ok i think i give another explanation
lets say QUEST A,the reward is providing a weapon that does +30 damage when u get it at level 30,ok so now what i suggest is, when u get it at lvl 1,it only provide 1 damage,and when u reach level 30,it will eventually gives u 30 damage
and the quest difficulty would be scaled too,which means,if the quest suppose to be [censored] hard when u do it at lvl 1,its still [censored] hard when u try to do it at lvl 30
i dun know whats the problem with that?if some of u guys said,the quest should not be too easy and allow low level player to gain advantage,well this fix it?
Welcome to the forums, have a http://img110.imageshack.us/img110/3943/fishystickcf7.jpg
While your idea would solve some of the problems encountered in Oblivion, namely having to wait to do quests untill the reward was any good, Skyrim's system is different.
We dont know yet how rewards are scaled, but the world is scaled more like fallout than Oblivion.
This means that at the start of the game there may be dungeons with, say, a lvl 35-40 level range.
This means that if you were to first enter it at lvl 1- 35, all the enemies would be level 35 and if you went in after level 40 all the enemies would be 40.
That provides some good places to put nicely powerful stuff and if you do manage to get it at lvl 5 then youve earned it.
As you can tell the prevalent opinion on this forum is that item level scaling is bad.
This is mainly because of how it was done in Oblivion, its not that your idea has no merit in itself.