Well, it'd been hinted that some kind of pole-arm in a non-classic-spear-sense may be in, so it's possible, although flails are a little obscure, so I wouldn't count on it.Unless you mean the ridiculous spiked-ball-on-a-chain contraption, in which case, no. Either you'd have to put a ludicrous amount of dev time into giving it appropriate animations, or you'd have to make it a joke physics-based weapon more liable to hurt you than the enemy. I can kind of see the latter (maybe you could find it in M'Aiq's Tomb or something), but the former is too much effort for something so incredibly silly.
Um... what's so ridiculous about the 2-handed chain-mace flail? It delivers incredible kinetic energy on impact due to the ability to build up more momentum than a rigid-hafted weapon. And the physics wouldn't be a joke. The hitboxes are there, it doesn't need a massive chain. It wouldn't be an easy weapon to
wield due to the flexible haft, and would require good character positioning and face-control to use it most effectively, but it can still be implemented. And considering the ludicrous shapes and weapons and generic animations implemented in Morrowind and Oblivion, the series really doesn't go for historical accuracy or practicality. If we can have swords shaped like the Elven Longsword or Dawnfang (In addition to 40-lb swords), a flail can have a larger-than-practical head.
yeah no, to make it look convincing they need a good physics animation, and since Beths games uses physics where stuff can suddenly launch like it was shoot from a cannon, I imagen the flail would at some point goof in the same way.
...That version of Havoc is
6 years obsolete. The new one should be able to handle it very well. This is 2011, not 2005. On the other hand, apparently Oblivion's a better game than the fans give it credit for, since they seem to consider its limitations to still be in place.
Flails are WAY more obscure than spears. Why would they be in and spears be out, especially considering the obvious reason they didn't want to implement spears (harder to balance game, have to create different animations).Obviously, I wouldn't mind it, and I don't see why you're getting flamed for wanting to talk about a different weapon now that spears are out of the question. Personally, I'd love to see some sweet multi-headed flails. Flails are interesting because you can't really parry with them, making them great for offense, but not so good for defense. They could add some different gameplay elements (but, again, this makes balance harder).
Flails aren't a different animation to wield, but the physics engine would give them a different animation. And what's this bull about not being able to parry with a flail? It still has a 24"-or-so long haft, and the chain can wrap around and bind enemy weapons. Because a flail's a 2-handed weapon, and the size of its haft gives it good leverage and grip, it also gives an edge in disarming.