Epicness of the main quest in TES V

Post » Mon Feb 07, 2011 5:04 am

I want a more personal/political war ravaged main quest. But first I want a lot nicer and better start.
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Veronica Flores
 
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Post » Sun Feb 06, 2011 3:08 pm

At least the Dunmer would be crushed by one of their kin and not Sheogorath's crazy moon.
Sheo threw it to hurt Vivec, sure, but he used it to blackmail love.
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Rozlyn Robinson
 
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Post » Mon Feb 07, 2011 1:48 am

I agree the God-killing questlines are getting banol, but my main problem is the 1 possible outcomes. You should be able to help Dagoth Ur (without mods of course). Also note that I think the first 1/2 of the questline or so should only have 1 outcome, but later on you should be able to make choices (I hope I am not changing this into a "questline suggestions thread")
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Roanne Bardsley
 
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Post » Mon Feb 07, 2011 5:18 am

Sheo threw it to hurt Vivec, sure, but he used it to blackmail love.

I've always liked that - Vivec could have destroyed the moon or dropped it back on crazy Sheogorath's realm, but instead he left it looming ominously overhead as a reminder to the Dunmer and the Temple. "Worship me or be destroyed, damnit!" :lol:
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Jaki Birch
 
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Post » Sun Feb 06, 2011 6:48 pm

I always got the impression that Vivec simply wasn't strong enough to stop it completely, but once it was frozen he saw an opportunity to increase his stature in the eyes of his followers.
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Esther Fernandez
 
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Post » Mon Feb 07, 2011 5:16 am

Isn't Vivec a city in Morrowind? So who are you talking about.
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remi lasisi
 
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Post » Sun Feb 06, 2011 8:32 pm

:shocking:

http://uesp.net/wiki/Lore:Vivec_%28god%29
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Skrapp Stephens
 
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Post » Mon Feb 07, 2011 3:31 am

Isn't Vivec a city in Morrowind? So who are you talking about.


You havn't played Morrowind have you?

Vivec is a half god who lives in Vivec the city which is named after him.
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Code Affinity
 
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Post » Mon Feb 07, 2011 2:49 am

Isn't Vivec a city in Morrowind? So who are you talking about.


Vivec City is named after the god, Vivec. Basically, Sheogorath threw a moon called Baar Dan or something like that at Vivec City, because he felt that Vivec (the god) was an arrogant [censored]. Vivec stopped said moon, turned it into The Ministry of Truth (a prison for dissidents) and acted like he was the coolest guy around.

Spoiler
Problem is, Vivec disappeared, and after a while the MoT crashed into Vivec City, which caused a giant earthquake, followed by the eruption of Red Mountain, which basically ruined Morrowind

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OTTO
 
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Post » Sun Feb 06, 2011 7:57 pm


Yes, I was Martin. I wasn't thinking of Dagon at all, actually. I was thinking of Mankar, who had accrued the stature of a god.

@StoneFrog - I'm of the opinion the mythical elements lampshaded the politics. I guess I don't see the appeal of a who's-[censored]-who's-[censored]-up plot, unless those "who"s are gods. :P
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CRuzIta LUVz grlz
 
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Post » Sun Feb 06, 2011 4:49 pm

Why do people constantly throw that "fact" around? How do you know Vivec could have completely stopped the moon?

It was sent by Sheogorath. Who's to say Sheogorath isn't fighting Vivec and forcing it towards Vivec himself?

Have you EVER stopped something in space and time? You can't create facts with something you have no clue about. It's not like he cast a levitation spell on it. He paused time in that one spot.

How do you know what happens to the velocity if the moon is moved? Maybe the crash still completely happens at that pont, but the actual mass of the moon is fine, if moved elsewhere? I mean, the hollowed out moon surely wouldn't have been enough to cause all that destruction, imo. And if there is no visible moon, the people will hardly think about it.
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Steeeph
 
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Post » Sun Feb 06, 2011 6:58 pm

Well, the results of the poll so far are very pleasing to me. I feared that more people would think that without defeating a god the game would not be a fun.

I disagree with the characterization of Oblivion's main quest as 'epic.' The feeling I was left with after finishing the main quest (at least as far as the player character was concerned) was how utterly non-epic it was. The player does not fight a god. The player is not even the protagonist of the story, the player is the 'sidekick' of the protagonist. I was actually a little annoyed that I didn't get to fight a god, after going through all that.


That is not what I ment. Maybe the word was not well chosen, but I could not come up with anything better then "epic". By it I mean that in Oblivion you are facing a god who is about to destroy the whole world. Yes, you are not the one who confronts him face to face (and that was a nice surprise to me, by the way), but the whole point of the main quest is to stop a god from destroying everything. This is what I ment by epic, and this is what I would like to see changed in TES V.

The Elder Scrolls are about... the Elder Scrolls. In my opinion, they can't talk about some political affairs. It would lose its magic and atmosphere. They need to include powerful wizards, Daedras and Aedras. Seriously, would a TES game be a good RPG, with a full scale war going on, and every NPC fighting and being involved in war all the time? That would turn into a action-adventure Argonian vs The World game... And maybe Oblivions story was told from a worse perspective then Morrowinds, but it was FAR better presented to the player, thus, it felt more "Epic".


Well, powerful Aedra and Daedra can be involved, but I do not think you have to face them directly. As I said I kind of liked how this was done in the KotN. There is a powerful daedra (Meridia) in the background, but you never face her. You face a mad wizard lord and that is just about enough for me. Even that might be epic. Not only a god can threaten a country. Not the whole country must be threaten to warant a divine intervention. The destruction is not the only threat that looms over some country, etc.
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Jonny
 
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Post » Sun Feb 06, 2011 7:43 pm

You never kill gods in any main quest.

Almalexia and Vivec were mortals turned godly through power, they're not real gods.

Mehrunes dagon isn't killed, he was sent back to Oblivion.

Jyggalag wasn't killed, his curse was lifted and his spirit send back to Oblivion.

The only 'god' you killed was Umaril, who even then, was really a mortal turned godly like Vivec and Almalexia.

EDIT: But in contraction to my post, I'd like to see gods actually feel godly. Let's have a scene where Sheogorath actually does rip out your intestines and jump rope with them. Let's have a scene where Mehrunes Dagon banishes you to ever-eternal hell. All these "Gods" just seem like pathetic representations of average malevolent beings who go down faster than a chicken in KFC.
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SexyPimpAss
 
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Post » Sun Feb 06, 2011 8:31 pm

The god-kings were gods. Yes.

All these "Gods" just seem like pathetic representations of average malevolent beings who go down faster than a chicken in KFC.

Maybe these gods are pathetic representations. Maybe the Hero can't fail.
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Petr Jordy Zugar
 
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Post » Mon Feb 07, 2011 7:19 am

Yes, the world will always feel like a video game and not a world if the player is totally impervious to failure.
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Jack Moves
 
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Post » Sun Feb 06, 2011 8:21 pm

I really hope you aren't trying to save something in the next TES game. Heck, in Daggerfall you were choosing at the end who you wanted to destroy the bay kingdoms.
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Milad Hajipour
 
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Post » Mon Feb 07, 2011 6:52 am

"Oh no the world is being destroyed save us!!!!!" Is getting realy old and I want it changed. It would be nice in a time of epic chaos and war but world ending svcks.
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Allison C
 
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Post » Mon Feb 07, 2011 7:00 am

It would be nice to have two or more sides on edge with each other, if the story is in Skyrim we can assume that some Dunmer fled there with perhaps some argonians (which i doubt because of the whole Black Marsh thing in Infernal City) and maybe people migrated from Cyrodiil during the Oblivion crisis. In this the people of Skyrim could feel invaded or something close or just be upset because well Dumner and Nords don't get along all that great. But if you had the choice to stop anything from happening or causing a war between them and choosing a side. Or hell just some banished group or clan are terrorizing and you have to stop a non-god from destroying something.

I want there to be politics, maybe more than Morrowind, but the fact is if there isn't some big bad guy at the end to fight or stop the games wouldn't feel the same. I think we all like the feeling of killing someone strong, but no more gods. Why can't there be someone like our character, just strong through training? There gods for a reason, Dont let me beat the main quest without having to sleep and level up, no scaling of opponents, if your too weak then you will die.
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Chantelle Walker
 
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Post » Mon Feb 07, 2011 6:45 am

I love killing tremendous foes who really are a treat to the world im playing and also the bethesda grand finales like Fallout 3 with the giant robot and the OB Akatosh vs Dagon. I always expect to see an enormous giant final boss who can kill me in 2 hits, the climix, the momentum, its thrilling for me! Mystical Gods or powerful foes like Gygalad, something BIG, and in TESV i want to see some huge bastard that you can only see his feet in screen and all in chaos.
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Devils Cheek
 
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Post » Mon Feb 07, 2011 7:37 am

I think the game can be interesting and enjoyable in a more subtle way. That questgiver you've been working for? Because you were reckless doing ____ quest, an opposing faction was able to track you and your employer and have kidnapped or killed him/her. You either need to find a new employer or informant, gather info and rescue your questgiver from whatever hideout/enemy stronghold he/she's in, or you go to one of their cities or settlements, kidnap a noble and attempt some sort of hostage exchange.

Why is it that YOU are the only one that ever does anything? I want there to be some sort of system where you can hire adventurers to go to a ruin and explore it and map the place for you or kill off the bandits living there. Lets say you get a message from a courtier from the mercenary telling you of his success on the mission, and where and when he wants to meet you for his pay. Ignore him, and he'll try to kill you or mug you until you pay him off.

Skyrim is the home of many old battlefields, and these burnt and long-gone fields and cities could have more of an ominous and gloomy feel than a couple of Fiery Gates popping up in the forests of Cyrodiil. I can imagine exploring a long abandoned city where the ghosts of the dead can guard their sacred death places. Dwemer ruins should feel like entire communities of people onced lived there, with ancient houses and factories.

I don't think we need to kill 4 armed Godzilla to have an "epic" game.
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Stefanny Cardona
 
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Post » Mon Feb 07, 2011 2:53 am

I really hope you aren't trying to save something in the next TES game. Heck, in Daggerfall you were choosing at the end who you wanted to destroy the bay kingdoms.

What I hope is that, for once, we aren't asked to preserve the Empire. I don't like the Empire and would love to see it fall. I would like the option to fight against the Empire, if I choose. Being dragooned into The Blades to help the Emperor over and over is why I've only played the main quests of Morrowind or Oblivion once each.




Why is it that YOU are the only one that ever does anything?

But you aren't. It's Martin who the Blades cheer in Cloud Ruler Temple. Martin leads the army out of Bruma. Martin fights the boss mob at the end. I was actually impressed, in a way, at how they did not make the player the center of the story. The player is not the only one who ever does anything.
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luis dejesus
 
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Post » Sun Feb 06, 2011 6:10 pm

What if TESV features "no antagonists at all"? That is, what if there's no one to stop, no one to kill, no primary obstacle to completing the main quest?

What if the Main Quest ends with a mystery to solve rather than a foe to defeat? Can a Main Quest be built around a finale of "wit and scholarship" instead of "swords and magic"?

If so, I'd like to see it done.

Give the Fighter's Guild or its replacement the titanic duel to the death with a big baddie. They need SOMETHING to make them more than a notch in a character's belt.
(Also, give the mage guild successors a final showdown that includes "Reflect Damage 101%" enchantments, so it's truly a matter of MAGIC deciding the outcome)

Just my little ways to make the Main Quest stand out, and the guilds that need it most a boost. (Thieves and DB seem to end decently in common opinion)
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Add Me
 
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Post » Mon Feb 07, 2011 7:56 am

What if TESV features "no antagonists at all"? That is, what if there's no one to stop, no one to kill, no primary obstacle to completing the main quest?

What if the Main Quest ends with a mystery to solve rather than a foe to defeat? Can a Main Quest be built around a finale of "wit and scholarship" instead of "swords and magic"?


For us who enjoy a good intelligent discussion or who like solving puzzles, yes. For the "EaT mY LaZORRRrzzZ!!!?!" kind of gamer, no. As much as I would <3 to see a a game revolving on that single aspect, it will never happen, that disappeared along with the 'text-based games' era of gaming.

Simply put, the biggest crowd-pleasers in the gaming industry are the one that give teenagers enough adrenaline to jump up and down while hacking or shooting something to death, an exception to this rule is when the game involves some crouching animation, which the pre-pubascent player uses to create some form of idiotic joke, the capability of headsets is a bonus as it allows said player to use vulgar language for self-gratification.

Oh and in regards to the whole 'killing gods thing' I just have one thing to say...

Spoiler
Yo Martin! I know you from the Septim bloodline, and are going to turn into the avatar of Akatosh and all, and Imma let you finish, but the Nerevarine was the BEST god-slayer OF ALL TIME!!! OF ALL FRICKIN' TES TIME!!!!!!


You guys have no idea how long I've been saving that :clap:
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Katharine Newton
 
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Post » Sun Feb 06, 2011 7:45 pm

Khal...that was pretty good. Now if you can make a "pimp my quest" version with Xzibit...like.."Yo, Dawg, I heard you like killin Gawdz so I made you into a suicide bombing Gawd so you can kill a Gawd while you kill a Gawd."

Frealz tho, also no more demons. I guess in Morrowind you didn't fight typical deadra as the main quest, mostly ash vampires and so forth, but I would prefer more tangible opponents. Like an armor of Orcs, or Redguards, or rebel Imperials...something.
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Wanda Maximoff
 
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Post » Mon Feb 07, 2011 12:51 am

I'd definitely like to see a more political main quest.

This
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Marie Maillos
 
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