Epicness of the main quest in TES V

Post » Sun Feb 06, 2011 6:47 pm

If you think about it, the last two games (I cannot rally speak about their predecessors as I have not played them) had a very ?epic“ main quest. There was god killing involved and you were saving the world and so on. My question is, whether this is really necessary to make a good TES game. I mean, when you destroy a god for the first time it is nice and thrilling, but after two games and 6 main quests it gets a bit boring. I fear that Beth is building the expression that every other prisoner in Tamriel is a god slayer and so the god slaying is loosing its appeal.

What I would like for TES V is a sort of more “realistic” main quest. You do not have to fight gods to do something great. In this I sort of liked the “Knights of the Nine” datadisk, because you were fighting a powerful wizard, but not a god. Sure, Umaril was backed up by Meridia, but you did not fight her. Just him. I would not mind something this “simple” for TES V’s main quest. Of course what we would lack in the power of the main antagonist should be added to things like political depth of the main quest and so on, so the word “simple” refers just and only to the fact that killing a wizard (however powerful) should be easier then killing a god.

And just to clear some things up, I’m using the word “god” here to address all the god-like figures, god pretenders with god-like powers, demon lords and so on.
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Kyra
 
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Post » Sun Feb 06, 2011 11:15 pm

I'd definitely like to see a more political main quest.
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Micah Judaeah
 
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Post » Sun Feb 06, 2011 9:39 pm

I don't mind fighting a god so long as my character's ability to go toe-to-toe with a god is because of his becoming very powerful as opposed to the god being made into a weakling. Becoming powerful enough to hand Vivec his butt was very satisfying. In fact, I'd say that the false gods (Vivec, Sotha Sil, and Amalexia) are much more believable "gods" to fight than a Daedra prince.
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Cayal
 
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Post » Sun Feb 06, 2011 11:46 pm

Yes. Saving the land from intense political strife between three very powerful and interesting factions on the brink (or in the middle) of an expansive and destructive war would be pretty epic.
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Brian Newman
 
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Post » Sun Feb 06, 2011 2:31 pm

Im hoping for a much more more political campaign. God-killing has its place, but i'd rather shake it up with something a bit different.
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Mr. Allen
 
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Post » Sun Feb 06, 2011 8:28 pm

I disagree with the characterization of Oblivion's main quest as 'epic.' The feeling I was left with after finishing the main quest (at least as far as the player character was concerned) was how utterly non-epic it was. The player does not fight a god. The player is not even the protagonist of the story, the player is the 'sidekick' of the protagonist. I was actually a little annoyed that I didn't get to fight a god, after going through all that.
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Laura Tempel
 
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Post » Mon Feb 07, 2011 2:27 am

Voted, yes. But it doesn't really matter to me. Beth turns things into gold no matter what thier finger prints are on.

I'd prefer them to change the whole prisoner thing, before removing the god slaying thing.

And I have never thought that god slaying was boring.
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Jah Allen
 
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Post » Mon Feb 07, 2011 1:47 am

so far 100% of the forum agrees. That is a nice change :)
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Yvonne
 
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Post » Sun Feb 06, 2011 8:00 pm

Of course it would. I long for political quests. I want to be involved in the collapse/reuibling of the Empire. How prefectly set up could something be!?

I actually wouldn't be bothered, as long as it's interesting and lore filled, it's just that they set upsuch an amazing potential questline, that they have to do it.
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Suzie Dalziel
 
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Post » Sun Feb 06, 2011 7:00 pm

The Elder Scrolls are about... the Elder Scrolls. In my opinion, they can't talk about some political affairs. It would lose its magic and atmosphere. They need to include powerful wizards, Daedras and Aedras. Seriously, would a TES game be a good RPG, with a full scale war going on, and every NPC fighting and being involved in war all the time? That would turn into a action-adventure Argonian vs The World game... And maybe Oblivions story was told from a worse perspective then Morrowinds, but it was FAR better presented to the player, thus, it felt more "Epic".
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Ashley Tamen
 
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Post » Mon Feb 07, 2011 12:22 am

Daggerfall was plenty epic. That didn't involve constantly killing gods and such.

Even Arena didn't directly involve a god antagonist. It was Jagar Tharn. That was fine n dandy.

While there's nothing wrong with gods being involved, that doesn't mean it won't be as good without them.
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Laura Elizabeth
 
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Post » Mon Feb 07, 2011 5:17 am

The Elder Scrolls are about... the Elder Scrolls. In my opinion, they can't talk about some political affairs. It would lose its magic and atmosphere. They need to include powerful wizards, Daedras and Aedras. Seriously, would a TES game be a good RPG, with a full scale war going on, and every NPC fighting and being involved in war all the time? That would turn into a action-adventure Argonian vs The World game... And maybe Oblivions story was told from a worse perspective then Morrowinds, but it was FAR better presented to the player, thus, it felt more "Epic".


Full scale war, no. Tense political situation with a world on the brink of war, yes.
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Love iz not
 
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Post » Sun Feb 06, 2011 6:41 pm

The Elder Scrolls are about... the Elder Scrolls. In my opinion, they can't talk about some political affairs.

Morrowind was pretty political, with the whole Blades/Temple/Nerevarine conflicts and gathering support from the Great Houses and everything. :shrug:
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Richus Dude
 
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Post » Sun Feb 06, 2011 7:07 pm

Morrowind was pretty political, with the whole Blades/Temple/Nerevarine conflicts and gathering support from the Great Houses and everything. :shrug:


But at the end of the day, who was the main antagonist? A Godly like person called Dagoth-Ur.
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Rudi Carter
 
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Post » Sun Feb 06, 2011 3:29 pm

Daggerfall did it perfectly - your tasks started out as mundane, but they slowly came together and as the plot unravelled the game truly started to feel "epic". Not so much in your deeds, but in the atmosphere and tensions of the plot.
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Marnesia Steele
 
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Post » Sun Feb 06, 2011 5:41 pm

Daggerfall was plenty epic. That didn't involve constantly killing gods and such.

Morrowind was skewed toward politics, and that's the game where most of the series' god-killing was done. It didn't involve constantly killing gods either.

That last thing I want TES to become is a Tom Clancy novel. That's the lens through which it seems most of you understand what politics is about. That vein of politics is already present in the series.
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TASTY TRACY
 
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Post » Mon Feb 07, 2011 3:16 am

What does it matter?
As long as the story is interesting and I actually care what going on in the main quest I don't care whether
I am fighting a God or not.
As long as the the main antagonist is a big bad ass that I am actually anxious to fight, it doesn't matter if he
is god or not.
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Beast Attire
 
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Post » Sun Feb 06, 2011 8:49 pm

Morrowind was skewed toward politics, and that's the game where most of the series' god-killing was done. It didn't involve constantly killing gods either.

Really, Morrowind and Oblivion had pretty similar stories.

An uneasiness falls upon [Vvardenfell/Cyrodiil] after a series of mysterious assassinations of [Hlaalu and Imperial sympathizers/Uriel VII and his sons], foretelling the goals of the [Sixth House/Mythic Dawn], which seek to conquer Tamriel under the delusions of [Dagoth Ur/Mankar Camoran]. Hope seems lost, but wait! You [are Nerevar/found Martin] and by [fulfilling prophecy/lighting the dragonfires] you can stop the big bad guy! :toughninja:

What made Morrowind particularly special was the heavy presence of politics - I'm not even talking about ingame experiences, you know. What made Morrowind's houses different from Cyrodiil's counts was that we're aware of a very rich history, of conflicts and political intrigue. Assassinations and traitors paint a vivid background, making Vvardenfell's environment seem more dynamic and alive, as if things are always "happening in the background". This lampshaded the God plots a bit, but I definitely would like to see another absurdly circuitous and byzantine plot like Daggerfall's. :)
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Alyna
 
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Post » Sun Feb 06, 2011 4:32 pm

You killed Mehrunes Dagon in Oblivion? You played Martin?
Actually, Morrowind is the only game you "kill" a god in, as far as the last two games go. Martin Septim banishes Mehrunes Dagon back to Oblivion.
I personally didn't like that, I liked Morrowinds style, where I became so powerful I could go head to head with Dagoth Ur. I know you killed the heart to weaken him but still, the actual combat with him was fun.
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TRIsha FEnnesse
 
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Post » Mon Feb 07, 2011 12:20 am

But at the end of the day, who was the main antagonist? A Godly like person called Dagoth-Ur.

The main antagonist is YOU for murdering poor, misunderstood Dagoth Ur, and destroying the heart which, essentially, was keeping the Ministry of Truth from destroying Morrowind.

So, you destroyed Morrowind, all to quench Azura's sadism. Good job.
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Liv Brown
 
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Post » Mon Feb 07, 2011 5:08 am

I wouldn't mind a more low-key main plot. I loved the last two games and their main questlines, but a change at this point would be welcome.
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Marine Arrègle
 
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Post » Mon Feb 07, 2011 12:12 am

The main antagonist is YOU for murdering poor, misunderstood Dagoth Ur, and destroying the heart which, essentially, was keeping the Ministry of Truth from destroying Morrowind.

So, you destroyed Morrowind, all to quench Azura's sadism. Good job.
Poor Dagoth Ur who was making a megazord god to destroy Morrowind. The point is, like in the Terminator series, you can't stop judgement day. You can only delay it.
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Mélida Brunet
 
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Post » Mon Feb 07, 2011 3:37 am

Im sick of all the God-killing. Not only in TES, but all rpg's seems to have an ancient gods/demon with an evil army who wants to dominate the whole world. Clichê.

How about another story for a difference!
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james reed
 
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Post » Sun Feb 06, 2011 4:02 pm

Really, Morrowind and Oblivion had pretty similar stories.

An uneasiness falls upon [Vvardenfell/Cyrodiil] after a series of mysterious assassinations of [Hlaalu and Imperial sympathizers/Uriel VII and his sons], foretelling the goals of the [Sixth House/Mythic Dawn], which seek to conquer Tamriel under the delusions of [Dagoth Ur/Mankar Camoran]. Hope seems lost, but wait! You [are Nerevar/found Martin] and by [fulfilling prophecy/lighting the dragonfires] you can stop the big bad guy! :toughninja:

What made Morrowind particularly special was the heavy presence of politics - I'm not even talking about ingame experiences, you know. What made Morrowind's houses different from Cyrodiil's counts was that we're aware of a very rich history, of conflicts and political intrigue. Assassinations and traitors paint a vivid background, making Vvardenfell's environment seem more dynamic and alive, as if things are always "happening in the background". This lampshaded the God plots a bit, but I definitely would like to see another absurdly circuitous and byzantine plot like Daggerfall's. :)

Exactly.

Poor Dagoth Ur who was making a megazord god to destroy Morrowind. The point is, like in the Terminator series, you can't stop judgement day. You can only delay it.

Well that depends entirely on how you define "destroy". To a lot of Dunmer, Morrowind was already detroyed with Imperial presence. Dagoth Ur was willling to drive out the foreigners, and start Morrowind's own empire. Dagoth Ur was doing pretty much the same as Tiber Septim. The difference is, Tiber helped the Imperials, so that makes it ok. <_<

Really, Morrowind's story is really well done. Grey morality was perhaps the best move by Bethesda in Daggerfall/Morrowind.
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Symone Velez
 
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Post » Mon Feb 07, 2011 12:19 am

Poor Dagoth Ur who was making a megazord god to destroy Morrowind. The point is, like in the Terminator series, you can't stop judgement day. You can only delay it.

At least the Dunmer would be crushed by one of their kin and not Sheogorath's crazy moon.
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Charlotte Lloyd-Jones
 
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