Epic chaotic begining

Post » Thu Nov 07, 2013 1:34 pm

Is it me is the first chaotic scene the most chaotic scene and many things are not duplicated like they should have been.

From the crumbling tower to burning buildings, jumping out windows, jailers, crashing corridors, and the dragon causing panic

Is it me or are a lot of those things never duplicated. In dawnguard they added something similiar but nothing like what I mentioned above. Not sure i buy the 11-11 excuse but i do feel its a "wow" begining ride that we could have gotten a few other times. Would have thought it would have been easy to do as it was already done
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Tina Tupou
 
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Post » Thu Nov 07, 2013 7:42 pm

Naturally, they spent a lot of time working on Helgen, to make the beginning sequence interesting. The beginning of the game is the place where people gets drawn in, and if that is interesting, they will continue playing.

Whether or not the 11-11 release was part of why they didn't add more of these action stuff to other parts of the game, is not something we can know for sure. I agree that it would be cool to have more of that later on, but I don't think that is the most important aspect. The straightforwardness of Helgen is not something I would wish for the rest of the game. I want to explore at my own pace, so too much of these chaotic scenes would not be desirable (for me).

Action and chaos can be created by yourself, by setting the difficulty to max, use low-quality equipment, then fight a few dragons. That makes for quite a fight, full of panic. ;)

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lucile davignon
 
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Post » Thu Nov 07, 2013 5:07 pm

I don't feel like any of the factions ever got completed. So many more options/paths should have been added to those along with better scenes like the game opener. I would have waited longer for factions with options and proper AI recognition from NPC's after you've done something.

I swear you can master every faction (which I don't think should have been allowed) save the world with the MQ, DG and DB, basically be a living god among the people of Skyrim, and still walk into town and have some guard ask you if your sweet roll was stolen. The only way I can lose myself in this game is to completely ignore the idiotocracies of the MQ and faction quests and just get caught up in the living world.

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David Chambers
 
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Post » Thu Nov 07, 2013 2:39 pm

Strictly speaking, the intro is usually the last part of the game completed, which means that the designers are working with more experience, more familiarity with the new scripting system, greater conception of how the meshes and animations look, etc. So they're more ambitious overall, and they want to polish it because it's the first thing you see.

Morrowind's intro featured the incredibly underused context-specific voice assets and the ability to override NPC AI to create scripted sequences, but of course no one ever complains that that wasn't duplicated anywhere else...

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james reed
 
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