Epic raspberry

Post » Sun Jan 04, 2009 11:47 am

Very disappointed in Fallout New Vegas (FONV). It's just boring. Am I alone in this?
The landscape is very dull, few encounters, nothing of interest. I understand that FONV is just using the FO3 game as a platform, but doesn't that just make this a glorified add-on?
The graphics are weak - I remember loving FO3's graphics - perhaps now they're dated. I feel like I'm just replaying FO3. Empty wasteland, blah-blah-blah - there is no sense of adventure. All they did was move FO3 to the Nevada region. BORING. Waiting for something to change my mid.
Granted, I have not finished the game - but here's the rub: I don't want to!
A nameless courier (that's all you came up with?) wants to know why he was "killed"? I finished FO3 as a savior. What's my real motivation here? To reacquire all the equipment I had?
I felt like I had accomplished something in FO3. In FONV, what is there to accomplish? It all seems kind of rote - find the item, kill the thing, explore the location, etc. To what end?
Plus, adding insult to injury, you're releasing add-ons that are available to only the console gamers? Yeah, I know it'll be released to PC eventually, but what are you saying? You're aiming your product at teenagers? What about the massive audience of older gamers who appreciate all the cultural references you include? Some of us play on a PC (duh). Screw us, right? We've been playing along since the original Fallout, but now you just throw us out this mediocre piece of gaming garbage, and we can't even maximize the experience.
Look, I want this to be great. I loved Fallout 1-3. Even though I played FO1 well after it's release, it was very addictive. NV is just very flat. Been there, done that flat.
Once I understod that it was a stand-alone game, my expectation level rose. It has not been met.
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Nicole Kraus
 
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Post » Sun Jan 04, 2009 4:13 am

Very disappointed in Fallout New Vegas (FONV). It's just boring. Am I alone in this? The landscape is very dull, no encounters, nothing of interest. I understand that FONV is just using the FO3 game a sa platform, but doesn't that just make this a glorified add-on?\
The graphics are weak - I remember loving FO3's graphics - perhaps now they're dated. I feel like I'm just repl

Not here. IMO its the third best game in the series (after the first two).
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chirsty aggas
 
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Post » Sun Jan 04, 2009 10:24 am

How can you say the graphics are weak, yet love the FO3 ones? It's all built on the same engine and uses the same graphic level.

Also I love NV, Amazing stoylines in it & so much fun exploring the wastes :)
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Mistress trades Melissa
 
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Post » Sun Jan 04, 2009 9:01 am

I've only had the game since Christmas, but I can tell you that I like the overall experience of New Vegas better.
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W E I R D
 
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Post » Sun Jan 04, 2009 3:40 am

You must be in the wrong section, FO3 is thattaway.
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Sarah Bishop
 
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Post » Sun Jan 04, 2009 6:22 am

Hey, you guys are cool. Thanks for the responses (so fast).

Maybe the game'll grow on me. I just thought I'd care more, you know?

Gambling? Not my thing. All the work the devs put into caravan and all is lost on me. I need to feel like I'm exploring and making a difference. But the new character from FONV enters a world he already knows, you know? In FO1 and 2, even with the cheesy graphics, I felt like I was on a mission - it was all new. But now, with the amazing FO3 behind us, I was expecting to see it taken up a notch. But it wasn't. It was a re-hashing of the old, and I am less than enthused.

I have my character exploring the new locations, acquiring the new equipment, and attending to the new achievements, but without much zeal. My heart is not in it.

Inspire me.
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lauren cleaves
 
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Post » Sun Jan 04, 2009 4:07 am

Very disappointed in Fallout New Vegas (FONV). It's just boring. Am I alone in this?
The landscape is very dull, few encounters, nothing of interest. I understand that FONV is just using the FO3 game as a platform, but doesn't that just make this a glorified add-on?
The graphics are weak - I remember loving FO3's graphics - perhaps now they're dated. I feel like I'm just replaying FO3. Empty wasteland, blah-blah-blah - there is no sense of adventure. All they did was move FO3 to the Nevada region. BORING. Waiting for something to change my mid.
Granted, I have not finished the game - but here's the rub: I don't want to!
A nameless courier (that's all you came up with?) wants to know why he was "killed"? I finished FO3 as a savior. What's my real motivation here? To reacquire all the equipment I had?
I felt like I had accomplished something in FO3. In FONV, what is there to accomplish? It all seems kind of rote - find the item, kill the thing, explore the location, etc. To what end?
Plus, adding insult to injury, you're releasing add-ons that are available to only the console gamers? Yeah, I know it'll be released to PC eventually, but what are you saying? You're aiming your product at teenagers? What about the massive audience of older gamers who appreciate all the cultural references you include? Some of us play on a PC (duh). Screw us, right? We've been playing along since the original Fallout, but now you just throw us out this mediocre piece of gaming garbage, and we can't even maximize the experience.
Look, I want this to be great. I loved Fallout 1-3. Even though I played FO1 well after it's release, it was very addictive. NV is just very flat. Been there, done that flat.
Once I understod that it was a stand-alone game, my expectation level rose. It has not been met.


I'm not with you. Like NV better than FO3 on every level except exploring which I could give a rip about. FO3 is a very good sandbox 3rd person shooter but a poor RPG. FONV is an excellent RPG with good sandbox TPS elements.

Content/depth wise, there really isn't even a comparison.
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e.Double
 
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Post » Sun Jan 04, 2009 8:50 am

Admittedly Bethesda are better at creating atmosphere in terms of use of Music and World building. Technical Limitations(That really needed correcting) meant that the Strip felt a bit underwhelming for something in the title of the game.


It certainly has a lot more going for it in terms of Outside VATS combat and hardcoe Mode but it's almost as if Bethesda managed to actually make a game in the same engine as the original creators and did a better job. DLC may prove otherwise but I'm waiting for Game of the Year edition.
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Benjamin Holz
 
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Post » Sun Jan 04, 2009 7:32 am

I'm not with you. Like NV better than FO3 on every level except exploring which I could give a rip about. FO3 is a very good sandbox 3rd person shooter but a poor RPG. FONV is an excellent RPG with good sandbox TPS elements.

Content/depth wise, there really isn't even a comparison.
Ok i fail to see how fonv is any more of an rpg than a fo3 ohh what the story is pretty much on rails in fo3.If u have ever played a final fantasy game you'll realize that rpgs don't always have story's you can twist and change to your liking actually .Probably more linear then to multi ended rpgs out right now. And you're saying you don't give a rip about exploration that is exactly what fallout is about exploration finding out cool things or storys related to certain locations and discovering the world you're surrounded in.Ohh i found fonv to be no where near as fun to explore at best you'll find a pretty meaning less sq
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Keeley Stevens
 
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Post » Sun Jan 04, 2009 12:11 pm

How far along in the game are you? I wasn't terribly excited by the game until after Novac. Also, companions (imo) are where half the story is. They make the combat too easy in the vanilla game but if you like chr-story they're great to have along.

And if you're on PC you can get a mod called Increased Wasteland Spawns that makes it feel much less empty.
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herrade
 
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Post » Sun Jan 04, 2009 9:47 am

Oh, and you know what's been driving me crazy?
All the mountains I cannot climb - like, there's an invisible force field that prevents me from getting to an area directly. I am heading straight toward an objective, and yet I cannot move forward because the game doesn't want me to? I need to feel immersed, and this kind of thing just kills it.

Maybe I'm just bored with Fallout. It's just that I so enjoyed all the games to this point, and now I feel so listless about it.
Perhaps I've just been in a mood. I mean, I should enjoy it, right?
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Stephani Silva
 
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Post » Sun Jan 04, 2009 12:18 pm

Someone did a count on the locations and dialogue scripts of FO3 vs NV, and NV turned out to be the bigger game in both cases.
The game engine is getting outdated, especially the actor models, but I personally don't care much about graphics. I still play games from the mid 90ies :)

The biggest selling point of NV for me is the open story. FO3 had the usual "Bethesda narrative" where you were railroaded through the main plot, whereas NV opens up completely after you find the guy in the fancy suit. There's few things I dislike more in a game than having whatever is happening to you being told to you, instead of you doing it yourself. The more plot advancing cinematics/scripted events a game has, the harder I yawn. I haven't yawned at all during NV.
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Dean Brown
 
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Post » Sun Jan 04, 2009 6:43 am

All the mountains I cannot climb - like, there's an invisible force field that prevents me from getting to an area directly. I am heading straight toward an objective, and yet I cannot move forward because the game doesn't want me to? I need to feel immersed, and this kind of thing just kills it.
It has been mentioned (by at least one developer), that the invisible walls were placed to simplify the terrain for the NPC AI.
Mods can remove it, but I find that if I actually need to get up there, its easier to toggle off clipping for a few minutes. :shrug:

The biggest selling point of NV for me is the open story.
With me it was dev's with prior experience (one or two anyway), and the name.
I was hoping for better 'mod-ability', more than anything else... and I got that. After 10 minutes in the game I was far more impressed than I had expected to be.

The more plot advancing cinematics/scripted events a game has, the harder I yawn. I haven't yawned at all during NV.
With me I'm the opposite. I usually play RPGs and RTSs to get to the cutscenes (like milestones in the story arc). For years I disliked in-game [engine] cutscenes that were not pre-rendered, because the quality of the scene was usually poor. Now that game engines have advanced to make the quality a non-issue, I find that I still miss the pre-rendered scenes, because the in-engine scenes are usually just actors doing standard actions, and moving to key locations :(; Nothing like you might see in a really good cutscene ~where the developers are unbound by engine constraints.

The Fallout series always had really great cutscenes ~until Fallout 3. Even the FO3/NV title scenes IMO do not compare to the titles of Fallout 1 & 2 ~they just don't, and worse... they seem out of place.
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Alexxxxxx
 
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Post » Sun Jan 04, 2009 4:59 am

Am I the only one who isn't bothered by a few spots with invisible walls? Most of the time I encounter them it's felt at least somewhat reasonable - that is, it's a tall cliff or steep area that I had to struggle to walk up in the first place...not all clifftops should be passable by puny humans climbing on foot, imo, and in real life you can't always reach a place by going in a straight line. But maybe I just haven't run into any obvious "flat terrain has a wall" spots.

And yes, if you have companions, them trying to follow you up those difficult to climb or twisty/convoluted areas creates all kinds of weirdness. lol
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Add Meeh
 
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Post » Sun Jan 04, 2009 10:47 am

I'm a long time mountain climber type of player who loves going off road since the days of Morrowind so yes the walls are a Bad Thing™ for me. One of the first mods I downloaded is the invisible wall remover. I can live with companions glitching in the terrain sometimes as long as I can actually go where it physically looks like I could go based on the in-game physics. It's not like they have stellar pathfinding to begin with, so a minor little terrain glitch now and then is the least of their concerns in my mind.

To the OP, the Invisible Wall Remover is here if you want to add it --> http://www.newvegasnexus.com/downloads/file.php?id=35011

Increased Wasteland Spawns is also a good mod, but you should probably play the game a bit more before you add it as it does change the feel of the game to a large degree.
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ZzZz
 
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Post » Sun Jan 04, 2009 7:24 pm

I'm not with you. Like NV better than FO3 on every level except exploring which I could give a rip about. FO3 is a very good sandbox 3rd person shooter but a poor RPG. FONV is an excellent RPG with good sandbox TPS elements.

Content/depth wise, there really isn't even a comparison.


This.

I hope New Vegas Grows on you OP in time.
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Nichola Haynes
 
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Post » Sun Jan 04, 2009 5:50 pm

I'm a long time mountain climber type of player who loves going off road since the days of Morrowind so yes the walls are a Bad Thing™ for me. One of the first mods I downloaded is the invisible wall remover. I can live with companions glitching in the terrain sometimes as long as I can actually go where it physically looks like I could go based on the in-game physics. It's not like they have stellar pathfinding to begin with, so a minor little terrain glitch now and then is the least of their concerns in my mind.

To the OP, the Invisible Wall Remover is here if you want to add it --> http://www.newvegasnexus.com/downloads/file.php?id=35011

Increased Wasteland Spawns is also a good mod, but you should probably play the game a bit more before you add it as it does change the feel of the game to a large degree.

I wonder if the Wall remover mod [modified or redone] could instead just reduce the height of the walls enough for the PC to hop over them, but have the NPC's still respect them as impassable.
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Marina Leigh
 
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Post » Sun Jan 04, 2009 6:04 pm

There are invisable walls in FO3 as well.
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Peetay
 
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Post » Sun Jan 04, 2009 7:04 am

Very disappointed in Fallout New Vegas (FONV). It's just boring. Am I alone in this?

Almost, along with another 50billion post like this.

Anyways, I was expecting less
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Rob
 
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Post » Sun Jan 04, 2009 1:30 pm

Ok i fail to see how fonv is any more of an rpg than a fo3 ohh what the story is pretty much on rails in fo3.If u have ever played a final fantasy game you'll realize that rpgs don't always have story's you can twist and change to your liking actually .Probably more linear then to multi ended rpgs out right now. And you're saying you don't give a rip about exploration that is exactly what fallout is about exploration finding out cool things or storys related to certain locations and discovering the world you're surrounded in.Ohh i found fonv to be no where near as fun to explore at best you'll find a pretty meaning less sq


Final Fantasy =/= Fallout

And you're saying you don't give a rip about exploration that is exactly what fallout is about exploration finding out cool things or storys related to certain locations and discovering the world you're surrounded in.Ohh i found fonv to be no where near as fun to explore at best you'll find a pretty meaning less sq


Sorry guy, but its not funny for me

And Fallout wasnt supposed to be finding cool things and discovery, it was about live in the Post Apocalyptic era, if you want cool things, go play Borderlans

I
t certainly has a lot more going for it in terms of Outside VATS combat and hardcoe Mode but it's almost as if Bethesda managed to actually make a game in the same engine as the original creators and did a better job. DLC may prove otherwise but I'm waiting for Game of the Year edition.


Define better,
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Margarita Diaz
 
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Post » Sun Jan 04, 2009 7:38 am

Ok i fail to see how fonv is any more of an rpg than a fo3


Yes I see that you do. Actually that's great (for you) as you can enjoy both games equally (as RPG's) and probably can even get lots of enjoyment out of a game like Oblivion since there's "lots of exploration" (I couldn't even finish that game).

However, at least that dungeon crawling piece of garbage (Oblivion) still allows you plenty of freedom to role play your character.....unlike FO3.

To each his own. Like I said, I'm not with the original poster, I don't see it.
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BaNK.RoLL
 
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Post » Sun Jan 04, 2009 6:09 pm

Lucky for you. That means you can enjoy both games equally (as RPG's) and probably can even get lots of enjoyment out of Oblivion with it's inane dialogue and worse voice acting.

However, at least that dungeon crawling piece of garbage (Oblivion) still allows you plenty of freedom to role play your character.....unlike FO3.

To each his own. Like I said, I'm not with the original poster, I don't see it.


But comparing Fallout with other RPG games isn t fair,

Final Fantasy isnt even a rpg at all, the characters are totally premade, its more likely adventure, along with Stalker and even Dragon Ques

Came to thing a litlle, if Fallout 4 become another Fallout 3, Im gonna be very mad at how Bethesda cant do a good thing with Fallout, of course, at this moment with TES 5, who cares
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Karine laverre
 
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Post » Sun Jan 04, 2009 3:21 pm

But comparing Fallout with other RPG games isn t fair,



I'm not interested in fair. Life isn't fair. Sports aren't even fair. I was only interested in illustrating my point which is, from an RPG/Content/Questing/Game Balance/Believability within the rules of it's game world/ dialogue/immersion/voice acting/moral ambiguity standpoint, I find FONV to be superior to FO3.
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Georgia Fullalove
 
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Post » Sun Jan 04, 2009 11:16 am

I'm not interested in fair. Life isn't fair. Sports aren't even fair. I was only interested in illustrating my point which is, from an RPG/Content/Questing/Game Balance/Believability within the rules of it's game world/ dialogue/immersion/voice acting/moral ambiguity standpoint, I find FONV to be superior to FO3.


Me, too, yet I cannot understand what makes FO3 better, I mean, Look, have you seen my daddy???
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Alexandra walker
 
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Post » Sun Jan 04, 2009 9:27 am

Am I the only one who isn't bothered by a few spots with invisible walls? Most of the time I encounter them it's felt at least somewhat reasonable - that is, it's a tall cliff or steep area that I had to struggle to walk up in the first place...not all clifftops should be passable by puny humans climbing on foot, imo, and in real life you can't always reach a place by going in a straight line. But maybe I just haven't run into any obvious "flat terrain has a wall" spots.

And yes, if you have companions, them trying to follow you up those difficult to climb or twisty/convoluted areas creates all kinds of weirdness. lol


Nope I'm the same.
At first I was a tad concerned, as I felt that certain positions in combat would be affected.
Now playing the game I've found apart from a very few areas high ground is still available.
That and NV seems to take a delight in making sniper eyries that are fun and powerfull, but require thought ( like quarry junction and the skips that offer safe spots ).
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Jason King
 
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