Epicness of the main quest in TES V

Post » Mon Feb 07, 2011 8:08 am

Khal...that was pretty good. Now if you can make a "pimp my quest" version with Xzibit...like.."Yo, Dawg, I heard you like killin Gawdz so I made you into a suicide bombing Gawd so you can kill a Gawd while you kill a Gawd."


TES + memes FTW :foodndrink:
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Timara White
 
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Post » Sun Feb 06, 2011 6:09 pm

What I hope is that, for once, we aren't asked to preserve the Empire.

That scenario's impossible. The Empire's gone.

There's the Aldmeri Dominion and Mede's back-water charade. Neither is likely to conquer Tamriel. The last of the pan-Tamriel empires is probably behind us.
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Sophh
 
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Post » Mon Feb 07, 2011 10:23 am

It is possible, of course, but I don't have any preferences.
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Kay O'Hara
 
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Post » Mon Feb 07, 2011 12:10 am

I think that the story lines in TES games need to effect the world after the event drastically. That is the way I see it at leat. If you can do that without killing a god then that is fine. It is just a bit cooler to kill a god than to defeat a city state because the city state you are working for does not like them.
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Karl harris
 
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Post » Sun Feb 06, 2011 10:23 pm

I think that the story lines in TES games need to effect the world after the event drastically. That is the way I see it at leat. If you can do that without killing a god then that is fine. It is just a bit cooler to kill a god than to defeat a city state because the city state you are working for does not like them.

This. The main quests need to be a world changer other wise it's not a TES main quest imo, whether gods are in it or not does not matter to me.
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Maya Maya
 
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Post » Sun Feb 06, 2011 10:14 pm

I personally find killing gods to be a lot of fun! I wish I could summon the Daedric gods to me when I visit their shrines, just so I can have a chance to kill them!
Hey, remember divine souls from Morrowind? :evil:

On a more serious note, I would prefer they come up an original plot. Fallout 3 did this for the most part, at least in my eyes. For me, it was about finding Dad and getting the purifier working.
One thing I really don't want is another Daedric god antagonist. It's getting old.
Skyrim has some neat history with vampires. I would prefer some ancient vampire lord being awakened from the ice that uses undead armies instead of Daedra, if they did go with the boss concept.
I think they just might surprise us, though.
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Code Affinity
 
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Post » Mon Feb 07, 2011 1:19 am

I personally find killing gods to be a lot of fun! I wish I could summon the Daedric gods to me when I visit their shrines, just so I can have a chance to kill them!
Hey, remember divine souls from Morrowind? :evil:

On a more serious note, I would prefer they come up an original plot. Fallout 3 did this for the most part, at least in my eyes. For me, it was about finding Dad and getting the purifier working.
I think they just might surprise us.


I would like some Aedra vs. Deadra action.
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Add Me
 
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Post » Mon Feb 07, 2011 12:52 am

I would like some Aedra vs. Deadra action.

http://www.youtube.com/watch?v=nLWAr3TQ-S8(warning: contains spoilers)

That was fast, eh? :P
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Jessica Phoenix
 
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Post » Sun Feb 06, 2011 10:26 pm

http://www.youtube.com/watch?v=nLWAr3TQ-S8(warning: contains spoilers)


I remember that, but that seems to much like a scene from Godzilla (not to say I don't like Godzilla). I was thinking of more like an arena type battle.
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Amy Masters
 
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Post » Mon Feb 07, 2011 4:02 am

Sometimes the choices of the hero aren't saving something, or what to save, but what should be destroyed, as in Daggerfall. You're playing damage control, essentially. Its something much bigger than you, so the only option is to do what you can.

I'd like to see a story of political intrigue, rather than "Hurpa durpa ima kill some stuff and save the kingdom!"
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marina
 
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Post » Mon Feb 07, 2011 2:25 am

I disagree with the characterization of Oblivion's main quest as 'epic.' The feeling I was left with after finishing the main quest (at least as far as the player character was concerned) was how utterly non-epic it was. The player does not fight a god. The player is not even the protagonist of the story, the player is the 'sidekick' of the protagonist. I was actually a little annoyed that I didn't get to fight a god, after going through all that.


Amen
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KIng James
 
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Post » Mon Feb 07, 2011 3:30 am

That scenario's impossible. The Empire's gone.

There's the Aldmeri Dominion and Mede's back-water charade. Neither is likely to conquer Tamriel. The last of the pan-Tamriel empires is probably behind us.

Well, it's not completely gone. From what I understood from the book, the empire is now just Cyrodiil...Which leads me to this question: If they empire is just Cyrodiil now, would a game in Skyrim really work? I mean, it would be different to play a game that technically didn't take place in the empire.

Or is Skyrim still part of the empire and I just misinterpreted what I read in TIC?
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Captian Caveman
 
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Post » Mon Feb 07, 2011 8:47 am

Well, it's not completely gone. From what I understood from the book, the empire is now just Cyrodiil...Which leads me to this question: If they empire is just Cyrodiil now, would a game in Skyrim really work? I mean, it would be different to play a game that technically didn't take place in the empire.

Or is Skyrim still part of the empire and I just misinterpreted what I read in TIC?


I assume the provinces would establish their own form of government, most likely either a monarchy or another empire.
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Dustin Brown
 
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Post » Mon Feb 07, 2011 11:40 am

Well, it's not completely gone. From what I understood from the book, the empire is now just Cyrodiil...Which leads me to this question: If they empire is just Cyrodiil now, would a game in Skyrim really work? I mean, it would be different to play a game that technically didn't take place in the empire.

Or is Skyrim still part of the empire and I just misinterpreted what I read in TIC?

Yes, it is. Mede's cracker barrel is not the Empire - it doesn't contain Cyrodiil, only the Niben - no matter what he says to the contrary.

Skyrim was an Imperial name for a realm of governance. Now that there is no Imperial administration, "Skyrim" barely exists. It is an uneasy confederacy of city-states, if the third pocket guide is any indication. There is no unified, Skyrim force.
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joeK
 
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Post » Sun Feb 06, 2011 8:49 pm

Is it me, or is Bethesda obsessed with spellcasting elves being the main antagonists(Jagar Tharn, Dagoth Ur, Mankar Camoran)?
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NEGRO
 
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Post » Mon Feb 07, 2011 7:44 am

Is it me, or is Bethesda obsessed with spellcasting elves being the main antagonists(Jagar Tharn, Dagoth Ur, Mankar Camoran)?


Umaril the unfeathered?
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Shannon Lockwood
 
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Post » Mon Feb 07, 2011 12:28 pm

Is it me, or is Bethesda obsessed with spellcasting elves being the main antagonists(Jagar Tharn, Dagoth Ur, Mankar Camoran)?


Meh, we've been working for the Septim Empire in all of the games, it makes sense that an elf would be the one to threaten their interests.

Edit: Typo
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Janine Rose
 
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Post » Mon Feb 07, 2011 4:10 am

Umaril the unfeathered?

Ah, yes, him too, but at least he was only half-elven, and he wielded a sword.
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Amy Gibson
 
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Post » Mon Feb 07, 2011 1:15 am

Ah, yes, him too, but at least he was only half-elven, and he wielded a sword.

I think that was his meaning.
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daniel royle
 
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Post » Sun Feb 06, 2011 8:58 pm

I think that was his meaning.

The point was that Umaril wasn't a full elf or the point was he was another one of those spellcasting elves I mentioned? In any case, he was not the main antagonist of Oblivion. If we're including all spellcasting elves, then we can't forget Mannimarco, can we? There's also Almalexia.
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Sabrina garzotto
 
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Post » Mon Feb 07, 2011 9:20 am

The point was that Umaril wasn't a full elf or the point was he was another one of those spellcasting elves I mentioned? In any case, he was not the main antagonist of Oblivion. If we're including all spellcasting elves, then we can't forget Mannimarco, can we? There's also Almalexia.


That's a lot of elves. There aren't any humans that we can really consider to be villains, are there?

Nevermind, the Underking is human, I suppose.

Edit: Back on topic, the main quest could be quite good without an epic god duel. To be honest though, I think I have at least one good god killing left in me before it starts to feel overused. Then again, I didn't kill Vivec.

I would prefer a more Byzantine plot though.
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Sheila Esmailka
 
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Post » Sun Feb 06, 2011 10:26 pm

Jagar Tharn can be presumed as an Imperial, Dagoth Ur's attack is really just a touch of god rather than a being a traditional spell caster and Underking isn't really classified as an antagonist in Daggerfall (he doesn't even appearence or sound like the the evil being they made him out to be).

As for the "Epicness" of the Main Quest, we seen enough gods for now. Let go to something a bit different.
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Enny Labinjo
 
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Post » Sun Feb 06, 2011 11:07 pm

It would be great if Bethesda took whatever province they decide to go with, and go almost a completely political, civil-war route. No full-scale attacks. The main character begins a linear main quest, completely ignorant of three different factions. Once you learn about the three, you have to make a choice on who to help with covert/small-scale but important missions. Stealing plans, monitoring guard patterns, meeting with secret agents, contaminating water supplies, sabotage, etc. Depending on what faction is chosen, major and minor cities can be destroyed, created, or ruined. You can only choose to help one faction once you reach a certain point in the main quest. This would help with re-playability, much like the three great houses in Morrowind. Events like the take over of a city can be done without the players presence. It would be cool to say, not visit Chorrol for a game week, and come back to find it a smoldering ruin because of a quest you did weeks earlier. Each new city created could have its own unique quests as well, just to add to the experience. And, of course, destroying towns would have real consequences, such as missing out on quests and unique rewards. Factions like the Fighter's Guild can be altered by the destruction of cities as well.
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Helen Quill
 
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Post » Mon Feb 07, 2011 4:36 am

The poll questions is quite silly... Ofcourse the MQ can be good and epic without having a god slayed/fought in it!
Anyways... I am all for having a god slayed if is done good and not too easy. But not too much of it, mm′kay?

In Morrowind you killed ATLEAST two gods, three if you wanted to. Then you fought another one (Hircine)... That makes it four.
In Oblivion you fought one god directly (Jyggalag) and another two other ones indirectly (Meridia with Umaril as her champion and Mehrunes Dagon with Mankar Camoran as his champion).
Seven gods? That is a tiny whiny bit too much according to me.
Hopefully the next game will be less about gods, myths and religions and more about men and mer in their conflicts against each other (more political).
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lillian luna
 
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Post » Sun Feb 06, 2011 11:45 pm

Jagar Tharn can be presumed as an Imperial, Dagoth Ur's attack is really just a touch of god rather than a being a traditional spell caster and Underking isn't really classified as an antagonist in Daggerfall (he doesn't even appearence or sound like the the evil being they made him out to be).

As for the "Epicness" of the Main Quest, we seen enough gods for now. Let go to something a bit different.

As Symmachus had predicted, the theft of the Staff of Chaos had few short term consequences. The current emperor, Uriel Septim, sent some rather stiff messages expressing shock and displeasure at the staff's disappearance and urging that Symmachus make every effort to locate its whereabouts and communicate this to the newly appointed Imperial BattleMage, Jagar Tharn, in whose hands the matter had been placed.

"Tharn!" Symmachus snarled in disgust and frustration, as he paced about the small chamber where Barenziah, now some months pregnant, was sitting serenely, knitting a baby blanket. "Jagar Tharn, indeed. I wouldn't give him directions for crossing the street."

"What have you against this person, husband?"

"I just don't trust that mongrel elf. Part wood elf, part dark elf and part only the gods know what. All the worst qualities of all his combined races. No one knows much about him. Claims he was born in Valenwood, of a wood elf mother. Seems to have been everywhere since--"

Barenziah, sunk in the contentment of pregnancy had only been humoring Symmachus thus far, but this piqued her interest. "Nightingale? Could he have been this Jagar Tharn, disguised?"

"Nay. Human blood seems to be the one missing component in Tharn's ancestry." To Symmachus, Barenziah knew, that was a flaw. Symmachus despised wood elves as lazy thieves and high elves as effete intellectuals, but he admired humans, especially Bretons, for their combination of pragmatism, intelligence and energy.

-The Real Barenziah, Part X



Dagoth Ur is a spellcaster. This guy clearly has a firm grasp of magical practices. Whether his actual attacking style is what you say it is or not does not matter. No warrior or thief could do what this guy does.

Main quest epicness is not really a question of fighting gods as much as it is one of saving the world from power-hungry, long life living sorcerors, from what I'm sensing here.
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Micah Judaeah
 
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