmir".

I had already entered the crypt. I killed him, from the entrance, with 2 arrows, before he even knew I was there. But I didn't get any dark brotherhood message.

So I guess I will have to kill some unlucky random guy. Oh, well! I guess I can pretend that that person killed a friend of mine, before I went into the prison.
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Sarah MacLeod
 
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Post » Wed Apr 13, 2011 5:39 am

Oh good to hear that you tried all that stuff out. Yes I would highly reccomend using the omod format, I was a little hesitant then did alot of reading initially, but i am so glad i did, i willl never go back to the old way.

Yes unfortunately, it is where it ends with the sword, as know you are Ninja - so my congrats on completing a difficult mission.

This was my first mod ever, so I was working within my limits. In future I would like to expand the quest greatly and really make it an intriuging mysterious story where you are constantly being hunted by the Shinjii Ninja in your quest to solve the mystery; so yeah alot more work to do on the mod for the future, I will keep building onto it and expand as also more modders make cool additions like weapons etc... I will ask permission and include them as long as the theme remains unchanged, and the style of this mod will always be baout making it very challenging for the player and will include some rewards etc... and hopefully if Ican learn how to, levelled abilities also.

Glad you enjoyed it :ninja:
Thanks, glad you enjoyed it :)

Let me know if you get stuck or just to pop in and express your thoughts / feedback :ninja:


I'll tell you what, if you ever need a tester, I'd be glad to help. I think this storyline could really go places. Furthermore, there are even other samurai and related mods that could all fit into this somehow. If you really wanted to shake things up, you could create another portal to a "Japanese style" island somewhere. Beyond that, I'm pretty good with a database too, starting to research the construction set. I have a ways to go of course, but it's not as bad as I thought.

Lastly, I really do think the weapons are just too powerful. I think the armor may be a tad bit strong. I say that, but I'm also playing a 42 level breton character (it's just about time to hang this one up I think, just can't find any bad guys worth killing). One or two strikes with your sword pretty much cleans out a room. ;) Thing is, the artwork is just fantastic. Take care.
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..xX Vin Xx..
 
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Post » Wed Apr 13, 2011 12:10 pm

Finally got this added to the TOQL "small quests" list. :goodjob:
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Causon-Chambers
 
Posts: 3503
Joined: Sun Oct 15, 2006 11:47 pm

Post » Wed Apr 13, 2011 2:08 am

I cannot, for the life of me, figure out how to get the arrows from the display cases, and the bow from the barred alcove, in Rielle. I have the Sacred Ninjato. But I can't find the keys for the bow and arrows. Can I get a clue on where those keys are?

Also, the Ninja Psionic power doesn't seem to work. I can't do any telekinesis with it.

This is a great quest. I have already returned the Sacred Ninjato to the grandmaster, but I want to go back for the bow and arrows, once I get any idea how to actually get them. Good job!

Thanks!
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Antonio Gigliotta
 
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Post » Wed Apr 13, 2011 6:39 am

I'll tell you what, if you ever need a tester, I'd be glad to help. I think this storyline could really go places. Furthermore, there are even other samurai and related mods that could all fit into this somehow. If you really wanted to shake things up, you could create another portal to a "Japanese style" island somewhere. Beyond that, I'm pretty good with a database too, starting to research the construction set. I have a ways to go of course, but it's not as bad as I thought.

Lastly, I really do think the weapons are just too powerful. I think the armor may be a tad bit strong. I say that, but I'm also playing a 42 level breton character (it's just about time to hang this one up I think, just can't find any bad guys worth killing). One or two strikes with your sword pretty much cleans out a room. ;) Thing is, the artwork is just fantastic. Take care.


Ah yeah good point actually about the weapons. They are a little over, but no more than daedric. (I think, it's been a while since I looked at that, but they are Ninja weapons though, designed to kill or maim with minimal strikes) but on a serious note, i will look into that.

Hopefully I can find time quite a bit later to add to the quest line and yeah I when I do I'll be seeking permission from cool modders along the oriental theme to include their work into my mod and expand the story line and adventure as a whole in the same style and theme, especially with all the bases etc heavily guarded and trapped.

Glad you are enjoying the mod, may it bring you many happy hours of gaming fun over and over :)

-Coors916 :ninja:

Finally got this added to the TOQL "small quests" list. :goodjob:


Hey dev_akm :) Thanks for adding it to the list, it is an honour to be on that list amongst other very accomplished modders and to have you reccomend it on your site - seriously appreciated, thanks again :ninja:

This will encourage me even more to develop the questline further and to strive to keep it as much as possible related to the lore as an outside distant relation to Cyrodiil.

Thank you again!!!

-Coors916 :toughninja:
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rheanna bruining
 
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Post » Wed Apr 13, 2011 2:37 pm

Hey dev_akm :) Thanks for adding it to the list, it is an honour to be on that list amongst other very accomplished modders and to have you reccomend it on your site - seriously appreciated, thanks again :ninja:

This will encourage me even more to develop the questline further and to strive to keep it as much as possible related to the lore as an outside distant relation to Cyrodiil.

Thank you again!!!

-Coors916 :toughninja:


Of course! Thank you for making a great quest mod! :D
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Jordan Fletcher
 
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Post » Wed Apr 13, 2011 6:48 am

Of course! Thank you for making a great quest mod! :D


With all the mods I have enjoyed over the years from Morrowind and now Oblivion, I am glad to be able to contribute something that someone else can appreciate and have as much fun as I have had.

I'm looking forward to adding more content to the mod once I get a chance and keeping it completely compatible with the majority of mods like OOO, Frans & MMM.
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Rachel Briere
 
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