Epidemic of the West: OOC Thread #2

Post » Wed Jan 28, 2015 11:43 am

The previous thread(s) can be found here:

http://www.gamesas.com/topic/1512563-epidemic-of-the-west-sign-up-and-ooc/

May 23, 2285, four years after Mr. House's victory over Hoover Dam and New Vegas was seeing real progress, buildings being reconstructed and businesses coming to life. Some protested the gentrification of Freeside, but the protests soon became screams as one of the protesting voices outside the Strip Gates was the screams of horror as a savage man bit her. People ran and the Securitrons dealt with the problem and all was well, or so they thought. It's now 2305 and only the Lord knows what date it is now. The Mojave and, somehow, the NCR are dotted with these infected plant beings. New Vegas is walled off my strong walls around it, the sewers equally locked off and welded shut. Primm, Goodsprings, NoVac and Nipton all have some kind of barricades of their own. Some made of quarried brick like New Vegas from Mr. House's plan to build defensive walls in order to better defend against Wasteland animals, others with cruder devices. It's been a long time since a good night's sleep was had for many outside the safezones. The fungus has been known, according to data from the NCR, to evolve in more brutal forms that, according to scientists in Shady Sands, say may be linked to their previous lives. Their current 'classes' of those infected with Beauveria Mordicana are as follows on the pamphlet:

Spoiler
Stage One: Infected

The Stage One Infected with the Beauveria Mordicana fungi are noted to look sick, maybe a cough or a flu. This is due to the Infected suffering from the fungi's hostile attempts to shutdown the body and replace control of the host's humanity with control from the fungi. Subject is to be put down after being read from a standard issue scanner designed in conjunction with RobCo and the NCR military.

Here is where they digress into new creatures:

Infected (Beast):

The 'Beast' are well built, carriers, likely manual laborers or those who otherwise performed physical work. They are strong, muscular and highly ferocious, do not let them grab you as their feral grip offers them great odds over most humans.

Infected (Brute): A MUCH more lethal version of the Beast variant, these Brutes are stronger than most humans, bested only by a Super Mutant. Highly aggressive and very strong, they are a creature with a strong grip and have been reported to rip men's jaws in half within mere seconds. Their weakness is their bulk makes them slow creatures, but does not warrant underestimation.

Infected (Runt): Formerly children, small teens and small advlts, these 'runts' lack in size and strength but often hunt in packs and are known to make up move at alarming speeds. Do not let them swarm you!

Infected (Savage): Raw power, fair speed and no hesitation, this creature will attack a non-human on sight. Their instinctive drive is not to infect, but to kill and, true to their name, they kill with the most savage form, using their teeth, claws and other brutal forms of attack.

One way those in the New Vegas region safely keep up with today's news is through Radio New Vegas, where Mr. New Vegas announces various news bulletins and advertisers. Today is one such day where an advertisemant that will lure those seeking comforts, treasure, adventure or glory. But who will come back alive? Let's tune in. "Good evening, ladies and gentlemen and you're listening to Radio New Vegas with me, Mr. New Vegas, bringing you all your survival needs every day! Today we have a special bulletin from Mr. House, let me find the paper on my desk here...*Paper shuffling sound effect* Ah! Here we are! Mr. House has announced that, quote, 'Anyone who thinks they have what it takes to go on a dangerous adventure with rewards far in equal, if not greater than, this journey. For further inquiry, please speak to Swank at the Tops Hotel in New Vegas' Strip.' End quote. Well that's all I have for you for now, folks. But stay tuned and we'll have some classic songs to ease your mind in these perilous times."

Character Sheet:

Spoiler
Character's Name:

Age:

Birthplace:

Religious Views (If any):

sixuality:

Profession at the start of the RP: (Present day is 20 years after the outbreak, if you want a different outbreak for a character over 30 years old, feel free to post this too)

Skills:

Background:

Personal Possessions:

Weapon(s):

Armour/Outfit:

Hobbies:

Characters:

Gingy- Nora Violet Nellums

Spoiler
Character's Name: Nora Violet Nellums
Birthplace: Reluctant to say, but she was raised in NCR territory.
Religious Views (If any): Atheistic
Age: 31
sixuality: Straight
Profession at the start of the RP: Wandering physician; researcher of the infected.
Skills: Studied biology and robotics in the OSI, thus skilled in both categories. She is very intelligent, therefore logic, problem-solving, and whatnot would come easily to her. She is decent with Energy Weapons due to the danger of her profession, but has much to learn. She is rather slim, which allows her to be somewhat quick and agile.
Background: Nora was raised in the Boneyard, and unlike her hoodlum-like upbringing, she desired a proper education. She scrounged together enough of a resume’ and some caps to be able to study with the OSI, and escaped the conflict of the infected within the safety of the OSI’s facilities, where she spent several years in higher education. However, she grew tired of how single-minded her colleagues were, and wanted to use her talents for something more than menial NCR research. She bought a laser pistol with some of her residency money and traveled to the Mojave, where she found an even worse concentration of the infected. Now she spends her time researching the fungus and its hosts by her lonesome, clad in a gas mask and dirty plainclothes, although she occasionally wishes she had an assistant to carry all of her scientific crap for her. (Sorry, not going to shovel in many personal details – just the background which connects to the plot).
Personal Possessions: If there are ever any flowers to be found, she often picks one and keeps it until it dies, consequently discarding it once this happens. She also carries medicinal items, such as bandages, empty syringes, pills, among other things. Nora also dons what appears to be a trivial-looking piece of stone on a necklace. A few pieces of parchment and a pen are also in her pack, along with some canned food and a few unlabeled holotapes.
Weapon(s): Multiplas Rifle (dreads using it because it is so heavy), Revolver, Medical Scalpel. Besides that, it's whatever object she can find.
Armour/Outfit: She dons dirty orange flannel tucked into a torn pair of jeans. She would love to dress like a cultured woman similar to those of the old world and don a pretty dress, but that would only be a hindrance to her profession.
Hobbies: Reading, cutting open infected, pre-war films, sugar cookies, incessantly humming, sightseeing, talking, discovering new cultures, occasionally writing in her journal.

Himynameislonewanderer- Kira Sakugawa

Spoiler

Character's Name: Kira Sakugawa

Age: 26

Birthplace: Core Region

Religious Views: Agnostic

sixuality: Bisixual

Profession at the start of the RP: Followers of the Apocalypse Guard

Skills: Survivalist skills (such as hunting, knowledge of the land), hacking terminals, cooking, interacting with children.

Background: Born and raised in a bunker in the Core Region to a Paladin father and mother, she grew up learning, but not embracing Brotherhood ideals and traditions. When she became of age, Kira was prepped to become a Scribe, but found it more fun to mess around with the terminals and technology inside the bunker, rather than actually do her job. Ultimately, she decided she did not want to become a scribe ,or a knight, and with that decision, left the bunker completely. As a young advlt with no prospects and diminishing supplies, she found solace with the Followers of the Apocalypse, where she made a home and learned how to cultivate the land and take care of people. It did not take long for the outbreak to reach the area, and it became confirmed that the infection zone stemmed all the way from the Mojave. Kira, with a few Follower’s members, tagged along with a medical caravan hoping to provide aid to the outpost at the Old Mormon Fort. Along the way, many of them died, including the merchant and his Brahmin, but they carried what they could and made the journey to the fort, where she currently resides.

Personal Possessions: A bag filled with miscellaneous items, she is somewhat of a hoarder and will scavenge anything she finds, hoping she can eventually make things from them. Despite straying away from her Brotherhood upbringing, she secretly loves old and new world technology and will collect (or steal) things she finds useful. These items are usually shared with the Followers, but sometimes she will just keep them. Some more important things in her bag are a gas mask with a few filters, a holodisk from her mother, leftover medical supplies, gloves, bobby pins and some crushed sugar bombs.

Weapons: Sniper Rifle, 10 mm pistol, and a broken laser pistol that is stored away.

Armour/Outfit: Mismatched leather armor, with black goggles around her neck. She also wears her mother’s Brotherhood holotags, but they are hidden.

Hobbies: Making things, shooting things, traversing the Mojave, hacking terminals, Ghoul watching, Cooking

Paladian Lewis- John Winchester

Spoiler
Character's Name: John Winchester
Birthplace: Redding
Age: 36
Religious Views (If any): Secretly likes the Mormons teachings but would never admit it….
sixuality: Straight
Profession at the start of the RP: Smuggler or as John likes to say “An Acquirer of goods that are rare to find in the great city of Vegas”
Skills: A veteran smuggler John is skilled at sneaking, bartering, lock picking and making repairs to “reclaimed” items of interest.. Decent shot and knows how to use his fist but lacks the training and skill a proper solider would have.

Background: Born in Redding 15 years before the outbreak to a Followers doctor and engineer John had perhaps one of the best educations in the wasteland with a loving family with plenty of friends and would go on to have a successful career as engineer…

Unfortunately for John however his family had decided to move to Vegas to help set up a second university for the followers when the outbreak began, ambushed by infected on the road to Vegas both of john's parents were killed as he fled.John survived the next 14 years doing everything from courier work to being a raider in the Mojave wasteland as the outbreak spread throughout the land until eventually he arrived in Vegas..

Arriving in Vegas John met up with an old buddy from the raider gang and set up a smuggling business into Vegas after noticing there was an high demand for items of an “medical” nature from the casinos, two weeks later the buddy was bitten by an infected and John took over the business..

Six years have gone by and John is now one of the best smugglers in Vegas, he doesn't do people (too noisy and would reveal his sneaky way into Vegas) but for anything else if the price is right he will get it for you. Unknown to most John also pays off Mr house to ensure the smuggling is unaffected.

Personal Possessions: backpack, 3 day rations pack, pack of smokes, two bottles of rum & Nuka cola, gas-mask (with filters), portable tool-kit, rope, map of Vegas, chess set , 2000 caps, 500 NCR dollars, 500 legion coins and 500 caps worth of poker clips…..

Weapon(s): Hatchet, 44. Magnum and pump action stubby shotgun.

Armour/Outfit: A brown leather jacket worn over a Purple Plaid Shirt with a black T-shirt underneath. Faded blue jeans, Leather Gloves and NCR Officer Boots

Hobbies: [censored]s, booze, money, fixing stuff, living, guns, chess and avoiding ex-Wife

Lt. Andronicus- Alexander Crawford

Spoiler
Character's Name: Alexander Crawford

Age: 35

Birthplace: Mojave region

Religious Views: Agnostic

sixuality: Hetero

Profession at the start of the RP: Contract killer, House's spy

Skills: Stealth, small arms, and persuasion.

Background: Crawford is a member of the White-Glove Society, although he works for house almost exclusively now. He still considers himself a 'first generation' White-Glove, despite only having scant memories of the time before House turned the tribe, as he was only a small child at the time. He grew up with tales of the tribe before becoming the White-Gloves, and secretly longs for something of a return to those times. Although he keeps these thoughts to himself and projects a air of sophistication characteristic of other White-Gloves. Uncharacteristic of his other society members though (or perhaps quite characteristic, depending on who you ask) Crawford is no stranger to getting his hands dirty. Anything that House needs done that the Courier can't be seen to be doing, Crawford gladly takes care of. This could range from anything to assassination, kidnapping, spying, or private investigation. He makes for an excellent intelligence agent and a valuable, if not hidden, asset of House.

Personal Possessions: Standard survival gear needed to protect against infection, lighter and cigars, several pre-war books, White Glove Mask (which doubles as a filter mask to help prevent against infection), black gloves, garrote wire, binoculars.

Weapon(s): 12.7mm pistol, combat knife.

Armour/Outfit: White Glove Suit.

Hobbies: Fine dining, reading, and watching old pre-war film reels. He also has an avid interest in the history of the White Glove Society and secretly likes to indulge in cannibalistic tendencies.

Aldin Kiris- Dr. George Henderson

Spoiler
Character's Name: Doctor (Doc) George Henderson

Age: 39

Birthplace: Shady Sands, NCR

Religious Views (If any): Not exactly something he's ever put any thought into.

sixuality: Hetero

Personality: Very cynical and sarcastic. Rather depressing most of time as well. Given his status as a rather well-off individual, at least as far as one could be in times of the Plague, he tends to look down on others who are less fortunate, or those who try and push any life codes on him. Due to his past experiences with the Followers, he bears a distinctiveness disdain for them in particular, viewing them as little more than deluded fools who are fighting a battle they don't realize they've already lost. Could also be considered greedy.

Even so, he takes great pride in his work, and generally does an excellent job when patching people up, giving him a good reputation as a medical professional.

Not one to get into physical confrontations, preferring to instead use his mind instead of his body.

Profession at the start of the RP: Doctor/Surgeon. Owns his own medical clinic inside the Strip, known as Henderson's Hospital.

Skills: Very proficient in the medical arts. A skilled surgeon and doctor due to his training/experiences as owning and operating a well-known hospital for the past 15 years.

Background: Born to an NCR Senator and his wife in Shady Sands, George Henderson grew up very privileged, leading a charmed life. They educated him, taught him all about laws and the culture of NCR society, and generally cared for him greatly. When he came of age, his mother and father wished for him to join the NCR military, his father promising him a very cushy position where he would get great respect without actually doing much of anything, dangerous or not.

However, young George had other ideas. As a young, 16 year old boy, he thought he was going to change the world, make it a better place. So when he heard of the Followers of the Apocalypse and their mission, he was completely on board and joined up with them. Now, due to his prior education an general knack for absorbing and applying knowledge, he became quite versed in the medical field. He was quite enthusiastic about his work, and couldn't wait to be sent out into the field. Finally, he got his wish, and was sent out to the Mojave to work as a doctor at the local Follower's outpost.

However, and to his great dismay, the life of the Followers wasn't anything like he expected. It was hard, unclean, dangerous, and perhaps most of all, almost everyone he came across wasn't appreciative of the work they were doing, always expecting more. He tried to cope with it as best he could, but inside, he grew to despise it. After a short while, he grew to realize that his dream had been all wrong. He hated the wastelanders, the addicts, the murderers, even his fellow Followers. He hated these people who were, in his opinion, foolishly optimistic, telling themselves they were actually making a difference, that they mattered, and that they were happy with the life they lived.

It was then he realized something that changed his life forever. He didn't care about helping people anymore. He didn't care about the Followers or their mission. He wanted his old life back, the life of wealth, respect, comfort. No more did he want to suffer with these people who he had developed a disdain for.

And so, the disillusioned Dr. Henderson took his leave of the Followers one day without so much as a goodbye. He knew what he wanted, and by looking at all the wealthy, or stupid, gamblers that passed him by, he realized what he should do. He entered Vegas, and with the help of a few friends and his life savings, managed to secure for himself an old clinic inside the protective walls of the Strip.

He used his extensive knowledge to make a living for himself, refurbishing the clinic and using his talents to treat the rich and powerful. Eventually, the clinic grew to be a very well-known place, known for its efficiency and cleanliness. If one could pay that is.

No longer was Dr. Henderson forced to deal with poor addicts and the general scum of the wastes. In his clinic, his own little slice of paradise, all the riffraff were kicked to the curb without a second thought, no matter what their issue was. In line with its owner and proprietor, the clinic refused service to anyone incapable of paying, quite literally shutting the door in the faces regardless of circumstance. Such business practices made Dr. Henderson a wealthy man himself, if not somewhat infamous amongst those he rejected. However, Dr. Henderson was now looking out for only himself, and the fates of 'lesser' men wasn't something that concerned him.

In recent years since the outbreak, Dr. Henderson maintains his clinic inside the Strip, choosing to spend his time within the relative safety of the Strip's walls rather than risk life and limb for people he wants only to exploit.

Personal Possessions: Various medical instruments, things needed by those of his profession. In particular is a surgical mask, which he always has on his person.

Weapon(s): .45 ACP as well as a small knife kept at his side.

Armour/Outfit: Wears what resembles a Merc Grunt outfit along with white (though bloodstained) lab coat.

Hobbies: While he mostly focuses on his work, he does have a few hobbies. He likes to read a lot, and since he lives inside Vegas, occasionally gambles, though it never is very much. He also likes to take the occasional hunting trip out into the wastes (which consists of himself along with many hired guards) to kill various wasteland creatures for sport. However, since the outbreak 20 years ago, these little trips have almost ceased completely.

Vatrou- Bonnie Rockport

Spoiler
Character's Name: Bombardier Bonnie. Or Bonnie Rockport.

Race: Caucasian Dwarf

Age: 26

Birthplace: Nellis Air-force Base.

Religious Views (If any): Blow everything up!

sixuality: lisbian.

Profession at the start of the RP: Bomber for The Boomers. Who may be at the time out buying supplies or something? Whatever works best to keep with the story.

Skills: Proficient Bomb maker, and great leaning post. Her skills with a laser rifle are nothing to scoff at.

Background: Born into the Boomers, everyone was shocked as she just stopped growing she too realized that something was wrong her her body. Eventually she and the other Boomers just had no choice but to accept her condition. As a child Bonnie struggled as her height affected her daily life, but she pushed on and did her best not to let her condition affect her mentality. She became a model citizen who learned trades that helped the Boomers.

Personal Possessions: Matches, Watch, Various bomb making supplies,

Weapon(s): Dynamite, Watts 2000 Laser Rifle.

Armour/Outfit: Boomer Flight Suit.

Hobbies: Explosions. But seriously Bonnie loves making anything explode. Like Lemons and Toilets. Other than that. She enjoys watching Bloatfiles fly about.

El Barto 227- Alexandra Lillian Chase

Spoiler
Alexandra Lillian Chase
Female - 33
Birthplace: Shady Sands
Religious Views: None. She doesn't really care about religion, which can come off as insensitive.
Profession at the start of the RP: Caravan guard and scavenger
Skills:
Alexandra is experienced with her Flamer, and can shoot her pistol adequately.
Alex is a curious and intelligent woman; while she isn't a genius, she knows some chemistry she picked up from reading old books and experimentation. She is able to make homemade flamer biofuel of a higher quality than your average wastelander. Alex has experience with using explosives for demolition and opening up places to scavenge from.
Background:
Born In Shady Sands, Alexandra's parents moved to New Vegas for work while the girl was still young. She was usually a quiet and solitary girl, but pleasant and intelligent. She has done many odd jobs in her lifetime, usually whatever work she can find. Scavenging and guarding caravans are some of her most recent, and successful, careers.
Alex is mildly autistic and pyromaniacal. When upset, nervous or stressed, she has an impulse to start fires, although simply flicking her lighter on and off keeps this under control and calms her. She likes fire and explosions, although she tries to keep that bottled up.
Alex owns a dog, Lucky, who has been left with her parents until Alex comes back from house's expedition.
Personal Possessions:
Her weapons and ammunition, a deck of playing cards, caps, a large and rugged backpack that stores her Flamer's fuel tanks and her other possessions, a box of matches and a lighter, food and water.
Weapon(s):
Flamer, with tanks modified to hold more fuel, meaning she does not need to transfer fuel from the reserve tanks to the main tank ("reload") as often.
10mm Pistol, but she has only two magazines.
Survival knife stored in a pouch on her belt.
Armour/Outfit:
Modified leather armour. Improvised, thin metal plates on limbs make it harder for average Infected to bite and scratch her limbs. Not very effective against bullets, though.
Hobbies:
Burning things, walking with her dog, reading.

MrSmileySmile- Jim Jance

Spoiler
'Gentleman' Jim Jance
Male - 37
Birthplace: Tecate Divide
Religious Views: Agnostic
Profession at the start of the RP: Facilitator, and occasional participant, of Various Criminal Activities
Skills:
Gentleman Jim is good with a pistol and good at drawing the attention of those of the criminal element while avoiding the attentions of wasteland lawmen. He has made his way thus far by brokering deals and providing certain services for the underworld.
Background:
The Tecate Divide is a particularly lonely stretch of desert in Southern California. Jim grew up down there amongst a hard scrabble family, continually scavenging anything they could to keep to make a few caps and stave off starvation. He left his family to their fates and enrolled in the NCR as he came of age. Not particularly interested in the war against the Legion he did quickly become enamored with the New Vegas lifestyle. As the war came to an end Gentleman Jim "acquired" as much NCR firepower and supplies as he could to ensure his introduction to the New Vegas underground and beyond was a good one.
Gentleman Jim is a friendly guy, but consorts with a not particularly friendly crowd. He considers himself to be a good person, but you can't be too honest or expect anyone else to be so in the wasteland.
Personal Possessions:
An old .40 caliber semi-automatic hand gun, a pack of playing cards, an old fashioned bota bag (sheep skin water container), backpack, the clothes on his back, and his wits
Weapon(s):
.40 Caliber Semi-Automatic Pistol
4 loaded magazines and a box in his bags
Armour/Outfit:
Repainted NCR armor with a shemagh
Hobbies:

Gambling, on nearly anything, and drinking.

OldRPG'sAreGood- Marco Lange

Spoiler
Character's Name: Marco Lange

Age: 28

Birthplace: Modoc

Religious Views (If any): Believes in surviving.

sixuality: Straight

Profession at the start of the RP: Scavenger/mercenary/highwayman (does pretty much anything for the caps he needs) but calls himself an "explorer extraordinaire".

Skills: Stealthy, a decent shot and an all-round survivalist who does whatever necessary to live.

Background: Born in the NCR prior the outbreak, Marco was born to a prosttute and a farmer who wasn't 100% surely his father, though he played the role haphazardly. Learning to slip away from his drunken and violent father at bad times and learning to shoot with him at the best times, Marco grew up to become a man who could take care of himself. The outbreak helped mold the boy into a rough individual with an unfettered morality, and as such, he was drawn towards Vegas early on to gamble and revel in the debauchery. The wasteland was a cruel place to start with and the outbreak made it worse still, so what surprise it was that it produced the people to match? Though living like a vermin quite often, Marco has decided that he won't die like one, so he seeks fame and fortune to climb out of anonymous sands of the wastes.

Personal Possessions: A pack of cigarettes, a lighter, breathing mask and biker goggles (not worn unless necessary).

Weapon(s): http://fallout.wikia.com/wiki/Assault_rifle_%28Fallout%29 with an extended magazine, a combat knife.

Armour/Outfit: Wears gecko-backed leather armor and if the need arises his biker goggles, and usually when outside, his breathing mask.

Hobbies: Hunting (aside from food)

Note: Wait for me to post in here before posting, I'll get to some questions from the previous thread. Thank you.

User avatar
Horror- Puppe
 
Posts: 3376
Joined: Fri Apr 13, 2007 11:09 am

Post » Wed Jan 28, 2015 9:00 am

OldRPGS:

I COULD do that, but I really don't want rolls between characters causing discontent, complaints and leaving because they don't want to roll a new character. I'll let players determine that outcome amongst themselves. Briefly in the OOC or at length in PMs. If a mutual agreement cannot be established, bring it up to me and I'll settle it via a roll. Conversely, two players (Or more where more than two are involved) may ask me voluntarily to roll just for the realistic gamble of it, but otherwise, I won't do it unless both parties cannot determine an agreed outcome.

Paladian Lewis:

I believe I said they were getting paid. If I didn't, I can retcon that, but the price for breaking contract in their cases aren't nice. House will impose permanent exile under pain of death if they return on those two until they pay the price of the contract times the amount of days the team was traveling to the goal. Everyone elses contracts are on the level, but in the case of those two, he's justifying it as payment long overdue for his share of their profits.

User avatar
Lindsay Dunn
 
Posts: 3247
Joined: Sun Sep 10, 2006 9:34 am


Return to Fallout Series Discussion