Is there a way to use both a glow map and a cubemap/environment map in the same mesh?
Can anybody explain to me what all the different variables in a weapon/armor nif's BSLightingShaderProperty mean, or else point me to a tutorial? Seriously, anything at all would be great, this stuff is WAYYY over my head.
Picture of all the crazy variables I don't understand:
http://img28.imageshack.us/img28/8167/rozv.jpg