» Fri Feb 04, 2011 2:36 pm
They should give you cake at the end.
Anyway, I don't think it made use of Chekov's gun, with how Martin just arbitrarily gained the ability to become a ****ing dragon out of nowhere. At east i don't remember it being mentioned anywhere, nor were its limits described in any way.
Most of my dissatisfaction with Oblivion's ending is due to the poor storyline. The fact that some kind of daedra/their worshipers were identified as the main villains early on in the game took away much of the mystery which is, or should be, the main driving force of the narrative. The game didn't really succeed in portraying deadra as a morally varied group, with better and nastier kinds, mostly because the vast majority of deadric minions you encountered were out to spill your guts. I think the moral ambiguity of the deadra could have been exploited to make the story less linear. Also, while Martin was fleshed out reasonably well, his character didn't really appeal to me very much. Oh, and the game proved with out a doubt that big battles here aren't really big with the great gate incident, thus: my attitude to the ending was "Let's just get this over with." instead of "Time to be amazed by some intense and meaningful gameplay" followed by "MAAARTIIIN, NOOOOOOOOOO!!!".
Also, "how epic it was" is a really crap way to judge, well, anything. Take for example the ending of Apocalypse Now, was it "epic"? no, was it mind****ingly good? yes.
Actually, I think I can draw parallels between the endings of Morrowind and Apocalypse Now, both containing the abyss motif as a volcano infested with desease ridden ambulant husks and, respectively, a savage jungle. Both endings involved killing morally ambiguous individuals turned insane by their surroundings.