Environmental Damage?

Post » Tue May 17, 2011 7:32 am

I'm surprised it hasn't been mentioned already (or maybe it has, and I just haven't seen it), but shouldn't you be able to light certain things on fire with fire spells? Or freeze things with frost spells? I don't think it was in any of the other games. At the very least, I think the snow should melt when you shoot a fire spell at it.

But that's just me. Whadda you guys think?
User avatar
Jessie
 
Posts: 3343
Joined: Sat Oct 14, 2006 2:54 am

Post » Tue May 17, 2011 3:02 am

Bethesda doesn't build an engine that incorporates destruction on that scale. If you want open world and destroyables Just Cause 2 and Mercenaries would be more than happy to have you.
User avatar
Luis Longoria
 
Posts: 3323
Joined: Fri Sep 07, 2007 1:21 am

Post » Tue May 17, 2011 12:26 pm

would be cool, but since they are gonna use cells I would think it would be limited.
User avatar
Amanda Furtado
 
Posts: 3454
Joined: Fri Dec 15, 2006 4:22 pm

Post » Mon May 16, 2011 11:47 pm

Robborboy, be nice.

I could see it happening but that does not mean that it will happen. The most likley thing would be the fire spell melting the ice and snow but I don't know about starting a big fire. You light a tavern on fire in Just Cause 2 it doesnt matter, if you do it in Skyrim then you will want to go back to that tavern eventually. Not a good idea.
User avatar
Emilie M
 
Posts: 3419
Joined: Fri Mar 16, 2007 9:08 am

Post » Tue May 17, 2011 4:11 am

would be cool, but since they are gonna use cells I would think it would be limited.


What do cells have anything to do with this?
User avatar
CYCO JO-NATE
 
Posts: 3431
Joined: Fri Sep 21, 2007 12:41 pm

Post » Tue May 17, 2011 6:17 am

This kind of stuff takes quite a bit of coding.
User avatar
ZANEY82
 
Posts: 3314
Joined: Mon Dec 18, 2006 3:10 am

Post » Tue May 17, 2011 11:56 am

I like the idea of environmental damage, but I think it would be too difficult to do right.
If you can light stuff on fire what stops you from burning a small hut? One that has interior cells? That won't work.
Even if they did simple texture replacements rather than things actually burning I have a feeling it would require more reasources than they would want to sacrifice.
I'd like to see it, because I love features and it would be cool. But I don't think it will be there, and if it is it will likely take up too many reasources to be worth it.
User avatar
Daniel Lozano
 
Posts: 3452
Joined: Fri Aug 24, 2007 7:42 am

Post » Tue May 17, 2011 1:46 am

Alone in the Dark (2008) was a pretty awful game, but had really good fire effects and it would spread naturally around rooms, across ceilings etc. You could even hold items like chairs over the fire to set them on fire to use as weapons or spread the fire elsewhere.
User avatar
marie breen
 
Posts: 3388
Joined: Thu Aug 03, 2006 4:50 am

Post » Tue May 17, 2011 2:53 pm

just cause 2 is barely destructible

bfbc2 is the kind of destruction i want. but i kno thats not possible
User avatar
Elina
 
Posts: 3411
Joined: Wed Jun 21, 2006 10:09 pm

Post » Tue May 17, 2011 3:19 pm

Robborboy, be nice.

I could see it happening but that does not mean that it will happen. The most likley thing would be the fire spell melting the ice and snow but I don't know about starting a big fire. You light a tavern on fire in Just Cause 2 it doesnt matter, if you do it in Skyrim then you will want to go back to that tavern eventually. Not a good idea.

Be nice? It was typed matter of factly with no malice at all...
User avatar
Adriana Lenzo
 
Posts: 3446
Joined: Tue Apr 03, 2007 1:32 am

Post » Tue May 17, 2011 8:50 am

Be nice? It was typed matter of factly with no malice at all...


and stop being sarcastic
User avatar
Charlotte Buckley
 
Posts: 3532
Joined: Fri Oct 27, 2006 11:29 am

Post » Tue May 17, 2011 9:29 am

Well, dragons will be attacking towns and cities so I don't see why not. Obviously not everything will be destructible but some things, definitely.

And yes, I would like to catch a building on fire. But It should be slowly rebuilt over time, that would be nice. :D (Yes, I know this will most likely not happen)
User avatar
Guinevere Wood
 
Posts: 3368
Joined: Mon Dec 04, 2006 3:06 pm

Post » Tue May 17, 2011 6:17 am

and stop being sarcastic

Rather than attempting to call me out in "emotions/feeling" that you seem to think are in what I type when in actuality they are not there; would it not be better to keep the thread on topic instead of derailing it in asinine babble?

Back on topic: I really do not see any type of dynamic destruction. Possible something along the lines of a city having a "Normal State" and a "Damaged State". The damage state loading after you enter a city cell that has been attacked by a dragon.
User avatar
Connie Thomas
 
Posts: 3362
Joined: Sun Nov 19, 2006 9:58 am

Post » Tue May 17, 2011 1:24 pm

just cause 2 is barely destructible

bfbc2 is the kind of destruction i want. but i kno thats not possible

BFBC2 is only semi-destructible, not full out destruction. A real destruction simulator is Red Faction, where every building is rendered with real properties from the world (glass, wood, steel, etc) and breaks and fall just like a real building wood if it was hit by rockers or what have you. Regardless, I wouldn't really expect a feature like this to make it into Skyrim. It has never seemed to be an interest or focus of Bethesda in any TES and even FO games.
User avatar
Christina Trayler
 
Posts: 3434
Joined: Tue Nov 07, 2006 3:27 am

Post » Tue May 17, 2011 3:08 am

Yes it would be great, but that would be very hard to pull off right. What if you set a building on fire? And the shopkeeper dies? You wouldn't get a quest from him. Which would be cool, but what if it's an essential character? How do you take on such situations?
User avatar
BRAD MONTGOMERY
 
Posts: 3354
Joined: Mon Nov 19, 2007 10:43 pm

Post » Tue May 17, 2011 6:15 am

BFBC2 is only semi-destructible, not full out destruction. A real destruction simulator is Red Faction, where every building is rendered with real properties from the world (glass, wood, steel, etc) and breaks and fall just like a real building wood if it was hit by rockers or what have you. Regardless, I wouldn't really expect a feature like this to make it into Skyrim. It has never seemed to be an interest or focus of Bethesda in any TES and even FO games.

In my opinion Bad Company 2 does it ALOT better. And the ground can be deformed as well.
In Red Faction you wind up with buildings that are only being held up by a single laws-of-physics defying strut.
User avatar
lauren cleaves
 
Posts: 3307
Joined: Tue Aug 15, 2006 8:35 am

Post » Tue May 17, 2011 11:48 am

I think it sems as if too many people just say things like "too much resources are required", "too difficult", "too much coding", "too much time", "just doesn't work", etc...
I'm not saying that I know it myself. But seriously, people: I can almost assure that you have no true idea of such things, unless you've made an advanced game yourself with these features.
If you have no idea of what you're saying; then at least say that too, or don't say anything like that at all.

---------------------------------------------------
I think this would be great. A lot of games have flammable environments. I think it would be extra cool, considering that we have dragons that breathe fire ;)
It would indeed be pretty weird (and immersive & atmospheric-breaking) if a powerful dragon comes and breathes fire, but nothing catches fire.

Flammable environments existed partly in Oblivion (for characters), so I believe it's really not very hard to do... A mod even applied it to objects, so that they would burn by a fire spell for instance.
Also people need to understand that flammable environments doesn't mean that the object is destroyed or anything. It means that it just catches fire. I'm pretty sure it would be returned to normal once the fire effect is decreasing over time :P
Example (Crysis mod): http://www.youtube.com/watch?v=FpyCWXbnsDE
Example (Far Cry 2): http://www.youtube.com/watch?v=3PwJbxixz4E

Freezable environments would be awesome too from frost spells (but not as obligatory as flammable). Crysis had this fully; a complete "snow/freeze" shader applied to all objects. I'm sure something similar could be done in Skyrim.
Example (Crysis frost shader): http://www.youtube.com/watch?v=eJamPg9ZBW4
User avatar
Ian White
 
Posts: 3476
Joined: Thu Jul 19, 2007 8:08 pm

Post » Tue May 17, 2011 12:32 am

In my opinion Bad Company 2 does it ALOT better. And the ground can be deformed as well.
In Red Faction you wind up with buildings that are only being held up by a single laws-of-physics defying strut.

Mars = way less gravity

And back on topic
The easiest way for them to do it, not destroying objects merely burning them, requires replacing textures. So they would develop extra textures for stuff thats been burned. Maybe different models for flora. Thats a bit time consuming.

Although, with dragons attacking towns...
If I don't see stuff burning, then later repairing, I will be very disappointed...
User avatar
Steven Nicholson
 
Posts: 3468
Joined: Mon Jun 18, 2007 1:24 pm

Post » Tue May 17, 2011 11:29 am

Mars = way less gravity

I wouldn't really say "WAY LESS". Mars is ~0.3gs whereas Earth is ~1.0gs.
That said, the lesser gravity was in no-way modeled anywhere else. You fell the same, rovers stuck to the ground, debris fell the same. Etc. etc. So that is a bit of a silly argument.
User avatar
Dagan Wilkin
 
Posts: 3352
Joined: Fri Apr 27, 2007 4:20 am

Post » Tue May 17, 2011 8:45 am

Awwww... I can't vote fairly.... I'd want the destructibility of a voxel engine. :whistling:
User avatar
kat no x
 
Posts: 3247
Joined: Mon Apr 16, 2007 5:39 pm

Post » Tue May 17, 2011 2:41 pm

would be cool, but since they are gonna use cells I would think it would be limited.

That is NOT confirmed. Actualy, I am 99% sure that everything but buildings is one open cell. Other wise, how would dragons attack the inside of towns and cities? Walk up to the main gate, fade out, fade in on the other side, then start flying around, burning random s****?
User avatar
Laura
 
Posts: 3456
Joined: Sun Sep 10, 2006 7:11 am

Post » Tue May 17, 2011 10:03 am

That is NOT confirmed. Actualy, I am 99% sure that everything but buildings is one open cell. Other wise, how would dragons attack the inside of towns and cities? Walk up to the main gate, fade out, fade in on the other side, then start flying around, burning random s****?

A dragon model that is rendered while you are outside of town that is spraying fire.
And another more detailed model that you can actually combat once you enter the cell.
User avatar
MARLON JOHNSON
 
Posts: 3377
Joined: Sun May 20, 2007 7:12 pm

Post » Tue May 17, 2011 12:34 am

That is NOT confirmed. Actualy, I am 99% sure that everything but buildings is one open cell. Other wise, how would dragons attack the inside of towns and cities? Walk up to the main gate, fade out, fade in on the other side, then start flying around, burning random s****?


Haha I just checked another thread. Supposedly we don't know about open cities or not... I would pretty much assume they are. It's not really too big of a task/problem for Bethesda. At least it shouldn't be.
Still, no one knows for sure.
User avatar
ANaIs GRelot
 
Posts: 3401
Joined: Tue Dec 12, 2006 6:19 pm

Post » Tue May 17, 2011 12:18 am

For your information, open cities have been confirmed on twitter. Was a thread about it not too long ago :)

Actually, no it wasn't.

After Pete said that a user responded "You just made alot of people happy with that."
To Which Pete responded "Why it has been in every elder scroll game for the past decade"

And later he said he "had a brain fart". And that he knows small towns are open, but knows nothing on the "major cities". In other word,s potentially just like Oblivion.
User avatar
Leilene Nessel
 
Posts: 3428
Joined: Sun Apr 15, 2007 2:11 am

Post » Tue May 17, 2011 2:58 pm

That is NOT confirmed. Actualy, I am 99% sure that everything but buildings is one open cell. Other wise, how would dragons attack the inside of towns and cities? Walk up to the main gate, fade out, fade in on the other side, then start flying around, burning random s****?

I'm pretty sure that you are right, from what I've read. But... In Oblivion the city wall blocked the view of the [alternate] outside landscape. If a dragon was depicted flying past the player on the way to a city, it could blast fire at it from the air, and the player would not see below the walls; until they entered the city. Once inside, the dragon could spawn outside the walls, and begin attacking the interior.
It could [theoretically] be done believably in Oblivion now; (as I understand it ~which means I could be wrong).
User avatar
ImmaTakeYour
 
Posts: 3383
Joined: Mon Sep 03, 2007 12:45 pm

Next

Return to V - Skyrim