So I was thinking about rolling a mage. The rules are no armor (besides Alteration spells and perks of course) and no enchanting. I am playing on custom difficulty setting where I deal normal damage to enemies and they deal double damage to me. So, first of, race.
I am pretty much set on Altmer because of the extra magicka, with Breton a second choice of course. Offensively, is it better to go with Shock, or combine Fire and Ice? I'm saying this because I know of those dragonpriest mask which boosts elements, but those will conflict with my Mage Armor perks, correct? Not to mention that Shock is the most expensive magic type. Having Fire and Ice both perked will cost a few perks more, but I can alternate between them against dragons who have weakness to one of the elements and everything else.
Now, I'm not sure about defensive side which also affects apparel. Is it better to go with Resist Magic Perks + Lord Stone + Agent of Mara and Robes of the Archmage or with Spell Absorption (Miraak Robes, Atronach Stone, Atronach Perk). This way my mana pool and offensive potential would suffer because I couldn't wear Robes of the Archmage or Master Destruction Robes and I wouldn't be able to summon, so I'd rather go with the first option. I'm also going hard with Restoration for Wards and Healing, so I'm hoping I will be able to take a few punches.
For the rest of the gear :
Head : Mage's Circlet
Neck : Gauldur Amulet
Ring : Ring of the Erudite
Gloves?
Boots?
Any good gloves/boots out there for a mage? That will not interfere with my no armor gameplay?